View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000253 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-01-16 08:55 | 2025-03-05 14:21 |
Reporter | jhipp | Assigned To | jhuels | ||
Priority | urgent | Severity | block | Reproducibility | random |
Status | closed | Resolution | fixed | ||
Summary | 0000253: Hardstuck in the Dialog with Syop in Pride Level C | ||||
Description | After completing the Challenge Machine Level 5 to free Syop in Pride Level B, I encountered Syop again in Pride Level C, Phase 1. Upon spawning, the dialogue started automatically. Syop asked if I wanted to take a risk, and I chose "yes." However, after that, the game dialogue froze. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | MOODS_ 0.6.09.6033Log_16_01_2025_07_02_34.txt (256,204 bytes)
LOG: 16.01.2025 08:02:34 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 16.01.2025 08:02:34 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: FullScreenWindow WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 16.01.2025 08:02:34 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 16.01.2025 08:02:34 Try to ChangeLanguage() to ENGLISH WARNING: 16.01.2025 08:02:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 16.01.2025 08:02:34 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 16.01.2025 08:02:34 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 16.01.2025 08:02:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 16.01.2025 08:02:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 16.01.2025 08:02:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 16.01.2025 08:02:35 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 16.01.2025 08:02:35 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 16.01.2025 08:02:35 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 16.01.2025 08:02:35 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 16.01.2025 08:02:35 WindowManager.LoadMenu => MainMenu WARNING: 16.01.2025 08:02:35 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 16.01.2025 08:02:35 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 16.01.2025 08:02:35 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 16.01.2025 08:02:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:02:36 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 16.01.2025 08:02:36 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 16.01.2025 08:02:37 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 16.01.2025 08:02:37 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 16.01.2025 08:03:09 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 16.01.2025 08:03:09 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 16.01.2025 08:03:09 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 16.01.2025 08:03:09 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 16.01.2025 08:03:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 16.01.2025 08:03:10 Menu.UnloadMenuPanel => MM_Default LOG: 16.01.2025 08:03:18 OnVersionChanges(2) LOG: 16.01.2025 08:03:18 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:03:18 is Loading Quests WARNING: 16.01.2025 08:03:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing! LOG: 16.01.2025 08:03:18 loaded mechionary progress for savegame:Johnny LOG: 16.01.2025 08:03:20 Continue Game Confirmed! Loading Game Session => Guid: b6a3f1cb65e1 Seed: 9D!P-IVBP SeededCalls: 278 SeededCallsLastDungeon: 51 LOG: 16.01.2025 08:03:20 is Loading Quests WARNING: 16.01.2025 08:03:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing! LOG: 16.01.2025 08:03:20 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 16.01.2025 08:03:20 WindowManager.LoadMenu => InGameMenu LOG: 16.01.2025 08:03:20 WindowManager.UnloadMenu => MainMenu LOG: 16.01.2025 08:03:20 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 16.01.2025 08:03:20 is Loading Quests WARNING: 16.01.2025 08:03:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ZatharTheVulnerable) could not be found. Mechionary Entry is missing! LOG: 16.01.2025 08:03:20 loaded mechionary progress for savegame:Johnny LOG: 16.01.2025 08:03:20 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 16.01.2025 08:03:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 16.01.2025 08:03:21 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:03:21 NEW GAMESEED: '9D!P-IVBP' resetSeededCalls: True LOG: 16.01.2025 08:03:21 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 16.01.2025 08:03:21 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 16.01.2025 08:03:21 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 16.01.2025 08:03:21 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 227 LOG: 16.01.2025 08:03:23 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:03:23 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 16.01.2025 08:03:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:03:26 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:03:27 StandardOutlineEffect.enabled = false MitronEmpire_Treasure(Clone) öjj WARNING: 16.01.2025 08:03:27 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:03:27 TreasureGoblin was spawned in Room: ROOM(3# Typ_E)_Labyrinth_Degrees180 LOG: 16.01.2025 08:03:27 Generate Level Completed! Loading time: 6,303s LOG: 16.01.2025 08:03:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:03:27 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:03:27 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:03:27 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:03:27 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 16.01.2025 08:03:27 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:27 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:03:27 CurrentRoom ReverbTheme isForest_Small WARNING: 16.01.2025 08:03:27 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:27 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 16.01.2025 08:03:27 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 16.01.2025 08:03:27 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:27 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:03:27 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:03:27 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:03:27 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 16.01.2025 08:03:27 CurrentRoom ReverbTheme isForest_Small WARNING: 16.01.2025 08:03:27 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:27 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 16.01.2025 08:03:28 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:03:28 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:03:28 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:03:28 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:29 WindowManager.LoadMenu => EscapeMenu LOG: 16.01.2025 08:03:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:30 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 16.01.2025 08:03:30 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 16.01.2025 08:03:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 16.01.2025 08:03:31 Menu.UnloadMenuPanel => ESC_Main LOG: 16.01.2025 08:03:32 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 16.01.2025 08:03:32 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:32 Menu.UnloadMenuPanel => MM_Options LOG: 16.01.2025 08:03:32 WindowManager.UnloadMenu => EscapeMenu LOG: 16.01.2025 08:03:32 Menu.UnloadMenuPanel => ESC_Main WARNING: 16.01.2025 08:03:32 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:03:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:03:32 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 16.01.2025 08:03:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 16.01.2025 08:03:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 16.01.2025 08:03:36 WindowManager.LoadMenu => EscapeMenu LOG: 16.01.2025 08:03:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:03:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:36 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 16.01.2025 08:03:36 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 16.01.2025 08:03:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 16.01.2025 08:03:37 Menu.UnloadMenuPanel => ESC_Main LOG: 16.01.2025 08:03:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 16.01.2025 08:03:44 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:03:44 Menu.UnloadMenuPanel => MM_Options LOG: 16.01.2025 08:03:45 WindowManager.UnloadMenu => EscapeMenu LOG: 16.01.2025 08:03:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 16.01.2025 08:03:45 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:03:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:03:45 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 16.01.2025 08:03:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:03:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:03:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:03:49 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:03:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:03:51 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:03:52 TryAddItem(WeaponAddin) => Items.Addins.EfficienyName WARNING: 16.01.2025 08:03:53 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:03:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:03:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:03:54 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:03:56 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:03:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:03:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:03:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:03:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:03:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 16.01.2025 08:03:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 16.01.2025 08:03:56 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:03:57 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:03:58 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:03:58 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:03:58 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:03:58 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:03:58 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:03:58 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:03:58 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:03:58 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:03:58 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:04:01 DestroyDestructibleInScene() => Destructible_Crate_02 WARNING: 16.01.2025 08:04:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:04:08 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:04:12 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 16.01.2025 08:04:12 DestroyDestructibleInScene() => Destructible_Crate WARNING: 16.01.2025 08:04:15 Ambient VFX this room or lv theme is null LOG: 16.01.2025 08:04:15 CurrentRoom ReverbTheme isNone LOG: 16.01.2025 08:04:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:04:31 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 16.01.2025 08:04:33 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:04:33 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:04:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:04:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:04:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:04:35 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:04:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:04:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:04:35 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:04:35 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 16.01.2025 08:04:35 Menu.UnloadMenuPanel => Info WARNING: 16.01.2025 08:04:40 Language Text not found! (Path: Amount of Dogs) LOG: 16.01.2025 08:04:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 16.01.2025 08:04:43 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 16.01.2025 08:04:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:04:44 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:04:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:04:45 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 16.01.2025 08:04:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 16.01.2025 08:04:46 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 16.01.2025 08:04:46 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 16.01.2025 08:04:48 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:04:48 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:04:49 CurrentRoom ReverbTheme isForest_Open WARNING: 16.01.2025 08:04:49 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:04:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:04:50 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:04:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:04:59 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:04:59 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:04:59 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) WARNING: 16.01.2025 08:04:59 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:04:59 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:04:59 Cannot Prepare a disabled VideoPlayer WARNING: 16.01.2025 08:04:59 Cannot Play a disabled VideoPlayer LOG: 16.01.2025 08:05:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:05:00 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:05:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 16.01.2025 08:05:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:05:03 Menu.UnloadMenuPanel => Splashscreen LOG: 16.01.2025 08:05:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:05:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 16.01.2025 08:05:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 16.01.2025 08:05:10 CurrentRoom ReverbTheme isForest_Small WARNING: 16.01.2025 08:05:10 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:05:11 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:05:11 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 16.01.2025 08:05:11 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 16.01.2025 08:05:12 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 