LOG: 10.12.2024 13:08:16 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 10.12.2024 13:08:16 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 10.12.2024 13:08:16 Try to ChangeLanguage() to ENGLISH WARNING: 10.12.2024 13:08:16 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 13:08:16 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 10.12.2024 13:08:16 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 10.12.2024 13:08:16 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 10.12.2024 13:08:16 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 10.12.2024 13:08:16 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 10.12.2024 13:08:16 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5837 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 10.12.2024 13:08:16 WindowManager.LoadMenu => MainMenu WARNING: 10.12.2024 13:08:16 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 10.12.2024 13:08:16 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 10.12.2024 13:08:16 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 10.12.2024 13:08:17 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 10.12.2024 13:08:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:17 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:08:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:08:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:08:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:08:32 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:08:32 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:08:33 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:08:33 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:08:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:08:33 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:08:34 is Loading Quests WARNING: 10.12.2024 13:08:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:34 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:08:34 Changed Selection is the same object LOG: 10.12.2024 13:08:36 Continue Game Confirmed! Loading Game Session => Guid: 429fdd0da999 Seed: QUBZ-CR47 SeededCalls: 129 SeededCallsLastDungeon: 32 LOG: 10.12.2024 13:08:36 is Loading Quests WARNING: 10.12.2024 13:08:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:36 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:08:36 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:08:36 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:08:36 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:08:36 is Loading Quests WARNING: 10.12.2024 13:08:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:36 loaded mechionary progress for savegame:test WARNING: 10.12.2024 13:08:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:08:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:08:36 NEW GAMESEED: 'QUBZ-CR47' resetSeededCalls: True LOG: 10.12.2024 13:08:36 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:08:36 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 10.12.2024 13:08:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:08:36 Generate Level Started! Level: Level_A theme: Wut GameSeed: QUBZ-CR47 SeedCalls: 97 LOG: 10.12.2024 13:08:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:08:40 Generate Level Completed! Loading time: 3,428s LOG: 10.12.2024 13:08:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:08:40 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:08:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:08:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:40 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:08:40 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:08:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:08:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:08:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:08:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:08:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:08:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:08:46 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:08:47 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:08:48 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 10.12.2024 13:08:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:08:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:08:50 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:08:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:08:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:08:55 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:08:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:08:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:08:56 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:08:56 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:08:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:08:57 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:08:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:08:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:09:00 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:09:00 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:09:00 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:09:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:09:00 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:09:08 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:12 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:09:12 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:09:12 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 10.12.2024 13:09:12 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:09:12 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:09:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:09:13 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:09:14 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:09:16 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:09:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:09:20 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:09:20 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:09:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:09:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:09:21 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:09:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:09:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:09:25 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:09:25 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:09:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:09:27 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:09:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:09:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:09:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:09:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:09:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:47 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:09:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:09:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:49 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:09:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:09:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:09:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:10:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:06 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:10:10 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:10:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:10:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:10:11 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:10:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:10:18 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:10:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2 LOG: 10.12.2024 13:10:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:10:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:20 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:10:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:10:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:10:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:10:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:22 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:10:23 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:10:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:10:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:25 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:10:26 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:10:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:10:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:10:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:10:33 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:10:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:33 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:33 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:35 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:10:35 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:10:36 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:10:36 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:10:36 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => ESC_Exit LOG: 10.12.2024 13:10:36 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => DefaultPanel ERROR: 10.12.2024 13:10:36 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:10:36 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:36 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:36 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:10:36 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:10:37 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:10:37 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:10:38 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:10:38 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:10:38 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:10:38 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:10:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:10:39 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:10:39 is Loading Quests WARNING: 10.12.2024 13:10:39 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:39 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:39 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:10:39 Changed Selection is the same object LOG: 10.12.2024 13:10:41 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 10.12.2024 13:10:41 resetBetQuests LOG: 10.12.2024 13:10:41 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:41 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:41 is Loading Quests WARNING: 10.12.2024 13:10:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:41 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:41 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:10:44 NEW GAMESEED: 'LDYL-NT4A' resetSeededCalls: True LOG: 10.12.2024 13:10:44 CreateAndSetNewGameSessionObject() => Seed: LDYL-NT4A LOG: 10.12.2024 13:10:44 GameSession.UpdateProgress(DRITY) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 10.12.2024 13:10:44 UpdatePlayerProgress LOG: 10.12.2024 13:10:44 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:10:44 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:10:44 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:10:44 is Loading Quests WARNING: 10.12.2024 13:10:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:44 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:44 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:10:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:10:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:10:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:10:45 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 10.12.2024 13:10:45 CreateHomeBase completed successfully. LOG: 10.12.2024 13:10:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:45 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:10:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:10:45 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 10.12.2024 13:10:45 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:10:45 CurrentRoom ReverbTheme isNone WARNING: 10.12.2024 13:10:51 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:10:51 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:10:51 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:51 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 10.12.2024 13:10:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:54 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:13 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 10.12.2024 13:11:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:17 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.12.2024 13:11:17 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:11:17 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:11:17 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:11:20 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:11:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:11:23 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:11:23 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:11:23 GameSession.UpdateProgress(SAVED) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 10.12.2024 13:11:23 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:11:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.12.2024 13:11:23 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.12.2024 13:11:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:11:23 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:11:23 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 82 LOG: 10.12.2024 13:11:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:11:26 Generate Level Completed! Loading time: 2,803s LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:11:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 UpdatePlayerProgress LOG: 10.12.2024 13:11:26 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:11:26 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:11:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:11:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:11:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:11:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:11:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:11:30 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:31 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:11:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:11:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:11:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:11:35 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:11:41 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:11:42 TryAddItem(WeaponAddin) => Items.Addins.DeadlyPrecisionName LOG: 10.12.2024 13:11:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:11:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:11:43 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:11:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_01 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_02 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_03 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:11:47 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:11:47 DestroyDestructibleInScene() => barrel_open WARNING: 10.12.2024 13:11:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:11:51 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:11:51 GetIconByBuffType called with buffType: Burning WARNING: 10.12.2024 13:11:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:11:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:11:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:11:54 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 10.12.2024 13:12:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:28 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:12:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:33 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:12:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:12:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:12:33 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:12:42 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:12:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:12:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:12:43 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:12:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:12:47 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:12:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:12:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:12:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:12:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:13:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:09 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:13:22 GetIconByBuffType called with buffType: Frostbite LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:13:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:34 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:13:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:13:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:13:45 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:13:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:119 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 10.12.2024 13:13:45 UpdatePlayerProgress LOG: 10.12.2024 13:13:45 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:13:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:13:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:13:45 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 120 LOG: 10.12.2024 13:13:46 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:13:48 Combine mesh instance 0 is null. LOG: 10.12.2024 13:13:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:13:48 Generate Level Completed! Loading time: 3,349s LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:13:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 UpdatePlayerProgress LOG: 10.12.2024 13:13:48 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:13:48 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:13:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:13:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:13:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:13:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:52 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:13:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:13:53 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:53 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:14:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:11 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:14:15 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:14:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:14:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:14:15 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:14:34 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:14:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:14:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:14:36 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:14:36 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:14:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:37 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:14:37 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:14:38 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:14:38 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:14:38 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:14:38 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => ESC_Exit ERROR: 10.12.2024 13:14:38 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:14:38 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:38 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:14:38 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:14:39 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:14:39 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:14:40 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:14:40 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:14:40 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:14:40 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:14:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:14:40 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:14:41 is Loading Quests WARNING: 10.12.2024 13:14:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:41 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:41 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:14:41 Changed Selection is the same object LOG: 10.12.2024 13:14:43 Continue Game Confirmed! Loading Game Session => Guid: 69676309295b Seed: LDYL-NT4A SeededCalls: 179 SeededCallsLastDungeon: 59 LOG: 10.12.2024 13:14:43 is Loading Quests WARNING: 10.12.2024 13:14:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:43 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:14:43 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:14:43 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:14:43 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:14:43 is Loading Quests WARNING: 10.12.2024 13:14:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:43 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:14:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:14:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:14:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:14:43 NEW GAMESEED: 'LDYL-NT4A' resetSeededCalls: True LOG: 10.12.2024 13:14:43 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:14:43 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:14:43 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 120 LOG: 10.12.2024 13:14:44 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:14:45 Combine mesh instance 0 is null. LOG: 10.12.2024 13:14:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:14:46 Generate Level Completed! Loading time: 3,349s LOG: 10.12.2024 13:14:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:14:46 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:14:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:14:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(WeaponAddin) => Items.Addins.DeadlyPrecisionName LOG: 10.12.2024 13:14:46 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:14:46 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:14:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:14:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:52 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:14:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:15:00 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:15:01 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:15:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:15:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:15:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:15:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:15:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:18 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:17:23 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:17:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:17:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:17:23 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:23 DoubleModeGun WeaponSwap firstCall ! LOG: 10.12.2024 13:17:23 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:17:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:17:30 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:17:31 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:17:31 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 LOG: 10.12.2024 13:17:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:17:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:17:32 Menu.UnloadMenuPanel => LootContext WARNING: 10.12.2024 13:17:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:17:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:17:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:17:36 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:17:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:17:38 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:17:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:17:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:17:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:17:40 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:17:45 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 10.12.2024 13:17:50 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:17:52 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:17:55 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:17:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:17:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:17:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:56 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:17:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:18:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:18:02 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 10.12.2024 13:18:07 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:18:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:18:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:18:13 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:18:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:18:13 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:18:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:18:14 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 10.12.2024 13:18:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:18:15 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:18:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:18:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:18:17 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:18:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:18:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:18:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:18:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:18:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:18:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:18:23 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:18:26 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:18:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:18:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:18:34 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:18:34 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:18:34 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:18:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:18:39 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:18:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:18:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:18:39 initialises raritymodes LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_3 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:59 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:19:00 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.DualModeName 2 LOG: 10.12.2024 13:19:01 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:16 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:19:17 TryAddItem(WeaponAddin) => Items.Addins.PersuationName LOG: 10.12.2024 13:19:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.12.2024 13:19:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:18 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:19:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:19:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:19:19 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:19:20 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:19:20 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:19:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:19:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:19:26 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. LOG: 10.12.2024 13:19:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:19:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:19:28 Menu.UnloadMenuPanel => AddInConverter WARNING: 10.12.2024 13:19:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Torso LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Mask LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Foot LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Leg LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Hip LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splitter LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Piercer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Combustion LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Cyro LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Electric LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Detonation LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splasher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Extender LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Homing LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Tripler LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Meteorizer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Boomerang LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Snake LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Bullseye LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Executioner LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Inflater LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Pressurizer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Efficiency LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Levitation LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Destruction LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LuckShot LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Fibonizor LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Reflector LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LaserAccuracy LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Persuasion LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CorrosiveCorruption LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Allrounder LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Jammer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Glitcher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_AcidDrop LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Skipper LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Debuffer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_AimedShot LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Patient LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Backstabber LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_TargetedExplosions LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CriticalSwarm LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Sideloader LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Spidernet LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Critical LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Missile_Launcher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Nova LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_StaticField LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Lavaspill LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Parting_Gift LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Randomsizer_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splatter_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Teleporter_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Radioactive_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Master_Exploder LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ProximityShocker LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LightningWave LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Doubler LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_BlackHole LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_DeadlyPrecision LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LightningStrike LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Exposing_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_mayhemAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Windblades LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CarpetBomber LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_thunderbirdAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_UrmogAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_TriadaAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Atomic LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Valerie LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Vampiric LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Zathar LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LeotronAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_MitronSword LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ScrapperAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Starfall LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_PerfectPunishment LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Hullbreacher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_HomingSwarm LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ElementalOrb LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_BulletPulse LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Perfection WARNING: 10.12.2024 13:19:36 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Overseeing LOG: 10.12.2024 13:19:36 ADD WEAPON_AssaultRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Shotgun LOG: 10.12.2024 13:19:36 ADD WEAPON_Pistol LOG: 10.12.2024 13:19:36 ADD WEAPON_Sniper LOG: 10.12.2024 13:19:36 ADD WEAPON_Rocket LOG: 10.12.2024 13:19:36 ADD WEAPON_ExpansionRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Crossbow LOG: 10.12.2024 13:19:36 ADD WEAPON_MPUzi LOG: 10.12.2024 13:19:36 ADD WEAPON_LaserRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Minigun LOG: 10.12.2024 13:19:36 ADD WEAPON_CircleShooter LOG: 10.12.2024 13:19:36 ADD WEAPON_SniperShotgun LOG: 10.12.2024 13:19:36 ADD WEAPON_StickyGun LOG: 10.12.2024 13:19:36 ADD WEAPON_MeteorizerGun LOG: 10.12.2024 13:19:36 DoubleModeGun WeaponSwap firstCall ! LOG: 10.12.2024 13:19:36 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:19:36 ADD WEAPON_DoubleMode LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_EMOTES_Bottle WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Normal Key) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_NormalKey LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_GScrap LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_EMOTES_XPOrb LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_GardenerCan LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_ConstructionCore LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Champion_Fragment LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Pride LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Anger LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Love WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Envy) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Envy LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Sorrow WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Anxity) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Anxity WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Joy) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Joy WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Grief) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Disgust LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Castor_Quest LOG: 10.12.2024 13:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:19:40 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 10.12.2024 13:19:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:20:18 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:20:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:20:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:20:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:24 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:20:25 TryAddItem(WeaponAddin) => Items.Addins.BullseyeName LOG: 10.12.2024 13:20:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:20:26 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:20:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:20:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:20:27 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:20:27 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:20:27 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:20:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:20:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:20:33 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. LOG: 10.12.2024 13:20:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:20:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:20:36 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 13:20:37 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:41 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:43 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:20:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:20:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:20:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:02 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:21:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:03 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:21:03 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:03 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:21:03 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:21:03 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:21:03 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:21:03 Menu.UnloadMenuPanel => ESC_Exit LOG: 10.12.2024 13:21:04 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:21:04 Menu.UnloadMenuPanel => DefaultPanel ERROR: 10.12.2024 13:21:04 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:21:04 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:04 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:21:04 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:21:04 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:21:04 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:21:05 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:21:05 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:21:06 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:21:06 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:21:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:21:06 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:21:07 is Loading Quests WARNING: 10.12.2024 13:21:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:07 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:21:07 Changed Selection is the same object LOG: 10.12.2024 13:21:09 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 10.12.2024 13:21:09 resetBetQuests LOG: 10.12.2024 13:21:09 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:09 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:09 is Loading Quests WARNING: 10.12.2024 13:21:09 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:09 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:09 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:21:11 NEW GAMESEED: 'SFU9-KG2E' resetSeededCalls: True LOG: 10.12.2024 13:21:11 CreateAndSetNewGameSessionObject() => Seed: SFU9-KG2E LOG: 10.12.2024 13:21:11 GameSession.UpdateProgress(DRITY) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 10.12.2024 13:21:11 UpdatePlayerProgress LOG: 10.12.2024 13:21:11 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:21:11 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:21:11 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:21:11 is Loading Quests WARNING: 10.12.2024 13:21:11 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:11 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:11 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:21:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:21:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:21:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:13 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 10.12.2024 13:21:13 CreateHomeBase completed successfully. LOG: 10.12.2024 13:21:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:21:13 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:21:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:13 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 10.12.2024 13:21:13 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:21:13 CurrentRoom ReverbTheme isNone WARNING: 10.12.2024 13:21:18 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:21:18 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:21:18 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:18 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 10.12.2024 13:21:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:20 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:39 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.12.2024 13:21:39 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:39 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:39 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:42 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:21:46 MapSelector.CloseMapSelector LOG: 10.12.2024 13:21:46 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 10.12.2024 13:21:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:21:46 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 10.12.2024 13:21:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:48 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:48 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:48 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:21:53 MapSelector.CloseMapSelector LOG: 10.12.2024 13:21:53 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 10.12.2024 13:21:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:21:53 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 10.12.2024 13:21:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:55 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:55 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:55 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:57 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:22:07 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:22:07 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:22:07 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 10.12.2024 13:22:07 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:22:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.12.2024 13:22:07 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.12.2024 13:22:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:22:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:22:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: SFU9-KG2E SeedCalls: 150 LOG: 10.12.2024 13:22:09 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 10.12.2024 13:22:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:22:10 Generate Level Completed! Loading time: 2,965s LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:22:10 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 UpdatePlayerProgress LOG: 10.12.2024 13:22:10 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:22:10 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:22:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:22:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:22:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:22:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:15 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:22:17 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:22:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:17 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:22:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:22:35 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:22:36 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 10.12.2024 13:22:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:22:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:22:37 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:22:38 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:22:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 10.12.2024 13:22:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:22:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:49 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:22:49 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:22:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:22:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:22:50 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:22:50 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:22:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:22:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:22:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:22:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:22:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:22:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:22:59 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:22:59 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:22:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:23:00 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:23:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:23:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:23:03 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:23:03 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:23:03 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:23:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:23:03 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:23:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:23:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:23:05 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:23:05 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:23:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:23:06 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:23:06 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:23:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:23:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:23:12 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:23:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:23:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:23:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:23:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:23:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:31 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:23:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:23:32 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:23:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:23:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:23:35 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:23:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:23:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:23:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:23:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.12.2024 13:23:50 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:23:51 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Perfection) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:23:51 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 10.12.2024 13:23:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:23:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:23:53 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:23:53 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:23:55 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:23:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:23:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:23:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:23:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:23:58 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:23:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:198 SeededCallsLastDungeon:48 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 10.12.2024 13:23:58 UpdatePlayerProgress LOG: 10.12.2024 13:23:58 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:23:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:23:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:23:58 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 Generate Level Started! Level: Level_A theme: Wut GameSeed: SFU9-KG2E SeedCalls: 199 LOG: 10.12.2024 13:24:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:24:04 Combine mesh instance 0 is null. LOG: 10.12.2024 13:24:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:24:05 Generate Level Completed! Loading time: 6,758s LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:24:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:05 UpdatePlayerProgress LOG: 10.12.2024 13:24:05 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:24:05 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:24:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:24:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:24:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:24:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:24:10 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:24:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:24:14 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:24:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:24:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:24:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:24:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:24:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:24:28 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:24:30 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:24:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:24:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:33 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:24:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 10.12.2024 13:24:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:37 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:38 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:40 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:43 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:24:43 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:24:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:24:44 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:24:45 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:24:45 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:24:46 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:24:47 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:24:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:24:49 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:50 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:50 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:51 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:24:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:24:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:01 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.12.2024 13:25:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:25:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:25:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:06 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:25:06 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:25:06 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:25:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:25:07 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:25:08 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:09 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:25:10 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:25:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:14 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:25:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:25:14 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:23 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:25:23 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:25:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:25:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:24 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:25:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:25:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:25 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:25:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:27 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:25:27 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:25:27 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:25:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:25:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:30 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:25:32 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:25:33 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:25:38 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:25:38 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:25:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:25:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:44 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:25:44 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:44 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:25:44 initialises raritymodes LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_3 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:25:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:52 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:25:55 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:25:56 TryAddItem(WeaponAddin) => Items.Addins.DestructionName LOG: 10.12.2024 13:25:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:03 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:26:09 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:26:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:26:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:26:09 Menu.UnloadMenuPanel => LootContext WARNING: 10.12.2024 13:26:16 Language Text not found! (Path: Gambling Machine) WARNING: 10.12.2024 13:26:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:26:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:26:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:26:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:27:00 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:27:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:27:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:27:01 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:27:02 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:27:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 10.12.2024 13:27:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:27:08 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:27:08 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:27:08 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 10.12.2024 13:27:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:27:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:27:14 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:27:17 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:20 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:27:21 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:27:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:27:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 10.12.2024 13:27:37 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:27:37 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:27:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:27:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:27:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:27:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:27:42 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:27:44 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:45 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:45 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:27:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:27:47 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:47 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:55 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 13:27:55 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:55 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:27:57 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:27:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:27:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:27:57 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 13:27:59 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:28:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:28:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:02 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:28:14 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:28:15 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:28:18 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:28:18 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:18 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 10.12.2024 13:28:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:28 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 10.12.2024 13:28:28 Urmar: Atomic addin found. LOG: 10.12.2024 13:28:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:28:34 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:40 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:28:41 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:54 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:57 StartLaserAttack InOut:1 LOG: 10.12.2024 13:28:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:07 Not possible to determine jump position! forwardJump? True LOG: 10.12.2024 13:29:08 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:29:10 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:29:14 StartLaserAttack InOut:1 WARNING: 10.12.2024 13:29:16 NextWave() => Wave was not started yet or has no waves LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:29:16 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:29:16 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:29:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:29:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:31:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:31:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:31:14 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:14 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:19 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:28 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:31:29 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName LOG: 10.12.2024 13:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:31:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:30 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:31:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:31:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:31:36 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:31:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:309 SeededCallsLastDungeon:110 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 10.12.2024 13:31:36 UpdatePlayerProgress LOG: 10.12.2024 13:31:36 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:31:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:31:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:31:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:31:36 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 10.12.2024 13:31:36 Generate Level Started! Level: Level_B theme: Wut GameSeed: SFU9-KG2E SeedCalls: 310 LOG: 10.12.2024 13:31:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:31:42 Generate Level Completed! Loading time: 5,165s LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:31:42 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:31:42 UpdatePlayerProgress LOG: 10.12.2024 13:31:42 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:31:42 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:31:42 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:42 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:31:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:31:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:31:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:31:47 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:31:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:47 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:31:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:48 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:48 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:31:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:31:55 