View Issue Details

IDProjectCategoryView StatusLast Update
0000253M.O.O.D.S.Functionality (Funktionalität)public2025-03-05 14:21
Reporterjhipp Assigned Tojhuels  
PriorityurgentSeverityblockReproducibilityrandom
Status closedResolutionfixed 
Summary0000253: Hardstuck in the Dialog with Syop in Pride Level C
Description

After completing the Challenge Machine Level 5 to free Syop in Pride Level B, I encountered Syop again in Pride Level C, Phase 1. Upon spawning, the dialogue started automatically. Syop asked if I wanted to take a risk, and I chose "yes." However, after that, the game dialogue froze.

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Attached Files
MOODS_ 0.6.09.6033Log_16_01_2025_07_02_34.txt (256,204 bytes)   
LOG: 16.01.2025 08:02:34 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440

LOG: 16.01.2025 08:02:34 
ChangeFullscreenMode(Windowed) Screen.fullScreenMode: FullScreenWindow

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 16.01.2025 08:02:34 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 16.01.2025 08:02:34 
Try to ChangeLanguage() to ENGLISH

WARNING: 16.01.2025 08:02:34 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 16.01.2025 08:02:34 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 16.01.2025 08:02:34 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 16.01.2025 08:02:34 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 16.01.2025 08:02:34 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 16.01.2025 08:02:34 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 16.01.2025 08:02:35 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 16.01.2025 08:02:35 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 16.01.2025 08:02:35 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 16.01.2025 08:02:35 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 16.01.2025 08:02:35 
WindowManager.LoadMenu => MainMenu

WARNING: 16.01.2025 08:02:35 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 16.01.2025 08:02:35 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 16.01.2025 08:02:35 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 16.01.2025 08:02:36 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:02:36 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 16.01.2025 08:02:36 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 16.01.2025 08:02:37 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 16.01.2025 08:02:37 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 16.01.2025 08:03:09 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 16.01.2025 08:03:09 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 16.01.2025 08:03:09 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 16.01.2025 08:03:09 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:03:10 
Menu.UnloadMenuPanel => MM_Default

LOG: 16.01.2025 08:03:18 
OnVersionChanges(2)

LOG: 16.01.2025 08:03:18 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:03:18 
is Loading Quests

WARNING: 16.01.2025 08:03:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing!

LOG: 16.01.2025 08:03:18 
loaded mechionary progress for savegame:Johnny

LOG: 16.01.2025 08:03:20 
Continue Game Confirmed! Loading Game Session => Guid: b6a3f1cb65e1 Seed: 9D!P-IVBP SeededCalls: 278 SeededCallsLastDungeon: 51

LOG: 16.01.2025 08:03:20 
is Loading Quests

WARNING: 16.01.2025 08:03:20 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing!

LOG: 16.01.2025 08:03:20 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 16.01.2025 08:03:20 
WindowManager.LoadMenu => InGameMenu

LOG: 16.01.2025 08:03:20 
WindowManager.UnloadMenu => MainMenu

LOG: 16.01.2025 08:03:20 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 16.01.2025 08:03:20 
is Loading Quests

WARNING: 16.01.2025 08:03:20 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing!

LOG: 16.01.2025 08:03:20 
loaded mechionary progress for savegame:Johnny

LOG: 16.01.2025 08:03:20 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 16.01.2025 08:03:20 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 16.01.2025 08:03:21 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:03:21 
NEW GAMESEED: '9D!P-IVBP' resetSeededCalls: True

LOG: 16.01.2025 08:03:21 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 16.01.2025 08:03:21 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 16.01.2025 08:03:21 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 16.01.2025 08:03:21 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 227

LOG: 16.01.2025 08:03:23 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:03:23 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 16.01.2025 08:03:26 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:03:26 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:03:27 
StandardOutlineEffect.enabled = false MitronEmpire_Treasure(Clone) öjj

WARNING: 16.01.2025 08:03:27 
MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:03:27 
TreasureGoblin was spawned in Room: ROOM(3# Typ_E)_Labyrinth_Degrees180

LOG: 16.01.2025 08:03:27 
Generate Level Completed! Loading time: 6,303s

LOG: 16.01.2025 08:03:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:27 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:03:27 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:03:27 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:03:27 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:03:27 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

WARNING: 16.01.2025 08:03:27 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:27 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:03:27 
CurrentRoom ReverbTheme isForest_Small

WARNING: 16.01.2025 08:03:27 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:27 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 16.01.2025 08:03:27 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

WARNING: 16.01.2025 08:03:27 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:27 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:03:27 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:03:27 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:03:27 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 16.01.2025 08:03:27 
CurrentRoom ReverbTheme isForest_Small

WARNING: 16.01.2025 08:03:27 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:27 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

WARNING: 16.01.2025 08:03:28 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:03:28 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:03:28 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:03:28 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:29 
WindowManager.LoadMenu => EscapeMenu

LOG: 16.01.2025 08:03:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:29 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:29 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:30 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 16.01.2025 08:03:30 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:30 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:03:31 
Menu.UnloadMenuPanel => ESC_Main

LOG: 16.01.2025 08:03:32 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 16.01.2025 08:03:32 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:32 
Menu.UnloadMenuPanel => MM_Options

LOG: 16.01.2025 08:03:32 
WindowManager.UnloadMenu => EscapeMenu

LOG: 16.01.2025 08:03:32 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 16.01.2025 08:03:32 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:03:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:03:32 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 16.01.2025 08:03:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 16.01.2025 08:03:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 16.01.2025 08:03:36 
WindowManager.LoadMenu => EscapeMenu

LOG: 16.01.2025 08:03:36 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:36 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:36 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:03:36 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:36 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 16.01.2025 08:03:36 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:03:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:03:37 
Menu.UnloadMenuPanel => ESC_Main

LOG: 16.01.2025 08:03:44 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 16.01.2025 08:03:44 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:03:44 
Menu.UnloadMenuPanel => MM_Options

LOG: 16.01.2025 08:03:45 
WindowManager.UnloadMenu => EscapeMenu

LOG: 16.01.2025 08:03:45 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 16.01.2025 08:03:45 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:03:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:03:45 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 16.01.2025 08:03:49 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:03:49 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:03:49 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:03:49 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:03:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:03:51 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:03:52 
TryAddItem(WeaponAddin) => Items.Addins.EfficienyName

WARNING: 16.01.2025 08:03:53 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:03:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:03:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:03:54 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:03:56 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:03:56 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:03:56 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:03:56 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:03:56 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:03:56 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 16.01.2025 08:03:56 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 16.01.2025 08:03:56 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:03:57 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:03:58 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:03:58 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:03:58 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:03:58 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:03:58 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:03:58 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:03:58 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:03:58 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:03:58 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:04:01 
DestroyDestructibleInScene() => Destructible_Crate_02

WARNING: 16.01.2025 08:04:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:04:08 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:04:12 
DestroyDestructibleInScene() => Destructible_Crate_01

LOG: 16.01.2025 08:04:12 
DestroyDestructibleInScene() => Destructible_Crate

WARNING: 16.01.2025 08:04:15 
Ambient VFX this room or lv theme is null

LOG: 16.01.2025 08:04:15 
CurrentRoom ReverbTheme isNone

LOG: 16.01.2025 08:04:25 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:04:31 
DialogController.OnFocusedDialogAnswer() AnswerID: 3

LOG: 16.01.2025 08:04:33 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:04:33 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:04:33 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:04:33 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:04:34 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:04:35 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:04:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:04:35 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:04:35 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:04:35 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 16.01.2025 08:04:35 
Menu.UnloadMenuPanel => Info

WARNING: 16.01.2025 08:04:40 
Language Text not found! (Path: Amount of Dogs)

LOG: 16.01.2025 08:04:43 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 16.01.2025 08:04:43 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 16.01.2025 08:04:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:04:44 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:04:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:04:45 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0