16.01.2025 08:05:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:05:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:05:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:05:15 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:05:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:05:17 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:05:19 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName WARNING: 16.01.2025 08:05:19 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:05:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:05:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:05:20 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:05:20 CurrentRoom ReverbTheme isForest_Small WARNING: 16.01.2025 08:05:20 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:05:21 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:05:21 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:05:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 16.01.2025 08:05:21 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:05:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:05:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:05:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 16.01.2025 08:05:21 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:05:22 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:05:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:05:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:23 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:05:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:05:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:23 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:05:24 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:05:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:05:30 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:05:30 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:05:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:05:35 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:05:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:05:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:05:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:05:35 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 16.01.2025 08:05:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:05:37 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:05:37 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:37 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:37 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:05:37 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:37 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:37 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:05:37 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:37 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:37 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:05:37 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:05:37 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:05:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:05:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 16.01.2025 08:05:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 16.01.2025 08:05:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 16.01.2025 08:05:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 16.01.2025 08:05:47 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:05:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 16.01.2025 08:05:53 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 16.01.2025 08:05:53 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 16.01.2025 08:05:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:05:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:05:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:05:57 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:05:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:06:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:06:00 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:06:00 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:06:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 16.01.2025 08:06:06 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:06:06 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:06:06 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 16.01.2025 08:06:06 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:06:06 Cannot Prepare a disabled VideoPlayer WARNING: 16.01.2025 08:06:06 Cannot Play a disabled VideoPlayer LOG: 16.01.2025 08:06:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:06:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:06:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 16.01.2025 08:06:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:06:09 Menu.UnloadMenuPanel => Splashscreen LOG: 16.01.2025 08:06:14 CurrentRoom ReverbTheme isForest_Small WARNING: 16.01.2025 08:06:14 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 16.01.2025 08:06:15 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 16.01.2025 08:06:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:06:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:06:26 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 16.01.2025 08:06:26 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:278 SeededCallsLastDungeon:51 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 16.01.2025 08:06:26 UpdatePlayerProgress LOG: 16.01.2025 08:06:26 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:06:26 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 16.01.2025 08:06:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:06:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 16.01.2025 08:06:26 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 279 LOG: 16.01.2025 08:06:28 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 16.01.2025 08:06:28 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:06:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 16.01.2025 08:06:30 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 16.01.2025 08:06:31 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:06:31 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:06:31 Generate Level Completed! Loading time: 4,881s LOG: 16.01.2025 08:06:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:06:31 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:06:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:06:31 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:06:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:06:31 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:06:31 UpdatePlayerProgress LOG: 16.01.2025 08:06:31 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:06:31 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:06:31 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 16.01.2025 08:06:31 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:06:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:06:31 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:06:31 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:06:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:06:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:06:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:06:33 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 16.01.2025 08:06:33 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 16.01.2025 08:06:36 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:06:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:06:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:06:36 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:06:37 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:06:37 Language Text not found! (Path: Drone) WARNING: 16.01.2025 08:06:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 16.01.2025 08:06:37 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:06:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:06:43 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:06:46 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 16.01.2025 08:06:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:06:46 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 16.01.2025 08:06:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:06:57 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:06:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 16.01.2025 08:06:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:07:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 16.01.2025 08:07:03 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:07:03 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 16.01.2025 08:07:03 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:07:03 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:07:03 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:07:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:07:03 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:07:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:07:03 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Tower(Clone) öjj LOG: 16.01.2025 08:07:03 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 16.01.2025 08:07:03 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj WARNING: 16.01.2025 08:07:03 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:07:03 AddEnemy MitronEmpire_Stationary_Generator LOG: 16.01.2025 08:07:03 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj WARNING: 16.01.2025 08:07:03 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:07:03 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 16.01.2025 08:07:03 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj WARNING: 16.01.2025 08:07:03 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:07:03 AddEnemy MitronEmpire_Stationary_Generator_03 LOG: 16.01.2025 08:07:03 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj WARNING: 16.01.2025 08:07:03 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:07:05 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:07:05 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:07:05 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:07:05 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:07:05 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:07:05 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:07:05 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:07:05 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:07:05 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:07:05 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:07:05 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:07:05 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:07:18 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 16.01.2025 08:07:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 16.01.2025 08:07:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:07:22 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:07:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:07:23 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:07:26 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:07:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:07:34 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:07:36 DestroyDestructibleInScene() => Vase_Wood_001 LOG: 16.01.2025 08:07:40 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:07:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 16.01.2025 08:07:42 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 16.01.2025 08:07:43 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 16.01.2025 08:07:45 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 16.01.2025 08:07:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:07:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 16.01.2025 08:07:45 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:07:45 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 16.01.2025 08:07:45 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:07:45 Cannot Prepare a disabled VideoPlayer WARNING: 16.01.2025 08:07:45 Cannot Play a disabled VideoPlayer LOG: 16.01.2025 08:07:45 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:07:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 16.01.2025 08:07:48 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 16.01.2025 08:07:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:07:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:07:48 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:07:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:07:53 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:07:53 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 16.01.2025 08:07:53 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 16.01.2025 08:07:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:07:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:07:53 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:07:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:07:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:07:53 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 16.01.2025 08:07:54 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:07:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:07:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:07:55 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:07:55 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:07:57 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:07:57 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:07:58 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:07:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:08:02 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 16.01.2025 08:08:02 Started Music_GrammoPhoneBot LOG: 16.01.2025 08:08:02 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:08:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:08:06 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:08:08 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 16.01.2025 