View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000304 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-02-13 09:41 | 2025-03-05 14:22 |
Reporter | smodica | Assigned To | jhuels | ||
Priority | high | Severity | major | Reproducibility | random |
Status | closed | Resolution | fixed | ||
Summary | 0000304: Level selection choices in multiplayer bug | ||||
Description | The level selection choices in multiplayer do not work occasionally, not locking in the confirm decision and not allowing to go out of the lvl selector. All the other times we were forced to close the game and start over. There are more logs in the notes. The bug happened at the end of the logs. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt (123,709 bytes)
LOG: 12.02.2025 14:59:56 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 12.02.2025 14:59:56 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.02.2025 14:59:56 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 12.02.2025 14:59:56 Try to ChangeLanguage() to ENGLISH WARNING: 12.02.2025 14:59:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.02.2025 14:59:57 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.02.2025 14:59:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.02.2025 14:59:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.02.2025 14:59:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 12.02.2025 14:59:57 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6056 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.02.2025 14:59:57 WindowManager.LoadMenu => MainMenu LOG: 12.02.2025 14:59:58 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.02.2025 14:59:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 14:59:58 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.02.2025 14:59:58 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.02.2025 14:59:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.02.2025 14:59:59 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.02.2025 15:00:29 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 12.02.2025 15:00:29 A controller was connected! Name = XInput Gamepad 2 Id = 1 Type = Joystick LOG: 12.02.2025 15:00:53 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 12.02.2025 15:00:53 A controller was connected! Name = XInput Gamepad 3 Id = 2 Type = Joystick LOG: 12.02.2025 15:01:04 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.02.2025 15:01:04 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.02.2025 15:01:04 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.02.2025 15:01:04 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.02.2025 15:01:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.02.2025 15:01:04 Menu.UnloadMenuPanel => MM_Default LOG: 12.02.2025 15:01:08 Enter Name is Active LOG: 12.02.2025 15:01:08 has Controller and is activating the keyboardd WARNING: 12.02.2025 15:01:08 MainMenuChoosenPlayerProfilePanel.lastInputFromController() => Wants to focus keyboard ... LOG: 12.02.2025 15:01:12 Enter Name is Active LOG: 12.02.2025 15:01:12 has Controller and is activating the keyboardd LOG: 12.02.2025 15:01:15 OnVersionChanges(3) LOG: 12.02.2025 15:01:15 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:15 is Loading Quests WARNING: 12.02.2025 15:01:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.02.2025 15:01:15 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.02.2025 15:01:15 loaded mechionary progress for savegame:321 WARNING: 12.02.2025 15:01:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 12.02.2025 15:01:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 12.02.2025 15:01:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 12.02.2025 15:01:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 12.02.2025 15:01:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 12.02.2025 15:01:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:01:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' LOG: 12.02.2025 15:01:28 Continue Game Confirmed! Loading Game Session => Guid: 23d469fa6fbf Seed: JYE?-6AGY SeededCalls: 1741 SeededCallsLastDungeon: 86 LOG: 12.02.2025 15:01:28 is Loading Quests WARNING: 12.02.2025 15:01:28 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.02.2025 15:01:28 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.02.2025 15:01:28 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.02.2025 15:01:28 WindowManager.LoadMenu => InGameMenu LOG: 12.02.2025 15:01:29 WindowManager.UnloadMenu => MainMenu LOG: 12.02.2025 15:01:29 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.02.2025 15:01:29 is Loading Quests WARNING: 12.02.2025 15:01:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.02.2025 15:01:29 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.02.2025 15:01:29 loaded mechionary progress for savegame:321 LOG: 12.02.2025 15:01:29 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 12.02.2025 15:01:29 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.02.2025 15:01:30 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:01:30 NEW GAMESEED: 'JYE?-6AGY' resetSeededCalls: True LOG: 12.02.2025 15:01:30 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 12.02.2025 15:01:30 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 12 PersistentDungeonDepth: 12 CurrentTheme: Wut LOG: 12.02.2025 15:01:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 12.02.2025 15:01:30 Generate Level Started! Level: Level_A theme: Wut GameSeed: JYE?-6AGY SeedCalls: 1655 LOG: 12.02.2025 15:01:31 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 12.02.2025 15:01:31 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 12.02.2025 15:01:32 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.02.2025 15:01:33 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.02.2025 15:01:33 Syop BetQuest logs RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied LOG: 12.02.2025 15:01:33 Generate Level Completed! Loading time: 3,903s LOG: 12.02.2025 15:01:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:01:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:01:33 WindowManager.UnloadMenu => LoadingMenu LOG: 12.02.2025 15:01:33 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.02.2025 15:01:33 CurrentRoom ReverbTheme isCave_Small LOG: 12.02.2025 15:01:33 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:33 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:01:33 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:01:33 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:01:33 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 12.02.2025 15:01:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:01:34 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 12.02.2025 15:01:34 CurrentRoom ReverbTheme isCave_Small LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.02.2025 15:01:34 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 12.02.2025 15:01:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 12.02.2025 15:01:34 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:01:34 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 12.02.2025 15:01:34 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.MayhemName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName LOG: 12.02.2025 15:01:34 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 12.02.2025 15:01:34 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:34 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.02.2025 15:01:34 CurrentRoom ReverbTheme isCave_Small EXCEPTION: 12.02.2025 15:01:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.ThunderbirdAddin.Update () (at <00000000000000000000000000000000>:0) LOG: 12.02.2025 15:01:34 Syop BetQuest logs RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied WARNING: 12.02.2025 15:01:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:01:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:01:37 WindowManager.LoadMenu => EscapeMenu LOG: 12.02.2025 15:01:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:01:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:01:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:01:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.02.2025 15:01:43 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:01:43 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 12.02.2025 15:01:44 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:01:45 RestartGame! LOG: 12.02.2025 15:01:45 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 31 LOG: 12.02.2025 15:01:45 resetBetQuests LOG: 12.02.2025 15:01:45 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:45 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:45 is Loading Quests WARNING: 12.02.2025 15:01:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.02.2025 15:01:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.02.2025 15:01:45 WindowManager.UnloadMenu => EscapeMenu LOG: 12.02.2025 15:01:45 Menu.UnloadMenuPanel => ESC_Restart LOG: 12.02.2025 15:01:45 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.02.2025 15:01:45 NEW GAMESEED: 'XOL8-B9RS' resetSeededCalls: True LOG: 12.02.2025 15:01:45 CreateAndSetNewGameSessionObject() => Seed: XOL8-B9RS LOG: 12.02.2025 15:01:45 GameSession.UpdateProgress(DRITY) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 12.02.2025 15:01:45 UpdatePlayerProgress LOG: 12.02.2025 15:01:45 is Loading Quests WARNING: 12.02.2025 15:01:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.02.2025 15:01:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.02.2025 15:01:45 loaded mechionary progress for savegame:321 LOG: 12.02.2025 15:01:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 ERROR: 12.02.2025 15:01:45 System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.DeadlyPrecisionAddin.OnUnEquip (StickyStoneStudio.MOODS.Player player) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.PlayerInventory:ResetInventory() StickyStoneStudio.MOODS.Player:OnDestroy() LOG: 12.02.2025 15:01:45 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 12.02.2025 15:01:45 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.02.2025 15:01:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:01:47 StandardOutlineEffect.enabled = false NPC_DOT öjj LOG: 12.02.2025 15:01:47 StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj LOG: 12.02.2025 15:01:47 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 12.02.2025 15:01:47 CreateHomeBase completed successfully. LOG: 12.02.2025 15:01:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:01:47 WindowManager.UnloadMenu => LoadingMenu LOG: 12.02.2025 15:01:47 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:01:47 CurrentRoom ReverbTheme isNone LOG: 12.02.2025 15:01:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:01:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:01:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:01:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 12.02.2025 15:01:47 Ambient VFX this room or lv theme is null LOG: 12.02.2025 15:01:47 CurrentRoom ReverbTheme isNone LOG: 12.02.2025 15:01:47 StandardOutlineEffect.enabled = false NPC_Wrough öjj LOG: 12.02.2025 15:01:47 StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj LOG: 12.02.2025 15:01:47 StandardOutlineEffect.enabled = false NPC_CombatUnit öjj WARNING: 12.02.2025 15:01:52 Ambient VFX this room or lv theme is null LOG: 12.02.2025 15:01:52 CurrentRoom ReverbTheme isNone LOG: 12.02.2025 15:01:52 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:52 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 12.02.2025 15:01:53 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:01:53 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:01:53 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:01:53 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 12.02.2025 15:01:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.02.2025 15:01:53 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:01:53 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:01:53 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 12.02.2025 15:01:53 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:01:53 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:01:53 Language Text not found! (Path: Main Description) LOG: 12.02.2025 15:01:53 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 12.02.2025 15:01:53 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.02.2025 15:01:53 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:01:53 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:01:53 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:01:53 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:01:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:01:54 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 12.02.2025 15:01:54 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.02.2025 15:01:54 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.02.2025 15:01:54 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:01:54 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:01:54 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.02.2025 15:01:55 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 12.02.2025 15:01:55 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.02.2025 15:01:55 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 12.02.2025 15:01:55 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:01:55 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:01:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.02.2025 15:01:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:01:56 RemoveWeaponTransforms Warning: shootable is null LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:01:56 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 12.02.2025 15:01:57 Ambient VFX this room or lv theme is null LOG: 12.02.2025 15:01:57 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:01:57 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 12.02.2025 15:01:57 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 12.02.2025 15:01:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:01:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:02:01 WindowManager.LoadMenu => EscapeMenu LOG: 12.02.2025 15:02:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:02:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.02.2025 15:02:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:03 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:02:03 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.02.2025 15:02:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:03 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.02.2025 15:02:03 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.02.2025 15:02:05 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.02.2025 15:02:05 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) LOG: 12.02.2025 15:02:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.02.2025 15:02:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:24 Menu.UnloadMenuPanel => MM_Options LOG: 12.02.2025 15:02:25 Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:02:25 Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu) WARNING: 