View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000577 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-06-02 17:35 | 2025-06-04 10:57 |
Reporter | fschuhmann | Assigned To | fschuhmann | ||
Priority | normal | Severity | block | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0000577: When you try to teleport to the EMLS room while DogAbility is active, you get hardstuck | ||||
Description | When you try to teleport to the EMLS room while DogAbility is active, you get hardstuck (there’s an exception at the end of the logs). Should be tested with JoyAbility as well. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | MOODS_ 0.6.11.6614Log_02_06_2025_12_38_54.txt (34,240 bytes)
LOG: 02.06.2025 14:38:54 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 02.06.2025 14:38:54 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.06.2025 14:38:54 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 02.06.2025 14:38:54 Try to ChangeLanguage() to ENGLISH WARNING: 02.06.2025 14:38:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.06.2025 14:38:55 NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True WARNING: 02.06.2025 14:38:55 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 02.06.2025 14:38:56 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 02.06.2025 14:38:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 02.06.2025 14:38:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 02.06.2025 14:38:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 02.06.2025 14:38:56 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.11.6614 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 02.06.2025 14:38:56 WindowManager.LoadMenu => MainMenu LOG: 02.06.2025 14:38:56 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:38:56 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 02.06.2025 14:38:57 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 02.06.2025 14:38:57 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:38:57 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.06.2025 14:38:57 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:38:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.06.2025 14:38:58 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.06.2025 14:39:14 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.06.2025 14:39:14 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.06.2025 14:39:14 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.06.2025 14:39:14 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.06.2025 14:39:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.06.2025 14:39:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.06.2025 14:39:14 Menu.UnloadMenuPanel => MM_Default LOG: 02.06.2025 14:39:17 OnVersionChanges(2) LOG: 02.06.2025 14:39:17 SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676 LOG: 02.06.2025 14:39:17 is Loading Quests WARNING: 02.06.2025 14:39:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:17 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:17 loaded mechionary progress for savegame:kjhg LOG: 02.06.2025 14:39:25 Continue Game Confirmed! Loading Game Session => Guid: 944362aac850 Seed: UZ!R-CBLM SeededCalls: 1318 SeededCallsLastDungeon: 183 LOG: 02.06.2025 14:39:25 is Loading Quests WARNING: 02.06.2025 14:39:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.06.2025 14:39:25 WindowManager.LoadMenu => InGameMenu LOG: 02.06.2025 14:39:25 WindowManager.UnloadMenu => MainMenu LOG: 02.06.2025 14:39:25 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.06.2025 14:39:25 is Loading Quests WARNING: 02.06.2025 14:39:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.06.2025 14:39:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.06.2025 14:39:25 loaded mechionary progress for savegame:kjhg LOG: 02.06.2025 14:39:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.06.2025 14:39:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.06.2025 14:39:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:39:26 NEW GAMESEED: 'UZ!R-CBLM' resetSeededCalls: True LOG: 02.06.2025 14:39:26 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.06.2025 14:39:26 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 02.06.2025 14:39:26 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 02.06.2025 14:39:26 Generate Level Started! Level: Level_C theme: Stolz GameSeed: UZ!R-CBLM SeedCalls: 1135 LOG: 02.06.2025 14:39:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 02.06.2025 14:39:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.06.2025 14:39:42 Syop BetQuest logs RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied LOG: 02.06.2025 14:39:43 Generate Level Completed! Loading time: 16,807s LOG: 02.06.2025 14:39:43 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.06.2025 14:39:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:39:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:39:43 WindowManager.UnloadMenu => NoMenu LOG: 02.06.2025 14:39:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:39:43 OnPlayerAndMapWereCreated LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.06.2025 14:39:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:39:43 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 02.06.2025 14:39:43 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.06.2025 14:39:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.06.2025 14:39:43 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 02.06.2025 14:39:43 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName WARNING: 02.06.2025 14:39:43 CreateItem (1010# WEAPONADDIN_Homing) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False LOG: 02.06.2025 14:39:43 SAVE GAME => kjhg id:1 guid:3ff36856-44c6-4b6e-b543-6e796bfdf676 LOG: 02.06.2025 14:39:43 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.06.2025 14:39:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:39:43 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:43 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:43 Syop BetQuest logs RT14:39DungeonDepth: 0 - seed UZ!R-CBLM has been applied WARNING: 02.06.2025 14:39:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:39:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:39:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:39:49 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:39:49 CurrentRoom ReverbTheme isStoneRoom LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.06.2025 14:39:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.06.2025 14:39:49 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 02.06.2025 14:39:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 02.06.2025 14:39:49 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:51 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:39:51 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:39:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 02.06.2025 14:39:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 02.06.2025 14:39:52 Combine mesh instance 0 is null. LOG: 02.06.2025 14:39:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:39:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.06.2025 14:39:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.06.2025 14:39:54 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 02.06.2025 14:39:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.06.2025 