LOG: 16.01.2025 08:04:46 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

WARNING: 16.01.2025 08:04:46 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 16.01.2025 08:04:46 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 16.01.2025 08:04:48 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:04:48 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:04:49 
CurrentRoom ReverbTheme isForest_Open

WARNING: 16.01.2025 08:04:49 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:04:49 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:04:50 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:04:56 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:04:59 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:04:59 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:04:59 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

WARNING: 16.01.2025 08:04:59 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:04:59 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:04:59 
Cannot Prepare a disabled VideoPlayer

WARNING: 16.01.2025 08:04:59 
Cannot Play a disabled VideoPlayer

LOG: 16.01.2025 08:05:00 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:05:00 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:05:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 16.01.2025 08:05:02 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:05:03 
Menu.UnloadMenuPanel => Splashscreen

LOG: 16.01.2025 08:05:03 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:05:03 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 16.01.2025 08:05:04 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 16.01.2025 08:05:10 
CurrentRoom ReverbTheme isForest_Small

WARNING: 16.01.2025 08:05:10 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:05:11 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:05:11 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 16.01.2025 08:05:11 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 16.01.2025 08:05:12 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 16.01.2025 08:05:15 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:05:15 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:05:15 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:05:15 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:05:15 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:05:17 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:05:19 
TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName

WARNING: 16.01.2025 08:05:19 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:05:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:05:19 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:05:20 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:05:20 
CurrentRoom ReverbTheme isForest_Small

WARNING: 16.01.2025 08:05:20 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:05:21 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:05:21 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:05:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 16.01.2025 08:05:21 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:05:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:05:21 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:05:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 16.01.2025 08:05:21 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:05:22 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:05:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:05:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:23 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:05:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:05:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:23 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:05:24 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:05:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:05:30 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:05:30 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:05:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:05:35 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:05:35 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:05:35 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:05:35 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:05:35 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 16.01.2025 08:05:35 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:05:37 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:05:37 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:37 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:37 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:05:37 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:37 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:37 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:05:37 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:37 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:37 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:05:37 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:05:37 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:05:37 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:05:37 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

WARNING: 16.01.2025 08:05:38 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 16.01.2025 08:05:40 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 16.01.2025 08:05:42 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 16.01.2025 08:05:47 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:05:51 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 16.01.2025 08:05:53 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01

LOG: 16.01.2025 08:05:53 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 16.01.2025 08:05:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:05:56 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:05:57 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:05:57 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:05:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:06:00 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:06:00 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:06:00 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:06:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:06:06 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:06:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:06:06 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:06:06 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

LOG: 16.01.2025 08:06:06 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:06:06 
Cannot Prepare a disabled VideoPlayer

WARNING: 16.01.2025 08:06:06 
Cannot Play a disabled VideoPlayer

LOG: 16.01.2025 08:06:06 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:06:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:06:09 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 16.01.2025 08:06:09 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:06:09 
Menu.UnloadMenuPanel => Splashscreen

LOG: 16.01.2025 08:06:14 
CurrentRoom ReverbTheme isForest_Small

WARNING: 16.01.2025 08:06:14 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 16.01.2025 08:06:15 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 16.01.2025 08:06:16 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:06:16 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:06:26 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 16.01.2025 08:06:26 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:278 SeededCallsLastDungeon:51 DDepth: 0 NDDepth: 1 FromHomeBase?: False

LOG: 16.01.2025 08:06:26 
UpdatePlayerProgress

LOG: 16.01.2025 08:06:26 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:06:26 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 16.01.2025 08:06:26 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:06:26 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 16.01.2025 08:06:26 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 279

LOG: 16.01.2025 08:06:28 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 16.01.2025 08:06:28 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:06:29 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 16.01.2025 08:06:30 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

LOG: 16.01.2025 08:06:31 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:06:31 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:06:31 
Generate Level Completed! Loading time: 4,881s

LOG: 16.01.2025 08:06:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:06:31 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:06:31 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:06:31 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:06:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:06:31 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:06:31 
UpdatePlayerProgress

LOG: 16.01.2025 08:06:31 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:06:31 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:06:31 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 16.01.2025 08:06:31 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:06:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:06:31 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:06:31 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:06:31 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:06:31 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:06:32 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:06:33 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 16.01.2025 08:06:33 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 16.01.2025 08:06:36 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:06:36 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:06:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:06:36 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:06:36 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:06:37 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:06:37 
Language Text not found! (Path: Drone)

WARNING: 16.01.2025 08:06:37 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 16.01.2025 08:06:37 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:06:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:06:43 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:06:46 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01

LOG: 16.01.2025 08:06:46 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:06:46 
DestroyDestructibleInScene() => Destructible_Crate_Pride_03

LOG: 16.01.2025 08:06:51 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:06:57 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:06:58 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 16.01.2025 08:06:59 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:07:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 16.01.2025 08:07:03 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:07:03 
TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75

LOG: 16.01.2025 08:07:03 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:07:03 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:07:03 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:07:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:07:03 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:07:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:07:03 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Tower(Clone) öjj

LOG: 16.01.2025 08:07:03 
AddEnemy MitronEmpire_Stationary_Generator_01

LOG: 16.01.2025 08:07:03 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj

WARNING: 16.01.2025 08:07:03 
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:07:03 
AddEnemy MitronEmpire_Stationary_Generator

LOG: 16.01.2025 08:07:03 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj

WARNING: 16.01.2025 08:07:03 
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:07:03 
AddEnemy MitronEmpire_Stationary_Generator_02

LOG: 16.01.2025 08:07:03 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj

WARNING: 16.01.2025 08:07:03 
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:07:03 
AddEnemy MitronEmpire_Stationary_Generator_03

LOG: 16.01.2025 08:07:03 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj

WARNING: 16.01.2025 08:07:03 
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:07:05 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:07:05 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:07:05 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:07:05 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:07:05 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:07:05 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:07:05 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:07:05 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:07:05 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:07:05 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:07:05 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:07:05 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:07:18 
DestroyDestructibleInScene() => Vase_Normal_001

LOG: 16.01.2025 08:07:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 16.01.2025 08:07:22 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:07:22 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:07:23 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:07:23 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:07:26 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:07:34 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:07:34 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:07:36 
DestroyDestructibleInScene() => Vase_Wood_001

LOG: 16.01.2025 08:07:40 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:07:42 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 16.01.2025 08:07:42 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 16.01.2025 08:07:43 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 16.01.2025 08:07:45 
OpenChest DelayedCall: CHESTTYPE: Equipment

LOG: 16.01.2025 08:07:45 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:07:45 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 16.01.2025 08:07:45 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:07:45 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

LOG: 16.01.2025 08:07:45 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:07:45 
Cannot Prepare a disabled VideoPlayer

WARNING: 16.01.2025 08:07:45 
Cannot Play a disabled VideoPlayer

LOG: 16.01.2025 08:07:45 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:07:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

WARNING: 16.01.2025 08:07:48 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 16.01.2025 08:07:48 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:07:48 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:07:48 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:07:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:07:53 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:07:53 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 16.01.2025 08:07:53 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 16.01.2025 08:07:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:07:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:07:53 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:07:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:07:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:07:53 
TryAddItem(Equipment) => Items.Equipment.ArmName Arm

WARNING: 16.01.2025 08:07:54 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:07:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:07:54 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:07:55 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:07:55 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:07:57 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:07:57 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:07:58 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:07:58 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:08:02 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 16.01.2025 08:08:02 
Started Music_GrammoPhoneBot

LOG: 16.01.2025 08:08:02 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:08:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:08:06 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:08:08 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 16.01.2025 08:08:08 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:08:08 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:08:08 
initialises raritymodes

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_1

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_1

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_1

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_2

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_2

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_2

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_1

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_3

LOG: 16.01.2025 08:08:08 
equipmentRarity:Level_2

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:08 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:08:08 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:08:11 
Language Text not found! (Path: Items.Weapons.FatboyName)

WARNING: 16.01.2025 08:08:11 
Language Text not found! (Path: Items.Weapons.FatboyDescr)

LOG: 16.01.2025 08:08:11 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:08:19 
LootContextPanel OnButtonSuccess => confirm

