View Issue Details

IDProjectCategoryView StatusLast Update
0000577M.O.O.D.S.Functionality (Funktionalität)public2025-06-04 10:57
Reporterfschuhmann Assigned Tofschuhmann  
PrioritynormalSeverityblockReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000577: When you try to teleport to the EMLS room while DogAbility is active, you get hardstuck
Description

When you try to teleport to the EMLS room while DogAbility is active, you get hardstuck (there’s an exception at the end of the logs). Should be tested with JoyAbility as well.

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Attached Files
MOODS_ 0.6.11.6614Log_02_06_2025_12_38_54.txt (34,240 bytes)   
LOG: 02.06.2025 14:38:54 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 02.06.2025 14:38:54 
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.06.2025 14:38:54 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 02.06.2025 14:38:54 
Try to ChangeLanguage() to ENGLISH

WARNING: 02.06.2025 14:38:55 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 02.06.2025 14:38:55 
NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True

WARNING: 02.06.2025 14:38:55 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

EXCEPTION: 02.06.2025 14:38:56 
NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook 
Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0)
SteamManager.OnEnable () (at <00000000000000000000000000000000>:0)
UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0)
SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Initialized()
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


WARNING: 02.06.2025 14:38:56 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 02.06.2025 14:38:56 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 02.06.2025 14:38:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. 
Member 'bossEmotion_WasPlayed' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 02.06.2025 14:38:56 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.11.6614 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 02.06.2025 14:38:56 
WindowManager.LoadMenu => MainMenu

LOG: 02.06.2025 14:38:56 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.06.2025 14:38:56 
[STEAM] Received stats (0) and achievements (68) from Steam

LOG: 02.06.2025 14:38:57 
[STEAM] Received stats (0) and achievements (68) from Steam

LOG: 02.06.2025 14:38:57 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:38:57 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 02.06.2025 14:38:57 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.06.2025 14:38:58 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 02.06.2025 14:38:58 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.06.2025 14:39:14 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 02.06.2025 14:39:14 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 02.06.2025 14:39:14 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 02.06.2025 14:39:14 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

LOG: 02.06.2025 14:39:14 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.06.2025 14:39:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.06.2025 14:39:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.06.2025 14:39:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.06.2025 14:39:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 02.06.2025 14:39:14 
Menu.UnloadMenuPanel => MM_Default

LOG: 02.06.2025 14:39:17 
OnVersionChanges(2)

LOG: 02.06.2025 14:39:17 
SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676

LOG: 02.06.2025 14:39:17 
is Loading Quests

WARNING: 02.06.2025 14:39:17 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.06.2025 14:39:17 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.06.2025 14:39:17 
loaded mechionary progress for savegame:kjhg

LOG: 02.06.2025 14:39:25 
Continue Game Confirmed! Loading Game Session => Guid: 944362aac850 Seed: UZ!R-CBLM SeededCalls: 1318 SeededCallsLastDungeon: 183

LOG: 02.06.2025 14:39:25 
is Loading Quests

WARNING: 02.06.2025 14:39:25 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.06.2025 14:39:25 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.06.2025 14:39:25 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.06.2025 14:39:25 
WindowManager.LoadMenu => InGameMenu

LOG: 02.06.2025 14:39:25 
WindowManager.UnloadMenu => MainMenu

LOG: 02.06.2025 14:39:25 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 02.06.2025 14:39:25 
is Loading Quests

WARNING: 02.06.2025 14:39:25 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.06.2025 14:39:25 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.06.2025 14:39:25 
loaded mechionary progress for savegame:kjhg

LOG: 02.06.2025 14:39:25 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.06.2025 14:39:26 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.06.2025 14:39:26 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 02.06.2025 14:39:26 
NEW GAMESEED: 'UZ!R-CBLM' resetSeededCalls: True

LOG: 02.06.2025 14:39:26 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 02.06.2025 14:39:26 
SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz

LOG: 02.06.2025 14:39:26 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

LOG: 02.06.2025 14:39:26 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: UZ!R-CBLM SeedCalls: 1135

LOG: 02.06.2025 14:39:33 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A

LOG: 02.06.2025 14:39:40 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 02.06.2025 14:39:42 
Syop BetQuest logs 

RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied

LOG: 02.06.2025 14:39:43 
Generate Level Completed! Loading time: 16,807s

LOG: 02.06.2025 14:39:43 
AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False

LOG: 02.06.2025 14:39:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:39:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.06.2025 14:39:43 
WindowManager.UnloadMenu => NoMenu

LOG: 02.06.2025 14:39:43 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 02.06.2025 14:39:43 
OnPlayerAndMapWereCreated