12.02.2025 15:02:25 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) WARNING: 12.02.2025 15:02:25 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) LOG: 12.02.2025 15:02:25 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:02:26 localplayers= 2 and INPUT_Back was pressed or sth LOG: 12.02.2025 15:02:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls' LOG: 12.02.2025 15:02:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:26 Menu.UnloadMenuPanel => ESC_Controls LOG: 12.02.2025 15:02:28 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:02:28 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.02.2025 15:02:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:28 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.02.2025 15:02:28 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:02:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.02.2025 15:02:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:51 Menu.UnloadMenuPanel => MM_Options LOG: 12.02.2025 15:02:53 Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:02:53 Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu) WARNING: 12.02.2025 15:02:53 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) WARNING: 12.02.2025 15:02:53 Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange) LOG: 12.02.2025 15:02:53 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:02:54 localplayers= 2 and INPUT_Back was pressed or sth LOG: 12.02.2025 15:02:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls' LOG: 12.02.2025 15:02:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:02:54 Menu.UnloadMenuPanel => ESC_Controls LOG: 12.02.2025 15:02:55 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.02.2025 15:02:55 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.02.2025 15:02:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:55 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:02:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.02.2025 15:02:55 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:04:20 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 12.02.2025 15:04:20 A controller was connected! Name = XInput Gamepad 4 Id = 3 Type = Joystick LOG: 12.02.2025 15:04:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.02.2025 15:04:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.02.2025 15:04:38 Menu.UnloadMenuPanel => MM_Options LOG: 12.02.2025 15:04:38 WindowManager.UnloadMenu => EscapeMenu LOG: 12.02.2025 15:04:38 Menu.UnloadMenuPanel => ESC_Main LOG: 12.02.2025 15:04:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:04:38 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 12.02.2025 15:04:40 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:40 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:40 [FMOD] Max number of listeners reached : 8. LOG: 12.02.2025 15:04:40 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 12.02.2025 15:04:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.02.2025 15:04:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:04:40 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:04:40 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 12.02.2025 15:04:40 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:04:40 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:04:40 Language Text not found! (Path: Main Description) LOG: 12.02.2025 15:04:40 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 12.02.2025 15:04:40 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.02.2025 15:04:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:04:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:04:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:04:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:04:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:04:42 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 12.02.2025 15:04:42 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 12.02.2025 15:04:42 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 12.02.2025 15:04:42 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:04:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:04:43 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 12.02.2025 15:04:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.02.2025 15:04:43 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.02.2025 15:04:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:04:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:04:43 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.02.2025 15:04:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.02.2025 15:04:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:04:45 RemoveWeaponTransforms Warning: shootable is null LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:04:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 12.02.2025 15:04:45 Ambient VFX this room or lv theme is null LOG: 12.02.2025 15:04:45 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:04:45 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 12.02.2025 15:04:46 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 12.02.2025 15:04:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:51 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:51 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:51 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:04:51 [FMOD] Max number of listeners reached : 8. WARNING: 12.02.2025 15:04:51 [FMOD] Max number of listeners reached : 8. LOG: 12.02.2025 15:04:51 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 12.02.2025 15:04:51 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.02.2025 15:04:51 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:04:51 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:04:51 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 12.02.2025 15:04:52 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:04:52 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:04:52 Language Text not found! (Path: Main Description) LOG: 12.02.2025 15:04:52 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 12.02.2025 15:04:52 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.02.2025 15:04:52 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:04:52 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:04:52 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:04:52 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:04:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:04:55 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 12.02.2025 15:04:55 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:04:55 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:04:55 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:04:55 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:04:55 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:01 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:03 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:06 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! LOG: 12.02.2025 15:05:18 Swap Player Classes => was: 321_2 gets 'Love' and 321 gets 'Pride' LOG: 12.02.2025 15:05:18 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2 LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 12.02.2025 15:05:18 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 12.02.2025 15:05:18 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:05:18 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:05:18 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:05:18 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:05:18 