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:31:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 13:31:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:31:55 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 13:31:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:32:00 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:01 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:32:06 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:13 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:32:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:32:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:32:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:32:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:24 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 10.12.2024 13:32:24 GetValidSpawnPosition() => Was not successful! WARNING: 10.12.2024 13:32:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:24 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:32:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 10.12.2024 13:32:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:27 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:32:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:32:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 10.12.2024 13:32:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:32:36 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:38 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:40 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:32:47 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_06 LOG: 10.12.2024 13:32:47 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:32:48 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:32:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:32:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:32:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:52 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:32:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 10.12.2024 13:32:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:32:59 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:33:01 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:33:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:03 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:33:05 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:33:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:11 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:33:12 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:33:13 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:33:16 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:33:22 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:33:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:25 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:33:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:31 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:31 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:33:31 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 10.12.2024 13:33:31 Added rewardType: Health LOG: 10.12.2024 13:33:31 Added rewardType: EMOTES LOG: 10.12.2024 13:33:31 Added rewardType: ChampFrag WARNING: 10.12.2024 13:33:31 New Selection was created: True LOG: 10.12.2024 13:33:31 Difficulty selected: EASY LOG: 10.12.2024 13:33:31 SelectedType: Health; SelectedRarity: Level_1 LOG: 10.12.2024 13:33:31 Difficulty selected: EASY LOG: 10.12.2024 13:33:31 SelectedType: Health; SelectedRarity: Level_1 WARNING: 10.12.2024 13:33:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:33:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 10.12.2024 13:33:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:33:33 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:33 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:33 Difficulty selected: HARD LOG: 10.12.2024 13:33:33 SelectedType: ChampFrag; SelectedRarity: Level_3 LOG: 10.12.2024 13:33:34 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:34 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:36 Difficulty selected: HARD LOG: 10.12.2024 13:33:36 SelectedType: ChampFrag; SelectedRarity: Level_3 LOG: 10.12.2024 13:33:36 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:36 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:37 the current rewards of the challengmachine have been saved LOG: 10.12.2024 13:33:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 10.12.2024 13:33:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:33:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:33:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:33:37 Spawned wave#1 for Difficulty#1 LOG: 10.12.2024 13:33:37 Menu.UnloadMenuPanel => ChallangerArcade LOG: 10.12.2024 13:33:37 the current rewards of the challengmachine have been saved WARNING: 10.12.2024 13:33:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:33:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:33:39 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:33:39 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:33:41 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 13:33:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 10.12.2024 13:33:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:33:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:33:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:33:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:33:48 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:33:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:33:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:33:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:33:57 Difficulty#1 Challenge cleared! LOG: 10.12.2024 13:33:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:34:00 GetIconByBuffType called with buffType: Perfection ERROR: 10.12.2024 13:34:00 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:34:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:34:01 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:34:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 10.12.2024 13:34:04 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:34:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:34:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:34:05 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:34:06 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:34:07 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:07 Reward: EMOTES; RarityLevel: Level_2 LOG: 10.12.2024 13:34:07 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:10 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:34:10 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:34:12 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:34:13 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:34:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:16 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:18 GetIconByBuffType called with buffType: Healing LOG: 10.12.2024 13:34:23 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:34:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:24 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:34:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:34:30 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 10.12.2024 13:34:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:333 SeededCallsLastDungeon:23 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 10.12.2024 13:34:30 UpdatePlayerProgress LOG: 10.12.2024 13:34:30 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:34:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:34:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:34:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 Generate Level Started! Level: Level_B theme: Wut GameSeed: SFU9-KG2E SeedCalls: 334 LOG: 10.12.2024 13:34:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 10.12.2024 13:34:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:34:39 Generate Level Completed! Loading time: 8,509s LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:39 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:34:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:34:39 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:39 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:39 UpdatePlayerProgress LOG: 10.12.2024 13:34:39 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:34:39 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:34:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:34:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' WARNING: 10.12.2024 13:34:40 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:34:40 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 10.12.2024 13:34:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:52 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:54 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:54 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 13:34:54 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:34:54 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:34:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:34:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:34:55 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 13:34:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:34:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:34:58 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:00 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:35:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:05 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:35:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:35:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:35:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:35:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:35:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:35:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:35:19 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:35:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:35:24 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:26 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:27 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:29 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:30 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:32 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:35:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:35:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:35:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:35:47 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:47 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:48 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:50 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:35:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:35:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:35:51 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:35:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:36:00 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:36:01 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Overseeing) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:36:01 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName LOG: 10.12.2024 13:36:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:36:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:36:02 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:36:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:36:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:36:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:36:07 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:07 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:09 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:10 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:36:12 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 10.12.2024 13:36:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:28 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:30 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 10.12.2024 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_01 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_02 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_03 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_ArcLoadConstructor(Clone) is not the same! WARNING: 10.12.2024 13:36:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:32 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:34 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:36:35 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:36:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:37 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:37 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 10.12.2024 13:36:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:36:38 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:38 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:39 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:36:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:36:40 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:41 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:36:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:36:43 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:36:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:36:44 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 10.12.2024 13:36:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:44 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:44 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:48 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:48 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 10.12.2024 13:36:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:49 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:50 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 10.12.2024 13:36:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:36:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:36:54 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:36:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:36:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:36:57 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:37:00 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:37:00 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:37:00 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:37:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:06 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:37:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:37:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:37:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:37:06 initialises raritymodes LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_3 WARNING: 10.12.2024 13:37:06 Language Text not found! (Path: °) WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:09 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:37:10 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName WARNING: 10.12.2024 13:37:11 Language Text not found! (Path: °) LOG: 10.12.2024 13:37:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:11 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:37:12 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 10.12.2024 13:37:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:37:13 Language Text not found! (Path: °) WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:13 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:37:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:37:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:37:14 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:37:15 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:37:19 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:23 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:37:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:25 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:37:25 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:37:26 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:28 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:28 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:37:28 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 10.12.2024 13:37:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:28 Added rewardType: ChampFrag LOG: 10.12.2024 13:37:28 Added rewardType: EMOTES LOG: 10.12.2024 13:37:28 Added rewardType: GScrap WARNING: 10.12.2024 13:37:28 New Selection was created: True LOG: 10.12.2024 13:37:28 Difficulty selected: EASY LOG: 10.12.2024 13:37:28 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:28 Difficulty selected: EASY LOG: 10.12.2024 13:37:28 SelectedType: ChampFrag; SelectedRarity: Level_1 WARNING: 10.12.2024 13:37:28 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:28 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 10.12.2024 13:37:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:37:29 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:29 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:29 Difficulty selected: HARD LOG: 10.12.2024 13:37:29 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 10.12.2024 13:37:30 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:30 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:30 Difficulty selected: EASY LOG: 10.12.2024 13:37:30 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:31 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:31 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:31 Difficulty selected: HARD LOG: 10.12.2024 13:37:31 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 10.12.2024 13:37:33 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:33 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:33 Difficulty selected: EASY LOG: 10.12.2024 13:37:33 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:34 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:34 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:34 Difficulty selected: EASY LOG: 10.12.2024 13:37:34 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:36 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:36 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:37 the current rewards of the challengmachine have been saved LOG: 10.12.2024 13:37:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 10.12.2024 13:37:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:37:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:37:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:37:37 Spawned wave#1 for Difficulty#1 LOG: 10.12.2024 13:37:37 Menu.UnloadMenuPanel => ChallangerArcade LOG: 10.12.2024 13:37:37 the current rewards of the challengmachine have been saved WARNING: 10.12.2024 13:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:37:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:37:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:37:41 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 13:37:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 13:37:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:37:47 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:37:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:37:47 wasExecuted? True LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:37:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:55 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:37:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:37:55 wasExecuted? True WARNING: 10.12.2024 13:37:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:55 Difficulty#1 Challenge cleared! WARNING: 10.12.2024 13:37:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:58 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 Reward: EMOTES; RarityLevel: Level_2 LOG: 10.12.2024 13:37:59 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:38:01 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 10.12.2024 13:38:01 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:38:02 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:06 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:38:06 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:38:06 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 10.12.2024 13:38:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:06 RealLifeSessionController Prefab () or parent (SawHead (UnityEngine.Transform)) is null, cannot load game object. WARNING: 10.12.2024 13:38:09 RealLifeSessionController Prefab () or parent (Plate (UnityEngine.Transform)) is null, cannot load game object. ERROR: 10.12.2024 13:38:09 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:09 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 10.12.2024 13:38:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:38:15 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:38:15 ApplyBossMoodColorStyle => bossDialogMood: None bossDialogMoodWasAnsweredByPlayers: None LOG: 10.12.2024 13:38:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Overseeing ERROR: 10.12.2024 13:38:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:18 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:18 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:19 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:23 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:23 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:23 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:23 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:24 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:24 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:28 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:30 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:33 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:33 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:39 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:41 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:48 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:48 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:49 Hammer Attack: CenterShock failed, Hammer is already in Transition ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:54 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:54 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:01 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:04 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:39:07 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'VFX_MechDebuff_Rage(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:08 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:13 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 10.12.2024 13:39:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:15 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:15 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:17 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:17 wasExecuted? True LOG: 10.12.2024 13:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:22 NextWave() => Wave was not started yet or has no waves WARNING: 10.12.2024 13:39:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:22 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 10.12.2024 13:39:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:33 showQuestComplete: The Missing Half LOG: 10.12.2024 13:39:33 Quest Completed: The Missing Half LOG: 10.12.2024 13:39:33 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:56 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:42:08 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:42:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:42:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:42:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:42:11 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:42:12 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:42:15 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:42:16 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_HomingSwarm) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:42:16 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 10.12.2024 13:42:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:42:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:42:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:42:17 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:42:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:42:18 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:42:26 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Wut LOG: 10.12.2024 13:42:26 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:397 SeededCallsLastDungeon:63 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 10.12.2024 13:42:26 UpdatePlayerProgress LOG: 10.12.2024 13:42:26 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:42:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:42:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:42:26 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:42:26 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:42:26 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 10.12.2024 13:42:27 Generate Level Started! Level: Level_C theme: Wut GameSeed: SFU9-KG2E SeedCalls: 398 LOG: 10.12.2024 13:42:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 10.12.2024 13:42:31 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 13:42:31 Generate Level Completed! Loading time: 4,442s LOG: 10.12.2024 13:42:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:42:31 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:42:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:42:31 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:42:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:42:31 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:42:31 UpdatePlayerProgress LOG: 10.12.2024 13:42:31 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:42:31 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:42:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:42:32 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:42:32 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:42:32 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:42:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:42:35 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:42:35 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:42:35 Language Text not found! (Path: °) WARNING: 10.12.2024 13:42:35 Language Text not found! (Path: °) WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:42:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:37 Language Text not found! (Path: °) WARNING: 10.12.2024 13:42:37 Language Text not found! (Path: °) WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:42:44 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:42:50 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:53 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:42:53 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:56 for == null! No VFX-Effect can be played on destroy. WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:42:57 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:42:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:42:59 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:43:00 Language Text not found! (Path: °) WARNING: 10.12.2024 13:43:00 Language Text not found! (Path: °) WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:43:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:43:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 13:43:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:43:00 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 13:43:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:43:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:43:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:43:05 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:09 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:10 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:43:10 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:43:10 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:43:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:43:10 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:43:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:43:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:43:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:43:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:11 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:43:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:12 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:43:13 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 10.12.2024 13:43:13 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:43:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:14 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:14 wasExecuted? True LOG: 10.12.2024 13:43:14 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:15 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:15 wasExecuted? True LOG: 10.12.2024 13:43:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:16 wasExecuted? True LOG: 10.12.2024 13:43:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:21 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:21 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:43:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:43:21 wasExecuted? True WARNING: 10.12.2024 13:43:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:23 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:43:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:43:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:43:30 Language Text not found! (Path: °) LOG: 10.12.2024 13:43:30 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:43:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:43:30 Language Text not found! (Path: °) LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:34 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 13:43:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:43:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:43:39 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:43:40 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:43:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:43:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:43:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:43:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 WARNING: 10.12.2024 