08:08:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:08:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:08:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:08:08 initialises raritymodes LOG: 16.01.2025 08:08:08 equipmentRarity:Level_1 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_1 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_1 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_2 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_2 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_2 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_1 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_3 LOG: 16.01.2025 08:08:08 equipmentRarity:Level_2 WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:08:08 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:08:11 Language Text not found! (Path: Items.Weapons.FatboyName) WARNING: 16.01.2025 08:08:11 Language Text not found! (Path: Items.Weapons.FatboyDescr) LOG: 16.01.2025 08:08:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:08:19 LootContextPanel OnButtonSuccess => confirm WARNING: 16.01.2025 08:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:08:20 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 WARNING: 16.01.2025 08:08:20 Language Text not found! (Path: Items.Weapons.FatboyName) WARNING: 16.01.2025 08:08:20 Language Text not found! (Path: Items.Weapons.FatboyDescr) LOG: 16.01.2025 08:08:20 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:08:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:08:21 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:08:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:08:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:08:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 16.01.2025 08:08:22 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:08:22 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:08:22 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 16.01.2025 08:08:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:08:22 OnWeaponSelectionChanged ID -> 0 LOG: 16.01.2025 08:08:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:08:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:08:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:08:24 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:25 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:25 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:08:25 OnWeaponSelectionChanged ID -> 1 LOG: 16.01.2025 08:08:25 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:08:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:26 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:26 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:08:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:08:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:08:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 16.01.2025 08:08:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:08:27 Menu.UnloadMenuPanel => Inventar LOG: 16.01.2025 08:08:29 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:08:32 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:08:34 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:08:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:08:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:08:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 16.01.2025 08:08:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:08:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:08:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:08:35 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:08:35 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:08:35 Language Text not found! (Path: Drone) WARNING: 16.01.2025 08:08:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 16.01.2025 08:08:36 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:08:36 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:08:36 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:08:36 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:08:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 16.01.2025 08:08:37 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 16.01.2025 08:08:37 Dash: Collide with Col LOG: 16.01.2025 08:08:37 Target Position is not on Navmesh Pos:(273.23, 0.05, 319.41) LOG: 16.01.2025 08:08:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:08:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 16.01.2025 08:08:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 16.01.2025 08:08:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 16.01.2025 08:08:46 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:08:48 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:08:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:08:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:08:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:08:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:08:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:08:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:08:53 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 16.01.2025 08:08:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:08:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:08:54 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:08:54 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 16.01.2025 08:08:57 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:08:57 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 16.01.2025 08:08:57 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" LOG: 16.01.2025 08:08:59 StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj LOG: 16.01.2025 08:09:02 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:09:11 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 16.01.2025 08:09:11 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 16.01.2025 08:09:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:09:22 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:09:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:10:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:10:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:10:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:10:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:10:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:10:13 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:10:36 GetIconByBuffType called with buffType: Frostbite WARNING: 16.01.2025 08:10:42 NextWave() => Wave was not started yet or has no waves WARNING: 16.01.2025 08:10:42 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:10:42 Animator.GotoState: State could not be found WARNING: 16.01.2025 08:10:42 Invalid Layer Index '-1' LOG: 16.01.2025 08:10:42 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 16.01.2025 08:10:49 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 16.01.2025 08:10:49 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 16.01.2025 08:10:49 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 16.01.2025 08:10:49 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 16.01.2025 08:10:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:10:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:10:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:10:49 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:10:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:10:56 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:10:57 TryAddItem(WeaponAddin) => Items.Addins.LasersightName WARNING: 16.01.2025 08:10:57 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:10:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:10:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:10:58 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:11:01 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:11:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:11:07 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 16.01.2025 08:11:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:331 SeededCallsLastDungeon:52 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 16.01.2025 08:11:07 UpdatePlayerProgress LOG: 16.01.2025 08:11:07 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:11:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 16.01.2025 08:11:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:11:07 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 16.01.2025 08:11:07 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 332 LOG: 16.01.2025 08:11:09 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:11:10 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 16.01.2025 08:11:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:11:13 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:11:13 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:11:13 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:11:13 Generate Level Completed! Loading time: 6,08s LOG: 16.01.2025 08:11:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:13 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:11:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:11:13 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:11:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:13 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:11:13 UpdatePlayerProgress LOG: 16.01.2025 08:11:13 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:11:13 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:11:13 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 16.01.2025 08:11:13 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:11:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:13 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:11:13 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:11:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:11:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:11:16 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 16.01.2025 08:11:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:11:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:11:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:11:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:11:17 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:11:18 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:11:22 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:22 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:11:22 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:11:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:11:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 16.01.2025 08:11:28 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:11:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 16.01.2025 08:11:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:11:28 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:11:29 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 16.01.2025 08:11:29 WindowManager.LoadMenu => EscapeMenu LOG: 16.01.2025 08:11:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:11:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:11:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 16.01.2025 08:11:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 16.01.2025 08:11:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 16.01.2025 08:11:31 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 16.01.2025 08:11:31 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 16.01.2025 08:11:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 16.01.2025 08:11:32 Menu.UnloadMenuPanel => ESC_Main LOG: 16.01.2025 08:11:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 16.01.2025 08:11:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 16.01.2025 08:11:36 Menu.UnloadMenuPanel => MM_Options LOG: 16.01.2025 08:11:36 WindowManager.UnloadMenu => EscapeMenu LOG: 16.01.2025 08:11:36 Menu.UnloadMenuPanel => ESC_Main WARNING: 16.01.2025 08:11:36 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:11:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:36 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 16.01.2025 08:11:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:38 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:11:40 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 16.01.2025 08:11:40 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 16.01.2025 08:11:40 GoToSplashScreenPanel.OpenSplash(InGame_ChallangeMachine) -> Tried to open SplashScreen 'InGame_ChallangeMachine' but 'None' is currently active! LOG: 16.01.2025 08:11:40 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:11:40 Cannot Prepare a disabled VideoPlayer WARNING: 16.01.2025 08:11:40 Cannot Play a disabled VideoPlayer LOG: 16.01.2025 08:11:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:11:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 16.01.2025 08:11:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:11:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:44 Menu.UnloadMenuPanel => Splashscreen LOG: 16.01.2025 08:11:44 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 16.01.2025 08:11:45 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 16.01.2025 08:11:45 DestroyDestructibleInScene() => Destructible_VaseBauch_01 LOG: 16.01.2025 08:11:48 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:11:48 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 16.01.2025 08:11:48 Added rewardType: Health LOG: 16.01.2025 08:11:48 Added rewardType: GScrap WARNING: 16.01.2025 08:11:48 New Selection was created: True LOG: 16.01.2025 08:11:48 Difficulty selected: EASY LOG: 16.01.2025 08:11:48 SelectedType: Health; SelectedRarity: Level_1 LOG: 16.01.2025 08:11:48 Difficulty selected: EASY LOG: 16.01.2025 08:11:48 SelectedType: Health; SelectedRarity: Level_1 WARNING: 16.01.2025 08:11:48 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:48 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 16.01.2025 08:11:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:11:49 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:49 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 16.01.2025 08:11:49 Difficulty selected: MEDIUM LOG: 16.01.2025 08:11:49 