14:39:55 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:39:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:39:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:39:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.06.2025 14:39:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:39:57 Menu.UnloadMenuPanel => Info WARNING: 02.06.2025 14:40:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 02.06.2025 14:40:00 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.06.2025 14:40:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.06.2025 14:40:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:02 Language Text not found! (Path: Drone) LOG: 02.06.2025 14:40:02 GetIconByBuffType called with buffType: Pride WARNING: 02.06.2025 14:40:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 02.06.2025 14:40:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:09 WindowManager.LoadMenu => EscapeMenu LOG: 02.06.2025 14:40:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:12 WindowManager.UnloadMenu => EscapeMenu LOG: 02.06.2025 14:40:12 Menu.UnloadMenuPanel => ESC_Main LOG: 02.06.2025 14:40:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:12 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.06.2025 14:40:13 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 ChangeRagdollState explode getriggert! LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.06.2025 14:40:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.06.2025 14:40:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.06.2025 14:40:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 02.06.2025 14:40:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:40:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.06.2025 14:40:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.06.2025 14:40:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.06.2025 14:40:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.06.2025 14:40:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 02.06.2025 14:40:16 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:16 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:17 Menu.UnloadMenuPanel => Info LOG: 02.06.2025 14:40:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.06.2025 14:40:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:40:17 Menu.UnloadMenuPanel => Inventar LOG: 02.06.2025 14:40:19 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:19 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.06.2025 14:40:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 02.06.2025 14:40:19 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:19 OnWeaponSelectionChanged ID -> 1 LOG: 02.06.2025 14:40:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.06.2025 14:40:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.06.2025 14:40:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.06.2025 14:40:22 Menu.UnloadMenuPanel => Inventar LOG: 02.06.2025 14:40:23 WindowManager.LoadMenu => EscapeMenu LOG: 02.06.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.06.2025 14:40:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.06.2025 14:40:28 WindowManager.UnloadMenu => EscapeMenu LOG: 02.06.2025 14:40:28 Menu.UnloadMenuPanel => ESC_Main LOG: 02.06.2025 14:40:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:40:28 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 02.06.2025 14:40:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.06.2025 14:40:32 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 02.06.2025 14:40:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:39 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:40:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 02.06.2025 14:40:39 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:40:39 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 02.06.2025 14:40:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:40:39 Failed to create agent because it is not close enough to the NavMesh LOG: 02.06.2025 14:40:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.06.2025 14:40:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:40:51 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 02.06.2025 14:40:51 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Anger LOG: 02.06.2025 14:40:51 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 02.06.2025 14:40:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.06.2025 14:40:53 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:40:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:41:00 Started LevelColorLerp WARNING: 02.06.2025 14:41:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.06.2025 14:41:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 02.06.2025 14:41:03 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.<ContinuesMeteorAttack>d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 02.06.2025 14:41:05 NextWave() => Wave was not started yet or has no waves WARNING: 02.06.2025 14:41:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:41:05 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 02.06.2025 14:41:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 02.06.2025 14:41:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 02.06.2025 14:41:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:41:13 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.06.2025 14:41:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.06.2025 14:41:14 UpdateSkyBoxMaterial Density to 1 LOG: 02.06.2025 14:41:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 02.06.2025 14:41:15 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 02.06.2025 14:41:15 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 02.06.2025 14:41:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.06.2025 14:41:16 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 02.06.2025 14:41:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.06.2025 14:41:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.06.2025 14:41:16 WindowManager.UnloadMenu => NoMenu LOG: 02.06.2025 14:41:16 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 02.06.2025 14:41:16 OnPlayerAndMapWereCreated LOG: 02.06.2025 14:41:16 CurrentRoom ReverbTheme isNone EXCEPTION: 02.06.2025 14:41:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.EnemyBase.ChangeRagdollState (System.Boolean turnOn, System.Boolean explode) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AbilityDog.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager+<LoadNextGame>d__182.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 02.06.2025 14:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.06.2025 14:41:18 InGameUIController.OnPlayerAbilityRecharging => Player1 | ||||
Build Date | 2025-05-20 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-06-02 17:35 | fschuhmann | New Issue | |
2025-06-02 17:35 | fschuhmann | File Added: MOODS_ 0.6.11.6614Log_02_06_2025_12_38_54.txt | |
2025-06-03 08:36 | jhuels | Assigned To | => jhuels |
2025-06-03 08:36 | jhuels | Status | new => acknowledged |
2025-06-03 08:47 | jhuels | Assigned To | jhuels => |
2025-06-03 10:17 | fschuhmann | Assigned To | => fschuhmann |
2025-06-03 10:17 | fschuhmann | Status | acknowledged => assigned |
2025-06-04 10:57 | fschuhmann | Status | assigned => closed |
2025-06-04 10:57 | fschuhmann | Resolution | open => fixed |