View Issue Details

IDProjectCategoryView StatusLast Update
0000304M.O.O.D.S.Functionality (Funktionalität)public2025-03-05 14:22
Reportersmodica Assigned Tojhuels  
PriorityhighSeveritymajorReproducibilityrandom
Status closedResolutionfixed 
Summary0000304: Level selection choices in multiplayer bug
Description

The level selection choices in multiplayer do not work occasionally, not locking in the confirm decision and not allowing to go out of the lvl selector.
One time this issue got solved by changing the Fullscreen to Windowed through alt+enter.

All the other times we were forced to close the game and start over.
Log: 15:14

There are more logs in the notes. The bug happened at the end of the logs.

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Attached Files
MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt (123,709 bytes)   
LOG: 12.02.2025 14:59:56 
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440

LOG: 12.02.2025 14:59:56 
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 12.02.2025 14:59:56 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 12.02.2025 14:59:56 
Try to ChangeLanguage() to ENGLISH

WARNING: 12.02.2025 14:59:57 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 12.02.2025 14:59:57 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 12.02.2025 14:59:57 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 12.02.2025 14:59:57 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 12.02.2025 14:59:57 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

LOG: 12.02.2025 14:59:57 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6056 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 12.02.2025 14:59:57 
WindowManager.LoadMenu => MainMenu

LOG: 12.02.2025 14:59:58 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 12.02.2025 14:59:58 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 14:59:58 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 12.02.2025 14:59:58 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 12.02.2025 14:59:59 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 12.02.2025 14:59:59 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 12.02.2025 15:00:29 
Joystick connected ("Controller (XBOX 360 For Windows)").

LOG: 12.02.2025 15:00:29 
A controller was connected! Name = XInput Gamepad 2 Id = 1 Type = Joystick

LOG: 12.02.2025 15:00:53 
Joystick connected ("Controller (XBOX 360 For Windows)").

LOG: 12.02.2025 15:00:53 
A controller was connected! Name = XInput Gamepad 3 Id = 2 Type = Joystick

LOG: 12.02.2025 15:01:04 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 12.02.2025 15:01:04 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 12.02.2025 15:01:04 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 12.02.2025 15:01:04 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 12.02.2025 15:01:04 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:04 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:01:04 
Menu.UnloadMenuPanel => MM_Default

LOG: 12.02.2025 15:01:08 
Enter Name is Active

LOG: 12.02.2025 15:01:08 
has Controller and is activating the keyboardd

WARNING: 12.02.2025 15:01:08 
MainMenuChoosenPlayerProfilePanel.lastInputFromController() => Wants to focus keyboard ...

LOG: 12.02.2025 15:01:12 
Enter Name is Active

LOG: 12.02.2025 15:01:12 
has Controller and is activating the keyboardd

LOG: 12.02.2025 15:01:15 
OnVersionChanges(3)

LOG: 12.02.2025 15:01:15 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:15 
is Loading Quests

WARNING: 12.02.2025 15:01:15 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 12.02.2025 15:01:15 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 12.02.2025 15:01:15 
loaded mechionary progress for savegame:321

WARNING: 12.02.2025 15:01:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:16 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'

WARNING: 12.02.2025 15:01:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:16 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:16 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'

WARNING: 12.02.2025 15:01:19 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:19 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:19 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3'

WARNING: 12.02.2025 15:01:19 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:19 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:19 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3'

WARNING: 12.02.2025 15:01:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'

WARNING: 12.02.2025 15:01:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:01:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'

LOG: 12.02.2025 15:01:28 
Continue Game Confirmed! Loading Game Session => Guid: 23d469fa6fbf Seed: JYE?-6AGY SeededCalls: 1741 SeededCallsLastDungeon: 86

LOG: 12.02.2025 15:01:28 
is Loading Quests

WARNING: 12.02.2025 15:01:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 12.02.2025 15:01:28 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 12.02.2025 15:01:28 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 12.02.2025 15:01:28 
WindowManager.LoadMenu => InGameMenu

LOG: 12.02.2025 15:01:29 
WindowManager.UnloadMenu => MainMenu

LOG: 12.02.2025 15:01:29 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 12.02.2025 15:01:29 
is Loading Quests

WARNING: 12.02.2025 15:01:29 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 12.02.2025 15:01:29 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 12.02.2025 15:01:29 
loaded mechionary progress for savegame:321

LOG: 12.02.2025 15:01:29 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 12.02.2025 15:01:29 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 12.02.2025 15:01:30 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:01:30 
NEW GAMESEED: 'JYE?-6AGY' resetSeededCalls: True

LOG: 12.02.2025 15:01:30 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 12.02.2025 15:01:30 
SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 12 PersistentDungeonDepth: 12 CurrentTheme: Wut