WARNING: 16.01.2025 08:08:19 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:19 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:19 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:08:19 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:19 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:19 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:08:20 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

WARNING: 16.01.2025 08:08:20 
Language Text not found! (Path: Items.Weapons.FatboyName)

WARNING: 16.01.2025 08:08:20 
Language Text not found! (Path: Items.Weapons.FatboyDescr)

LOG: 16.01.2025 08:08:20 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:08:20 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:08:21 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:08:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:08:21 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:08:21 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 16.01.2025 08:08:22 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:08:22 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:08:22 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 16.01.2025 08:08:22 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:08:22 
OnWeaponSelectionChanged ID -> 0

LOG: 16.01.2025 08:08:22 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:08:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:08:24 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:08:24 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:25 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:25 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:25 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:08:25 
OnWeaponSelectionChanged ID -> 1

LOG: 16.01.2025 08:08:25 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:08:26 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:26 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:26 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:08:26 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:08:26 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:08:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 16.01.2025 08:08:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:08:27 
Menu.UnloadMenuPanel => Inventar

LOG: 16.01.2025 08:08:29 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:08:32 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:08:34 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:08:34 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:08:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:08:34 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 16.01.2025 08:08:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:08:34 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:08:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:08:35 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:08:35 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:08:35 
Language Text not found! (Path: Drone)

WARNING: 16.01.2025 08:08:36 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same!

LOG: 16.01.2025 08:08:36 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:08:36 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:08:36 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:08:36 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:08:37 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 16.01.2025 08:08:37 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 16.01.2025 08:08:37 
Dash: Collide with Col

LOG: 16.01.2025 08:08:37 
Target Position is not on Navmesh Pos:(273.23, 0.05, 319.41)

LOG: 16.01.2025 08:08:39 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:08:40 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:08:40 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 16.01.2025 08:08:46 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:08:46 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:08:48 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:08:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:08:49 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:08:49 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:08:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:08:51 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:08:53 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:08:53 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 16.01.2025 08:08:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:08:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:08:54 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:08:54 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 16.01.2025 08:08:57 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:08:57 
TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75

WARNING: 16.01.2025 08:08:57 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base"

LOG: 16.01.2025 08:08:59 
StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj

LOG: 16.01.2025 08:09:02 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:09:11 
DialogController.OnFocusedDialogAnswer() AnswerID: 5

LOG: 16.01.2025 08:09:11 
Wrong RoomThemeStolzis not a BosslevelRoomTheme

LOG: 16.01.2025 08:09:22 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:09:22 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:09:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:10:08 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:10:08 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:10:09 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:10:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:10:13 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:10:13 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:10:36 
GetIconByBuffType called with buffType: Frostbite

WARNING: 16.01.2025 08:10:42 
NextWave() => Wave was not started yet or has no waves

WARNING: 16.01.2025 08:10:42 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:10:42 
Animator.GotoState: State could not be found

WARNING: 16.01.2025 08:10:42 
Invalid Layer Index '-1'

LOG: 16.01.2025 08:10:42 
BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin

LOG: 16.01.2025 08:10:49 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 16.01.2025 08:10:49 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 16.01.2025 08:10:49 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 16.01.2025 08:10:49 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 16.01.2025 08:10:49 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:10:49 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:10:49 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:10:49 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:10:50 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:10:56 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:10:57 
TryAddItem(WeaponAddin) => Items.Addins.LasersightName

WARNING: 16.01.2025 08:10:57 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:10:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:10:58 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:10:58 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:11:01 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:11:01 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:11:07 
SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz

LOG: 16.01.2025 08:11:07 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:331 SeededCallsLastDungeon:52 DDepth: 1 NDDepth: 2 FromHomeBase?: False

LOG: 16.01.2025 08:11:07 
UpdatePlayerProgress

LOG: 16.01.2025 08:11:07 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:11:07 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 16.01.2025 08:11:07 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:11:07 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level2

LOG: 16.01.2025 08:11:07 
Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 332

LOG: 16.01.2025 08:11:09 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:11:10 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A

LOG: 16.01.2025 08:11:12 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:11:13 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:11:13 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:11:13 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:11:13 
Generate Level Completed! Loading time: 6,08s

LOG: 16.01.2025 08:11:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:13 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:11:13 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:11:13 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:11:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:13 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:11:13 
UpdatePlayerProgress

LOG: 16.01.2025 08:11:13 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:11:13 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:11:13 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 16.01.2025 08:11:13 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:11:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:13 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:11:13 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:11:14 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:14 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:11:16 
DestroyDestructibleInScene() => Destructible_Barrel_small

LOG: 16.01.2025 08:11:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:11:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:11:17 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:11:17 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:18 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:11:22 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:22 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:11:22 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:11:22 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:26 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:11:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

WARNING: 16.01.2025 08:11:28 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:11:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 16.01.2025 08:11:28 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:28 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:29 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 16.01.2025 08:11:29 
WindowManager.LoadMenu => EscapeMenu

LOG: 16.01.2025 08:11:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:11:29 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:11:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 16.01.2025 08:11:29 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

WARNING: 16.01.2025 08:11:29 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:29 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:30 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:11:31 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 16.01.2025 08:11:31 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:31 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:11:32 
Menu.UnloadMenuPanel => ESC_Main

LOG: 16.01.2025 08:11:36 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 16.01.2025 08:11:36 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 16.01.2025 08:11:36 
Menu.UnloadMenuPanel => MM_Options

LOG: 16.01.2025 08:11:36 
WindowManager.UnloadMenu => EscapeMenu

LOG: 16.01.2025 08:11:36 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 16.01.2025 08:11:36 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:11:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:36 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 16.01.2025 08:11:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:38 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:11:40 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 16.01.2025 08:11:40 
Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

WARNING: 16.01.2025 08:11:40 
GoToSplashScreenPanel.OpenSplash(InGame_ChallangeMachine) -> Tried to open SplashScreen 'InGame_ChallangeMachine' but 'None' is currently active!

LOG: 16.01.2025 08:11:40 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:11:40 
Cannot Prepare a disabled VideoPlayer

WARNING: 16.01.2025 08:11:40 
Cannot Play a disabled VideoPlayer

LOG: 16.01.2025 08:11:41 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:11:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 16.01.2025 08:11:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:44 
Menu.UnloadMenuPanel => Splashscreen

LOG: 16.01.2025 08:11:44 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 16.01.2025 08:11:45 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 16.01.2025 08:11:45 
DestroyDestructibleInScene() => Destructible_VaseBauch_01

LOG: 16.01.2025 08:11:48 
Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:11:48 
Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:48 
Added rewardType: Health

LOG: 16.01.2025 08:11:48 
Added rewardType: GScrap

WARNING: 16.01.2025 08:11:48 
New Selection was created: True

LOG: 16.01.2025 08:11:48 
Difficulty selected: EASY

LOG: 16.01.2025 08:11:48 
SelectedType: Health; SelectedRarity: Level_1

LOG: 16.01.2025 08:11:48 
Difficulty selected: EASY

LOG: 16.01.2025 08:11:48 
SelectedType: Health; SelectedRarity: Level_1

WARNING: 16.01.2025 08:11:48 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:48 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:48 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1'

LOG: 16.01.2025 08:11:49 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:11:49 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:49 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:11:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1'

LOG: 16.01.2025 08:11:49 
Difficulty selected: MEDIUM

LOG: 16.01.2025 08:11:49 
SelectedType: GScrap; SelectedRarity: Level_2

LOG: 16.01.2025 08:11:50 
Difficulty selected: HARD

LOG: 16.01.2025 08:11:50 
SelectedType: Syop; SelectedRarity: Level_5

LOG: 16.01.2025 08:11:55 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade'

LOG: 16.01.2025 08:11:55 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:11:55 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 16.01.2025 08:11:55 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:11:55 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:11:55 
Spawned wave#1 for Difficulty#2

LOG: 16.01.2025 08:11:55 
Menu.UnloadMenuPanel => ChallangerArcade

LOG: 16.01.2025 08:11:56 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:11:56 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:11:57 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:11:57 
Language Text not found! (Path: Drone)

WARNING: 16.01.2025 08:11:57 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

LOG: 16.01.2025 08:11:57 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:11:57 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:11:57 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:11:57 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:11:57 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:11:57 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:11:57 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:12:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:12:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:12:08 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:12:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:13 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_03

LOG: 16.01.2025 08:12:16 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03

LOG: 16.01.2025 08:12:16 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03

WARNING: 16.01.2025 08:12:17 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:12:17 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:12:18 
DestroyDestructibleInScene() => Destructible_VaseBauch_02

WARNING: 16.01.2025 08:12:20 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:12:20 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:20 
Difficulty#2 Challenge cleared!