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 16.01.2025 08:11:50 Difficulty selected: HARD LOG: 16.01.2025 08:11:50 SelectedType: Syop; SelectedRarity: Level_5 LOG: 16.01.2025 08:11:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 16.01.2025 08:11:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:11:55 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 16.01.2025 08:11:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:11:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:11:55 Spawned wave#1 for Difficulty#2 LOG: 16.01.2025 08:11:55 Menu.UnloadMenuPanel => ChallangerArcade LOG: 16.01.2025 08:11:56 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:11:56 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:11:57 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:11:57 Language Text not found! (Path: Drone) WARNING: 16.01.2025 08:11:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 16.01.2025 08:11:57 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:11:57 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:11:57 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:11:57 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:11:57 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:11:57 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:11:57 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:12:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:12:08 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:12:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:13 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_03 LOG: 16.01.2025 08:12:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 16.01.2025 08:12:16 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 WARNING: 16.01.2025 08:12:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:12:17 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:12:18 DestroyDestructibleInScene() => Destructible_VaseBauch_02 WARNING: 16.01.2025 08:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:12:20 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:20 Difficulty#2 Challenge cleared! LOG: 16.01.2025 08:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: ChallengerPanel.EjectSyop) LOG: 16.01.2025 08:12:23 Reward: Syop; RarityLevel: Level_5 LOG: 16.01.2025 08:12:23 Quest Completed: Routine Inspection LOG: 16.01.2025 08:12:23 showQuestComplete: Routine Inspection WARNING: 16.01.2025 08:12:23 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ShadyBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:12:23 Quest Completed: Routine Inspection WARNING: 16.01.2025 08:12:23 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:12:23 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:12:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:12:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:12:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:12:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:12:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:12:29 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:12:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 16.01.2025 08:12:31 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 16.01.2025 08:12:44 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 16.01.2025 08:12:53 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:12:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:12:54 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:13:02 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:13:02 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:13:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:13:02 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:13:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 16.01.2025 08:13:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:13:02 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:13:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:13:04 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:13:04 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:13:04 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:13:04 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:13:04 Language Text not found! (Path: Drone) WARNING: 16.01.2025 08:13:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 16.01.2025 08:13:04 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:13:04 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:13:04 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:13:04 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:13:04 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:13:04 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:13:04 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:13:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:13:07 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:13:07 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:13:13 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 16.01.2025 08:13:13 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:13:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:13:14 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 16.01.2025 08:13:14 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:13:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 16.01.2025 08:13:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:13:15 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:13:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:13:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:13:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:13:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:13:17 GetIconByBuffType called with buffType: OilBarrel WARNING: 16.01.2025 08:13:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:13:17 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:13:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:13:18 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:13:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 16.01.2025 08:13:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:13:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 16.01.2025 08:13:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:13:32 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:13:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 16.01.2025 08:13:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 16.01.2025 08:13:36 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 16.01.2025 08:13:40 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:13:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:13:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:13:40 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:13:40 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 16.01.2025 08:13:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:13:42 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:13:43 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName WARNING: 16.01.2025 08:13:44 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:13:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:13:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:13:44 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:13:45 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:13:46 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:13:49 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:13:49 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:13:49 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:13:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:13:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:00 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:14:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 16.01.2025 08:14:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:14:00 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 16.01.2025 08:14:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 16.01.2025 08:14:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:01 OnWeaponSelectionChanged ID -> 1 LOG: 16.01.2025 08:14:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 16.01.2025 08:14:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 16.01.2025 08:14:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:14:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 16.01.2025 08:14:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:14:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:02 Menu.UnloadMenuPanel => Inventar LOG: 16.01.2025 08:14:03 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:03 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 16.01.2025 08:14:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:03 OnWeaponSelectionChanged ID -> 1 LOG: 16.01.2025 08:14:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:14:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 16.01.2025 08:14:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:14:08 Menu.UnloadMenuPanel => Inventar LOG: 16.01.2025 08:14:09 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:09 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:14:09 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:14:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:14:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:14:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 16.01.2025 08:14:13 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:14:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 16.01.2025 08:14:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:14:13 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:14:13 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 16.01.2025 08:14:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 16.01.2025 08:14:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:14 OnWeaponSelectionChanged ID -> 1 LOG: 16.01.2025 08:14:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:14:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:15 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:16 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:16 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:14:16 OnWeaponSelectionChanged ID -> 0 LOG: 16.01.2025 08:14:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:17 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:17 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:17 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:14:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:18 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:18 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:18 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:14:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:19 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:19 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:19 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 16.01.2025 08:14:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:14:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:14:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 16.01.2025 08:14:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:14:20 Menu.UnloadMenuPanel => Inventar LOG: 16.01.2025 08:14:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:14:21 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:14:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:14:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:14:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:14:23 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:14:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:24 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:14:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:26 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:14:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:26 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:14:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 16.01.2025 08:14:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:31 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:14:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:32 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:14:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:14:33 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:14:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:14:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:14:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:14:41 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:14:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:14:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 16.01.2025 08:14:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 16.01.2025 08:14:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 16.01.2025 08:14:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 16.01.2025 08:14:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:14:47 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:14:51 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:14:51 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:14:54 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:14:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:14:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:14:57 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:14:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:15:04 MapSelector.CloseMapSelector LOG: 16.01.2025 08:15:04 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 16.01.2025 08:15:04 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:15:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:15:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:15:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:15:10 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 16.01.2025 08:15:10 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:415 SeededCallsLastDungeon:83 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 16.01.2025 08:15:10 UpdatePlayerProgress LOG: 16.01.2025 08:15:10 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:15:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 