LOG: 12.02.2025 15:01:30 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 12.02.2025 15:01:30 
Generate Level Started! Level: Level_A theme: Wut GameSeed: JYE?-6AGY SeedCalls: 1655

LOG: 12.02.2025 15:01:31 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 12.02.2025 15:01:31 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 12.02.2025 15:01:32 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 12.02.2025 15:01:33 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 12.02.2025 15:01:33 
Syop BetQuest logs 

RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied

LOG: 12.02.2025 15:01:33 
Generate Level Completed! Loading time: 3,903s

LOG: 12.02.2025 15:01:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:01:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:01:33 
WindowManager.UnloadMenu => LoadingMenu

LOG: 12.02.2025 15:01:33 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 150

LOG: 12.02.2025 15:01:33 
CurrentRoom ReverbTheme isCave_Small

LOG: 12.02.2025 15:01:33 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:33 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:01:33 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:01:33 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:01:33 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 12.02.2025 15:01:34 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:01:34 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 12.02.2025 15:01:34 
CurrentRoom ReverbTheme isCave_Small

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Legs(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Legs(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Items.Equipment.LegsName Legs

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Feet(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Items.Equipment.FootName Foot

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:01:34 
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2

LOG: 12.02.2025 15:01:34 
TryAddItem(Equipment) => Items.Equipment.ArmName Arm

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.SideloaderName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.ElectricName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.MayhemName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName

LOG: 12.02.2025 15:01:34 
TryAddItem(WeaponAddin) => Items.Addins.AtomicName

LOG: 12.02.2025 15:01:34 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:34 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 12.02.2025 15:01:34 
CurrentRoom ReverbTheme isCave_Small

EXCEPTION: 12.02.2025 15:01:34 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.Items.ThunderbirdAddin.Update () (at <00000000000000000000000000000000>:0)


LOG: 12.02.2025 15:01:34 
Syop BetQuest logs 

RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied

WARNING: 12.02.2025 15:01:34 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:01:34 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:01:37 
WindowManager.LoadMenu => EscapeMenu

LOG: 12.02.2025 15:01:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:01:37 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:01:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:01:37 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 12.02.2025 15:01:43 
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:01:43 
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)

LOG: 12.02.2025 15:01:44 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:01:45 
RestartGame!

LOG: 12.02.2025 15:01:45 
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 31

LOG: 12.02.2025 15:01:45 
resetBetQuests

LOG: 12.02.2025 15:01:45 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:45 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:45 
is Loading Quests

WARNING: 12.02.2025 15:01:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 12.02.2025 15:01:45 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 12.02.2025 15:01:45 
WindowManager.UnloadMenu => EscapeMenu

LOG: 12.02.2025 15:01:45 
Menu.UnloadMenuPanel => ESC_Restart

LOG: 12.02.2025 15:01:45 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 12.02.2025 15:01:45 
NEW GAMESEED: 'XOL8-B9RS' resetSeededCalls: True

LOG: 12.02.2025 15:01:45 
CreateAndSetNewGameSessionObject() => Seed: XOL8-B9RS

LOG: 12.02.2025 15:01:45 
GameSession.UpdateProgress(DRITY) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False

LOG: 12.02.2025 15:01:45 
UpdatePlayerProgress

LOG: 12.02.2025 15:01:45 
is Loading Quests

WARNING: 12.02.2025 15:01:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 12.02.2025 15:01:45 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 12.02.2025 15:01:45 
loaded mechionary progress for savegame:321

LOG: 12.02.2025 15:01:45 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

ERROR: 12.02.2025 15:01:45 
System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Items.DeadlyPrecisionAddin.OnUnEquip (StickyStoneStudio.MOODS.Player player) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()


LOG: 12.02.2025 15:01:45 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 12.02.2025 15:01:45 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 12.02.2025 15:01:45 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:01:47 
StandardOutlineEffect.enabled = false NPC_DOT öjj

LOG: 12.02.2025 15:01:47 
StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj

LOG: 12.02.2025 15:01:47 
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'

LOG: 12.02.2025 15:01:47 
CreateHomeBase completed successfully.