LOG: 16.01.2025 08:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: ChallengerPanel.EjectSyop)

LOG: 16.01.2025 08:12:23 
Reward: Syop; RarityLevel: Level_5

LOG: 16.01.2025 08:12:23 
Quest Completed: Routine Inspection

LOG: 16.01.2025 08:12:23 
showQuestComplete: Routine Inspection

WARNING: 16.01.2025 08:12:23 
MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ShadyBuilding) wurde kein passendes MechionaryEntry gefunden ...

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:12:23 
Quest Completed: Routine Inspection

WARNING: 16.01.2025 08:12:23 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:12:23 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:12:24 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:12:24 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:12:24 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:12:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:12:28 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:12:29 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:12:31 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 16.01.2025 08:12:31 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


LOG: 16.01.2025 08:12:44 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 16.01.2025 08:12:53 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:12:54 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:12:54 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:13:02 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:13:02 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:13:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:13:02 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:13:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 16.01.2025 08:13:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:13:02 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:13:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:13:04 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:13:04 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:13:04 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:13:04 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:13:04 
Language Text not found! (Path: Drone)

WARNING: 16.01.2025 08:13:04 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 16.01.2025 08:13:04 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:13:04 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:13:04 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:13:04 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:13:04 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:13:04 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:13:04 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:13:07 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:13:07 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:13:07 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:13:13 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01

LOG: 16.01.2025 08:13:13 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:13:14 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:13:14 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 16.01.2025 08:13:14 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:13:14 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

WARNING: 16.01.2025 08:13:15 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:13:15 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:13:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:13:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:13:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:13:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:13:17 
GetIconByBuffType called with buffType: OilBarrel

WARNING: 16.01.2025 08:13:17 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:13:17 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:13:18 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:13:18 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:13:23 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 16.01.2025 08:13:23 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:13:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 16.01.2025 08:13:26 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:13:32 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:13:35 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01

LOG: 16.01.2025 08:13:35 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 16.01.2025 08:13:36 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 16.01.2025 08:13:40 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:13:40 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:13:40 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:13:40 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:13:40 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 16.01.2025 08:13:40 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:13:42 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:13:43 
TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName

WARNING: 16.01.2025 08:13:44 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:13:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:13:44 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:13:44 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:13:45 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:13:46 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:13:49 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:13:49 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:13:49 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:13:49 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:13:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:00 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:14:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 16.01.2025 08:14:00 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:00 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 16.01.2025 08:14:01 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:01 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:01 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:01 
OnWeaponSelectionChanged ID -> 1

LOG: 16.01.2025 08:14:01 
OnWeaponAddinShootable2SelectionChanged ID -> 0

WARNING: 16.01.2025 08:14:01 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:01 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 16.01.2025 08:14:01 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:14:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 16.01.2025 08:14:02 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:02 
Menu.UnloadMenuPanel => Inventar

LOG: 16.01.2025 08:14:03 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:03 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:03 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:03 
OnWeaponSelectionChanged ID -> 1

LOG: 16.01.2025 08:14:03 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:04 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:14:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 16.01.2025 08:14:08 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:08 
Menu.UnloadMenuPanel => Inventar

LOG: 16.01.2025 08:14:09 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:09 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:14:09 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:14:09 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:14:13 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:14:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

WARNING: 16.01.2025 08:14:13 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:14:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 16.01.2025 08:14:13 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:13 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:13 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 16.01.2025 08:14:14 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:14 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:14 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:14 
OnWeaponSelectionChanged ID -> 1

LOG: 16.01.2025 08:14:14 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:14:15 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:15 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:16 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:16 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:16 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:14:16 
OnWeaponSelectionChanged ID -> 0

LOG: 16.01.2025 08:14:16 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:17 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:17 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:17 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:17 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:14:17 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:18 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:18 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:18 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:14:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:19 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:19 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:19 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 16.01.2025 08:14:19 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:14:19 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:14:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 16.01.2025 08:14:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:14:20 
Menu.UnloadMenuPanel => Inventar

LOG: 16.01.2025 08:14:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:14:21 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:21 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:14:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:14:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:14:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:14:23 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:14:24 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:24 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:14:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:26 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:14:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:26 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:14:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

WARNING: 16.01.2025 08:14:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:31 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:14:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:32 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:14:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:14:33 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:14:36 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:14:39 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:14:39 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:14:41 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:14:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:14:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 16.01.2025 08:14:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 16.01.2025 08:14:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 16.01.2025 08:14:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_11

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 16.01.2025 08:14:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:14:47 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:14:51 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:14:51 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:14:54 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:14:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:14:57 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:14:57 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:14:58 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:15:04 
MapSelector.CloseMapSelector

LOG: 16.01.2025 08:15:04 
MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True

WARNING: 16.01.2025 08:15:04 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:15:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:04 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:15:05 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:15:05 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:15:10 
SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz

LOG: 16.01.2025 08:15:10 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:415 SeededCallsLastDungeon:83 DDepth: 2 NDDepth: 3 FromHomeBase?: False

LOG: 16.01.2025 08:15:10 
UpdatePlayerProgress

LOG: 16.01.2025 08:15:10 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:15:10 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 16.01.2025 08:15:10 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:15:10 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level2

LOG: 16.01.2025 08:15:11 
Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 416

LOG: 16.01.2025 08:15:13 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 16.01.2025 08:15:13 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:15:14 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A

LOG: 16.01.2025 08:15:20 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

LOG: 16.01.2025 08:15:21 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:15:22 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:15:22 
Generate Level Completed! Loading time: 11,247s

LOG: 16.01.2025 08:15:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:22 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:15:22 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:15:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:15:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:15:22 
UpdatePlayerProgress

LOG: 16.01.2025 08:15:22 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:15:22 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:15:22 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 16.01.2025 08:15:22 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:15:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:15:22 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40

LOG: 16.01.2025 08:15:22 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:22 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:15:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:15:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:15:27 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:15:27 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:15:27 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:15:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:15:30 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:15:31 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 16.01.2025 08:15:31 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 16.01.2025 08:15:31 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:15:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:15:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_11

LOG: 16.01.2025 08:15:37 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:15:37 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 16.01.2025 08:15:37 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:15:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:15:37 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:15:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:15:37 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 16.01.2025 08:15:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:15:39 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:15:39 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:15:39 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:15:39 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:15:39 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:15:39 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:15:39 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:15:39 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:15:39 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:15:39 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:15:39 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:15:39 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:15:44 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 16.01.2025 08:15:45 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:15:45 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:15:45 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:15:45 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02

LOG: 16.01.2025 08:15:46 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:15:46 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:15:46 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

WARNING: 16.01.2025 08:15:47 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:15:47 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:15:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:15:48 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:15:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:15:48 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:15:51 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:15:51 
Combine mesh instance 0 is null.