13:43:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:43:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:43:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:43:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:47 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:49 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:43:49 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 10.12.2024 13:43:49 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 10.12.2024 13:43:49 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:43:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:43:49 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 10.12.2024 13:43:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:43:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 10.12.2024 13:43:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:43:50 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:43:50 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:50 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:50 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:43:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 10.12.2024 13:43:51 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:43:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 10.12.2024 13:43:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:51 wasExecuted? True LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:51 wasExecuted? True LOG: 10.12.2024 13:43:52 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:43:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:43:52 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:43:52 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 10.12.2024 13:43:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:43:52 wasExecuted? True LOG: 10.12.2024 13:43:52 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:43:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:56 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:43:56 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:43:56 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:43:56 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:43:56 wasExecuted? True LOG: 10.12.2024 13:43:56 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:43:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:43:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:43:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:43:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:44:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:05 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:44:06 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:44:09 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:44:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 10.12.2024 13:44:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:44:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:44:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:44:11 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:44:12 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_12 LOG: 10.12.2024 13:44:12 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:44:13 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:44:13 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:14 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:44:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:44:14 wasExecuted? True LOG: 10.12.2024 13:44:14 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:44:14 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:44:14 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:44:14 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:44:15 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:44:15 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:44:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:16 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:44:16 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:44:16 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:44:16 GetValidSpawnPosition() => Was not successful! WARNING: 10.12.2024 13:44:16 Failed to create agent because it is not close enough to the NavMesh LOG: 10.12.2024 13:44:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 WARNING: 10.12.2024 13:44:16 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:44:16 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 10.12.2024 13:44:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:44:17 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:44:17 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:44:17 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 10.12.2024 13:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:17 wasExecuted? True LOG: 10.12.2024 13:44:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:19 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:44:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:44:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:44:22 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:44:22 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:23 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:23 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:44:23 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 10.12.2024 13:44:23 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:44:23 wasExecuted? True LOG: 10.12.2024 13:44:23 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:33 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_11 LOG: 10.12.2024 13:44:33 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:38 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 10.12.2024 13:44:38 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:44:57 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:44:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:44:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:44:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:45:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:03 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:45:05 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:45:07 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:45:09 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:45:11 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:45:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:45:14 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:45:15 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:45:15 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:45:15 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:45:15 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:15 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:45:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:17 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:17 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:19 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:19 Language Text not found! (Path: °) LOG: 10.12.2024 13:45:21 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:23 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:23 Language Text not found! (Path: °) LOG: 10.12.2024 13:45:24 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:27 for == null! No VFX-Effect can be played on destroy. WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:45:31 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:32 Language Text not found! (Path: °) WARNING: 10.12.2024 13:45:32 Language Text not found! (Path: °) LOG: 10.12.2024 13:45:32 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:45:34 for == null! No VFX-Effect can be played on destroy. WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:45:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:45:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 13:45:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:45:35 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 13:45:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:42 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:45:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:45:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:45:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:45:47 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Wut LOG: 10.12.2024 13:45:47 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:469 SeededCallsLastDungeon:71 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 10.12.2024 13:45:47 UpdatePlayerProgress LOG: 10.12.2024 13:45:47 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:45:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:45:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:45:47 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:45:48 Generate Level Started! Level: Level_C theme: Wut GameSeed: SFU9-KG2E SeedCalls: 470 LOG: 10.12.2024 13:45:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 13:45:57 Generate Level Completed! Loading time: 9,12s LOG: 10.12.2024 13:45:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:45:57 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:45:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:45:57 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:45:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:45:57 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:45:57 UpdatePlayerProgress LOG: 10.12.2024 13:45:57 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:45:57 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:45:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:45:58 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:45:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:45:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:46:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:46:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:46:03 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:46:06 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:46:06 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:46:06 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:46:06 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:46:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:06 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:46:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:46:07 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 10.12.2024 13:46:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:07 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:46:08 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:46:08 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:08 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 10.12.2024 13:46:08 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:46:08 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:08 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:08 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:46:08 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:08 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:46:08 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:09 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:09 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:46:09 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:46:10 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:10 wasExecuted? True LOG: 10.12.2024 13:46:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:46:10 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:46:10 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:46:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:46:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:46:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:46:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:46:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:17 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 10.12.2024 13:46:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:46:19 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:46:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:46:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:46:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:46:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:46:23 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:46:23 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:46:23 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 10.12.2024 13:46:23 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:46:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:23 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:46:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:23 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 10.12.2024 13:46:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:46:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:25 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:46:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:25 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:25 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:25 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:25 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:46:26 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:26 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:46:26 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:26 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:27 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:27 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:27 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 10.12.2024 13:46:27 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:27 wasExecuted? True LOG: 10.12.2024 13:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:29 wasExecuted? True LOG: 10.12.2024 13:46:29 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:46:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:46:29 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 10.12.2024 13:46:29 wasExecuted? True LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:46:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:38 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:46:39 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:46:39 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:46:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:46:41 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:46:41 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:46:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:46:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:46:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:46:42 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:46:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:46:43 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:43 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 10.12.2024 13:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:45 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 10.12.2024 13:46:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:46:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:48 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:46:48 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:46:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:46:50 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:46:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:59 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:47:08 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:47:17 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:47:17 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:47:17 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:47:17 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:47:17 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:19 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:19 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:19 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:19 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:47:19 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:19 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:47:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:47:19 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:19 wasExecuted? True WARNING: 10.12.2024 13:47:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:47:20 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:20 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:20 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:47:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:22 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:22 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:47:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:47:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:26 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 10.12.2024 13:47:26 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:47:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:33 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:47:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:47:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:47:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:47:33 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 10.12.2024 13:47:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 10.12.2024 13:47:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:47:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:47:35 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:47:37 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:39 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:39 wasExecuted? True LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:39 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:40 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:41 wasExecuted? True LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:41 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:47:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:47:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:41 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 10.12.2024 13:47:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:47:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:47:45 wasExecuted? True LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:47:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:47:46 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:47 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 10.12.2024 13:47:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:47:47 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:47:47 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:47:47 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:47:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. ERROR: 10.12.2024 13:47:47 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:47:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:47:48 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:47:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:47:54 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:47:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:47:56 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:47:56 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:47:56 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 10.12.2024 13:47:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:47:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:47:57 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:47:58 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:48:05 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:48:05 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 13:48:05 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:48:05 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:06 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:48:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:48:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:48:07 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 10.12.2024 13:48:07 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:48:07 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:48:07 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:48:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:48:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:48:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:48:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:48:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:48:15 initialises raritymodes LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_2 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_2 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_3 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 LOG: 10.12.2024 13:48:15 equipmentRarity:Level_1 WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:15 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:48:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' WARNING: 10.12.2024 13:48:16 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.12.2024 13:48:16 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:48:19 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:48:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:48:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:48:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:48:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:33 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:48:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:36 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:48:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:48:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:48:37 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:48:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:48:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:48:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:48:37 Language Text not found! (Path: °) LOG: 10.12.2024 13:48:37 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:48:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:48:37 Language Text not found! (Path: °) LOG: 10.12.2024 13:48:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:48:39 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 13:48:41 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:48:42 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:48:42 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:48:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:48:43 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 10.12.2024 13:48:46 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 10.12.2024 13:48:47 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 10.12.2024 13:48:48 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 10.12.2024 13:48:49 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 13:48:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:48:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:48:50 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:48:52 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:48:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:48:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:48:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:48:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:48:55 Language Text not found! (Path: °) LOG: 10.12.2024 13:48:55 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:48:56 TryAddItem(WeaponAddin) => Items.Addins.MayhemName LOG: 10.12.2024 13:48:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:48:56 Language Text not found! (Path: °) WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:48:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:48:57 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:48:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:48:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:48:57 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:48:58 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:48:58 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:48:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:48:58 Language Text not found! (Path: °) LOG: 10.12.2024 13:48:58 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:48:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:48:58 Language Text not found! (Path: °) LOG: 10.12.2024 13:48:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:48:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:48:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:48:59 Menu.UnloadMenuPanel => Inventar WARNING: 10.12.2024 13:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:49:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:49:24 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:49:27 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:49:31 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:49:31 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:49:31 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:49:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:49:31 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:49:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:33 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:49:33 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:49:33 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:49:33 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:49:34 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:34 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:49:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:49:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:36 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:49:37 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:49:37 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 10.12.2024 13:49:37 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:49:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:49:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:49:38 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:49:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:49:38 Failed to create agent because it is not close enough to the NavMesh LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:49:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:49:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:49:38 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:39 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:39 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:39 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:49:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:49:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:40 wasExecuted? True LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:49:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:49:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:41 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 10.12.2024 13:49:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:49:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:41 wasExecuted? True LOG: 10.12.2024 13:49:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:42 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:49:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:42 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 10.12.2024 13:49:42 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:49:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:44 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:49:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:49:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:45 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:49:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:49:59 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:50:00 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:50:01 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:50:03 GetIconByBuffType called with buffType: Healing LOG: 10.12.2024 13:50:05 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:50:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:50:05 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:50:05 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:50:05 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 10.12.2024 13:50:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:50:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:50:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:50:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:50:07 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 13:50:09 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:50:09 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:50:09 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 10.12.2024 13:50:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:50:26 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 10.12.2024 13:50:26 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:50:26 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 10.12.2024 13:50:31 hello - there^- Zhatar LOG: 10.12.2024 13:50:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:50:31 Melee asttack LOG: 10.12.2024 13:50:32 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:50:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:32 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:50:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:34 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:50:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:35 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:50:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:36 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:50:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:50:37 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 10.12.2024 13:50:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:37 Melee asttack LOG: 10.12.2024 13:50:37 Melee asttack LOG: 10.12.2024 13:50:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:40 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:50:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:50:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:50:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:41 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:43 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:50:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:50:43 wasExecuted? True LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:50:59 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:50:59 