LOG: 12.02.2025 15:01:47 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:01:47 
WindowManager.UnloadMenu => LoadingMenu

LOG: 12.02.2025 15:01:47 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:01:47 
CurrentRoom ReverbTheme isNone

LOG: 12.02.2025 15:01:47 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:01:47 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:01:47 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:01:47 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 12.02.2025 15:01:47 
Ambient VFX this room or lv theme is null

LOG: 12.02.2025 15:01:47 
CurrentRoom ReverbTheme isNone

LOG: 12.02.2025 15:01:47 
StandardOutlineEffect.enabled = false NPC_Wrough öjj

LOG: 12.02.2025 15:01:47 
StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj

LOG: 12.02.2025 15:01:47 
StandardOutlineEffect.enabled = false NPC_CombatUnit öjj

WARNING: 12.02.2025 15:01:52 
Ambient VFX this room or lv theme is null

LOG: 12.02.2025 15:01:52 
CurrentRoom ReverbTheme isNone

LOG: 12.02.2025 15:01:52 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:52 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 12.02.2025 15:01:53 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:01:53 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:01:53 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:01:53 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 12.02.2025 15:01:53 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 12.02.2025 15:01:53 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:01:53 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:01:53 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 12.02.2025 15:01:53 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:01:53 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:01:53 
Language Text not found! (Path: Main Description)

LOG: 12.02.2025 15:01:53 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 12.02.2025 15:01:53 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 12.02.2025 15:01:53 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:01:53 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:01:53 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:01:53 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:01:54 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:01:54 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 12.02.2025 15:01:54 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 12.02.2025 15:01:54 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 12.02.2025 15:01:54 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:01:54 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:01:54 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 12.02.2025 15:01:55 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 12.02.2025 15:01:55 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 12.02.2025 15:01:55 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 12.02.2025 15:01:55 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:01:55 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:01:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 12.02.2025 15:01:56 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:01:56 
RemoveWeaponTransforms Warning: shootable is null

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:01:56 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

WARNING: 12.02.2025 15:01:57 
Ambient VFX this room or lv theme is null

LOG: 12.02.2025 15:01:57 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:01:57 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 12.02.2025 15:01:57 
Menu.UnloadMenuPanel => AbilityClassContext

WARNING: 12.02.2025 15:01:57 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:01:57 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:02:01 
WindowManager.LoadMenu => EscapeMenu

LOG: 12.02.2025 15:02:01 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:02:01 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:01 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 12.02.2025 15:02:01 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:03 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:02:03 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 12.02.2025 15:02:03 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:03 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:02:03 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 12.02.2025 15:02:05 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 12.02.2025 15:02:05 
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)

LOG: 12.02.2025 15:02:23 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 12.02.2025 15:02:23 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:24 
Menu.UnloadMenuPanel => MM_Options

LOG: 12.02.2025 15:02:25 
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:02:25 
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)

WARNING: 12.02.2025 15:02:25 
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)

WARNING: 12.02.2025 15:02:25 
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)

LOG: 12.02.2025 15:02:25 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:02:26 
localplayers= 2 and INPUT_Back was pressed or sth

LOG: 12.02.2025 15:02:26 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'

LOG: 12.02.2025 15:02:26 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:26 
Menu.UnloadMenuPanel => ESC_Controls

LOG: 12.02.2025 15:02:28 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:02:28 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 12.02.2025 15:02:28 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:28 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:02:28 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:02:51 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 12.02.2025 15:02:51 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:51 
Menu.UnloadMenuPanel => MM_Options

LOG: 12.02.2025 15:02:53 
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:02:53 
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)

WARNING: 12.02.2025 15:02:53 
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)

WARNING: 12.02.2025 15:02:53 
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)

LOG: 12.02.2025 15:02:53 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:02:54 
localplayers= 2 and INPUT_Back was pressed or sth

LOG: 12.02.2025 15:02:54 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'

LOG: 12.02.2025 15:02:54 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:02:54 
Menu.UnloadMenuPanel => ESC_Controls

LOG: 12.02.2025 15:02:55 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 12.02.2025 15:02:55 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:02:55 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:02:55 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:04:20 
Joystick connected ("Controller (XBOX 360 For Windows)").

LOG: 12.02.2025 15:04:20 
A controller was connected! Name = XInput Gamepad 4 Id = 3 Type = Joystick

LOG: 12.02.2025 15:04:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 12.02.2025 15:04:37 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 12.02.2025 15:04:38 
Menu.UnloadMenuPanel => MM_Options

LOG: 12.02.2025 15:04:38 
WindowManager.UnloadMenu => EscapeMenu

LOG: 12.02.2025 15:04:38 
Menu.UnloadMenuPanel => ESC_Main

LOG: 12.02.2025 15:04:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:04:38 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 12.02.2025 15:04:40 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:40 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:40 
[FMOD] Max number of listeners reached : 8.