WARNING: 16.01.2025 08:15:52 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:15:52 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:15:52 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:15:52 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:15:53 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:15:55 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01

LOG: 16.01.2025 08:15:55 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02

LOG: 16.01.2025 08:15:57 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:15:57 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:15:57 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:15:58 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:15:59 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:16:00 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 16.01.2025 08:16:00 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 16.01.2025 08:16:03 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:16:04 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:16:06 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:16:06 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:16:06 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:16:06 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:16:06 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:16:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:16:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:16:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:16:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:16:07 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:16:07 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:07 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:07 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:16:07 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:07 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:07 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:16:07 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:07 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:16:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:09 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:11 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 16.01.2025 08:16:11 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:16:12 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:16:12 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:16:15 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01

LOG: 16.01.2025 08:16:15 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:16:15 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:16:18 
GetIconByBuffType called with buffType: OilBarrel

WARNING: 16.01.2025 08:16:19 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:19 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:16:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:21 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 16.01.2025 08:16:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 16.01.2025 08:16:21 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 16.01.2025 08:16:21 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:16:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 16.01.2025 08:16:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:16:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:16:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:16:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:16:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:16:23 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:16:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:16:23 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:16:24 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:24 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:25 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:16:25 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

WARNING: 16.01.2025 08:16:28 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:28 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:16:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:31 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:16:32 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:33 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:16:33 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:16:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:16:33 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:33 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:16:33 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:16:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:16:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 16.01.2025 08:16:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 16.01.2025 08:16:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

WARNING: 16.01.2025 08:16:43 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 16.01.2025 08:16:43 
Started Music_GrammoPhoneBot

LOG: 16.01.2025 08:16:43 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:16:45 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:16:49 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:16:51 
OpenChest DelayedCall: CHESTTYPE: Equipment

LOG: 16.01.2025 08:16:51 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:16:51 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:16:51 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:51 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:16:54 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:16:55 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 16.01.2025 08:16:55 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:16:55 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 16.01.2025 08:16:55 
TryAddItem(Equipment) => Items.Equipment.FootName Foot

WARNING: 16.01.2025 08:16:55 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:16:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:16:56 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:16:56 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:16:57 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:17:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:17:01 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 16.01.2025 08:17:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 16.01.2025 08:17:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 16.01.2025 08:17:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Castor delay 1,75

WARNING: 16.01.2025 08:17:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:01 
TrySpawnEnemy PRIDE_Castor delay 1,75

WARNING: 16.01.2025 08:17:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:03 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

WARNING: 16.01.2025 08:17:03 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:03 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:17:03 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:03 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:17:04 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 16.01.2025 08:17:09 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:17:09 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:09 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

LOG: 16.01.2025 08:17:10 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_02

LOG: 16.01.2025 08:17:10 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:17:10 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:17:10 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:10 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:10 
GetIconByBuffType called with buffType: OilBarrel

WARNING: 16.01.2025 08:17:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:10 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:11 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:17:12 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:17:12 
GetIconByBuffType called with buffType: OilBarrel

WARNING: 16.01.2025 08:17:14 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 16.01.2025 08:17:14 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:14 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:17:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 16.01.2025 08:17:15 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:15 
GetIconByBuffType called with buffType: OilBarrel

WARNING: 16.01.2025 08:17:16 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 16.01.2025 08:17:16 
Dash: Collide with coll

LOG: 16.01.2025 08:17:16 
Dash: Collide with coll

LOG: 16.01.2025 08:17:17 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:17 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:17:17 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

WARNING: 16.01.2025 08:17:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 16.01.2025 08:17:23 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:23 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:17:25 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:25 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:25 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:17:29 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:29 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

WARNING: 16.01.2025 08:17:29 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:29 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:29 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:17:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:32 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:33 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:36 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:17:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:17:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:17:36 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:17:36 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:17:37 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:17:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:17:40 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01

LOG: 16.01.2025 08:17:40 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 16.01.2025 08:17:40 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:17:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:17:41 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:17:41 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_03

LOG: 16.01.2025 08:17:41 
DestroyDestructibleInScene() => Pride_Oil_Destructible

LOG: 16.01.2025 08:17:41 
Menu.UnloadMenuPanel => Info

WARNING: 16.01.2025 08:17:42 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 16.01.2025 08:17:42 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

LOG: 16.01.2025 08:17:44 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

LOG: 16.01.2025 08:17:45 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10

LOG: 16.01.2025 08:17:48 
GetIconByBuffType called with buffType: OilBarrel

LOG: 16.01.2025 08:17:50 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:17:50 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 16.01.2025 08:17:50 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 16.01.2025 08:17:50 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:17:50 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:50 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 16.01.2025 08:17:50 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:17:51 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01

LOG: 16.01.2025 08:17:52 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:17:52 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:52 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:52 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:17:52 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:52 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:52 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:17:52 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:52 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:17:52 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:17:52 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:17:52 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:17:53 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:53 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:54 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 16.01.2025 08:17:58 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:17:58 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:17:59 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:18:03 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 16.01.2025 08:18:04 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01

LOG: 16.01.2025 08:18:07 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:18:14 
Started Music_GrammoPhoneBot

LOG: 16.01.2025 08:18:14 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:18:15 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:18:18 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 16.01.2025 08:18:18 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:18:18 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:18:18 
initialises raritymodes

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_1

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_3

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_1

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_3

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_2

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_3

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_1

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_1

LOG: 16.01.2025 08:18:18 
equipmentRarity:Level_1

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:18 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:18:18 
LootContextPanel OnButtonSuccess => back

WARNING: 16.01.2025 08:18:18 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:18:18 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

WARNING: 16.01.2025 08:18:18 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 16.01.2025 08:18:19 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 16.01.2025 08:18:19 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:18:19 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:18:24 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 16.01.2025 08:18:25 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:18:25 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:18:29 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:18:32 
Started Music_GrammoPhoneBot

LOG: 16.01.2025 08:18:32 
CurrentRoom ReverbTheme isForest_Small

LOG: 16.01.2025 08:18:34 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:18:36 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 16.01.2025 08:18:36 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:18:36 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:18:36 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:18:36 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:18:40 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:44 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:18:44 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:18:45 
Change Color from Equipment_Torso(Clone)  matname: ChangableColor (Instance)

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 16.01.2025 08:18:45 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 16.01.2025 08:18:45 
TryAddItem(Equipment) => Items.Equipment.TorsoName Torso

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:18:46 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:18:46 
LootContextPanel OnButtonSuccess => back

WARNING: 16.01.2025 08:18:46 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:18:46 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:18:46 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:18:46 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 16.01.2025 08:18:47 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:19:08 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:20:06 
CurrentRoom ReverbTheme isForest_Open

LOG: 16.01.2025 08:20:06 
TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75

ERROR: 16.01.2025 08:20:07 
MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 16.01.2025 08:20:11 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:20:29 
DialogController.OnFocusedDialogAnswer() AnswerID: 6

LOG: 16.01.2025 08:20:29 
ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Anxiety

LOG: 16.01.2025 08:20:29 
Wrong RoomThemeStolzis not a BosslevelRoomTheme

LOG: 16.01.2025 08:20:42 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:20:42 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:20:42 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:20:44 
SpawnMech override, OnScrew=False

LOG: 16.01.2025 08:20:46 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:20:46 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:20:46 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:20:46 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:20:46 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:20:46 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:20:46 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:20:46 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:20:46 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:20:53 
SpawnMech override, OnScrew=True

LOG: 16.01.2025 08:20:55 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:20:55 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:20:55 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

LOG: 16.01.2025 08:20:55 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:20:55 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:20:55 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

LOG: 16.01.2025 08:20:55 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:20:55 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:20:55 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

WARNING: 16.01.2025 08:20:56 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:20:57 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:20:59 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:04 
DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone)

LOG: 16.01.2025 08:21:04 
TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed)

WARNING: 16.01.2025 08:21:04 
LeotronsScrew destroyed manually in <OnOffScrew()>

LOG: 16.01.2025 08:21:13 
SpawnMech override, OnScrew=False

LOG: 16.01.2025 08:21:15 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:21:15 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:21:15 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:21:15 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:21:15 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:21:15 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:21:15 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj

WARNING: 16.01.2025 08:21:15 
MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 16.01.2025 08:21:15 
ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone)

LOG: 16.01.2025 08:21:24 
SpawnMech override, OnScrew=True

LOG: 16.01.2025 08:21:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:21:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:21:25 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

LOG: 16.01.2025 08:21:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:21:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:21:25 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

LOG: 16.01.2025 08:21:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:21:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:21:25 
ENEMY SPAWNED MitronEmpire_Leonide(Clone)

WARNING: 16.01.2025 08:21:27 
ItemSpawner from Enemy MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden) is null! Couldnt spawn Loot!