16.01.2025 08:15:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:15:10 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 16.01.2025 08:15:11 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 416 LOG: 16.01.2025 08:15:13 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 16.01.2025 08:15:13 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:15:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 16.01.2025 08:15:20 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 16.01.2025 08:15:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:15:22 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:15:22 Generate Level Completed! Loading time: 11,247s LOG: 16.01.2025 08:15:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:22 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:15:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:15:22 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:15:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:22 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:15:22 UpdatePlayerProgress LOG: 16.01.2025 08:15:22 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:15:22 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:15:22 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 16.01.2025 08:15:22 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:15:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:22 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:15:22 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40 LOG: 16.01.2025 08:15:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:15:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:15:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:15:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:15:27 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:15:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:15:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:15:30 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:15:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 16.01.2025 08:15:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 16.01.2025 08:15:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:15:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:15:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 16.01.2025 08:15:37 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:15:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 16.01.2025 08:15:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:15:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:15:37 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:15:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:15:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 16.01.2025 08:15:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:15:39 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:15:39 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:15:39 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:15:39 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:15:39 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:15:39 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:15:39 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:15:39 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:15:39 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:15:39 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:15:39 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:15:39 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:15:44 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 16.01.2025 08:15:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:15:45 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:15:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:15:45 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 16.01.2025 08:15:46 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:15:46 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:15:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 16.01.2025 08:15:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:15:47 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:15:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:15:48 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:15:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:15:48 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:15:51 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:15:51 Combine mesh instance 0 is null. WARNING: 16.01.2025 08:15:52 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:15:52 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:15:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:15:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:15:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:15:55 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 16.01.2025 08:15:55 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 16.01.2025 08:15:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:15:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:15:57 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:15:58 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:15:59 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:16:00 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 16.01.2025 08:16:00 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 16.01.2025 08:16:03 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:16:04 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:16:06 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:16:06 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:16:06 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:16:06 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:16:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:16:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:16:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:16:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:16:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:16:07 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:16:07 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:07 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:07 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:16:07 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:07 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:07 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:16:07 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:07 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:16:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:09 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:11 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 16.01.2025 08:16:11 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:16:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:16:12 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:16:15 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 16.01.2025 08:16:15 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:16:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:16:18 GetIconByBuffType called with buffType: OilBarrel WARNING: 16.01.2025 08:16:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:19 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:16:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:21 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 16.01.2025 08:16:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 16.01.2025 08:16:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 16.01.2025 08:16:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:16:21 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 16.01.2025 08:16:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:16:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:16:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:16:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:16:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:16:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:16:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:16:23 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:16:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:24 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:25 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:16:25 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj WARNING: 16.01.2025 08:16:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:28 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:16:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:31 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:16:32 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:16:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:16:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:16:33 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:16:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:16:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:16:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 16.01.2025 08:16:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 16.01.2025 08:16:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 16.01.2025 08:16:43 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 16.01.2025 08:16:43 Started Music_GrammoPhoneBot LOG: 16.01.2025 08:16:43 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:16:45 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:16:49 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:16:51 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 16.01.2025 08:16:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:16:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:16:51 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:16:54 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:16:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 16.01.2025 08:16:55 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:16:55 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 16.01.2025 08:16:55 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 16.01.2025 08:16:55 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:16:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:16:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:16:56 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:16:57 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:17:00 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:17:01 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 16.01.2025 08:17:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 16.01.2025 08:17:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 16.01.2025 08:17:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 16.01.2025 08:17:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:01 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 16.01.2025 08:17:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) WARNING: 16.01.2025 08:17:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:03 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:17:03 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:03 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:17:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 16.01.2025 08:17:09 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:17:09 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 16.01.2025 08:17:10 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_02 LOG: 16.01.2025 08:17:10 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:17:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:17:10 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:10 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:10 GetIconByBuffType called with buffType: OilBarrel WARNING: 16.01.2025 08:17:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:10 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:11 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:17:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:17:12 GetIconByBuffType called with buffType: OilBarrel WARNING: 16.01.2025 08:17:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 16.01.2025 08:17:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:14 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:17:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 16.01.2025 08:17:15 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:15 GetIconByBuffType called with buffType: OilBarrel WARNING: 16.01.2025 08:17:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 16.01.2025 08:17:16 Dash: Collide with coll LOG: 16.01.2025 08:17:16 Dash: Collide with coll LOG: 16.01.2025 08:17:17 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:17 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:17:17 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj WARNING: 16.01.2025 08:17:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 16.01.2025 08:17:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:23 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:17:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:25 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:17:29 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 16.01.2025 08:17:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:29 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:17:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:32 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:33 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:36 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:17:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:17:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:17:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:17:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:17:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:17:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:17:40 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 16.01.2025 08:17:40 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 16.01.2025 