LOG: 12.02.2025 15:04:40 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 12.02.2025 15:04:40 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 12.02.2025 15:04:40 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:04:40 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:04:40 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 12.02.2025 15:04:40 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:04:40 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:04:40 
Language Text not found! (Path: Main Description)

LOG: 12.02.2025 15:04:40 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 12.02.2025 15:04:40 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 12.02.2025 15:04:40 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:04:40 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:04:40 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:04:40 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:04:41 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:04:42 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 12.02.2025 15:04:42 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 12.02.2025 15:04:42 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 12.02.2025 15:04:42 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:04:42 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:04:43 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 12.02.2025 15:04:43 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 12.02.2025 15:04:43 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 12.02.2025 15:04:43 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:04:43 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:04:43 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 12.02.2025 15:04:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 12.02.2025 15:04:45 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:04:45 
RemoveWeaponTransforms Warning: shootable is null

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:04:45 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

WARNING: 12.02.2025 15:04:45 
Ambient VFX this room or lv theme is null

LOG: 12.02.2025 15:04:45 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:04:45 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 12.02.2025 15:04:46 
Menu.UnloadMenuPanel => AbilityClassContext

WARNING: 12.02.2025 15:04:46 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:46 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:51 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:51 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:51 
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:04:51 
[FMOD] Max number of listeners reached : 8.

WARNING: 12.02.2025 15:04:51 
[FMOD] Max number of listeners reached : 8.

LOG: 12.02.2025 15:04:51 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 12.02.2025 15:04:51 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 12.02.2025 15:04:51 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:04:51 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:04:51 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 12.02.2025 15:04:52 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:04:52 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:04:52 
Language Text not found! (Path: Main Description)

LOG: 12.02.2025 15:04:52 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 12.02.2025 15:04:52 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 12.02.2025 15:04:52 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:04:52 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:04:52 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:04:52 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:04:52 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:04:55 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 12.02.2025 15:04:55 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:04:55 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:04:55 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:04:55 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:04:55 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:01 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:03 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:06 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:05:18 
Swap Player Classes => was: 321_2 gets 'Love' and 321 gets 'Pride'

LOG: 12.02.2025 15:05:18 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 12.02.2025 15:05:18 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 12.02.2025 15:05:18 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:05:18 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:05:18 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:05:18 
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:05:18 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 12.02.2025 15:05:19 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 12.02.2025 15:05:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 12.02.2025 15:05:19 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:05:19 
RemoveWeaponTransforms Warning: shootable is null

LOG: 12.02.2025 15:05:19 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 12.02.2025 15:05:19 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 12.02.2025 15:05:19 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 12.02.2025 15:05:19 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 12.02.2025 15:05:19 
Ambient VFX this room or lv theme is null

LOG: 12.02.2025 15:05:19 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:05:19 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 12.02.2025 15:05:19 
Menu.UnloadMenuPanel => AbilityClassContext

WARNING: 12.02.2025 15:05:19 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:19 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:20 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:20 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:21 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:21 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:22 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:22 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:22 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:22 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:05:23 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:05:23 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 12.02.2025 15:05:23 
CurrentRoom ReverbTheme isNone

LOG: 12.02.2025 15:05:23 
WindowManager.LoadMenu => StageSelectorMenu

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:23 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:05:23 
Language Text not found! (Path: Main Description)

WARNING: 12.02.2025 15:05:23 
Language Text not found! (Path: Main Description)

LOG: 12.02.2025 15:05:23 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 12.02.2025 15:05:23 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:05:23 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 12.02.2025 15:05:23 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 12.02.2025 15:05:23 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 12.02.2025 15:05:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:05:23 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 12.02.2025 15:05:23 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 12.02.2025 15:05:23 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 12.02.2025 15:05:24 
Cannot Prepare a disabled VideoPlayer

WARNING: 12.02.2025 15:05:24 
Cannot Play a disabled VideoPlayer

LOG: 12.02.2025 15:05:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 12.02.2025 15:05:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:05:26 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 12.02.2025 15:05:26 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 12.02.2025 15:05:26 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 12.02.2025 15:05:26 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 12.02.2025 15:05:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 12.02.2025 15:05:26 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 12.02.2025 15:05:26 
WindowManager.UnloadMenu => StageSelectorMenu

WARNING: 12.02.2025 15:05:26 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 12.02.2025 15:05:26 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:26 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:26 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:05:26 
Menu.UnloadMenuPanel => AbilityClassContext

WARNING: 12.02.2025 15:05:27 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:27 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:27 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:27 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:28 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:28 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:05:29 
CurrentRoom ReverbTheme isNone

LOG: 12.02.2025 15:05:29 
WindowManager.LoadMenu => StageSelectorMenu

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:05:29 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:05:29 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 12.02.2025 15:05:29 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 12.02.2025 15:05:29 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 12.02.2025 15:05:36 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:05:36 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 12.02.2025 15:05:59 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 12.02.2025 15:05:59 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 12 CurrentTheme: Stolz

LOG: 12.02.2025 15:05:59 
GameSession.UpdateProgress(SAVED) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 12.02.2025 15:05:59 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:05:59 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3

LOG: 12.02.2025 15:05:59 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 12.02.2025 15:05:59 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 12.02.2025 15:05:59 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 12.02.2025 15:05:59 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: XOL8-B9RS SeedCalls: 70

LOG: 12.02.2025 15:06:01 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 12.02.2025 15:06:01 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

WARNING: 12.02.2025 15:06:03 
[FMOD] Max number of listeners reached : 8.