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 12.02.2025 15:05:19 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 12.02.2025 15:05:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.02.2025 15:05:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:05:19 RemoveWeaponTransforms Warning: shootable is null LOG: 12.02.2025 15:05:19 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 12.02.2025 15:05:19 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 12.02.2025 15:05:19 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 12.02.2025 15:05:19 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 12.02.2025 15:05:19 Ambient VFX this room or lv theme is null LOG: 12.02.2025 15:05:19 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:05:19 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 12.02.2025 15:05:19 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 12.02.2025 15:05:19 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:19 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:20 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:20 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:21 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:22 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:22 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:05:23 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:05:23 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 12.02.2025 15:05:23 CurrentRoom ReverbTheme isNone LOG: 12.02.2025 15:05:23 WindowManager.LoadMenu => StageSelectorMenu WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:23 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:05:23 Language Text not found! (Path: Main Description) WARNING: 12.02.2025 15:05:23 Language Text not found! (Path: Main Description) LOG: 12.02.2025 15:05:23 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 12.02.2025 15:05:23 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:05:23 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.02.2025 15:05:23 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.02.2025 15:05:23 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.02.2025 15:05:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:05:23 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 12.02.2025 15:05:23 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.02.2025 15:05:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 12.02.2025 15:05:24 Cannot Prepare a disabled VideoPlayer WARNING: 12.02.2025 15:05:24 Cannot Play a disabled VideoPlayer LOG: 12.02.2025 15:05:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.02.2025 15:05:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:05:26 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.02.2025 15:05:26 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.02.2025 15:05:26 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.02.2025 15:05:26 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.02.2025 15:05:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 12.02.2025 15:05:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 12.02.2025 15:05:26 WindowManager.UnloadMenu => StageSelectorMenu WARNING: 12.02.2025 15:05:26 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.02.2025 15:05:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:05:26 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 12.02.2025 15:05:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:05:29 CurrentRoom ReverbTheme isNone LOG: 12.02.2025 15:05:29 WindowManager.LoadMenu => StageSelectorMenu WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:05:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:05:29 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.02.2025 15:05:29 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.02.2025 15:05:29 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.02.2025 15:05:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:05:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.02.2025 15:05:59 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 12.02.2025 15:05:59 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 12 CurrentTheme: Stolz LOG: 12.02.2025 15:05:59 GameSession.UpdateProgress(SAVED) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 12.02.2025 15:05:59 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:05:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 12.02.2025 15:05:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.02.2025 15:05:59 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.02.2025 15:05:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 12.02.2025 15:05:59 Generate Level Started! Level: Level_A theme: Stolz GameSeed: XOL8-B9RS SeedCalls: 70 LOG: 12.02.2025 15:06:01 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 12.02.2025 15:06:01 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj WARNING: 12.02.2025 15:06:03 [FMOD] Max number of listeners reached : 8. WARNING: 12.02.2025 15:06:03 [FMOD] Max number of listeners reached : 8. LOG: 12.02.2025 15:06:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.02.2025 15:06:04 Syop BetQuest logs RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 12.02.2025 15:06:04 [FMOD] Max number of listeners reached : 8. WARNING: 12.02.2025 15:06:04 [FMOD] Max number of listeners reached : 8. LOG: 12.02.2025 15:06:04 Generate Level Completed! Loading time: 4,595s LOG: 12.02.2025 15:06:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:06:04 WindowManager.UnloadMenu => LoadingMenu LOG: 12.02.2025 15:06:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:06:04 CurrentRoom ReverbTheme isForest_Small LOG: 12.02.2025 15:06:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:06:04 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.02.2025 15:06:04 CurrentRoom ReverbTheme isForest_Small LOG: 12.02.2025 15:06:04 UpdatePlayerProgress LOG: 12.02.2025 15:06:04 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:06:04 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.02.2025 15:06:04 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 12.02.2025 15:06:04 UpdatePlayerProgress LOG: 12.02.2025 15:06:04 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:06:04 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.02.2025 15:06:04 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.02.2025 15:06:04 UpdatePlayerProgress LOG: 12.02.2025 15:06:04 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:06:04 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.02.2025 15:06:04 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 12.02.2025 15:06:04 UpdatePlayerProgress LOG: 12.02.2025 15:06:04 SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c LOG: 12.02.2025 15:06:04 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.02.2025 15:06:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:06:04 Syop BetQuest logs RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:06:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:06:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:06:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:06:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:06:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 12.02.2025 15:06:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 12.02.2025 15:06:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:06:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.02.2025 15:06:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:06:09 Menu.UnloadMenuPanel => Info LOG: 12.02.2025 15:06:10 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.02.2025 