08:17:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:17:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:17:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:17:41 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_03 LOG: 16.01.2025 08:17:41 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 16.01.2025 08:17:41 Menu.UnloadMenuPanel => Info WARNING: 16.01.2025 08:17:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 16.01.2025 08:17:42 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 16.01.2025 08:17:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 16.01.2025 08:17:45 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 16.01.2025 08:17:48 GetIconByBuffType called with buffType: OilBarrel LOG: 16.01.2025 08:17:50 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:17:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 16.01.2025 08:17:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 16.01.2025 08:17:50 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:17:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 16.01.2025 08:17:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:17:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 16.01.2025 08:17:52 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:17:52 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:52 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:52 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:17:52 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:52 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:52 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:17:52 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:52 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:17:52 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:17:52 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:17:52 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:17:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:53 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 16.01.2025 08:17:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 16.01.2025 08:17:58 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:17:59 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:18:03 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 16.01.2025 08:18:04 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 16.01.2025 08:18:07 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:18:14 Started Music_GrammoPhoneBot LOG: 16.01.2025 08:18:14 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:18:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:18:18 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 16.01.2025 08:18:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:18:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:18:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:18:18 initialises raritymodes LOG: 16.01.2025 08:18:18 equipmentRarity:Level_1 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_3 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_1 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_3 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_2 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_3 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_1 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_1 LOG: 16.01.2025 08:18:18 equipmentRarity:Level_1 WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:18:18 LootContextPanel OnButtonSuccess => back WARNING: 16.01.2025 08:18:18 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:18:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' WARNING: 16.01.2025 08:18:18 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 16.01.2025 08:18:19 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 16.01.2025 08:18:19 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:18:19 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:18:24 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 16.01.2025 08:18:25 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:18:25 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:18:29 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:18:32 Started Music_GrammoPhoneBot LOG: 16.01.2025 08:18:32 CurrentRoom ReverbTheme isForest_Small LOG: 16.01.2025 08:18:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:18:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 16.01.2025 08:18:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:18:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:18:36 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:18:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:18:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:18:44 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:18:45 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EfficienyName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 16.01.2025 08:18:45 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 16.01.2025 08:18:45 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:18:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:18:46 LootContextPanel OnButtonSuccess => back WARNING: 16.01.2025 08:18:46 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:18:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:18:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:18:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 16.01.2025 08:18:47 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:19:08 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:20:06 CurrentRoom ReverbTheme isForest_Open LOG: 16.01.2025 08:20:06 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 ERROR: 16.01.2025 08:20:07 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 16.01.2025 08:20:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:20:29 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 16.01.2025 08:20:29 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Anxiety LOG: 16.01.2025 08:20:29 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 16.01.2025 08:20:42 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:20:42 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:20:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:20:44 SpawnMech override, OnScrew=False LOG: 16.01.2025 08:20:46 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:20:46 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:20:46 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:20:46 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:20:46 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:20:46 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:20:46 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:20:46 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:20:46 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:20:53 SpawnMech override, OnScrew=True LOG: 16.01.2025 08:20:55 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:20:55 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:20:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 16.01.2025 08:20:55 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:20:55 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:20:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 16.01.2025 08:20:55 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:20:55 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:20:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 16.01.2025 08:20:56 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:20:57 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:20:59 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:04 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 16.01.2025 08:21:04 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 16.01.2025 08:21:04 LeotronsScrew destroyed manually in <OnOffScrew()> LOG: 16.01.2025 08:21:13 SpawnMech override, OnScrew=False LOG: 16.01.2025 08:21:15 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:21:15 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:21:15 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:21:15 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:21:15 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:21:15 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:21:15 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator(Clone) öjj WARNING: 16.01.2025 08:21:15 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 16.01.2025 08:21:15 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 16.01.2025 08:21:24 SpawnMech override, OnScrew=True LOG: 16.01.2025 08:21:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:21:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:21:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 16.01.2025 08:21:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:21:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:21:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 16.01.2025 08:21:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:21:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:21:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 16.01.2025 08:21:27 ItemSpawner from Enemy MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden) is null! Couldnt spawn Loot! WARNING: 16.01.2025 08:21:27 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:21:30 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:21:31 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:39 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 16.01.2025 08:21:39 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 16.01.2025 08:21:39 LeotronsScrew destroyed manually in <OnOffScrew()> WARNING: 16.01.2025 08:21:41 NextWave() => Wave was not started yet or has no waves WARNING: 16.01.2025 08:21:41 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:41 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 08:20 GT: 979,492 - increased BehaviorGroup ID +1 RT: 08:20 GT: 979,492 - increased BehaviorGroup ID to 0 RT: 08:20 GT: 979,492 - Trigger: SetStartEnemy() RT: 08:20 GT: 979,508 - DistanceVariant: Straight RT: 08:20 GT: 983,238 - AnimationTriggeredAttackEvents ()=> 4 RT: 08:20 GT: 983,238 - TriggerMeleeExplosion RT: 08:20 GT: 1014,345 - Trigger: SetupInvulnerableShield(1) RT: 08:20 GT: 1014,345 - increased BehaviorGroup ID +1 RT: 08:20 GT: 1015,808 - spawnGeneratorsAtOnce RT: 08:20 GT: 1015,808 - SpawnWaitUntilGeneratorsArePresent => started RT: 08:20 GT: 1015,925 - increased BehaviorGroup ID +1 RT: 08:20 GT: 1017,608 - SpawnWaitUntilGeneratorsArePresent => end RT: 08:20 GT: 1017,958 - SetNextEnemyBehavior() RT: 08:20 GT: 1018,008 - MeleeAttack: Special1 RT: 08:20 GT: 1018,008 - HammerDamageArea.Deactivate() RT: 08:20 GT: 1019,940 - ThrowAndReturnHammer start RT: 08:20 GT: 1020,489 - TriggerMeleeExplosion RT: 08:20 GT: 1021,840 - ThrowAndReturnHammer end RT: 08:20 GT: 1022,989 - SetNextEnemyBehavior() RT: 08:20 GT: 1024,804 - SetNextEnemyBehavior() RT: 08:20 GT: 1024,821 - SetNextEnemyBehavior() RT: 08:20 GT: 1024,837 - SetNextEnemyBehavior() RT: 08:20 GT: 1024,887 - MeleeAttack: Special1 RT: 08:20 GT: 1024,887 - HammerDamageArea.Deactivate() RT: 08:20 GT: 1024,921 - increased BehaviorGroup ID +1 RT: 08:20 GT: 1024,937 - DistanceVariant: Special2 RT: 08:20 GT: 1024,937 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 08:20 GT: 1024,937 - SetReflectionState False RT: 08:20 GT: 1024,937 - start RaiseScrew(float _InTime) ()=> 2 RT: 08:20 GT: 1024,937 - ScrewPhaseUpdate() => started RT: 08:20 GT: 1024,937 - ScrewPhaseUpdate() => Screw heath changed to =>300 RT: 08:20 GT: 1024,937 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce RT: 08:20 GT: 1024,937 - spawnLeonidsAtOnce RT: 08:20 GT: 1024,937 - SpawnLeotronsScrew(); RT: 08:20 GT: 1025,054 - SetNextEnemyBehavior() RT: 08:20 GT: 1025,054 - increased BehaviorGroup ID +1 RT: 08:20 GT: 1026,169 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:20 GT: 1026,958 - end RaiseScrew() RT: 08:20 GT: 1028,073 - SetNextEnemyBehavior() RT: 08:20 GT: 1028,123 - MeleeAttack: Special1 RT: 08:20 GT: 1028,123 - HammerDamageArea.Deactivate() RT: 08:20 GT: 1030,606 - ThrowAndReturnHammer start RT: 08:21 GT: 1031,605 - TriggerMeleeExplosion RT: 08:21 GT: 1033,420 - ThrowAndReturnHammer end RT: 08:21 GT: 1034,457 - ScrewPhaseUpdate() => Screw heath changed to =>263,1465 RT: 08:21 GT: 1034,457 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,1465 RT: 08:21 GT: 1034,474 - ScrewPhaseUpdate() => Screw heath changed to =>251,1023 RT: 08:21 GT: 1034,474 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,1023 RT: 08:21 GT: 1034,557 - SetNextEnemyBehavior() RT: 08:21 GT: 1034,674 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1034,857 - ScrewPhaseUpdate() => Screw heath changed to =>170,5466 RT: 08:21 GT: 1034,857 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 170,5466 RT: 08:21 GT: 1035,206 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1035,206 - ScrewPhaseUpdate() => Screw heath changed to =>92,05887 RT: 08:21 GT: 1035,206 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 92,05887 RT: 08:21 GT: 1035,539 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1035,556 - ScrewPhaseUpdate() => Screw heath changed to =>14,76195 RT: 08:21 GT: 1035,556 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 14,76195 RT: 08:21 GT: 1035,889 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1036,072 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 08:21 GT: 1036,072 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 08:21 GT: 1036,072 - LeotronsScrew destroyed manually in <OnOffScrew()> RT: 08:21 GT: 1036,072 - increased BehaviorGroup ID +1 RT: 08:21 GT: 1036,072 - WaitForHitGround() => reached true state RT: 08:21 GT: 1036,072 - LyingOnGroundCorou() RT: 08:21 GT: 1036,222 - SetNextEnemyBehavior() RT: 08:21 GT: 1036,239 - MeleeAttack: Normal1 RT: 08:21 GT: 1036,239 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1039,252 - SetNextEnemyBehavior() RT: 08:21 GT: 1039,269 - SetNextEnemyBehavior() RT: 08:21 GT: 1039,286 - MeleeAttack: Normal1 RT: 08:21 GT: 1039,286 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1040,085 - SetReflectionState False RT: 08:21 GT: 1040,491 - AnimationTriggeredAttackEvents ()=> 1 RT: 08:21 