View Issue Details

IDProjectCategoryView StatusLast Update
0000250M.O.O.D.S.Functionality (Funktionalität)public2025-04-08 13:16
Reporterdhecklau Assigned Tofschuhmann  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Summary0000250: Syop has short-term Amnesia
Description

After accepting a large bet and clearing it, he appeared in A-1 to give me my reward (didn't get the reward tho, just the text), then he appeared again in A-2 to tell me I've finished the bet. Only then did the "Quest complete" banner pop up and I got my reward.

TagsNo tags attached.
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Build Date

Activities

jhuels

2025-02-11 08:51

administrator   ~0000173

Need logs

dhecklau

2025-03-05 13:37

manager   ~0000193

MOODS_ 0.6.08.6059Log_11_02_2025_14_46_39.txt (59,080 bytes)   
LOG: 11.02.2025 15:46:47 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 11.02.2025 15:46:48 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:46:48 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 11.02.2025 15:46:48 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 11.02.2025 15:46:48 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 11.02.2025 15:46:48 
NEW GAMESEED: 'Z6W?-43JF' resetSeededCalls: True

WARNING: 11.02.2025 15:46:48 
CHEATS ARE ACTIVE!

WARNING: 11.02.2025 15:46:49 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:46:49 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ...

LOG: 11.02.2025 15:46:49 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now!

ERROR: 11.02.2025 15:46:49 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


WARNING: 11.02.2025 15:46:49 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 11.02.2025 15:46:49 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:46:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


LOG: 11.02.2025 15:46:49 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6060 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 11.02.2025 15:46:50 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 11.02.2025 15:46:50 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 11.02.2025 15:46:53 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 11.02.2025 15:46:54 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 11.02.2025 15:46:54 
NEW GAMESEED: '50XE-DK29' resetSeededCalls: True

LOG: 11.02.2025 15:46:55 
WindowManager.LoadMenu => InGameMenu

LOG: 11.02.2025 15:46:55 
is Loading Quests

WARNING: 11.02.2025 15:46:55 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 11.02.2025 15:46:55 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:46:55 
loaded mechionary progress for savegame:Lord Eichel

LOG: 11.02.2025 15:46:55 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 11.02.2025 15:46:57 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 11.02.2025 15:46:57 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 11.02.2025 15:46:57 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:46:57 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 11.02.2025 15:46:57 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 11.02.2025 15:46:57 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 11.02.2025 15:46:57 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 50XE-DK29 SeedCalls: 38

LOG: 11.02.2025 15:46:58 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 11.02.2025 15:46:58 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 11.02.2025 15:47:01 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 11.02.2025 15:47:01 
Syop BetQuest logs 

RT15:46DungeonDepth: 0 - seed 50XE-DK29 has been applied
RT15:46DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 11.02.2025 15:47:01 
Generate Level Completed! Loading time: 3,981s

LOG: 11.02.2025 15:47:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:47:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:47:01 
WindowManager.UnloadMenu => LoadingMenu

LOG: 11.02.2025 15:47:01 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:47:01 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:47:01 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:47:01 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 11.02.2025 15:47:03 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:47:04 
Syop BetQuest logs 

RT15:46DungeonDepth: 0 - seed 50XE-DK29 has been applied
RT15:46DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT15:47DungeonDepth: 0 - can Appear roll => Falsecached roll = 55 chance = 40

WARNING: 11.02.2025 15:47:04 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:47:04 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:47:04 
Language Text not found! (Path: Main Description)

LOG: 11.02.2025 15:47:04 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 11.02.2025 15:47:04 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 11.02.2025 15:47:04 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:47:04 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:47:04 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:47:04 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:47:19 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 11.02.2025 15:47:19 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 11.02.2025 15:47:19 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:47:19 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:47:19 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:47:19 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:47:21 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 11.02.2025 15:47:21 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 11.02.2025 15:47:21 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:47:21 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:47:21 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:47:21 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:47:22 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 11.02.2025 15:47:22 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:47:22 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:47:22 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:22 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:22 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:47:40 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 11.02.2025 15:47:40 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 11.02.2025 15:47:40 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:47:40 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:40 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:40 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:47:41 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 11.02.2025 15:47:41 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:47:42 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:47:42 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:42 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:42 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:47:43 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:47:43 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 11.02.2025 15:47:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 11.02.2025 15:47:43 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:47:43 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:47:43 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:47:43 
UpdatePlayerProgress