LOG: 02.06.2025 14:39:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 02.06.2025 14:39:43 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 02.06.2025 14:39:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:39:43 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 02.06.2025 14:39:43 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:39:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 02.06.2025 14:39:43 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 02.06.2025 14:39:43 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 02.06.2025 14:39:43 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 02.06.2025 14:39:43 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 02.06.2025 14:39:43 
TryAddItem(WeaponAddin) => Items.Addins.ElectricName

LOG: 02.06.2025 14:39:43 
TryAddItem(WeaponAddin) => Items.Addins.AtomicName

LOG: 02.06.2025 14:39:43 
TryAddItem(WeaponAddin) => Items.Addins.CriticalName

LOG: 02.06.2025 14:39:43 
TryAddItem(WeaponAddin) => Items.Addins.DetonationName

LOG: 02.06.2025 14:39:43 
TryAddItem(WeaponAddin) => Items.Addins.PressurizerName

WARNING: 02.06.2025 14:39:43 
CreateItem (1010# WEAPONADDIN_Homing) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

LOG: 02.06.2025 14:39:43 
SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676

LOG: 02.06.2025 14:39:43 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.06.2025 14:39:43 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:39:43 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:39:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 02.06.2025 14:39:43 
Syop BetQuest logs 

RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied

WARNING: 02.06.2025 14:39:43 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:39:43 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:39:49 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:39:49 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:39:49 
CurrentRoom ReverbTheme isStoneRoom

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 02.06.2025 14:39:49 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.06.2025 14:39:49 
TrySpawnEnemy PRIDE_Castor delay 1,75

WARNING: 02.06.2025 14:39:49 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.06.2025 14:39:49 
AddEnemy MitronEmpire_Stationary_Generator_01

LOG: 02.06.2025 14:39:49 
AddEnemy MitronEmpire_Stationary_Generator

LOG: 02.06.2025 14:39:49 
AddEnemy MitronEmpire_Stationary_Generator_02

LOG: 02.06.2025 14:39:49 
AddEnemy MitronEmpire_Stationary_Generator_03

WARNING: 02.06.2025 14:39:51 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:39:51 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:39:51 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:39:51 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:39:51 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:39:51 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:39:51 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:39:51 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:39:51 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:39:51 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:39:52 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 02.06.2025 14:39:52 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh

WARNING: 02.06.2025 14:39:52 
Combine mesh instance 0 is null.

LOG: 02.06.2025 14:39:52 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:39:52 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 02.06.2025 14:39:53 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 02.06.2025 14:39:54 
SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 02.06.2025 14:39:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 02.06.2025 14:39:55 
ChangeRagdollState explode getriggert!

LOG: 02.06.2025 14:39:55 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:39:55 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:39:57 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.06.2025 14:39:57 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.06.2025 14:39:57 
Menu.UnloadMenuPanel => Info

WARNING: 02.06.2025 14:40:00 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh

LOG: 02.06.2025 14:40:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 02.06.2025 14:40:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 02.06.2025 14:40:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 02.06.2025 14:40:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 02.06.2025 14:40:00 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 02.06.2025 14:40:02 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:40:02 
ScaleEnemy MitronEmpire_Gambot_Range(Clone)!

WARNING: 02.06.2025 14:40:02 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 02.06.2025 14:40:02 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:40:02 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:40:02 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:40:02 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:40:02 
ScaleEnemy MitronEmpire_Gambot_Range(Clone)!

WARNING: 02.06.2025 14:40:02 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 02.06.2025 14:40:02 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:40:02 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:40:02 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:40:02 
Language Text not found! (Path: Drone)

LOG: 02.06.2025 14:40:02 
GetIconByBuffType called with buffType: Pride

WARNING: 02.06.2025 14:40:04 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 02.06.2025 14:40:05 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 02.06.2025 14:40:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 02.06.2025 14:40:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 02.06.2025 14:40:09 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.06.2025 14:40:10 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:40:10 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.06.2025 14:40:10 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:40:10 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.06.2025 14:40:12 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.06.2025 14:40:12 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.06.2025 14:40:12 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:40:12 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.06.2025 14:40:13 
ChangeRagdollState explode getriggert!

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
ChangeRagdollState explode getriggert!