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:50:59 MechionaryManager.SetMechionaryEntryIsDirty(EnemyTyp ANGER_ZatharTheVulnerable) wurde kein passendes MechionaryEntry gefunden ... WARNING: 10.12.2024 13:50:59 NextWave() => Wave was not started yet or has no waves WARNING: 10.12.2024 13:50:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:50:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:50:59 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:50:59 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:51:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:51:03 GetIconByBuffType called with buffType: Burning WARNING: 10.12.2024 13:51:03 BuffManager.StartBuffEffect() for BUFFID: 9004 is already started! LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: ANGER_ZatharTheVulnerable(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 10.12.2024 13:51:05 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:51:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:51:05 Language Text not found! (Path: Meter) LOG: 10.12.2024 13:51:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:51:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:51:10 Language Text not found! (Path: °) LOG: 10.12.2024 13:51:11 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:51:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:51:12 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName LOG: 10.12.2024 13:51:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:51:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:51:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:51:13 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:51:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:51:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:17 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:51:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 10.12.2024 13:51:17 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.12.2024 13:51:18 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:51:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:51:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:18 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:51:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:51:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:21 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:22 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:51:22 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:24 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:24 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:51:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:51:24 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:51:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:51:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:51:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:51:25 Menu.UnloadMenuPanel => Inventar ERROR: 10.12.2024 13:51:26 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 10.12.2024 13:51:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:51:37 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.12.2024 13:51:37 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:51:37 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:51:37 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:51:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:51:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:51:51 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 10.12.2024 13:51:51 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 10.12.2024 13:51:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:713 SeededCallsLastDungeon:243 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 10.12.2024 13:51:51 UpdatePlayerProgress LOG: 10.12.2024 13:51:51 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:51:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.12.2024 13:51:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:51:51 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.12.2024 13:51:52 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:52 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:51:53 Generate Level Started! Level: Level_A theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 714 LOG: 10.12.2024 13:51:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 13:51:57 Generate Level Completed! Loading time: 4,645s LOG: 10.12.2024 13:51:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:57 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:51:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 13:51:57 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 13:51:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:57 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:51:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:51:57 UpdatePlayerProgress LOG: 10.12.2024 13:51:57 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:51:57 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 13:51:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:51:58 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:51:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:51:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 10.12.2024 13:52:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 10.12.2024 13:52:02 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:52:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 10.12.2024 13:52:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 10.12.2024 13:52:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 WARNING: 10.12.2024 13:52:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 10.12.2024 13:52:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:07 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 13:52:09 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:52:09 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 10.12.2024 13:52:09 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 13:52:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:52:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 13:52:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:52:09 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 13:52:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:52:09 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 10.12.2024 13:52:09 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:52:09 AddEnemy MitronEmpire_Stationary_Generator WARNING: 10.12.2024 13:52:09 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:52:09 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 10.12.2024 13:52:09 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:52:09 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 10.12.2024 13:52:09 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:52:11 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:11 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:52:11 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:12 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:12 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:13 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:52:13 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.12.2024 13:52:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:52:13 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:52:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 13:52:14 wasExecuted? True LOG: 10.12.2024 13:52:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:52:14 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:15 wasExecuted? True LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:16 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:52:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:52:17 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:52:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:18 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:52:18 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:52:18 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:52:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:52:19 wasExecuted? True WARNING: 10.12.2024 13:52:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:19 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:52:19 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:52:19 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:52:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 13:52:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.12.2024 13:52:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:52:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:26 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:52:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:52:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:27 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:52:29 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:52:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:31 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 10.12.2024 13:52:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:52:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:52:31 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:52:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:52:35 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:52:35 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:52:38 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:52:39 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:52:39 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:52:41 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:52:43 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:52:43 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:52:44 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:52:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:52:45 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 10.12.2024 13:52:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:52:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:52:46 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:52:47 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 10.12.2024 13:52:47 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 13:52:47 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 10.12.2024 13:52:50 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:52:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 13:52:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.12.2024 13:52:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:52:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 13:52:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:52:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:52:52 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:52 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:52 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:52 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:52 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:52 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:52:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.12.2024 13:52:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 13:52:54 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 10.12.2024 13:52:54 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 10.12.2024 13:52:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 10.12.2024 13:52:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:52:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:56 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:52:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 13:52:57 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 13:52:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 13:52:57 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 13:52:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:59 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:52:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:52:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:52:59 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:52:59 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 13:52:59 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:59 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:59 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:52:59 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:52:59 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:53:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 13:53:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:01 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:01 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:53:01 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:53:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 13:53:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:02 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:53:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:04 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:53:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:53:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:53:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:53:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.12.2024 13:53:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:05 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:19 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:53:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 13:53:22 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:53:40 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 10.12.2024 13:53:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:746 SeededCallsLastDungeon:32 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 10.12.2024 13:53:40 UpdatePlayerProgress LOG: 10.12.2024 13:53:40 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:53:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:53:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:53:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:53:41 Generate Level Started! Level: Level_A theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 747 LOG: 10.12.2024 13:53:44 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 10.12.2024 13:53:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 13:53:49 Generate Level Completed! Loading time: 8,305s LOG: 10.12.2024 13:53:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:53:49 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:53:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 13:53:49 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 13:53:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:53:49 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:53:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:49 UpdatePlayerProgress LOG: 10.12.2024 13:53:49 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:53:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 13:53:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:53:50 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:53:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:51 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 10.12.2024 13:53:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 10.12.2024 13:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:55 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:53:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 10.12.2024 13:53:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 10.12.2024 13:53:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.12.2024 13:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:02 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:54:02 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 13:54:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 13:54:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.12.2024 13:54:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:54:02 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 13:54:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:54:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 13:54:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.12.2024 13:54:04 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:04 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:54:04 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:04 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:54:04 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:04 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:54:04 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:04 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:54:04 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:04 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:54:05 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:54:05 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:54:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:54:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:54:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:54:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.12.2024 13:54:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:54:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:54:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:54:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:54:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:54:06 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:54:07 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:54:07 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:54:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:54:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.12.2024 13:54:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:54:07 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:54:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.12.2024 13:54:07 wasExecuted? True LOG: 10.12.2024 13:54:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.12.2024 13:54:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:54:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:08 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 10.12.2024 13:54:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 13:54:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 10.12.2024 13:54:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:54:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:54:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 10.12.2024 13:54:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 10.12.2024 13:54:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 10.12.2024 13:54:16 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 10.12.2024 13:54:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 10.12.2024 13:54:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:54:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:54:21 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:54:21 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:54:21 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:54:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:54:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:54:24 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:54:24 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:24 Language Text not found! (Path: Meter) WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:54:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:54:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:54:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 10.12.2024 13:54:34 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 10.12.2024 13:54:34 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:54:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:54:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 13:54:51 TryAddItem(WeaponAddin) => Items.Addins.SplasherName WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:54:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:54:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:54:53 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 13:54:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:54:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:54:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:54:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:54:54 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:54:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:54:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:54:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:54:56 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:54:57 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:54:57 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:54:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:54:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:54:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:54:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:54:58 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:55:03 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:55:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:55:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:55:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:55:04 initialises raritymodes LOG: 10.12.2024 13:55:04 equipmentRarity:Level_3 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_3 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_4 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 LOG: 10.12.2024 13:55:04 equipmentRarity:Level_2 WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:55:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:27 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:55:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:55:28 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 10.12.2024 13:55:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:55:28 Language Text not found! (Path: °) WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:28 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:55:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:55:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:55:29 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:55:30 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:55:30 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:30 Language Text not found! (Path: °) WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:55:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:55:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 13:55:52 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:55:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:55:52 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:55:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:55:54 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 13:55:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:55:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:55:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:54 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:54 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:55:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:54 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:55:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:56 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:56 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:55:57 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:55:57 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:55:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:55:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:57 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:55:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:55:58 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:55:59 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:55:59 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:55:59 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:59 Language Text not found! (Path: °) LOG: 10.12.2024 13:55:59 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:55:59 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:55:59 Language Text not found! (Path: °) LOG: 10.12.2024 13:56:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:56:01 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 10.12.2024 13:56:02 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 13:56:03 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 10.12.2024 13:56:04 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 10.12.2024 13:56:04 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 10.12.2024 13:56:04 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 10.12.2024 13:56:05 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 13:56:05 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:56:05 Language Text not found! (Path: °) LOG: 10.12.2024 13:56:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:56:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:56:06 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:56:10 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:56:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:56:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:56:11 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:56:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:56:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:56:15 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:56:18 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:56:29 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:56:29 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:56:35 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:56:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:56:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:56:35 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:56:36 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:56:41 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:56:41 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 13:56:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 10.12.2024 13:56:43 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:56:43 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:56:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 13:56:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:56:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:56:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:48 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:56:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:56:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:56:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:56:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:56:55 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:56:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:56:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:56:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:56:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:56:56 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:56:56 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:56:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:56:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:56:57 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:04 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: FullScreenWindow LOG: 10.12.2024 13:57:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:57:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:07 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:57:08 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:57:08 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:57:08 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 13:57:11 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:57:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:57:11 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:11 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:57:11 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:12 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:57:12 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:57:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:12 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:57:12 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:57:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:17 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:57:18 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:57:18 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:57:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 13:57:27 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:57:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 13:57:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:57:27 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.12.2024 13:57:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:57:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 13:57:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:57:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 13:57:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:57:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:57:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:57:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:57:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 10.12.2024 13:57:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:57:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:57:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:57:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:57:29 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:57:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:57:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:57:31 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:57:31 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:57:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 10.12.2024 13:57:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:57:31 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:57:31 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:57:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:57:31 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:57:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:57:31 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:57:32 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:57:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1) LOG: 