GT: 1040,491 - TriggerMeleeExplosion RT: 08:21 GT: 1040,791 - SetNextEnemyBehavior() RT: 08:21 GT: 1041,673 - SetNextEnemyBehavior() RT: 08:21 GT: 1041,690 - MeleeAttack: Normal1 RT: 08:21 GT: 1041,690 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1042,905 - AnimationTriggeredAttackEvents ()=> 1 RT: 08:21 GT: 1042,905 - TriggerMeleeExplosion RT: 08:21 GT: 1043,205 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,405 - Trigger: HealthThresholdReached RT: 08:21 GT: 1043,405 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 08:21 GT: 1043,441 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,458 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,458 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,475 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,491 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,508 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,508 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,525 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,541 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,558 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,558 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,575 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,591 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,608 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,608 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,624 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,641 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,658 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,658 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,674 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,691 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,708 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,708 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1043,724 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,741 - SetNextEnemyBehavior() RT: 08:21 GT: 1043,758 - MeleeAttack: Normal1 RT: 08:21 GT: 1043,758 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1044,940 - AnimationTriggeredAttackEvents ()=> 1 RT: 08:21 GT: 1044,940 - TriggerMeleeExplosion RT: 08:21 GT: 1045,073 - increased BehaviorGroup ID +1 RT: 08:21 GT: 1045,073 - increased BehaviorGroup ID to 1 RT: 08:21 GT: 1045,073 - Execute BehaviorGroupChange = 5 RT: 08:21 GT: 1045,073 - spawnGeneratorsAtOnce RT: 08:21 GT: 1045,073 - SpawnWaitUntilGeneratorsArePresent => started RT: 08:21 GT: 1045,190 - increased BehaviorGroup ID +1 RT: 08:21 GT: 1045,190 - increased BehaviorGroup ID to 6, shield to noShield RT: 08:21 GT: 1046,875 - SpawnWaitUntilGeneratorsArePresent => end RT: 08:21 GT: 1052,169 - SetNextEnemyBehavior() RT: 08:21 GT: 1052,186 - MeleeAttack: Normal1 RT: 08:21 GT: 1052,186 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1053,501 - AnimationTriggeredAttackEvents ()=> 1 RT: 08:21 GT: 1053,501 - TriggerMeleeExplosion RT: 08:21 GT: 1054,384 - SetNextEnemyBehavior() RT: 08:21 GT: 1055,566 - SetNextEnemyBehavior() RT: 08:21 GT: 1055,566 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 08:21 GT: 1055,583 - DistanceVariant: Special2 RT: 08:21 GT: 1055,583 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 08:21 GT: 1055,583 - SetReflectionState False RT: 08:21 GT: 1055,583 - start RaiseScrew(float _InTime) ()=> 2 RT: 08:21 GT: 1055,583 - ScrewPhaseUpdate() => started RT: 08:21 GT: 1055,583 - ScrewPhaseUpdate() => Screw heath changed to =>300 RT: 08:21 GT: 1055,583 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300 RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce RT: 08:21 GT: 1055,583 - spawnLeonidsAtOnce RT: 08:21 GT: 1055,583 - SpawnLeotronsScrew(); RT: 08:21 GT: 1055,699 - SetNextEnemyBehavior() RT: 08:21 GT: 1055,699 - increased BehaviorGroup ID +1 RT: 08:21 GT: 1055,749 - MeleeAttack: Special1 RT: 08:21 GT: 1055,749 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1056,815 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1056,915 - ThrowAndReturnHammer start RT: 08:21 GT: 1057,608 - end RaiseScrew() RT: 08:21 GT: 1057,907 - TriggerMeleeExplosion RT: 08:21 GT: 1059,708 - ThrowAndReturnHammer end RT: 08:21 GT: 1060,841 - SetNextEnemyBehavior() RT: 08:21 GT: 1063,875 - SetNextEnemyBehavior() RT: 08:21 GT: 1063,925 - MeleeAttack: Special1 RT: 08:21 GT: 1063,925 - HammerDamageArea.Deactivate() RT: 08:21 GT: 1065,175 - ThrowAndReturnHammer start RT: 08:21 GT: 1065,425 - ScrewPhaseUpdate() => Screw heath changed to =>264,1975 RT: 08:21 GT: 1065,425 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 264,1975 RT: 08:21 GT: 1065,441 - ScrewPhaseUpdate() => Screw heath changed to =>251,9325 RT: 08:21 GT: 1065,441 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,9325 RT: 08:21 GT: 1065,641 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1065,775 - ScrewPhaseUpdate() => Screw heath changed to =>190,1592 RT: 08:21 GT: 1065,775 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 190,1592 RT: 08:21 GT: 1066,008 - TriggerMeleeExplosion RT: 08:21 GT: 1066,041 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1066,108 - ScrewPhaseUpdate() => Screw heath changed to =>177,5411 RT: 08:21 GT: 1066,108 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,5411 RT: 08:21 GT: 1066,125 - ScrewPhaseUpdate() => Screw heath changed to =>141,8184 RT: 08:21 GT: 1066,125 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,8184 RT: 08:21 GT: 1066,325 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 08:21 GT: 1067,658 - ThrowAndReturnHammer end RT: 08:21 GT: 1068,808 - SetNextEnemyBehavior() RT: 08:21 GT: 1068,841 - SetNextEnemyBehavior() RT: 08:21 GT: 1070,624 - ScrewPhaseUpdate() => Screw heath changed to =>54,00964 RT: 08:21 GT: 1070,624 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 54,00964 RT: 08:21 GT: 1070,974 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 08:21 GT: 1070,974 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 08:21 GT: 1070,974 - LeotronsScrew destroyed manually in <OnOffScrew()> RT: 08:21 GT: 1070,974 - increased BehaviorGroup ID +1 RT: 08:21 GT: 1070,974 - WaitForHitGround() => reached true state RT: 08:21 GT: 1070,974 - LyingOnGroundCorou() RT: 08:21 GT: 1070,991 - SetNextEnemyBehavior() RT: 08:21 GT: 1071,008 - MeleeAttack: Normal1 RT: 08:21 GT: 1071,008 - HammerDamageArea.Deactivate() LOG: 16.01.2025 08:21:41 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 16.01.2025 08:21:47 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 16.01.2025 08:21:47 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:21:47 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:21:47 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:21:48 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:21:51 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:21:52 TryAddItem(WeaponAddin) => Items.Addins.AtomicName WARNING: 16.01.2025 08:21:53 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:21:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:21:54 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:21:54 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:21:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:21:58 MapSelector.CloseMapSelector LOG: 16.01.2025 08:21:58 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 16.01.2025 08:21:58 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:21:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:21:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:22:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:22:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:22:19 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 16.01.2025 08:22:19 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:486 SeededCallsLastDungeon:70 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 16.01.2025 08:22:19 UpdatePlayerProgress LOG: 16.01.2025 08:22:19 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:22:19 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 16.01.2025 08:22:19 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:22:19 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 16.01.2025 08:22:20 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 487 LOG: 16.01.2025 08:22:28 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:22:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:22:30 StandardOutlineEffect.enabled = false NPC_Oddmund öjj LOG: 16.01.2025 08:22:30 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40 RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 16.01.2025 08:22:30 Generate Level Completed! Loading time: 10,759s LOG: 16.01.2025 08:22:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:30 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:22:30 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:22:30 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:22:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:30 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:22:30 UpdatePlayerProgress LOG: 16.01.2025 08:22:30 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:22:30 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:22:30 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 16.01.2025 08:22:31 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:22:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:31 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:22:31 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40 RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20 LOG: 16.01.2025 08:22:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:22:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:22:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:22:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:22:33 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:22:33 Menu.UnloadMenuPanel => Info WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:22:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 16.01.2025 08:22:43 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:22:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 16.01.2025 08:22:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:22:43 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:22:44 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 16.01.2025 08:22:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:22:46 DestroyDestructibleInScene() => Destructible_Crate LOG: 16.01.2025 08:22:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 16.01.2025 08:22:50 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:22:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:22:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 16.01.2025 08:22:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 16.01.2025 08:22:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 16.01.2025 08:22:58 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:22:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:22:58 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 16.01.2025 08:22:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 16.01.2025 08:22:58 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 16.01.2025 08:22:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:23:00 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:23:00 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:23:00 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:23:00 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:23:00 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:23:00 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:23:00 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 16.01.2025 08:23:00 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:23:00 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:23:00 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 16.01.2025 08:23:00 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:23:00 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:23:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:23:01 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:23:02 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 WARNING: 16.01.2025 08:23:07 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:23:07 Combine mesh instance 0 is null. WARNING: 16.01.2025 08:23:07 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:23:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:23:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:23:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 16.01.2025 08:23:09 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:23:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:23:12 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:23:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 16.01.2025 08:23:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 16.01.2025 08:23:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:23:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:23:33 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:23:34 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 16.01.2025 08:23:35 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 16.01.2025 08:23:35 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 16.01.2025 08:23:38 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 16.01.2025 08:23:38 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:23:38 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:23:38 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:23:42 LootContextPanel OnButtonSuccess => confirm LOG: 16.01.2025 08:23:43 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 16.01.2025 08:23:44 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 16.01.2025 08:23:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:23:45 Menu.UnloadMenuPanel => LootContext LOG: 16.01.2025 08:23:45 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:23:47 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:23:48 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:23:49 CurrentRoom ReverbTheme isStoneRoom WARNING: 16.01.2025 08:23:49 