15:06:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:06:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:06:10 Language Text not found! (Path: Meter) WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:06:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:06:12 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:13 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:13 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:13 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:15 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:15 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:17 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:06:18 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName WARNING: 12.02.2025 15:06:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:06:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:06:22 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:24 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:06:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4' WARNING: 12.02.2025 15:06:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4' LOG: 12.02.2025 15:06:28 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:06:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:06:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:06:28 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:30 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:31 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:06:32 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 12.02.2025 15:06:33 Language Text not found! (Path: °) WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:06:36 LootContextPanel OnButtonSuccess => selectRight2 LOG: 12.02.2025 15:06:37 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:06:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:06:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:06:39 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:06:40 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:06:43 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:44 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:06:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:06:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:06:45 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:46 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:48 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:06:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:06:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:06:53 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:06:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:06:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:06:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:06:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:06:57 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:06:58 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:06:58 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:07:04 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:07:04 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:07:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:07:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:07:06 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:07:07 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:07:07 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:07:07 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:07:08 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:07:08 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:07:09 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:07:14 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:14 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:07:14 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:14 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:07:14 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:07:18 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:07:19 TryAddItem(WeaponAddin) => Items.Addins.NovaName LOG: 12.02.2025 15:07:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.02.2025 15:07:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:07:20 Menu.UnloadMenuPanel => LootContext LOG: 12.02.2025 15:07:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:07:20 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:07:20 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.02.2025 15:07:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:07:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.02.2025 15:07:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.02.2025 15:07:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:07:23 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.02.2025 15:07:24 thunderbird hit:Player4 LOG: 12.02.2025 15:07:24 thunderbird hit:Player4 LOG: 12.02.2025 15:07:27 thunderbird hit:Player2 LOG: 12.02.2025 15:07:27 thunderbird hit:Player2 LOG: 12.02.2025 15:07:28 thunderbird hit:Player2 LOG: 12.02.2025 15:07:28 thunderbird hit:Player2 LOG: 12.02.2025 15:07:29 thunderbird hit:Player3 LOG: 12.02.2025 15:07:29 thunderbird hit:Player3 WARNING: 12.02.2025 15:07:31 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 12.02.2025 15:07:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.02.2025 15:07:32 thunderbird hit:Player3 LOG: 12.02.2025 15:07:32 thunderbird hit:Player3 LOG: 12.02.2025 15:07:33 thunderbird hit:Player3 LOG: 12.02.2025 15:07:33 thunderbird hit:Player3 LOG: 12.02.2025 15:07:37 thunderbird hit:Player3 LOG: 12.02.2025 15:07:37 thunderbird hit:Player3 LOG: 12.02.2025 15:07:38 thunderbird hit:Player3 LOG: 12.02.2025 15:07:38 thunderbird hit:Player3 LOG: 12.02.2025 15:07:38 thunderbird hit:Player2 LOG: 12.02.2025 15:07:38 thunderbird hit:Player2 LOG: 12.02.2025 15:07:40 thunderbird hit:Player2 LOG: 12.02.2025 15:07:40 thunderbird hit:Player2 LOG: 12.02.2025 15:07:42 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:07:44 thunderbird hit:Player2 LOG: 12.02.2025 15:07:44 thunderbird hit:Player3 LOG: 12.02.2025 15:07:44 thunderbird hit:Player3 LOG: 12.02.2025 15:07:44 thunderbird hit:Player2 LOG: 12.02.2025 15:07:48 thunderbird hit:Player2 LOG: 12.02.2025 15:07:48 thunderbird hit:Player2 LOG: 12.02.2025 15:07:49 thunderbird hit:Player4 LOG: 12.02.2025 15:07:49 thunderbird hit:Player4 LOG: 12.02.2025 15:07:49 thunderbird hit:Player4 LOG: 12.02.2025 15:07:49 thunderbird hit:Player4 LOG: 12.02.2025 15:08:07 thunderbird hit:Player2 LOG: 12.02.2025 15:08:07 thunderbird hit:Player2 LOG: 12.02.2025 15:08:11 thunderbird hit:Player2 LOG: 12.02.2025 15:08:11 thunderbird hit:Player2 LOG: 12.02.2025 15:08:12 thunderbird hit:Player4 LOG: 12.02.2025 15:08:12 thunderbird hit:Player4 LOG: 12.02.2025 15:08:12 thunderbird hit:Player3 LOG: 12.02.2025 15:08:12 thunderbird hit:Player3 LOG: 12.02.2025 15:08:12 thunderbird hit:Player2 LOG: 12.02.2025 15:08:12 thunderbird hit:Player2 LOG: 12.02.2025 15:08:13 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:08:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.02.2025 15:08:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.02.2025 15:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:13 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.02.2025 15:08:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:13 thunderbird hit:Player4 LOG: 12.02.2025 15:08:13 thunderbird hit:Player4 LOG: 12.02.2025 15:08:13 thunderbird hit:Player3 LOG: 12.02.2025 15:08:13 thunderbird hit:Player3 LOG: 12.02.2025 15:08:13 thunderbird