WARNING: 16.01.2025 08:21:27 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:21:30 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:21:31 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:39 
DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone)

LOG: 16.01.2025 08:21:39 
TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed)

WARNING: 16.01.2025 08:21:39 
LeotronsScrew destroyed manually in <OnOffScrew()>

WARNING: 16.01.2025 08:21:41 
NextWave() => Wave was not started yet or has no waves

WARNING: 16.01.2025 08:21:41 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:41 
SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused

 RT: 08:20 GT: 979,492 - increased BehaviorGroup ID +1
 RT: 08:20 GT: 979,492 - increased BehaviorGroup ID to 0
 RT: 08:20 GT: 979,492 - Trigger: SetStartEnemy()
 RT: 08:20 GT: 979,508 - DistanceVariant: Straight
 RT: 08:20 GT: 983,238 -  AnimationTriggeredAttackEvents ()=> 4
 RT: 08:20 GT: 983,238 - TriggerMeleeExplosion
 RT: 08:20 GT: 1014,345 - Trigger: SetupInvulnerableShield(1)
 RT: 08:20 GT: 1014,345 - increased BehaviorGroup ID +1
 RT: 08:20 GT: 1015,808 - spawnGeneratorsAtOnce
 RT: 08:20 GT: 1015,808 - SpawnWaitUntilGeneratorsArePresent  => started
 RT: 08:20 GT: 1015,925 - increased BehaviorGroup ID +1
 RT: 08:20 GT: 1017,608 - SpawnWaitUntilGeneratorsArePresent  => end
 RT: 08:20 GT: 1017,958 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1018,008 - MeleeAttack: Special1
 RT: 08:20 GT: 1018,008 - HammerDamageArea.Deactivate()
 RT: 08:20 GT: 1019,940 - ThrowAndReturnHammer start
 RT: 08:20 GT: 1020,489 - TriggerMeleeExplosion
 RT: 08:20 GT: 1021,840 - ThrowAndReturnHammer end
 RT: 08:20 GT: 1022,989 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1024,804 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1024,821 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1024,837 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1024,887 - MeleeAttack: Special1
 RT: 08:20 GT: 1024,887 - HammerDamageArea.Deactivate()
 RT: 08:20 GT: 1024,921 - increased BehaviorGroup ID +1
 RT: 08:20 GT: 1024,937 - DistanceVariant: Special2
 RT: 08:20 GT: 1024,937 - OnOffScrew(bool _newOnScrewState) ()=>True
 RT: 08:20 GT: 1024,937 - SetReflectionState False
 RT: 08:20 GT: 1024,937 - start RaiseScrew(float _InTime) ()=> 2
 RT: 08:20 GT: 1024,937 - ScrewPhaseUpdate() => started
 RT: 08:20 GT: 1024,937 - ScrewPhaseUpdate() => Screw heath changed to =>300
 RT: 08:20 GT: 1024,937 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300
 RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce
 RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce
 RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce
 RT: 08:20 GT: 1024,937 -  SpawnLeotronsScrew();
 RT: 08:20 GT: 1025,054 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1025,054 - increased BehaviorGroup ID +1
 RT: 08:20 GT: 1026,169 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:20 GT: 1026,958 - end RaiseScrew()
 RT: 08:20 GT: 1028,073 - SetNextEnemyBehavior()
 RT: 08:20 GT: 1028,123 - MeleeAttack: Special1
 RT: 08:20 GT: 1028,123 - HammerDamageArea.Deactivate()
 RT: 08:20 GT: 1030,606 - ThrowAndReturnHammer start
 RT: 08:21 GT: 1031,605 - TriggerMeleeExplosion
 RT: 08:21 GT: 1033,420 - ThrowAndReturnHammer end
 RT: 08:21 GT: 1034,457 - ScrewPhaseUpdate() => Screw heath changed to =>263,1465
 RT: 08:21 GT: 1034,457 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,1465
 RT: 08:21 GT: 1034,474 - ScrewPhaseUpdate() => Screw heath changed to =>251,1023
 RT: 08:21 GT: 1034,474 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,1023
 RT: 08:21 GT: 1034,557 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1034,674 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1034,857 - ScrewPhaseUpdate() => Screw heath changed to =>170,5466
 RT: 08:21 GT: 1034,857 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 170,5466
 RT: 08:21 GT: 1035,206 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1035,206 - ScrewPhaseUpdate() => Screw heath changed to =>92,05887
 RT: 08:21 GT: 1035,206 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 92,05887
 RT: 08:21 GT: 1035,539 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1035,556 - ScrewPhaseUpdate() => Screw heath changed to =>14,76195
 RT: 08:21 GT: 1035,556 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 14,76195
 RT: 08:21 GT: 1035,889 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1036,072 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false);
 RT: 08:21 GT: 1036,072 - OnOffScrew(bool _newOnScrewState) ()=>False
 RT: 08:21 GT: 1036,072 - LeotronsScrew destroyed manually in <OnOffScrew()>
 RT: 08:21 GT: 1036,072 - increased BehaviorGroup ID +1
 RT: 08:21 GT: 1036,072 - WaitForHitGround() => reached true state
 RT: 08:21 GT: 1036,072 - LyingOnGroundCorou()
 RT: 08:21 GT: 1036,222 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1036,239 - MeleeAttack: Normal1
 RT: 08:21 GT: 1036,239 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1039,252 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1039,269 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1039,286 - MeleeAttack: Normal1
 RT: 08:21 GT: 1039,286 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1040,085 - SetReflectionState False
 RT: 08:21 GT: 1040,491 -  AnimationTriggeredAttackEvents ()=> 1
 RT: 08:21 GT: 1040,491 - TriggerMeleeExplosion
 RT: 08:21 GT: 1040,791 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1041,673 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1041,690 - MeleeAttack: Normal1
 RT: 08:21 GT: 1041,690 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1042,905 -  AnimationTriggeredAttackEvents ()=> 1
 RT: 08:21 GT: 1042,905 - TriggerMeleeExplosion
 RT: 08:21 GT: 1043,205 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,405 - Trigger: HealthThresholdReached
 RT: 08:21 GT: 1043,405 - ShieldPartGetsDestroyed()  ShieldPartsLeft = 2
 RT: 08:21 GT: 1043,441 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,458 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,458 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,475 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,491 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,508 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,508 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,525 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,541 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,558 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,558 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,575 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,591 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,608 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,608 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,624 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,641 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,658 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,658 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,674 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,691 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,708 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,708 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1043,724 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,741 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1043,758 - MeleeAttack: Normal1
 RT: 08:21 GT: 1043,758 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1044,940 -  AnimationTriggeredAttackEvents ()=> 1
 RT: 08:21 GT: 1044,940 - TriggerMeleeExplosion
 RT: 08:21 GT: 1045,073 - increased BehaviorGroup ID +1
 RT: 08:21 GT: 1045,073 - increased BehaviorGroup ID to 1
 RT: 08:21 GT: 1045,073 - Execute BehaviorGroupChange = 5
 RT: 08:21 GT: 1045,073 - spawnGeneratorsAtOnce
 RT: 08:21 GT: 1045,073 - SpawnWaitUntilGeneratorsArePresent  => started
 RT: 08:21 GT: 1045,190 - increased BehaviorGroup ID +1
 RT: 08:21 GT: 1045,190 - increased BehaviorGroup ID to 6, shield to noShield
 RT: 08:21 GT: 1046,875 - SpawnWaitUntilGeneratorsArePresent  => end
 RT: 08:21 GT: 1052,169 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1052,186 - MeleeAttack: Normal1
 RT: 08:21 GT: 1052,186 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1053,501 -  AnimationTriggeredAttackEvents ()=> 1
 RT: 08:21 GT: 1053,501 - TriggerMeleeExplosion
 RT: 08:21 GT: 1054,384 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1055,566 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1055,566 - changed BehaviorGroup ID: 6 => 3, shield to Screw
 RT: 08:21 GT: 1055,583 - DistanceVariant: Special2
 RT: 08:21 GT: 1055,583 - OnOffScrew(bool _newOnScrewState) ()=>True
 RT: 08:21 GT: 1055,583 - SetReflectionState False
 RT: 08:21 GT: 1055,583 - start RaiseScrew(float _InTime) ()=> 2
 RT: 08:21 GT: 1055,583 - ScrewPhaseUpdate() => started
 RT: 08:21 GT: 1055,583 - ScrewPhaseUpdate() => Screw heath changed to =>300
 RT: 08:21 GT: 1055,583 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300
 RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce
 RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce
 RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce
 RT: 08:21 GT: 1055,583 -  SpawnLeotronsScrew();
 RT: 08:21 GT: 1055,699 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1055,699 - increased BehaviorGroup ID +1
 RT: 08:21 GT: 1055,749 - MeleeAttack: Special1
 RT: 08:21 GT: 1055,749 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1056,815 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1056,915 - ThrowAndReturnHammer start
 RT: 08:21 GT: 1057,608 - end RaiseScrew()
 RT: 08:21 GT: 1057,907 - TriggerMeleeExplosion
 RT: 08:21 GT: 1059,708 - ThrowAndReturnHammer end
 RT: 08:21 GT: 1060,841 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1063,875 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1063,925 - MeleeAttack: Special1
 RT: 08:21 GT: 1063,925 - HammerDamageArea.Deactivate()
 RT: 08:21 GT: 1065,175 - ThrowAndReturnHammer start
 RT: 08:21 GT: 1065,425 - ScrewPhaseUpdate() => Screw heath changed to =>264,1975
 RT: 08:21 GT: 1065,425 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 264,1975
 RT: 08:21 GT: 1065,441 - ScrewPhaseUpdate() => Screw heath changed to =>251,9325
 RT: 08:21 GT: 1065,441 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,9325
 RT: 08:21 GT: 1065,641 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1065,775 - ScrewPhaseUpdate() => Screw heath changed to =>190,1592
 RT: 08:21 GT: 1065,775 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 190,1592
 RT: 08:21 GT: 1066,008 - TriggerMeleeExplosion
 RT: 08:21 GT: 1066,041 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1066,108 - ScrewPhaseUpdate() => Screw heath changed to =>177,5411
 RT: 08:21 GT: 1066,108 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,5411
 RT: 08:21 GT: 1066,125 - ScrewPhaseUpdate() => Screw heath changed to =>141,8184
 RT: 08:21 GT: 1066,125 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,8184
 RT: 08:21 GT: 1066,325 - end LowerScrewRelativeToDamage(float _NewScrewHealth)
 RT: 08:21 GT: 1067,658 - ThrowAndReturnHammer end
 RT: 08:21 GT: 1068,808 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1068,841 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1070,624 - ScrewPhaseUpdate() => Screw heath changed to =>54,00964
 RT: 08:21 GT: 1070,624 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 54,00964
 RT: 08:21 GT: 1070,974 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false);
 RT: 08:21 GT: 1070,974 - OnOffScrew(bool _newOnScrewState) ()=>False
 RT: 08:21 GT: 1070,974 - LeotronsScrew destroyed manually in <OnOffScrew()>
 RT: 08:21 GT: 1070,974 - increased BehaviorGroup ID +1
 RT: 08:21 GT: 1070,974 - WaitForHitGround() => reached true state
 RT: 08:21 GT: 1070,974 - LyingOnGroundCorou()
 RT: 08:21 GT: 1070,991 - SetNextEnemyBehavior()
 RT: 08:21 GT: 1071,008 - MeleeAttack: Normal1
 RT: 08:21 GT: 1071,008 - HammerDamageArea.Deactivate()