10.12.2024 13:57:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (2) LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (5)_01 LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:57:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1)_01 LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (1) LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 DestroyDestructibleInScene() => vase_wood_001 LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:43 DestroyDestructibleInScene() => Vase_Wood_002 LOG: 10.12.2024 13:57:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:45 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 10.12.2024 13:57:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:47 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:57:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:57:47 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:47 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:57:47 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:48 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:57:48 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:57:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:57:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:57:49 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:57:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:57:54 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:57:55 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:57:55 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:57:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:57:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:57:57 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:57:57 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:57:58 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:57:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.12.2024 13:57:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.12.2024 13:57:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.12.2024 13:57:58 wasExecuted? True LOG: 10.12.2024 13:57:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:01 wasExecuted? True LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:58:02 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 13:58:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 10.12.2024 13:58:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 13:58:02 wasExecuted? True LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:03 wasExecuted? True LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:58:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:58:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 wasExecuted? True LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:58:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:04 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:19 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:58:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:21 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 10.12.2024 13:58:21 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 10.12.2024 13:58:21 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 10.12.2024 13:58:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:58:26 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:29 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:58:36 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 13:58:36 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:58:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:58:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:58:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:58:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:58:45 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:58:46 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 10.12.2024 13:58:46 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 10.12.2024 13:58:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:58:47 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:58:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:58:48 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:58:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:58:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:58:49 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:58:50 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:58:52 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 13:58:54 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 13:58:55 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 13:58:59 CurrentRoom ReverbTheme isForest_Open WARNING: 10.12.2024 13:58:59 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:58:59 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 10.12.2024 13:58:59 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees90/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 10.12.2024 13:58:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:59:11 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 10.12.2024 13:59:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:59:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:14 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:14 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:59:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:14 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:59:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:15 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:59:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:16 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:59:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:59:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:59:17 Damage done = 0 WARNING: 10.12.2024 13:59:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:59:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:17 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 10.12.2024 13:59:17 Damage done = 0 LOG: 10.12.2024 13:59:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:59:18 Animator.GotoState: State could not be found WARNING: 10.12.2024 13:59:18 Invalid Layer Index '-1' WARNING: 10.12.2024 13:59:18 NextWave() => Wave was not started yet or has no waves WARNING: 10.12.2024 13:59:18 Animator.GotoState: State could not be found WARNING: 10.12.2024 13:59:18 Invalid Layer Index '-1' WARNING: 10.12.2024 13:59:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:59:18 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 10.12.2024 13:59:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:59:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:59:25 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 10.12.2024 13:59:25 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:59:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:59:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:59:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:59:35 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:59:36 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 10.12.2024 13:59:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:59:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:59:37 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:59:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:59:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:59:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:59:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:59:38 Language Text not found! (Path: °) LOG: 10.12.2024 13:59:38 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:59:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:59:38 Language Text not found! (Path: °) LOG: 10.12.2024 13:59:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:59:40 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 10.12.2024 13:59:41 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:42 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:42 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:59:43 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 10.12.2024 13:59:46 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:47 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:47 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:59:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:59:47 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:59:47 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 13:59:47 Language Text not found! (Path: °) LOG: 10.12.2024 13:59:49 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 13:59:57 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 10.12.2024 13:59:57 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 13:59:59 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 10.12.2024 13:59:59 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 10.12.2024 14:00:00 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 14:00:01 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 10.12.2024 14:00:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:00:01 Language Text not found! (Path: °) LOG: 10.12.2024 14:00:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:00:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:00:02 Menu.UnloadMenuPanel => Inventar WARNING: 10.12.2024 14:00:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:00:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:00:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 14:00:11 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 10.12.2024 14:00:11 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:809 SeededCallsLastDungeon:62 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 10.12.2024 14:00:11 UpdatePlayerProgress LOG: 10.12.2024 14:00:11 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:00:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 14:00:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 14:00:11 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:00:11 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:00:11 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 10.12.2024 14:00:12 Generate Level Started! Level: Level_B theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 810 LOG: 10.12.2024 14:00:17 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 14:00:17 Generate Level Completed! Loading time: 5,404s LOG: 10.12.2024 14:00:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:00:17 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 14:00:17 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:00:17 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:00:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:00:17 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:00:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:00:17 UpdatePlayerProgress LOG: 10.12.2024 14:00:17 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:00:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:00:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:00:18 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:00:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:00:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:00:23 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 14:00:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:00:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 14:00:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:00:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 14:01:34 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 14:01:34 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 14:01:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:01:34 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:01:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 14:01:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 10.12.2024 14:01:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:01:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:01:42 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:01:42 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:01:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:54 Language Text not found! (Path: °) WARNING: 10.12.2024 14:01:54 Language Text not found! (Path: °) WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:01:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:01:57 Language Text not found! (Path: °) WARNING: 10.12.2024 14:01:57 Language Text not found! (Path: °) WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:02:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:02:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 14:02:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:02:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 14:02:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:02:29 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:02:29 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:02:29 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 14:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:02:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:02:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:02:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 10.12.2024 14:02:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 10.12.2024 14:02:31 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:02:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 10.12.2024 14:02:32 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:32 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:32 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:32 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:02:33 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:02:33 wasExecuted? True WARNING: 10.12.2024 14:02:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 14:02:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 14:02:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:02:39 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 10.12.2024 14:02:39 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 14:02:39 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 10.12.2024 14:02:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:02:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:02:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:02:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:02:45 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:02:46 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:02:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:02:47 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:02:47 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:02:47 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:02:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:02:47 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:02:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:02:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:02:49 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:49 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:02:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 14:02:49 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:49 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:49 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:02:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:50 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:02:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:02:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 14:02:52 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:53 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:02:53 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:02:53 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:02:53 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 10.12.2024 14:02:55 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:55 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:55 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:02:55 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:55 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:02:55 wasExecuted? True LOG: 10.12.2024 14:02:56 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:57 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:57 wasExecuted? True LOG: 10.12.2024 14:02:57 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:02:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:02:57 wasExecuted? True LOG: 10.12.2024 14:02:57 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:02:58 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.12.2024 14:02:58 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 10.12.2024 14:02:58 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 10.12.2024 14:02:58 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 10.12.2024 14:02:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:02:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 14:02:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:02:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:03:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:03:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:03:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.12.2024 14:03:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:10:27 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:10:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 14:10:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 14:10:27 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 14:10:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:10:27 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 14:10:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:10:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 14:10:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:10:28 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 10.12.2024 14:10:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:10:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:10:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:10:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:10:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:10:29 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:10:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:10:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:10:30 wasExecuted? True LOG: 10.12.2024 14:10:30 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 10.12.2024 14:10:30 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:10:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:10:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 14:10:30 wasExecuted? True LOG: 10.12.2024 14:10:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:10:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.12.2024 14:10:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 14:10:31 wasExecuted? True LOG: 10.12.2024 14:10:32 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 10.12.2024 14:10:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:10:32 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:10:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:10:32 wasExecuted? True WARNING: 10.12.2024 14:10:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 10.12.2024 14:10:33 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 10.12.2024 14:10:34 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 10.12.2024 14:10:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:10:38 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:10:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:10:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:10:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:10:39 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:10:41 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:10:44 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:10:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:10:45 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 10.12.2024 14:10:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:10:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:10:45 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:10:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:11:06 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 14:11:07 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 10.12.2024 14:11:07 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:11:07 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 10.12.2024 14:11:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:11:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:11:08 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:11:09 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:11:11 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:11:16 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:11:17 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:11:17 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:11:17 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:11:17 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:22 Language Text not found! (Path: °) WARNING: 10.12.2024 14:11:22 Language Text not found! (Path: °) WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:11:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:11:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 14:11:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:11:37 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 14:11:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:11:40 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:11:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:11:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:11:41 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:11:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 14:11:48 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Stolz LOG: 10.12.2024 14:11:48 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:845 SeededCallsLastDungeon:35 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 10.12.2024 14:11:48 UpdatePlayerProgress LOG: 10.12.2024 14:11:48 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:11:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 14:11:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 14:11:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:48 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:11:49 Generate Level Started! Level: Level_B theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 846 LOG: 10.12.2024 14:11:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 14:11:58 Generate Level Completed! Loading time: 8,349s LOG: 10.12.2024 14:11:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:11:58 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 14:11:58 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:11:58 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:11:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:11:58 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:11:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:11:58 UpdatePlayerProgress LOG: 10.12.2024 14:11:58 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:11:58 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:11:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:11:58 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:11:59 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:11:59 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:12:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:12:16 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 10.12.2024 14:12:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:12:21 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 14:12:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:12:21 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 14:12:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:12:21 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 14:13:35 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 14:13:35 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 14:13:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:13:35 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:13:43 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:13:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:13:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 10.12.2024 14:13:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 10.12.2024 14:13:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 10.12.2024 14:13:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:13:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 10.12.2024 14:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:13:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:13:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:13:53 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:13:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:13:55 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 10.12.2024 14:13:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:13:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:13:55 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:13:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:14:02 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 14:14:03 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 10.12.2024 14:14:03 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 10.12.2024 14:14:03 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:03 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 10.12.2024 14:14:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:14:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:14:04 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:14:05 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:14:06 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:14:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 14:14:08 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.12.2024 14:14:09 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 10.12.2024 14:14:10 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:14:13 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:14:13 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:14:13 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:14:13 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:14:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:13 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.12.2024 14:14:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 10.12.2024 14:14:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:14:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:14:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:15 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:14:15 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 10.12.2024 14:14:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:16 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:16 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:14:16 wasExecuted? True LOG: 10.12.2024 14:14:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:17 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:14:18 wasExecuted? True WARNING: 10.12.2024 14:14:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:14:20 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 10.12.2024 14:14:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:14:20 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 10.12.2024 14:14:25 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:14:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:14:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:14:25 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:14:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:25 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 10.12.2024 14:14:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:26 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 10.12.2024 14:14:26 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 10.12.2024 14:14:27 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:14:27 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:14:27 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:27 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:14:27 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:14:27 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:14:27 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:28 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:28 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:28 wasExecuted? True WARNING: 10.12.2024 14:14:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:14:28 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:28 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:28 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 14:14:28 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 10.12.2024 14:14:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:14:30 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:14:31 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:14:31 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:14:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:14:31 wasExecuted? True WARNING: 10.12.2024 14:14:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:14:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:14:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:14:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:14:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:14:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 14:14:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:14:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:14:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:14:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:14:38 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:14:38 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 14:14:38 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 10.12.2024 14:14:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:14:40 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:40 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 14:14:51 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 14:14:52 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:14:54 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 14:14:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 14:14:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:14:55 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 