hit:Player2 LOG: 12.02.2025 15:08:13 thunderbird hit:Player2 LOG: 12.02.2025 15:08:14 thunderbird hit:Player3 LOG: 12.02.2025 15:08:14 thunderbird hit:Player3 LOG: 12.02.2025 15:08:14 thunderbird hit:Player4 LOG: 12.02.2025 15:08:14 thunderbird hit:Player4 LOG: 12.02.2025 15:08:14 thunderbird hit:Player2 LOG: 12.02.2025 15:08:14 thunderbird hit:Player2 LOG: 12.02.2025 15:08:15 thunderbird hit:Player2 LOG: 12.02.2025 15:08:15 thunderbird hit:Player2 LOG: 12.02.2025 15:08:15 thunderbird hit:Player4 LOG: 12.02.2025 15:08:15 thunderbird hit:Player4 LOG: 12.02.2025 15:08:15 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 12.02.2025 15:08:15 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:15 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:15 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:15 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 12.02.2025 15:08:15 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:15 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:15 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:15 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 12.02.2025 15:08:15 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:15 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:15 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:16 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 12.02.2025 15:08:16 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.02.2025 15:08:17 thunderbird hit:Player4 LOG: 12.02.2025 15:08:17 thunderbird hit:Player4 WARNING: 12.02.2025 15:08:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:17 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:17 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.02.2025 15:08:18 thunderbird hit:Player4 LOG: 12.02.2025 15:08:18 thunderbird hit:Player4 LOG: 12.02.2025 15:08:20 thunderbird hit:Player2 LOG: 12.02.2025 15:08:20 thunderbird hit:Player2 LOG: 12.02.2025 15:08:20 thunderbird hit:Player3 LOG: 12.02.2025 15:08:20 thunderbird hit:Player3 LOG: 12.02.2025 15:08:26 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:26 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 12.02.2025 15:08:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:29 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 12.02.2025 15:08:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 12.02.2025 15:08:29 ChangeRagdollState explode getriggert! LOG: 12.02.2025 15:08:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:08:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:08:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:08:29 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 12.02.2025 15:08:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:29 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 12.02.2025 15:08:29 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:29 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:33 thunderbird hit:Player4 LOG: 12.02.2025 15:08:33 thunderbird hit:Player4 LOG: 12.02.2025 15:08:33 thunderbird hit:Player3 LOG: 12.02.2025 15:08:33 thunderbird hit:Player3 LOG: 12.02.2025 15:08:33 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:08:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.02.2025 15:08:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:33 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.02.2025 15:08:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.02.2025 15:08:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.02.2025 15:08:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:08:34 thunderbird hit:Player3 LOG: 12.02.2025 15:08:34 thunderbird hit:Player3 LOG: 12.02.2025 15:08:34 thunderbird hit:Player2 LOG: 12.02.2025 15:08:34 thunderbird hit:Player2 LOG: 12.02.2025 15:08:34 thunderbird hit:Player4 LOG: 12.02.2025 15:08:34 thunderbird hit:Player4 LOG: 12.02.2025 15:08:34 thunderbird hit:Player2 LOG: 12.02.2025 15:08:34 thunderbird hit:Player2 LOG: 12.02.2025 15:08:34 thunderbird hit:Player3 LOG: 12.02.2025 15:08:34 thunderbird hit:Player3 LOG: 12.02.2025 15:08:35 thunderbird hit:Player4 LOG: 12.02.2025 15:08:35 thunderbird hit:Player4 LOG: 12.02.2025 15:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 12.02.2025 15:08:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:35 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:35 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 12.02.2025 15:08:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:35 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:35 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 12.02.2025 15:08:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:35 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:35 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:35 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 12.02.2025 15:08:35 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:08:35 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:08:35 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:08:36 thunderbird hit:Player2 LOG: 12.02.2025 15:08:36 thunderbird hit:Player2 LOG: 12.02.2025 15:08:37 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.02.2025 15:08:37 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.02.2025 15:08:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.02.2025 15:08:37 GetIconByBuffType called with buffType: OilBarrel LOG: 12.02.2025 15:08:37 thunderbird hit:Player4 LOG: 12.02.2025 15:08:37 thunderbird hit:Player4 LOG: 12.02.2025 15:08:38 thunderbird hit:Player3 LOG: 12.02.2025 15:08:38 thunderbird hit:Player3 WARNING: 12.02.2025 15:08:39 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 12.02.2025 15:08:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:39 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:40 thunderbird hit:Player4 LOG: 12.02.2025 15:08:40 thunderbird hit:Player4 LOG: 12.02.2025 15:08:40 thunderbird hit:Player2 LOG: 12.02.2025 15:08:40 thunderbird hit:Player2 LOG: 12.02.2025 15:08:41 thunderbird hit:Player3 LOG: 12.02.2025 15:08:41 thunderbird hit:Player3 WARNING: 12.02.2025 15:08:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:41 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:43 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:43 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 12.02.2025 15:08:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:43 Quest is already completed. No progress will be updated. WARNING: 12.02.2025 15:08:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.02.2025 15:08:44 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:08:44 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:44 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:44 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:44 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.02.2025 15:08:46 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:46 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:08:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 12.02.2025 15:08:54 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 12.02.2025 15:08:54 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.02.2025 15:08:54 thunderbird hit:Player3 LOG: 12.02.2025 15:08:54 thunderbird hit:Player3 LOG: 12.02.2025 15:08:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.02.2025 15:08:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 12.02.2025 15:08:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.02.2025 15:08:58 thunderbird hit:Player4 LOG: 12.02.2025 15:08:58 thunderbird hit:Player4 LOG: 12.02.2025 15:08:59 thunderbird hit:Player4 LOG: 