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.06.2025 14:40:13 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 02.06.2025 14:40:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 02.06.2025 14:40:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 02.06.2025 14:40:13 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:40:13 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:40:14 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:40:14 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 02.06.2025 14:40:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.06.2025 14:40:16 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.06.2025 14:40:16 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.06.2025 14:40:16 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 02.06.2025 14:40:16 
OnWeaponSelectionChanged ID -> 1

LOG: 02.06.2025 14:40:16 
OnWeaponSelectionChanged ID -> 1

LOG: 02.06.2025 14:40:16 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:40:17 
Menu.UnloadMenuPanel => Info

LOG: 02.06.2025 14:40:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.06.2025 14:40:17 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.06.2025 14:40:17 
Menu.UnloadMenuPanel => Inventar

LOG: 02.06.2025 14:40:19 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:40:19 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.06.2025 14:40:19 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 02.06.2025 14:40:19 
OnWeaponSelectionChanged ID -> 1

LOG: 02.06.2025 14:40:19 
OnWeaponSelectionChanged ID -> 1

LOG: 02.06.2025 14:40:19 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:40:19 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.06.2025 14:40:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.06.2025 14:40:22 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.06.2025 14:40:22 
Menu.UnloadMenuPanel => Inventar

LOG: 02.06.2025 14:40:23 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.06.2025 14:40:23 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:40:23 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.06.2025 14:40:23 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.06.2025 14:40:23 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.06.2025 14:40:28 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.06.2025 14:40:28 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.06.2025 14:40:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:40:28 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 02.06.2025 14:40:29 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:40:32 
DestroyDestructibleInScene() => Destructible_Barrel_small

LOG: 02.06.2025 14:40:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 02.06.2025 14:40:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 02.06.2025 14:40:32 
DestroyDestructibleInScene() => Destructible_Barrel_small_01

LOG: 02.06.2025 14:40:39 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:40:39 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:40:39 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 02.06.2025 14:40:39 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:40:39 
TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75

WARNING: 02.06.2025 14:40:39 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:40:39 
Failed to create agent because it is not close enough to the NavMesh

LOG: 02.06.2025 14:40:49 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 02.06.2025 14:40:49 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:40:51 
DialogController.OnFocusedDialogAnswer() AnswerID: 2

LOG: 02.06.2025 14:40:51 
ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Anger

LOG: 02.06.2025 14:40:51 
Wrong RoomThemeStolzis not a BosslevelRoomTheme

LOG: 02.06.2025 14:40:53 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 02.06.2025 14:40:53 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:40:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:41:00 
Started LevelColorLerp

WARNING: 02.06.2025 14:41:02 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.06.2025 14:41:02 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

ERROR: 02.06.2025 14:41:03 
Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String)
StickyStoneStudio.MOODS.<ContinuesMeteorAttack>d__44:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


WARNING: 02.06.2025 14:41:05 
NextWave() => Wave was not started yet or has no waves

WARNING: 02.06.2025 14:41:05 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:41:05 
BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:07 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:08 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:08 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 02.06.2025 14:41:08 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 02.06.2025 14:41:11 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 02.06.2025 14:41:11 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:41:13 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 02.06.2025 14:41:14 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 02.06.2025 14:41:14 
UpdateSkyBoxMaterial Density to 1

LOG: 02.06.2025 14:41:14 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1

LOG: 02.06.2025 14:41:15 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

WARNING: 02.06.2025 14:41:15 
Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ...

LOG: 02.06.2025 14:41:15 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.06.2025 14:41:16 
MapController: Change CurrentTheme from 'Stolz' to 'HomeBase'

LOG: 02.06.2025 14:41:16 
AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False

LOG: 02.06.2025 14:41:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.06.2025 14:41:16 
WindowManager.UnloadMenu => NoMenu

LOG: 02.06.2025 14:41:16 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 02.06.2025 14:41:16 
OnPlayerAndMapWereCreated

LOG: 02.06.2025 14:41:16 
CurrentRoom ReverbTheme isNone

EXCEPTION: 02.06.2025 14:41:16 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.EnemyBase.ChangeRagdollState (System.Boolean turnOn, System.Boolean explode) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.AbilityDog.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.GameManager+<LoadNextGame>d__182.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)


LOG: 02.06.2025 14:41:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.06.2025 14:41:18 
InGameUIController.OnPlayerAbilityRecharging => Player1


Build Date2025-05-20

Activities

Issue History

Date Modified Username Field Change
2025-06-02 17:35 fschuhmann New Issue
2025-06-02 17:35 fschuhmann File Added: MOODS_ 0.6.11.6614Log_02_06_2025_12_38_54.txt
2025-06-03 08:36 jhuels Assigned To => jhuels
2025-06-03 08:36 jhuels Status new => acknowledged
2025-06-03 08:47 jhuels Assigned To jhuels =>
2025-06-03 10:17 fschuhmann Assigned To => fschuhmann
2025-06-03 10:17 fschuhmann Status acknowledged => assigned
2025-06-04 10:57 fschuhmann Status assigned => closed
2025-06-04 10:57 fschuhmann Resolution open => fixed