14:14:58 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:14:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 14:14:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 14:14:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 10.12.2024 14:14:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:14:59 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:14:59 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:14:59 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:14:59 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:00 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:00 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:00 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:00 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:15:01 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.12.2024 14:15:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:15:01 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.12.2024 14:15:02 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 14:15:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 14:15:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 14:15:02 wasExecuted? True LOG: 10.12.2024 14:15:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:15:03 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:03 wasExecuted? True LOG: 10.12.2024 14:15:03 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:03 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:15:03 wasExecuted? True WARNING: 10.12.2024 14:15:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:15:04 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:05 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:15:05 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 14:15:05 wasExecuted? True LOG: 10.12.2024 14:15:05 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:05 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:15:06 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:15:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:15:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 10.12.2024 14:15:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 10.12.2024 14:15:08 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:15:08 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 14:15:08 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:15:10 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:10 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:15:10 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:15:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:15:13 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:14 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:15:14 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 10.12.2024 14:15:17 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:15:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:15:17 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:15:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:15:17 wasExecuted? True WARNING: 10.12.2024 14:15:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:15:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:15:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:15:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:15:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:15:58 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:16:00 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:16:00 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:16:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.12.2024 14:16:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:16:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.12.2024 14:16:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:16:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 14:16:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 14:16:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:16:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:16:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:16:02 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:16:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 10.12.2024 14:16:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 10.12.2024 14:16:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:16:02 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 10.12.2024 14:16:02 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:02 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 10.12.2024 14:16:03 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 10.12.2024 14:16:03 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:16:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 14:16:03 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:03 wasExecuted? True LOG: 10.12.2024 14:16:03 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:04 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 10.12.2024 14:16:04 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:05 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 10.12.2024 14:16:05 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:16:05 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:16:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:16:05 wasExecuted? True WARNING: 10.12.2024 14:16:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 10.12.2024 14:16:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:16:05 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 10.12.2024 14:16:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:16:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:14 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 14:16:14 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:16:14 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:16:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:16:18 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:16:18 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:16:18 Language Text not found! (Path: °) WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:16:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:16:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 14:16:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:16:20 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 14:16:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:16:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:16:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:16:21 Language Text not found! (Path: °) LOG: 10.12.2024 14:16:21 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:16:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:16:21 Language Text not found! (Path: °) WARNING: 10.12.2024 14:16:21 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:16:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:16:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:16:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:16:23 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:16:27 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 14:16:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:16:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:16:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 14:16:27 initialises raritymodes LOG: 10.12.2024 14:16:27 equipmentRarity:Level_4 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_4 LOG: 10.12.2024 14:16:27 equipmentRarity:Level_2 WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:16:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:16:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:16:37 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 14:16:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:16:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:16:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:16:38 TryAddItem(WeaponAddin) => Items.Addins.BoomerangName LOG: 10.12.2024 14:16:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:16:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:16:40 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:16:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:16:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:16:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:16:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:16:41 Language Text not found! (Path: °) LOG: 10.12.2024 14:16:41 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:16:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:16:41 Language Text not found! (Path: °) WARNING: 10.12.2024 14:16:41 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:16:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:16:45 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 14:16:51 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 14:16:53 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:54 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:54 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:16:55 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:56 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:56 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:16:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:16:56 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:16:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:16:56 Language Text not found! (Path: °) LOG: 10.12.2024 14:16:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:16:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:17:00 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:17:00 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:17:00 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:17:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:17:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:17:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 14:17:09 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:09 Language Text not found! (Path: °) LOG: 10.12.2024 14:17:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 14:17:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:17:12 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 14:17:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:17:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:17:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:17:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:17:12 Language Text not found! (Path: °) LOG: 10.12.2024 14:17:12 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:17:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:17:12 Language Text not found! (Path: °) WARNING: 10.12.2024 14:17:12 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:17:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:17:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:17:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:17:16 Language Text not found! (Path: °) LOG: 10.12.2024 14:17:17 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:17 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:17:17 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:17:17 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:17:17 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:17:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:17:17 Language Text not found! (Path: °) LOG: 10.12.2024 14:17:17 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 10.12.2024 14:17:18 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:18 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:17:19 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 10.12.2024 14:17:21 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:22 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:22 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:17:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:17:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:17:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:17:24 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:17:25 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:17:25 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:17:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:17:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:18:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:18:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 14:18:06 TryAddItem(WeaponAddin) => Items.Addins.BullseyeName WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:18:06 Language Text not found! (Path: °) LOG: 10.12.2024 14:18:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 14:18:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:18:12 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 14:18:16 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 14:18:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:18:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:18:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:18:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:18:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:18:21 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 14:18:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:18:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:18:22 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:18:24 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:18:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:18:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:18:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:18:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:18:28 Language Text not found! (Path: °) LOG: 10.12.2024 14:18:28 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:18:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:18:28 Language Text not found! (Path: °) WARNING: 10.12.2024 14:18:28 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:18:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:18:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:18:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:18:31 Language Text not found! (Path: °) LOG: 10.12.2024 14:18:33 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:18:35 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:18:35 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:18:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:18:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:18:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:18:36 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:18:50 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 14:18:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:18:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 14:18:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:18:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 14:20:50 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 14:20:50 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 14:20:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:20:50 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:20:56 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:20:57 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:20:59 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:21:00 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:21:02 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:21:04 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:21:05 CurrentRoom ReverbTheme isForest_Small WARNING: 10.12.2024 14:21:05 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:21:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:21:07 DestroyDestructibleInScene() => Destructible_Crate LOG: 10.12.2024 14:21:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 14:21:10 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 10.12.2024 14:21:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:21:14 SmallLimitedOptionshas been added LOG: 10.12.2024 14:21:14 Vendor: Stop, this is going to have Consequences! LOG: 10.12.2024 14:21:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.12.2024 14:21:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:21:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 14:21:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:21:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:21:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:21:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:21:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:21:24 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 14:21:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:21:25 TryAddItem(WeaponAddin) => Items.Addins.LasersightName LOG: 10.12.2024 14:21:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:21:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:21:27 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:21:28 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:21:28 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:21:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:21:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:21:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 10.12.2024 14:21:38 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:21:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:21:38 Language Text not found! (Path: °) LOG: 10.12.2024 14:21:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 14:21:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:21:40 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 14:21:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:21:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:21:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:21:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:21:40 Language Text not found! (Path: °) LOG: 10.12.2024 14:21:40 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 14:21:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 10.12.2024 14:21:40 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:21:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:21:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:21:42 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:21:43 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:21:43 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:21:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:21:43 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:21:43 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:21:43 Language Text not found! (Path: °) LOG: 10.12.2024 14:21:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:21:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:21:44 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:21:45 CurrentRoom ReverbTheme isForest_Open WARNING: 10.12.2024 14:21:46 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 14:21:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 14:21:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:02 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:22:03 CurrentRoom ReverbTheme isForest_Small LOG: 10.12.2024 14:22:04 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:22:06 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:22:07 CurrentRoom ReverbTheme isForest_Open LOG: 10.12.2024 14:22:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 14:22:17 CurrentRoom ReverbTheme isForest_Open WARNING: 10.12.2024 14:22:17 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:22:17 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 10.12.2024 14:22:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:19 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:19 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:19 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 14:22:20 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 10.12.2024 14:22:20 Error: DamageArea.Activate() activateWhileDamageArea failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Activate (System.Boolean deactivateAfterTime, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivation, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MagnetController.Activate (System.Boolean toActivation, System.Boolean _SmoothActivation) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MagneticLiquidsAbility.OnNewEnemySpawned (StickyStoneStudio.MOODS.EnemyBase _enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Room.OnEnemySpawned (StickyStoneStudio.MOODS.EnemyBase enemySpawned) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.Spawn () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.LeotronTheLoyalist.InitEnemy (StickyStoneStudio.MOODS.Room Parent_Room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemySpawner+d__26.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Activate(Boolean, Single, Boolean, IMech, DamageArea_DamageProfile) StickyStoneStudio.MOODS.MagnetController:Activate(Boolean, Boolean) StickyStoneStudio.MOODS.MagneticLiquidsAbility:OnNewEnemySpawned(EnemyBase) StickyStoneStudio.MOODS.Room:OnEnemySpawned(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Spawn() StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.LeotronTheLoyalist:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 14:22:29 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 10.12.2024 14:22:29 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 10.12.2024 14:22:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:22:35 SpawnMech override, OnScrew=False WARNING: 10.12.2024 14:22:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:22:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 10.12.2024 14:22:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:22:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 10.12.2024 14:22:37 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:22:37 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 10.12.2024 14:22:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:39 wasExecuted? True LOG: 10.12.2024 14:22:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:43 SpawnMech override, OnScrew=True WARNING: 10.12.2024 14:22:45 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:22:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 10.12.2024 14:22:45 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:22:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 10.12.2024 14:22:45 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:22:45 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 10.12.2024 14:22:47 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 10.12.2024 14:22:47 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 10.12.2024 14:22:47 LeotronsScrew destroyed manually in LOG: 10.12.2024 14:22:47 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:47 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:48 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:48 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:48 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:48 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:48 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:22:49 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 14:22 GT: 2690,010 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2690,010 - increased BehaviorGroup ID to 0 RT: 14:22 GT: 2690,010 - Trigger: SetStartEnemy() RT: 14:22 GT: 2690,068 - DistanceVariant: Straight RT: 14:22 GT: 2693,635 - AnimationTriggeredAttackEvents ()=> 4 RT: 14:22 GT: 2693,635 - TriggerMeleeExplosion RT: 14:22 GT: 2704,035 - Trigger: SetupInvulnerableShield(1) RT: 14:22 GT: 2704,035 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2705,544 - spawnGeneratorsAtOnce RT: 14:22 GT: 2705,544 - SpawnWaitUntilGeneratorsArePresent => started RT: 14:22 GT: 2705,661 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2706,486 - SetNextEnemyBehavior() RT: 14:22 GT: 2706,661 - MeleeAttack: Special1 RT: 14:22 GT: 2706,661 - HammerDamageArea.Deactivate() RT: 14:22 GT: 2707,444 - SpawnWaitUntilGeneratorsArePresent => end RT: 14:22 GT: 2708,336 - ThrowAndReturnHammer start RT: 14:22 GT: 2709,061 - TriggerMeleeExplosion RT: 14:22 GT: 2710,636 - ThrowAndReturnHammer end RT: 14:22 GT: 2711,886 - SetNextEnemyBehavior() RT: 14:22 GT: 2711,977 - MeleeAttack: Normal1 RT: 14:22 GT: 2711,977 - HammerDamageArea.Deactivate() RT: 14:22 GT: 2713,202 - AnimationTriggeredAttackEvents ()=> 1 RT: 14:22 GT: 2713,202 - TriggerMeleeExplosion RT: 14:22 GT: 2713,594 - SetNextEnemyBehavior() RT: 14:22 GT: 2713,594 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2713,686 - DistanceVariant: Special2 RT: 14:22 GT: 2713,686 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 14:22 GT: 2713,686 - SetReflectionState False RT: 14:22 GT: 2713,686 - start RaiseScrew(float _InTime) ()=> 2 RT: 14:22 GT: 2713,686 - ScrewPhaseUpdate() => started RT: 14:22 GT: 2713,686 - ScrewPhaseUpdate() => Screw heath changed to =>300 RT: 14:22 GT: 2713,686 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 RT: 14:22 GT: 2713,686 - spawnLeonidsAtOnce RT: 14:22 GT: 2713,686 - spawnLeonidsAtOnce RT: 14:22 GT: 2713,686 - spawnLeonidsAtOnce RT: 14:22 GT: 2713,686 - SpawnLeotronsScrew(); RT: 14:22 GT: 2713,852 - SetNextEnemyBehavior() RT: 14:22 GT: 2713,852 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2714,102 - MeleeAttack: Special1 RT: 14:22 GT: 2714,102 - HammerDamageArea.Deactivate() RT: 14:22 GT: 2714,944 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 14:22 GT: 2715,019 - ThrowAndReturnHammer start RT: 14:22 GT: 2715,778 - end RaiseScrew() RT: 14:22 GT: 2715,986 - TriggerMeleeExplosion RT: 14:22 GT: 2716,644 - ScrewPhaseUpdate() => Screw heath changed to =>252,3954 RT: 14:22 GT: 2716,644 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 252,3954 RT: 14:22 GT: 2716,794 - ScrewPhaseUpdate() => Screw heath changed to =>221,2172 RT: 14:22 GT: 2716,794 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 221,2172 RT: 14:22 GT: 2717,011 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 14:22 GT: 2717,011 - ScrewPhaseUpdate() => Screw heath changed to =>199,3539 RT: 14:22 GT: 2717,011 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 199,3539 RT: 14:22 GT: 2717,078 - ScrewPhaseUpdate() => Screw heath changed to =>177,4906 RT: 14:22 GT: 2717,078 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,4906 RT: 14:22 GT: 2717,219 - ScrewPhaseUpdate() => Screw heath changed to =>133,764 RT: 14:22 GT: 2717,219 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 133,764 RT: 14:22 GT: 2717,294 - ScrewPhaseUpdate() => Screw heath changed to =>24,44751 RT: 14:22 GT: 2717,294 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 24,44751 RT: 14:22 GT: 2717,469 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 14:22 GT: 2717,469 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 14:22 GT: 2717,469 - LeotronsScrew destroyed manually in RT: 14:22 GT: 2717,469 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2717,469 - WaitForHitGround() => reached true state RT: 14:22 GT: 2717,469 - LyingOnGroundCorou() RT: 14:22 GT: 2717,536 - SetNextEnemyBehavior() RT: 14:22 GT: 2717,611 - MeleeAttack: Normal1 RT: 14:22 GT: 2717,611 - HammerDamageArea.Deactivate() RT: 14:22 GT: 2718,661 - Trigger: HealthThresholdReached RT: 14:22 GT: 2718,661 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 WARNING: 10.12.2024 14:22:49 NextWave() => Wave was not started yet or has no waves LOG: 10.12.2024 14:22:49 wasExecuted? True WARNING: 10.12.2024 14:22:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:22:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:22:49 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:52 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:22:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:55 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:22:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:22:56 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:57 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:57 SpawnMech override, OnScrew=False LOG: 10.12.2024 14:22:58 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:58 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:22:58 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 10.12.2024 14:22:58 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 WARNING: 10.12.2024 14:22:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 10.12.2024 14:22:58 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 14:22 GT: 2726,471 - increased BehaviorGroup ID +1 RT: 14:22 GT: 2726,471 - increased BehaviorGroup ID to 1 RT: 14:22 GT: 2726,471 - Execute BehaviorGroupChange = 5 RT: 14:22 GT: 2726,471 - spawnGeneratorsAtOnce RT: 14:22 GT: 2726,471 - SpawnWaitUntilGeneratorsArePresent => started LOG: 10.12.2024 14:22:59 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 14:22:59 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:22:59 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 14:22:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:23:06 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 14:23:07 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 10.12.2024 14:23:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:23:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:23:09 Menu.UnloadMenuPanel => LootContext WARNING: 10.12.2024 14:23:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:23:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 14:23:17 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Stolz LOG: 10.12.2024 14:23:17 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:904 SeededCallsLastDungeon:58 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 10.12.2024 14:23:17 UpdatePlayerProgress LOG: 10.12.2024 14:23:17 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:23:17 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 14:23:17 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 14:23:18 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:18 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:19 Generate Level Started! Level: Level_C theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 905 LOG: 10.12.2024 14:23:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 14:23:25 Generate Level Completed! Loading time: 6,647s LOG: 10.12.2024 14:23:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:23:25 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 14:23:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:23:25 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:23:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:23:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:23:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:25 UpdatePlayerProgress LOG: 10.12.2024 14:23:25 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:23:25 