12.02.2025 15:08:59 thunderbird hit:Player4 LOG: 12.02.2025 15:09:04 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:09:04 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:09:06 thunderbird hit:Player4 LOG: 12.02.2025 15:09:06 thunderbird hit:Player4 LOG: 12.02.2025 15:09:11 thunderbird hit:Player3 LOG: 12.02.2025 15:09:11 thunderbird hit:Player3 LOG: 12.02.2025 15:09:19 thunderbird hit:Player4 LOG: 12.02.2025 15:09:19 thunderbird hit:Player4 LOG: 12.02.2025 15:09:19 thunderbird hit:Player4 LOG: 12.02.2025 15:09:19 thunderbird hit:Player4 LOG: 12.02.2025 15:09:20 thunderbird hit:Player4 LOG: 12.02.2025 15:09:20 thunderbird hit:Player4 LOG: 12.02.2025 15:09:23 thunderbird hit:Player4 LOG: 12.02.2025 15:09:23 thunderbird hit:Player4 LOG: 12.02.2025 15:09:23 thunderbird hit:Player2 LOG: 12.02.2025 15:09:23 thunderbird hit:Player2 LOG: 12.02.2025 15:09:24 thunderbird hit:Player2 LOG: 12.02.2025 15:09:24 thunderbird hit:Player2 LOG: 12.02.2025 15:09:30 thunderbird hit:Player4 LOG: 12.02.2025 15:09:30 thunderbird hit:Player4 LOG: 12.02.2025 15:09:33 thunderbird hit:Player4 LOG: 12.02.2025 15:09:33 thunderbird hit:Player4 LOG: 12.02.2025 15:09:35 thunderbird hit:Player2 LOG: 12.02.2025 15:09:35 thunderbird hit:Player2 LOG: 12.02.2025 15:09:37 thunderbird hit:Player3 LOG: 12.02.2025 15:09:37 thunderbird hit:Player3 LOG: 12.02.2025 15:09:38 CurrentRoom ReverbTheme isForest_Small LOG: 12.02.2025 15:09:38 thunderbird hit:Player2 LOG: 12.02.2025 15:09:38 thunderbird hit:Player2 LOG: 12.02.2025 15:09:38 thunderbird hit:Player3 LOG: 12.02.2025 15:09:38 thunderbird hit:Player3 LOG: 12.02.2025 15:09:38 thunderbird hit:Player4 LOG: 12.02.2025 15:09:38 thunderbird hit:Player4 LOG: 12.02.2025 15:09:39 thunderbird hit:Player4 LOG: 12.02.2025 15:09:39 thunderbird hit:Player4 LOG: 12.02.2025 15:09:39 thunderbird hit:Player2 LOG: 12.02.2025 15:09:39 thunderbird hit:Player2 LOG: 12.02.2025 15:09:39 thunderbird hit:Player4 LOG: 12.02.2025 15:09:39 thunderbird hit:Player4 LOG: 12.02.2025 15:09:39 thunderbird hit:Player3 LOG: 12.02.2025 15:09:39 thunderbird hit:Player3 LOG: 12.02.2025 15:09:40 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.02.2025 15:09:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:09:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:09:40 DoubleModeGun WeaponSwap firstCall ! LOG: 12.02.2025 15:09:40 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:09:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:09:42 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:09:42 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:09:43 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:09:43 LootContextPanel OnButtonSuccess => selectLeft LOG: 12.02.2025 15:09:44 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:09:45 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 WARNING: 12.02.2025 15:09:45 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:09:45 DoubleModeGun WeaponSwap firstCall ! LOG: 12.02.2025 15:09:45 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 12.02.2025 15:09:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:09:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:09:51 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:51 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4' WARNING: 12.02.2025 15:09:51 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:51 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4' LOG: 12.02.2025 15:09:52 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:09:52 LootContextPanel OnButtonSuccess => selectRight LOG: 12.02.2025 15:09:53 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:09:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:09:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:09:54 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:09:55 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 WARNING: 12.02.2025 15:09:56 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:09:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:09:59 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:09:59 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 WARNING: 12.02.2025 15:10:00 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:10:00 DoubleModeGun WeaponSwap firstCall ! LOG: 12.02.2025 15:10:00 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 12.02.2025 15:10:03 LootContextPanel OnButtonSuccess => selectRight WARNING: 12.02.2025 15:10:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 12.02.2025 15:10:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 12.02.2025 15:10:08 LootContextPanel OnButtonSuccess => selectLeft WARNING: 12.02.2025 15:10:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 12.02.2025 15:10:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 12.02.2025 15:10:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 12.02.2025 15:10:12 LootContextPanel OnButtonSuccess => confirm LOG: 12.02.2025 15:10:13 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.02.2025 15:10:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.02.2025 15:10:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:10:14 Menu.UnloadMenuPanel => LootContext LOG: 12.02.2025 15:10:15 thunderbird hit:Player3 LOG: 12.02.2025 15:10:15 thunderbird hit:Player3 LOG: 12.02.2025 15:10:16 thunderbird hit:Player3 LOG: 12.02.2025 15:10:16 thunderbird hit:Player3 LOG: 12.02.2025 15:10:16 thunderbird hit:Player3 LOG: 12.02.2025 15:10:16 thunderbird hit:Player3 LOG: 12.02.2025 15:10:18 thunderbird hit:Player2 LOG: 12.02.2025 15:10:18 thunderbird hit:Player2 LOG: 12.02.2025 15:10:19 thunderbird hit:Player2 LOG: 12.02.2025 15:10:19 thunderbird hit:Player2 LOG: 12.02.2025 15:10:20 thunderbird hit:Player3 LOG: 12.02.2025 15:10:20 thunderbird hit:Player3 LOG: 12.02.2025 15:10:21 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.02.2025 15:10:21 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 12.02.2025 15:10:21 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 12.02.2025 15:10:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:10:22 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:10:23 thunderbird hit:Player2 LOG: 12.02.2025 15:10:23 thunderbird hit:Player2 LOG: 12.02.2025 15:10:23 thunderbird hit:Player3 LOG: 12.02.2025 15:10:23 thunderbird hit:Player3 LOG: 12.02.2025 15:10:23 thunderbird hit:Player4 LOG: 12.02.2025 15:10:23 thunderbird hit:Player4 LOG: 12.02.2025 15:10:23 thunderbird hit:Player2 LOG: 12.02.2025 15:10:23 thunderbird hit:Player2 LOG: 12.02.2025 15:10:23 thunderbird hit:Player4 LOG: 12.02.2025 15:10:23 thunderbird hit:Player4 LOG: 12.02.2025 15:10:24 thunderbird hit:Player2 LOG: 12.02.2025 15:10:24 thunderbird hit:Player2 LOG: 12.02.2025 15:10:25 thunderbird hit:Player3 LOG: 12.02.2025 15:10:25 thunderbird hit:Player3 LOG: 12.02.2025 15:10:34 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 12.02.2025 15:10:38 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.02.2025 15:10:46 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 12.02.2025 15:10:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.02.2025 15:10:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.02.2025 15:10:57 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.02.2025 15:11:09 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 12.02.2025 15:11:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.02.2025 15:11:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.02.2025 15:11:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.02.2025 15:11:18 Language Text not found! (Path: Meter) LOG: 12.02.2025 15:11:18 