LOG: 16.01.2025 08:21:41 
BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin

LOG: 16.01.2025 08:21:47 
Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone)  distance: 0

LOG: 16.01.2025 08:21:47 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:21:47 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:21:47 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:21:48 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:48 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:21:51 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:21:52 
TryAddItem(WeaponAddin) => Items.Addins.AtomicName

WARNING: 16.01.2025 08:21:53 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:21:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:21:54 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:21:54 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:21:54 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:21:58 
MapSelector.CloseMapSelector

LOG: 16.01.2025 08:21:58 
MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True

WARNING: 16.01.2025 08:21:58 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:21:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:21:58 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:22:09 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:22:09 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:22:19 
SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz

LOG: 16.01.2025 08:22:19 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:486 SeededCallsLastDungeon:70 DDepth: 3 NDDepth: 4 FromHomeBase?: False

LOG: 16.01.2025 08:22:19 
UpdatePlayerProgress

LOG: 16.01.2025 08:22:19 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:22:19 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 16.01.2025 08:22:19 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:22:19 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

LOG: 16.01.2025 08:22:20 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 487

LOG: 16.01.2025 08:22:28 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:22:30 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:22:30 
StandardOutlineEffect.enabled = false NPC_Oddmund öjj

LOG: 16.01.2025 08:22:30 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40
RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 16.01.2025 08:22:30 
Generate Level Completed! Loading time: 10,759s

LOG: 16.01.2025 08:22:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:30 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:22:30 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:22:30 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:22:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:30 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:22:30 
UpdatePlayerProgress

LOG: 16.01.2025 08:22:30 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:22:30 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:22:30 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 16.01.2025 08:22:31 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:22:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:31 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:22:31 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40
RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20

LOG: 16.01.2025 08:22:31 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:31 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:22:31 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:22:33 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:22:33 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:22:33 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:22:33 
Menu.UnloadMenuPanel => Info

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:36 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:22:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:22:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

WARNING: 16.01.2025 08:22:43 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:22:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 16.01.2025 08:22:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:22:43 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:22:44 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 16.01.2025 08:22:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:22:46 
DestroyDestructibleInScene() => Destructible_Crate

LOG: 16.01.2025 08:22:47 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 16.01.2025 08:22:50 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:22:51 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:22:53 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 16.01.2025 08:22:53 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Crate_Pride_06

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 16.01.2025 08:22:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 16.01.2025 08:22:58 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:22:58 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:22:58 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 16.01.2025 08:22:58 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 16.01.2025 08:22:58 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 16.01.2025 08:22:58 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:23:00 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:23:00 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:23:00 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:23:00 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:23:00 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:23:00 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:23:00 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 16.01.2025 08:23:00 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:23:00 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:23:00 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 16.01.2025 08:23:00 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:23:00 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:23:01 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:23:01 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:23:02 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:05 
DestroyDestructibleInScene() => Destructible_Crate_Pride_03

WARNING: 16.01.2025 08:23:07 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:23:07 
Combine mesh instance 0 is null.