WARNING: 12.02.2025 15:06:03 
[FMOD] Max number of listeners reached : 8.

LOG: 12.02.2025 15:06:03 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 12.02.2025 15:06:04 
Syop BetQuest logs 

RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

WARNING: 12.02.2025 15:06:04 
[FMOD] Max number of listeners reached : 8.

WARNING: 12.02.2025 15:06:04 
[FMOD] Max number of listeners reached : 8.

LOG: 12.02.2025 15:06:04 
Generate Level Completed! Loading time: 4,595s

LOG: 12.02.2025 15:06:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:06:04 
WindowManager.UnloadMenu => LoadingMenu

LOG: 12.02.2025 15:06:04 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:06:04 
CurrentRoom ReverbTheme isForest_Small

LOG: 12.02.2025 15:06:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:06:04 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 12.02.2025 15:06:04 
CurrentRoom ReverbTheme isForest_Small

LOG: 12.02.2025 15:06:04 
UpdatePlayerProgress

LOG: 12.02.2025 15:06:04 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:06:04 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 12.02.2025 15:06:04 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 12.02.2025 15:06:04 
UpdatePlayerProgress

LOG: 12.02.2025 15:06:04 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:06:04 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 12.02.2025 15:06:04 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 12.02.2025 15:06:04 
UpdatePlayerProgress

LOG: 12.02.2025 15:06:04 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:06:04 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 12.02.2025 15:06:04 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 12.02.2025 15:06:04 
UpdatePlayerProgress

LOG: 12.02.2025 15:06:04 
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c

LOG: 12.02.2025 15:06:04 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 12.02.2025 15:06:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:06:04 
Syop BetQuest logs 

RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:06:04 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:06:04 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:06:04 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:06:05 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:06:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 12.02.2025 15:06:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

WARNING: 12.02.2025 15:06:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:06:09 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 12.02.2025 15:06:09 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:06:09 
Menu.UnloadMenuPanel => Info

LOG: 12.02.2025 15:06:10 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 12.02.2025 15:06:10 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:06:10 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
Language Text not found! (Path: Meter)

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:06:11 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:06:12 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:13 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:13 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:13 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:15 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:15 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:15 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:15 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:17 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:06:18 
TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName

WARNING: 12.02.2025 15:06:22 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:22 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:06:22 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:22 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:22 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:06:22 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:24 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:06:25 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:25 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'

WARNING: 12.02.2025 15:06:25 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:25 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'

LOG: 12.02.2025 15:06:28 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:06:28 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:28 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:28 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:06:28 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:28 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:28 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:06:28 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:30 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:31 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:06:32 
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName

WARNING: 12.02.2025 15:06:33 
Language Text not found! (Path: °)

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:33 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:06:36 
LootContextPanel OnButtonSuccess => selectRight2

LOG: 12.02.2025 15:06:37 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:06:37 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:37 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:37 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:06:37 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:37 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:37 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:06:39 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:06:40 
TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:06:43 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:44 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:06:44 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:44 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:44 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:06:44 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:44 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:44 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:06:45 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:46 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:48 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:06:50 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:50 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:06:50 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:50 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:50 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:06:53 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:06:53 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:53 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:53 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:53 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:53 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:53 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:06:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:06:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:06:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:06:57 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:06:58 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:06:58 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:07:02 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:02 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:02 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:07:02 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:02 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:02 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:07:04 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:07:04 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:07:05 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:05 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:07:05 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:05 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:07:06 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:07:07 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:07:07 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:07:07 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:07:08 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:07:08 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:08 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:08 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:07:08 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:08 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:08 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:07:08 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:07:09 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:07:14 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:14 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:14 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:07:14 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:14 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:14 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:07:14 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:07:17 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:17 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:17 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:07:17 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:17 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:07:17 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:07:18 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:07:19 
TryAddItem(WeaponAddin) => Items.Addins.NovaName

LOG: 12.02.2025 15:07:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 12.02.2025 15:07:19 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:07:20 
Menu.UnloadMenuPanel => LootContext

LOG: 12.02.2025 15:07:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:07:20 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:07:20 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 12.02.2025 15:07:21 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:07:22 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0

LOG: 12.02.2025 15:07:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 12.02.2025 15:07:23 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:07:23 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 12.02.2025 15:07:24 
thunderbird hit:Player4

LOG: 12.02.2025 15:07:24 
thunderbird hit:Player4

LOG: 12.02.2025 15:07:27 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:27 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:28 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:28 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:29 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:29 
thunderbird hit:Player3

WARNING: 12.02.2025 15:07:31 
Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually!