OnWeaponSelectionChanged ID -> 1 LOG: 12.02.2025 15:11:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.02.2025 15:11:19 OnWeaponSelectionChanged ID -> 0 LOG: 12.02.2025 15:11:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.02.2025 15:11:19 Language Text not found! (Path: Meter) LOG: 12.02.2025 15:11:20 OnWeaponSelectionChanged ID -> 1 LOG: 12.02.2025 15:11:24 OnWeaponSelectionChanged ID -> 0 LOG: 12.02.2025 15:11:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.02.2025 15:11:24 Language Text not found! (Path: Meter) LOG: 12.02.2025 15:11:28 OnWeaponSelectionChanged ID -> 0 LOG: 12.02.2025 15:11:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.02.2025 15:11:28 Language Text not found! (Path: Meter) LOG: 12.02.2025 15:11:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.02.2025 15:11:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.02.2025 15:11:30 Menu.UnloadMenuPanel => Inventar LOG: 12.02.2025 15:11:34 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:11:36 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:11:41 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:11:44 CurrentRoom ReverbTheme isForest_Open LOG: 12.02.2025 15:11:44 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 12.02.2025 15:11:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.02.2025 15:11:44 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.02.2025 15:11:44 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.02.2025 15:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:11:44 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.02.2025 15:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.02.2025 15:11:44 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Sniper(Clone) öjj WARNING: 12.02.2025 15:11:44 MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.02.2025 15:11:44 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 12.02.2025 15:11:44 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj WARNING: 12.02.2025 15:11:44 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:44 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 12.02.2025 15:11:44 AddEnemy MitronEmpire_Stationary_Generator LOG: 12.02.2025 15:11:44 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj WARNING: 12.02.2025 15:11:44 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:44 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 12.02.2025 15:11:44 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 12.02.2025 15:11:44 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj WARNING: 12.02.2025 15:11:44 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:44 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 12.02.2025 15:11:44 AddEnemy MitronEmpire_Stationary_Generator_03 LOG: 12.02.2025 15:11:44 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj WARNING: 12.02.2025 15:11:44 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:44 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 12.02.2025 15:11:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 12.02.2025 15:11:46 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:46 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:11:46 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:11:46 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 12.02.2025 15:11:46 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:46 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:11:46 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:11:46 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 12.02.2025 15:11:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:46 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:11:46 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:11:46 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 12.02.2025 15:11:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.02.2025 15:11:46 Language Text not found! (Path: Drone) LOG: 12.02.2025 15:11:46 GetIconByBuffType called with buffType: Pride LOG: 12.02.2025 15:11:50 ChangeRagdollState explode getriggert! LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:11:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 12.02.2025 15:11:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 12.02.2025 15:11:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.02.2025 15:11:51 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.02.2025 15:11:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.02.2025 15:12:01 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 12.02.2025 15:12:06 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.02.2025 15:12:11 ChangeRagdollState explode getriggert! LOG: 12.02.2025 15:12:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:12:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 12.02.2025 15:12:11 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 12.02.2025 15:12:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.02.2025 15:12:11 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:12:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.02.2025 15:12:12 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:12 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:12 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:12 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:13 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:13 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 12.02.2025 15:12:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.02.2025 15:12:14 Quest is already completed. No progress will be updated. WARNING: 12.02.2025 15:12:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.02.2025 15:12:14 Quest is already completed. No progress will be updated. LOG: 12.02.2025 15:12:14 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:14 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 12.02.2025 15:12:15 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:15 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 12.02.2025 15:12:17 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 12.02.2025 15:13:13 [FMOD] Max number of listeners reached : 8. WARNING: 12.02.2025 15:13:13 [FMOD] Max number of listeners reached : 8. LOG: 12.02.2025 15:13:13 CurrentRoom ReverbTheme isForest_Small WARNING: 12.02.2025 15:13:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:13:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.02.2025 15:13:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.02.2025 15:13:15 CurrentRoom ReverbTheme isForest_Small LOG: 12.02.2025 15:13:15 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.02.2025 15:13:15 WindowManager.LoadMenu => MapSelectorMenu | ||||
Build Date | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-02-13 09:41 | smodica | New Issue | |
2025-02-13 09:41 | smodica | File Added: MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt | |
2025-02-13 09:45 | smodica | Note Added: 0000179 | |
2025-02-13 09:45 | smodica | File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_44_54.txt | |
2025-02-13 09:45 | smodica | File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_16_18(2).txt | |
2025-02-13 09:45 | smodica | Summary | The level selection choices in multiplayer bug => Level selection choices in multiplayer bug |
2025-02-13 09:45 | smodica | Description Updated | |
2025-02-21 15:47 | jhuels | Status | new => acknowledged |
2025-03-05 09:51 | jhuels | Assigned To | => jhuels |
2025-03-05 09:51 | jhuels | Status | acknowledged => assigned |
2025-03-05 14:22 | jhuels | Status | assigned => closed |
2025-03-05 14:22 | jhuels | Resolution | open => fixed |