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:23:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:23:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:23:57 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 16.01.2025 08:24:00 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 16.01.2025 08:24:01 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 16.01.2025 08:24:02 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 16.01.2025 08:24:02 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 16.01.2025 08:24:02 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 16.01.2025 08:24:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:24:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:24:23 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 16.01.2025 08:24:23 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 16.01.2025 08:24:23 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 16.01.2025 08:24:23 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 16.01.2025 08:24:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:24:23 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 16.01.2025 08:24:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:24:25 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 16.01.2025 08:24:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:25 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:25 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 16.01.2025 08:24:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:25 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:24:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:25 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:24:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:25 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:25 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 16.01.2025 08:24:25 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:25 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:24:26 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:32 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:33 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:34 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:36 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:24:36 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 16.01.2025 08:24:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 16.01.2025 08:24:36 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 16.01.2025 08:24:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:24:38 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:38 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 16.01.2025 08:24:38 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:38 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:24:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 16.01.2025 08:24:38 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:24:38 GetIconByBuffType called with buffType: Pride WARNING: 16.01.2025 08:24:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:24:38 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 16.01.2025 08:24:39 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 16.01.2025 08:24:40 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:24:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 16.01.2025 08:24:45 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 16.01.2025 08:24:46 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:24:48 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:24:48 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:24:48 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:24:49 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 16.01.2025 08:24:55 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:24:58 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:24:59 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:24:59 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:24:59 StandardOutlineEffect.enabled = false Ability_Dog(Clone) öjj LOG: 16.01.2025 08:25:01 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:25:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 16.01.2025 08:25:02 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:25:04 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:25:04 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 16.01.2025 08:25:04 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:25:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:25:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 16.01.2025 08:25:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 16.01.2025 08:25:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 16.01.2025 08:25:16 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 16.01.2025 08:25:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:25:16 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 16.01.2025 08:25:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 16.01.2025 08:25:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:25:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:25:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:25:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 16.01.2025 08:25:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:25:18 OnWeaponSelectionChanged ID -> 0 LOG: 16.01.2025 08:25:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 16.01.2025 08:25:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 16.01.2025 08:25:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:25:20 Menu.UnloadMenuPanel => Inventar LOG: 16.01.2025 08:25:21 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:25:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 16.01.2025 08:25:21 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 16.01.2025 08:25:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 16.01.2025 08:25:21 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 16.01.2025 08:25:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:25:21 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 16.01.2025 08:25:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 16.01.2025 08:25:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:25:23 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:25:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:25:23 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 16.01.2025 08:25:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:25:23 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 16.01.2025 08:25:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:25:23 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:25:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:25:23 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 16.01.2025 08:25:23 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:23 GetIconByBuffType called with buffType: Pride LOG: 16.01.2025 08:25:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 16.01.2025 08:25:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 16.01.2025 08:25:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:25:26 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:27 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:25:27 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 16.01.2025 08:25:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 16.01.2025 08:25:29 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:25:29 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 16.01.2025 08:25:32 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 16.01.2025 08:25:32 Language Text not found! (Path: Drone) LOG: 16.01.2025 08:25:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 16.01.2025 08:25:33 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 16.01.2025 08:25:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:25:35 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 16.01.2025 08:25:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:25:38 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:25:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 16.01.2025 08:25:39 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:25:44 Language Text not found! (Path: Kill ) WARNING: 16.01.2025 08:25:44 Combine mesh instance 0 is null. WARNING: 16.01.2025 08:25:44 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:25:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:25:45 Menu.UnloadMenuPanel => DefaultPanel WARNING: 16.01.2025 08:25:47 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:25:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:25:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:25:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 16.01.2025 08:25:49 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:25:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 16.01.2025 08:25:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 16.01.2025 08:25:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:25:59 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:26:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 16.01.2025 08:26:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 16.01.2025 08:26:03 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:26:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 16.01.2025 08:26:06 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 16.01.2025 08:26:06 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b6a3f1cb65e1' GameSeed: 9D!P-IVBP SeededCalls:520 SeededCallsLastDungeon:33 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 16.01.2025 08:26:06 UpdatePlayerProgress LOG: 16.01.2025 08:26:06 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 LOG: 16.01.2025 08:26:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 16.01.2025 08:26:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 16.01.2025 08:26:06 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 16.01.2025 08:26:06 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9D!P-IVBP SeedCalls: 521 LOG: 16.01.2025 08:26:08 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:26:09 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 16.01.2025 08:26:13 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj ERROR: 16.01.2025 08:26:16 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '9D!P-IVBP' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 16.01.2025 08:26:16 NEW GAMESEED: 'KWHQ-XNB7' resetSeededCalls: False LOG: 16.01.2025 08:26:16 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KWHQ-XNB7 SeedCalls: 800 LOG: 16.01.2025 08:26:16 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40 RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20 RT08:26DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:26DungeonDepth: 5 - seed KWHQ-XNB7 has been applied LOG: 16.01.2025 08:26:18 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 16.01.2025 08:26:22 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 16.01.2025 08:26:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 16.01.2025 08:26:25 Syop BetQuest logs RT08:03DungeonDepth: 0 - seed 9D!P-IVBP has been applied RT08:03DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:06DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:11DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:15DungeonDepth: 3 - can Appear roll => Falsecached roll = 59 chance = 40 RT08:22DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:22DungeonDepth: 4 - can Appear roll => Falsecached roll = 70 chance = 20 RT08:26DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT08:26DungeonDepth: 5 - seed KWHQ-XNB7 has been applied LOG: 16.01.2025 08:26:25 Generate Level Completed! Loading time: 9,749s LOG: 16.01.2025 08:26:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:26:25 WindowManager.UnloadMenu => LoadingMenu LOG: 16.01.2025 08:26:25 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 16.01.2025 08:26:25 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:26:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:26:25 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:26:25 UpdatePlayerProgress LOG: 16.01.2025 08:26:25 SAVE GAME => Johnny id:2 guid:744a350b-0f9b-43ef-952c-651f0de79b33 WARNING: 16.01.2025 08:26:25 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:26:25 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 16.01.2025 08:26:25 Language Text not found! (Path: Kill ) LOG: 16.01.2025 08:26:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:26:26 CurrentRoom ReverbTheme isStoneRoom LOG: 16.01.2025 08:26:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 16.01.2025 08:26:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 16.01.2025 08:26:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 16.01.2025 08:26:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 16.01.2025 08:26:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 16.01.2025 08:26:30 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 16.01.2025 08:26:30 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 16.01.2025 08:26:31 Menu.UnloadMenuPanel => Info LOG: 16.01.2025 08:26:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 16.01.2025 08:26:42 DialogController.OnFocusedDialogAnswer() AnswerID: 0 EXCEPTION: 16.01.2025 08:26:44 ArgumentOutOfRangeException: Non-negative number required. Parameter name: count System.Collections.Generic.List`1[T].RemoveRange (System.Int32 index, System.Int32 count) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.FocusedDialogController.ShowAnswer (System.String _text, System.Collections.Generic.List`1[T] _answers, System.Boolean _voting, System.Boolean _answerStays) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.FocusedDialogController+<DelayedShowCoru>d__85.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) | ||||
Build Date | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-01-16 08:55 | jhipp | New Issue | |
2025-01-16 08:55 | jhipp | File Added: MOODS_ 0.6.09.6033Log_16_01_2025_07_02_34.txt | |
2025-02-10 16:36 | jhuels | Status | new => acknowledged |
2025-03-05 14:21 | jhuels | Assigned To | => jhuels |
2025-03-05 14:21 | jhuels | Status | acknowledged => closed |
2025-03-05 14:21 | jhuels | Resolution | open => fixed |