WARNING: 12.02.2025 15:07:31 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 12.02.2025 15:07:32 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:32 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:33 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:33 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:37 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:37 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:38 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:38 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:38 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:38 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:40 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:40 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:42 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:07:44 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:44 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:44 
thunderbird hit:Player3

LOG: 12.02.2025 15:07:44 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:48 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:48 
thunderbird hit:Player2

LOG: 12.02.2025 15:07:49 
thunderbird hit:Player4

LOG: 12.02.2025 15:07:49 
thunderbird hit:Player4

LOG: 12.02.2025 15:07:49 
thunderbird hit:Player4

LOG: 12.02.2025 15:07:49 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:07 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:07 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:11 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:11 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:12 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:13 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:08:13 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 12.02.2025 15:08:13 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 12.02.2025 15:08:13 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:13 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 12.02.2025 15:08:13 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:13 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:14 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:15 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:15 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:15 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:15 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:15 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 12.02.2025 15:08:15 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:15 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:15 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:15 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 12.02.2025 15:08:15 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:15 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:15 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:15 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 12.02.2025 15:08:15 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:15 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:15 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:16 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 12.02.2025 15:08:16 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 12.02.2025 15:08:17 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:17 
thunderbird hit:Player4

WARNING: 12.02.2025 15:08:17 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:17 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:17 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 12.02.2025 15:08:18 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:18 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:20 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:20 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:20 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:20 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:26 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:26 
InGameUIController.OnPlayerAbilityRecharging => Player3

WARNING: 12.02.2025 15:08:29 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:29 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player2

WARNING: 12.02.2025 15:08:29 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 12.02.2025 15:08:29 
ChangeRagdollState explode getriggert!

LOG: 12.02.2025 15:08:29 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:08:29 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:08:29 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:08:29 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 12.02.2025 15:08:29 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:29 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player2

WARNING: 12.02.2025 15:08:29 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:29 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:33 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:33 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:33 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:33 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:33 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:08:33 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 12.02.2025 15:08:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:33 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 12.02.2025 15:08:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:33 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 12.02.2025 15:08:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:33 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 12.02.2025 15:08:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:34 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:35 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:35 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 12.02.2025 15:08:35 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:35 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:35 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 12.02.2025 15:08:35 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:35 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:35 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 12.02.2025 15:08:35 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:35 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:35 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:35 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 12.02.2025 15:08:35 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:08:35 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:08:35 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:08:36 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:36 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:37 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 12.02.2025 15:08:37 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 12.02.2025 15:08:37 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 12.02.2025 15:08:37 
GetIconByBuffType called with buffType: OilBarrel

LOG: 12.02.2025 15:08:37 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:37 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:38 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:38 
thunderbird hit:Player3

WARNING: 12.02.2025 15:08:39 
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)!

WARNING: 12.02.2025 15:08:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:39 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:40 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:40 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:40 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:40 
thunderbird hit:Player2

LOG: 12.02.2025 15:08:41 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:41 
thunderbird hit:Player3

WARNING: 12.02.2025 15:08:41 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:41 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:43 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:43 
InGameUIController.OnPlayerAbilityRecharging => Player2

WARNING: 12.02.2025 15:08:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:43 
Quest is already completed. No progress will be updated.

WARNING: 12.02.2025 15:08:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 12.02.2025 15:08:44 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:08:44 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:44 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:44 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:44 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:46 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 12.02.2025 15:08:46 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:46 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:47 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:08:47 
InGameUIController.OnPlayerAbilityRecharging => Player2

LOG: 12.02.2025 15:08:54 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 12.02.2025 15:08:54 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 12.02.2025 15:08:54 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:54 
thunderbird hit:Player3

LOG: 12.02.2025 15:08:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 12.02.2025 15:08:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

WARNING: 12.02.2025 15:08:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:08:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 12.02.2025 15:08:58 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:58 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:59 
thunderbird hit:Player4

LOG: 12.02.2025 15:08:59 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:04 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:09:04 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:09:06 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:06 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:11 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:11 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:19 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:19 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:19 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:19 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:20 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:20 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:24 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:24 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:30 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:30 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:33 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:33 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:35 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:35 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:37 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:37 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:38 
CurrentRoom ReverbTheme isForest_Small

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:38 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player2

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player4

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:39 
thunderbird hit:Player3

LOG: 12.02.2025 15:09:40 
OpenChest DelayedCall: CHESTTYPE: Weapon

LOG: 12.02.2025 15:09:40 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:09:40 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:09:40 
DoubleModeGun WeaponSwap firstCall !