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:23:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:23:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:23:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:23:26 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:23:28 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 14:23:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 14:23:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:23:29 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 10.12.2024 14:23:31 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:31 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:23:31 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:23:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:23:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:23:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 14:23:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:23:33 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 14:23:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:23:35 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:23:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 14:23:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.12.2024 14:23:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:23:35 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:23:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:23:35 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 10.12.2024 14:23:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:23:35 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:35 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:35 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:35 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:35 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:23:37 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:23:37 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:23:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 10.12.2024 14:23:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:23:37 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:23:37 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:23:37 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:23:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:23:38 wasExecuted? True LOG: 10.12.2024 14:23:38 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:23:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:23:38 wasExecuted? True LOG: 10.12.2024 14:23:38 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:23:39 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:23:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:23:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:23:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:44 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:23:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:23:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:45 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:45 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:45 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:46 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:46 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:47 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 10.12.2024 14:23:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:23:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 14:23:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 14:23:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 14:23:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:23:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 10.12.2024 14:23:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 WARNING: 10.12.2024 14:23:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 10.12.2024 14:23:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 10.12.2024 14:23:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 10.12.2024 14:23:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 WARNING: 10.12.2024 14:23:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:23:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:23:56 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:57 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:58 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 10.12.2024 14:23:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:23:59 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 10.12.2024 14:23:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:24:00 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:00 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:02 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:02 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:05 Combine mesh instance 0 is null. LOG: 10.12.2024 14:24:05 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:05 wasExecuted? True LOG: 10.12.2024 14:24:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 10.12.2024 14:24:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 10.12.2024 14:24:05 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 10.12.2024 14:24:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 10.12.2024 14:24:07 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:07 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:07 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:07 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:07 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:07 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:24:08 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:08 wasExecuted? True WARNING: 10.12.2024 14:24:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.12.2024 14:24:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 10.12.2024 14:24:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:24:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:17 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:17 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:17 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:17 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:17 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:18 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:22 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:24:23 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 10.12.2024 14:24:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:24:29 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:24:32 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 14:24:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:24:32 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 10.12.2024 14:24:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:24:32 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 10.12.2024 14:24:32 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:24:32 AddEnemy MitronEmpire_Stationary_Generator WARNING: 10.12.2024 14:24:32 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:24:32 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 10.12.2024 14:24:32 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 14:24:32 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 10.12.2024 14:24:32 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.12.2024 14:24:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:34 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:34 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:34 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:34 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:34 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:24:35 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:35 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:36 wasExecuted? True WARNING: 10.12.2024 14:24:36 Combine mesh instance 0 is null. LOG: 10.12.2024 14:24:36 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:36 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:37 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:37 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:40 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 14:24:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 10.12.2024 14:24:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:24:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:24:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:24:40 wasExecuted? True LOG: 10.12.2024 14:24:40 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 10.12.2024 14:24:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 14:24:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:24:41 DestroyDestructibleInScene() => Destructible_Barrel_small WARNING: 10.12.2024 14:24:42 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:42 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:42 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:42 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:24:42 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:43 wasExecuted? True LOG: 10.12.2024 14:24:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:44 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:44 wasExecuted? True WARNING: 10.12.2024 14:24:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:47 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:48 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:24:48 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:24:48 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 10.12.2024 14:24:48 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:50 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:24:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 10.12.2024 14:24:50 wasExecuted? True LOG: 10.12.2024 14:24:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:24:51 wasExecuted? True WARNING: 10.12.2024 14:24:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:24:53 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:24:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:56 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:57 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:24:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:00 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:25:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 10.12.2024 14:25:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 10.12.2024 14:25:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 14:25:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 WARNING: 10.12.2024 14:25:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:06 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:25:06 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:25:06 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 10.12.2024 14:25:06 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 10.12.2024 14:25:06 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 10.12.2024 14:25:06 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 10.12.2024 14:25:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:06 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:07 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:08 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:25:08 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:25:08 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:25:08 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:25:08 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:25:08 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:25:08 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:25:08 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:25:08 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:25:09 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:25:09 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:25:09 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:09 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:09 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:09 wasExecuted? True LOG: 10.12.2024 14:25:09 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:09 wasExecuted? True LOG: 10.12.2024 14:25:10 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 10.12.2024 14:25:10 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 10.12.2024 14:25:10 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:11 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:25:11 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:25:12 Combine mesh instance 0 is null. WARNING: 10.12.2024 14:25:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:25:14 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 10.12.2024 14:25:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:25:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:25:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:16 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 10.12.2024 14:25:16 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 10.12.2024 14:25:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:16 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:18 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:25:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:19 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:20 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 14:25:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:25:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:25:21 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:23 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:40 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 14:25:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:25:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:25:42 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:25:43 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 10.12.2024 14:25:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 10.12.2024 14:25:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 10.12.2024 14:25:47 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:25:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:25:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:25:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:25:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:25:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:50 MapSelector.CloseMapSelector LOG: 10.12.2024 14:25:50 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level C_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 10.12.2024 14:25:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:25:50 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 14:25:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:25:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.12.2024 14:25:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:25:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:25:55 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:25:58 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:25:58 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:25:59 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:00 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:01 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:01 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:26:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:26:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:26:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 14:26:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 10.12.2024 14:26:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 10.12.2024 14:26:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 10.12.2024 14:26:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 10.12.2024 14:26:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 10.12.2024 14:26:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:26:07 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:10 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:15 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:26:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:26:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:26:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 14:26:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:26:17 Language Text not found! (Path: °) LOG: 10.12.2024 14:26:17 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:26:17 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:26:17 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:17 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:26:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:26:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:26:19 Language Text not found! (Path: °) LOG: 10.12.2024 14:26:19 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:26:20 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:26:20 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 14:26:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:26:22 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:26:22 Language Text not found! (Path: °) LOG: 10.12.2024 14:26:22 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:26:24 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:26:24 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 14:26:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 14:26:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:26:24 Language Text not found! (Path: °) LOG: 10.12.2024 14:26:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:26:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:26:25 Menu.UnloadMenuPanel => Inventar WARNING: 10.12.2024 14:26:25 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:26:26 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:26:26 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:26:26 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:26 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:26:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:29 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:29 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:32 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:32 Language Text not found! (Path: °) WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:26:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 14:26:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:26:40 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 14:26:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:26:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:26:45 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:26:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:26:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:26:46 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 14:26:51 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Stolz LOG: 10.12.2024 14:26:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:942 SeededCallsLastDungeon:37 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 10.12.2024 14:26:51 UpdatePlayerProgress LOG: 10.12.2024 14:26:51 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:26:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 14:26:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 14:26:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:26:52 Generate Level Started! Level: Level_C theme: Stolz GameSeed: SFU9-KG2E SeedCalls: 943 LOG: 10.12.2024 14:26:56 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 10.12.2024 14:27:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 10.12.2024 14:27:08 Generate Level Completed! Loading time: 15,605s LOG: 10.12.2024 14:27:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:27:08 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 14:27:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 10.12.2024 14:27:08 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:27:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:27:08 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:27:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:08 UpdatePlayerProgress LOG: 10.12.2024 14:27:08 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 14:27:08 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:27:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:27:09 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:27:09 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:27:11 DestroyDestructibleInScene() => Destructible_Crate WARNING: 10.12.2024 14:27:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:18 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:27:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 10.12.2024 14:27:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 10.12.2024 14:27:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 10.12.2024 14:27:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 10.12.2024 14:27:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 14:27:23 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 10.12.2024 14:27:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 10.12.2024 14:27:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 10.12.2024 14:27:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:28 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 10.12.2024 14:27:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 10.12.2024 14:27:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:27:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 10.12.2024 14:27:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:30 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:30 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:27:31 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:31 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:31 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:31 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:31 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:27:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 10.12.2024 14:27:32 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:32 wasExecuted? True LOG: 10.12.2024 14:27:32 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:27:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 14:27:33 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:27:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 10.12.2024 14:27:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 10.12.2024 14:27:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 14:27:33 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:27:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 10.12.2024 14:27:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 10.12.2024 14:27:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 10.12.2024 14:27:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 10.12.2024 14:27:33 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:33 wasExecuted? True WARNING: 10.12.2024 14:27:35 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 10.12.2024 14:27:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:27:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 10.12.2024 14:27:37 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 10.12.2024 14:27:37 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 10.12.2024 14:27:37 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 10.12.2024 14:27:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 14:27:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 14:27:39 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:39 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:39 Language Text not found! (Path: Drone) LOG: 10.12.2024 14:27:39 GetIconByBuffType called with buffType: Pride WARNING: 10.12.2024 14:27:39 Language Text not found! (Path: Drone) WARNING: 10.12.2024 14:27:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 10.12.2024 14:27:39 GetIconByBuffType called with buffType: Pride LOG: 10.12.2024 14:27:39 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:40 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 14:27:41 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 14:27:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 10.12.2024 14:27:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:51 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 14:27:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:27:51 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:27:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:27:55 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:27:55 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:27:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:27:55 Language Text not found! (Path: °) LOG: 10.12.2024 14:27:55 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:27:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:27:55 Language Text not found! (Path: °) WARNING: 10.12.2024 14:27:55 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:27:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:28:04 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 10.12.2024 14:28:05 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 10.12.2024 14:28:06 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 10.12.2024 14:28:08 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 10.12.2024 14:28:09 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 10.12.2024 14:28:10 OnWeaponAddinShootable2SelectionChanged ID -> 7 LOG: 10.12.2024 14:28:11 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 10.12.2024 14:28:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:28:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:28:12 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:28:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 14:28:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:28:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:28:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 14:28:40 initialises raritymodes LOG: 10.12.2024 14:28:40 equipmentRarity:Level_4 LOG: 10.12.2024 14:28:40 equipmentRarity:Level_2 LOG: 10.12.2024 14:28:40 equipmentRarity:Level_2 LOG: 10.12.2024 14:28:40 equipmentRarity:Level_2 LOG: 10.12.2024 14:28:40 equipmentRarity:Level_2 WARNING: 10.12.2024 14:28:40 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 14:28:40 equipmentRarity:Level_2 WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:28:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:28:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 14:28:46 Language Text not found! (Path: °) WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:28:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 14:28:46 Language Text not found! (Path: °) WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:28:54 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 14:28:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:28:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:28:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:28:55 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName LOG: 10.12.2024 14:28:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:28:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:28:56 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:28:58 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 14:28:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:28:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 14:28:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:28:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 14:40:12 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 14:40:12 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 14:40:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:40:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 10.12.2024 14:40:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:40:15 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 14:40:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:40:15 Language Text not found! (Path: °) LOG: 10.12.2024 14:40:15 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 14:40:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 10.12.2024 14:40:15 Language Text not found! (Path: °) WARNING: 10.12.2024 14:40:15 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 10.12.2024 14:40:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:40:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 14:40:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:40:18 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 14:40:19 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:40:23 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:40:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:40:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 10.12.2024 14:40:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 10.12.2024 14:40:27 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 10.12.2024 14:40:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:40:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:40:27 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:40:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:40:34 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 14:40:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:40:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:40:35 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:40:36 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:40:38 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:40:41 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:40:43 CurrentRoom ReverbTheme isStoneRoom WARNING: 10.12.2024 14:40:43 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 14:40:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 14:40:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 14:40:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 14:40:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 14:40:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 14:40:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 14:40:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 14:40:48 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 14:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 14:40:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 14:40:49 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 14:40:52 CurrentRoom ReverbTheme isStoneRoom LOG: 10.12.2024 14:40:57 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 14:40:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:40:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 14:40:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 14:40:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)