WARNING: 16.01.2025 08:23:07 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:07 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:23:07 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:23:07 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:23:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:23:09 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:23:11 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:23:12 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:23:15 
DestroyDestructibleInScene() => Destructible_Crate_Pride_05

LOG: 16.01.2025 08:23:15 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02

LOG: 16.01.2025 08:23:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:23:30 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:23:33 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:23:34 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02

LOG: 16.01.2025 08:23:35 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01

LOG: 16.01.2025 08:23:35 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed

LOG: 16.01.2025 08:23:38 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 16.01.2025 08:23:38 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:23:38 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:23:38 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:39 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:23:42 
LootContextPanel OnButtonSuccess => confirm

LOG: 16.01.2025 08:23:43 
TryAddItem(WeaponAddin) => Items.Addins.TargetExpName

WARNING: 16.01.2025 08:23:44 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 16.01.2025 08:23:44 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:23:45 
Menu.UnloadMenuPanel => LootContext

LOG: 16.01.2025 08:23:45 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:23:47 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:23:48 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:23:49 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 16.01.2025 08:23:49 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:23:54 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:23:57 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:23:57 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

LOG: 16.01.2025 08:24:00 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 16.01.2025 08:24:01 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10

LOG: 16.01.2025 08:24:02 
DestroyDestructibleInScene() => Destructible_Crate_Pride_03

LOG: 16.01.2025 08:24:02 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02

LOG: 16.01.2025 08:24:02 
DestroyDestructibleInScene() => Destructible_Crate_Pride_04

LOG: 16.01.2025 08:24:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:24:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:24:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:24:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:24:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:24:23 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 16.01.2025 08:24:23 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 16.01.2025 08:24:23 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 16.01.2025 08:24:23 
TrySpawnEnemy PRIDE_Leonide delay 1,75

WARNING: 16.01.2025 08:24:23 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:24:23 
TrySpawnEnemy PRIDE_Leonide delay 1,75

WARNING: 16.01.2025 08:24:23 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:24:25 
StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj

WARNING: 16.01.2025 08:24:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:25 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:25 
StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj

WARNING: 16.01.2025 08:24:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:25 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:24:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:25 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:24:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:25 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:25 
StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj

WARNING: 16.01.2025 08:24:25 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:25 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:24:26 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:32 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:33 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:34 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:36 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:24:36 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 16.01.2025 08:24:36 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 16.01.2025 08:24:36 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 16.01.2025 08:24:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:24:38 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:38 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 16.01.2025 08:24:38 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:38 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:24:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 16.01.2025 08:24:38 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:24:38 
GetIconByBuffType called with buffType: Pride

WARNING: 16.01.2025 08:24:38 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:24:38 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:24:39 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:40 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:24:40 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:24:40 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 16.01.2025 08:24:45 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 16.01.2025 08:24:46 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:24:48 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:24:48 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:24:48 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:24:49 
OpenChest DelayedCall: CHESTTYPE: GScrap

LOG: 16.01.2025 08:24:55 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:24:58 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:24:59 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:24:59 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:24:59 
StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj

LOG: 16.01.2025 08:25:01 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:25:01 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 16.01.2025 08:25:02 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:25:04 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:25:04 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 16.01.2025 08:25:04 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:25:04 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:25:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 16.01.2025 08:25:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 16.01.2025 08:25:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

WARNING: 16.01.2025 08:25:16 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 16.01.2025 08:25:16 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:16 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:16 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 16.01.2025 08:25:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:25:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:25:18 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:25:18 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:25:18 
OnWeaponSelectionChanged ID -> 0

LOG: 16.01.2025 08:25:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 16.01.2025 08:25:18 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:25:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 16.01.2025 08:25:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:20 
Menu.UnloadMenuPanel => Inventar

LOG: 16.01.2025 08:25:21 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:25:21 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 16.01.2025 08:25:21 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 16.01.2025 08:25:21 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 16.01.2025 08:25:21 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 16.01.2025 08:25:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:25:21 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 16.01.2025 08:25:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 16.01.2025 08:25:23 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:25:23 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:25:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:25:23 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 16.01.2025 08:25:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:25:23 
StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj

WARNING: 16.01.2025 08:25:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:25:23 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:25:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:25:23 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 16.01.2025 08:25:23 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:23 
GetIconByBuffType called with buffType: Pride

LOG: 16.01.2025 08:25:23 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 16.01.2025 08:25:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 16.01.2025 08:25:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:25:26 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:27 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:25:27 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:27 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

WARNING: 16.01.2025 08:25:28 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 16.01.2025 08:25:29 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:25:29 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:29 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

LOG: 16.01.2025 08:25:32 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 16.01.2025 08:25:32 
Language Text not found! (Path: Drone)

LOG: 16.01.2025 08:25:32 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

WARNING: 16.01.2025 08:25:33 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 16.01.2025 08:25:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:25:35 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:35 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 16.01.2025 08:25:38 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:25:38 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:25:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 16.01.2025 08:25:39 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:25:44 
Language Text not found! (Path: Kill )

WARNING: 16.01.2025 08:25:44 
Combine mesh instance 0 is null.

WARNING: 16.01.2025 08:25:44 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:44 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:25:44 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:45 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 16.01.2025 08:25:47 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:25:49 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:25:49 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:25:49 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 16.01.2025 08:25:49 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:25:50 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 16.01.2025 08:25:50 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 16.01.2025 08:25:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:25:59 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:26:01 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 16.01.2025 08:26:01 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 16.01.2025 08:26:03 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:26:03 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 16.01.2025 08:26:06 
SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz

LOG: 16.01.2025 08:26:06 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:520 SeededCallsLastDungeon:33 DDepth: 4 NDDepth: 5 FromHomeBase?: False

LOG: 16.01.2025 08:26:06 
UpdatePlayerProgress

LOG: 16.01.2025 08:26:06 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

LOG: 16.01.2025 08:26:06 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 16.01.2025 08:26:06 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 16.01.2025 08:26:06 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

LOG: 16.01.2025 08:26:06 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 521

LOG: 16.01.2025 08:26:08 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:26:09 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A

LOG: 16.01.2025 08:26:13 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

ERROR: 16.01.2025 08:26:16 
ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '9D!P-IVBP' with 7 Rooms !
 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MapController:LogMapError(StickyError)
StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean)
StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__203:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 16.01.2025 08:26:16 
NEW GAMESEED: 'KWHQ-XNB7' resetSeededCalls: False

LOG: 16.01.2025 08:26:16 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: KWHQ-XNB7 SeedCalls: 800

LOG: 16.01.2025 08:26:16 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40
RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20
RT08:26DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:26DungeonDepth: 5 - seed KWHQ-XNB7 has been applied

LOG: 16.01.2025 08:26:18 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 16.01.2025 08:26:22 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

LOG: 16.01.2025 08:26:24 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 16.01.2025 08:26:25 
Syop BetQuest logs 

RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied
RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40
RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20
RT08:26DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count =  0
RT08:26DungeonDepth: 5 - seed KWHQ-XNB7 has been applied

LOG: 16.01.2025 08:26:25 
Generate Level Completed! Loading time: 9,749s

LOG: 16.01.2025 08:26:25 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:26:25 
WindowManager.UnloadMenu => LoadingMenu

LOG: 16.01.2025 08:26:25 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 16.01.2025 08:26:25 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:26:25 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:26:25 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:26:25 
UpdatePlayerProgress

LOG: 16.01.2025 08:26:25 
SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33

WARNING: 16.01.2025 08:26:25 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:26:25 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 16.01.2025 08:26:25 
Language Text not found! (Path: Kill )

LOG: 16.01.2025 08:26:25 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:26:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 16.01.2025 08:26:26 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 16.01.2025 08:26:26 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 16.01.2025 08:26:26 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 16.01.2025 08:26:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 16.01.2025 08:26:30 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 16.01.2025 08:26:30 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 16.01.2025 08:26:30 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


LOG: 16.01.2025 08:26:31 
Menu.UnloadMenuPanel => Info

LOG: 16.01.2025 08:26:36 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 16.01.2025 08:26:42 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

EXCEPTION: 16.01.2025 08:26:44 
ArgumentOutOfRangeException: Non-negative number required.
Parameter name: count 
System.Collections.Generic.List`1[T].RemoveRange (System.Int32 index, System.Int32 count) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.FocusedDialogController.ShowAnswer (System.String _text, System.Collections.Generic.List`1[T] _answers, System.Boolean _voting, System.Boolean _answerStays) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.FocusedDialogController+<DelayedShowCoru>d__85.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)



Build Date

Activities

Issue History

Date Modified Username Field Change
2025-01-16 08:55 jhipp New Issue
2025-01-16 08:55 jhipp File Added: MOODS_ 0.6.09.6033Log_16_01_2025_07_02_34.txt
2025-02-10 16:36 jhuels Status new => acknowledged
2025-03-05 14:21 jhuels Assigned To => jhuels
2025-03-05 14:21 jhuels Status acknowledged => closed
2025-03-05 14:21 jhuels Resolution open => fixed