LOG: 12.02.2025 15:09:40 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:09:41 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:09:42 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:09:42 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:09:43 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:09:43 
LootContextPanel OnButtonSuccess => selectLeft

LOG: 12.02.2025 15:09:44 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:09:45 
TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2

WARNING: 12.02.2025 15:09:45 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:09:45 
DoubleModeGun WeaponSwap firstCall !

LOG: 12.02.2025 15:09:45 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 12.02.2025 15:09:48 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:48 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:48 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:09:48 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:48 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:48 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:09:51 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:51 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:51 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'

WARNING: 12.02.2025 15:09:51 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:51 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:51 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'

LOG: 12.02.2025 15:09:52 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:09:52 
LootContextPanel OnButtonSuccess => selectRight

LOG: 12.02.2025 15:09:53 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:09:54 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:54 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:54 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:09:54 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:54 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:54 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:09:54 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:09:55 
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2

WARNING: 12.02.2025 15:09:56 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:09:56 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:09:59 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:09:59 
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2

WARNING: 12.02.2025 15:10:00 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:10:00 
DoubleModeGun WeaponSwap firstCall !

LOG: 12.02.2025 15:10:00 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:00 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'

LOG: 12.02.2025 15:10:03 
LootContextPanel OnButtonSuccess => selectRight

WARNING: 12.02.2025 15:10:03 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:03 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:03 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

WARNING: 12.02.2025 15:10:03 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:03 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:03 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'

LOG: 12.02.2025 15:10:08 
LootContextPanel OnButtonSuccess => selectLeft

WARNING: 12.02.2025 15:10:09 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:09 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

WARNING: 12.02.2025 15:10:09 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:09 
GetMappedKeyName(Info): Couldnt get ActionElementMap!

WARNING: 12.02.2025 15:10:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'

LOG: 12.02.2025 15:10:12 
LootContextPanel OnButtonSuccess => confirm

LOG: 12.02.2025 15:10:13 
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2

LOG: 12.02.2025 15:10:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 12.02.2025 15:10:13 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:10:14 
Menu.UnloadMenuPanel => LootContext

LOG: 12.02.2025 15:10:15 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:15 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:16 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:16 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:16 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:16 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:18 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:18 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:19 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:19 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:20 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:20 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:21 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 12.02.2025 15:10:21 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 12.02.2025 15:10:21 
DestroyDestructibleInScene() => Destructible_VaseBauch

WARNING: 12.02.2025 15:10:22 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:10:22 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:10:23 
thunderbird hit:Player4

LOG: 12.02.2025 15:10:24 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:24 
thunderbird hit:Player2

LOG: 12.02.2025 15:10:25 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:25 
thunderbird hit:Player3

LOG: 12.02.2025 15:10:34 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 12.02.2025 15:10:38 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 12.02.2025 15:10:46 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 12.02.2025 15:10:55 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 12.02.2025 15:10:55 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 12.02.2025 15:10:57 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 12.02.2025 15:11:09 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 12.02.2025 15:11:18 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 12.02.2025 15:11:18 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 12.02.2025 15:11:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 12.02.2025 15:11:18 
Language Text not found! (Path: Meter)

LOG: 12.02.2025 15:11:18 
OnWeaponSelectionChanged ID -> 1

LOG: 12.02.2025 15:11:18 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 12.02.2025 15:11:19 
OnWeaponSelectionChanged ID -> 0

LOG: 12.02.2025 15:11:19 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 12.02.2025 15:11:19 
Language Text not found! (Path: Meter)

LOG: 12.02.2025 15:11:20 
OnWeaponSelectionChanged ID -> 1

LOG: 12.02.2025 15:11:24 
OnWeaponSelectionChanged ID -> 0

LOG: 12.02.2025 15:11:24 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 12.02.2025 15:11:24 
Language Text not found! (Path: Meter)

LOG: 12.02.2025 15:11:28 
OnWeaponSelectionChanged ID -> 0

LOG: 12.02.2025 15:11:28 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 12.02.2025 15:11:28 
Language Text not found! (Path: Meter)

LOG: 12.02.2025 15:11:29 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 12.02.2025 15:11:29 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 12.02.2025 15:11:30 
Menu.UnloadMenuPanel => Inventar

LOG: 12.02.2025 15:11:34 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:11:36 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:11:41 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:11:44 
CurrentRoom ReverbTheme isForest_Open

LOG: 12.02.2025 15:11:44 
TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75

LOG: 12.02.2025 15:11:44 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 12.02.2025 15:11:44 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 12.02.2025 15:11:44 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 12.02.2025 15:11:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:11:44 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 12.02.2025 15:11:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 12.02.2025 15:11:44 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Sniper(Clone) öjj

WARNING: 12.02.2025 15:11:44 
MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 12.02.2025 15:11:44 
AddEnemy MitronEmpire_Stationary_Generator_01

LOG: 12.02.2025 15:11:44 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj

WARNING: 12.02.2025 15:11:44 
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:44 
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!

LOG: 12.02.2025 15:11:44 
AddEnemy MitronEmpire_Stationary_Generator

LOG: 12.02.2025 15:11:44 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj

WARNING: 12.02.2025 15:11:44 
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:44 
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!

LOG: 12.02.2025 15:11:44 
AddEnemy MitronEmpire_Stationary_Generator_02

LOG: 12.02.2025 15:11:44 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj

WARNING: 12.02.2025 15:11:44 
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:44 
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!

LOG: 12.02.2025 15:11:44 
AddEnemy MitronEmpire_Stationary_Generator_03

LOG: 12.02.2025 15:11:44 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj

WARNING: 12.02.2025 15:11:44 
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:44 
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!

LOG: 12.02.2025 15:11:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 12.02.2025 15:11:46 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:46 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:11:46 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:11:46 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 12.02.2025 15:11:46 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:46 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:11:46 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:11:46 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 12.02.2025 15:11:46 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:46 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:11:46 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:11:46 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 12.02.2025 15:11:46 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 12.02.2025 15:11:46 
Language Text not found! (Path: Drone)

LOG: 12.02.2025 15:11:46 
GetIconByBuffType called with buffType: Pride

LOG: 12.02.2025 15:11:50 
ChangeRagdollState explode getriggert!

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:11:50 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 12.02.2025 15:11:50 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 12.02.2025 15:11:50 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 12.02.2025 15:11:51 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 12.02.2025 15:11:59 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 12.02.2025 15:12:01 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 12.02.2025 15:12:06 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 12.02.2025 15:12:11 
ChangeRagdollState explode getriggert!

LOG: 12.02.2025 15:12:11 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:12:11 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 12.02.2025 15:12:11 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 12.02.2025 15:12:11 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 12.02.2025 15:12:11 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:12:12 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 12.02.2025 15:12:12 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:12 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:12 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:12 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:13 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:13 
InGameUIController.OnPlayerAbilityRecharging => Player3

WARNING: 12.02.2025 15:12:14 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 12.02.2025 15:12:14 
Quest is already completed. No progress will be updated.

WARNING: 12.02.2025 15:12:14 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 12.02.2025 15:12:14 
Quest is already completed. No progress will be updated.

LOG: 12.02.2025 15:12:14 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:14 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 12.02.2025 15:12:15 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:15 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:17 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:17 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:17 
InGameUIController.OnPlayerAbilityRecharging => Player3

LOG: 12.02.2025 15:12:17 
InGameUIController.OnPlayerAbilityRecharging => Player3

WARNING: 12.02.2025 15:13:13 
[FMOD] Max number of listeners reached : 8.

WARNING: 12.02.2025 15:13:13 
[FMOD] Max number of listeners reached : 8.

LOG: 12.02.2025 15:13:13 
CurrentRoom ReverbTheme isForest_Small

WARNING: 12.02.2025 15:13:13 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:13:14 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 12.02.2025 15:13:14 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 12.02.2025 15:13:15 
CurrentRoom ReverbTheme isForest_Small

LOG: 12.02.2025 15:13:15 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 12.02.2025 15:13:15 
WindowManager.LoadMenu => MapSelectorMenu


Build Date

Activities

Issue History

Date Modified Username Field Change
2025-02-13 09:41 smodica New Issue
2025-02-13 09:41 smodica File Added: MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt
2025-02-13 09:45 smodica Note Added: 0000179
2025-02-13 09:45 smodica File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_44_54.txt
2025-02-13 09:45 smodica File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_16_18(2).txt
2025-02-13 09:45 smodica Summary The level selection choices in multiplayer bug => Level selection choices in multiplayer bug
2025-02-13 09:45 smodica Description Updated
2025-02-21 15:47 jhuels Status new => acknowledged
2025-03-05 09:51 jhuels Assigned To => jhuels
2025-03-05 09:51 jhuels Status acknowledged => assigned
2025-03-05 14:22 jhuels Status assigned => closed
2025-03-05 14:22 jhuels Resolution open => fixed