LOG: 11.02.2025 15:47:43 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 11.02.2025 15:47:43 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:47:43 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 11.02.2025 15:47:43 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:47:44 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:47:44 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 11.02.2025 15:47:44 
ADD EQUIPMENT_Polished_Torso

LOG: 11.02.2025 15:47:44 
ADD EQUIPMENT_Polished_Mask

LOG: 11.02.2025 15:47:44 
ADD EQUIPMENT_Polished_Foot

LOG: 11.02.2025 15:47:44 
ADD EQUIPMENT_Polished_Leg

LOG: 11.02.2025 15:47:44 
ADD EQUIPMENT_Polished_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:47:45 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Splitter

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Piercer

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Combustion

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Cyro

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Electric

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Detonation

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Splasher

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Extender

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Homing

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Tripler

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Meteorizer

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Boomerang

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Snake

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Bullseye

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Executioner

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Inflater

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Pressurizer

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Efficiency

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Levitation

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Destruction

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_LuckShot

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Fibonizor

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Reflector

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_LaserAccuracy

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Persuasion

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Allrounder

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Jammer

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Glitcher

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_AcidDrop

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Skipper

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Debuffer

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_AimedShot

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Patient

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Backstabber

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_TargetedExplosions

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_CriticalSwarm

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Sideloader

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Spidernet

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Critical

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Missile_Launcher

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Nova

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_StaticField

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Lavaspill

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Parting_Gift

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Splatter_Addin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Master_Exploder

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_ProximityShocker

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_LightningWave

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Doubler

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_BlackHole

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_LightningStrike

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Exposing_Addin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_mayhemAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Windblades

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_CarpetBomber

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_UrmogAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_TriadaAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Atomic

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Valerie

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Vampiric

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Zathar

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_LeotronAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_MitronSword

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_ScrapperAddin

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Starfall

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_PerfectPunishment

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Hullbreacher

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_HomingSwarm

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_ElementalOrb

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_BulletPulse

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Perfection

WARNING: 11.02.2025 15:47:45 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_Overseeing

LOG: 11.02.2025 15:47:45 
ADD WEAPONADDIN_CriticalRelay

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 11.02.2025 15:47:45 
ADD WEAPON_AssaultRifle

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Shotgun

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Pistol

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Sniper

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Rocket

LOG: 11.02.2025 15:47:45 
ADD WEAPON_ExpansionRifle

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Crossbow

LOG: 11.02.2025 15:47:45 
ADD WEAPON_MPUzi

LOG: 11.02.2025 15:47:45 
ADD WEAPON_LaserRifle

LOG: 11.02.2025 15:47:45 
ADD WEAPON_Minigun

LOG: 11.02.2025 15:47:45 
ADD WEAPON_CircleShooter

LOG: 11.02.2025 15:47:45 
ADD WEAPON_SniperShotgun

LOG: 11.02.2025 15:47:45 
ADD WEAPON_StickyGun

LOG: 11.02.2025 15:47:45 
ADD WEAPON_MeteorizerGun

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Normal Key)

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_NormalKey

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_GScrap

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_GardenerCan

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_ConstructionCore

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Champion_Fragment

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Pride

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Anger

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Love

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Artefact Envy)

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Envy

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Artefact Anxity)

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Artefact Joy)

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Joy

WARNING: 11.02.2025 15:47:45 
Language Text not found! (Path: Artefact Grief)

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Artefact_Disgust

LOG: 11.02.2025 15:47:45 
ADD COLLECTABLE_Castor_Quest

LOG: 11.02.2025 15:47:50 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:47:52 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:47:52 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:47:52 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:47:52 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:47:52 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:47:53 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:47:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:47:54 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:47:54 
Menu.UnloadMenuPanel => Inventar

WARNING: 11.02.2025 15:48:01 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 11.02.2025 15:48:02 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2

LOG: 11.02.2025 15:48:04 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:48:04 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:48:04 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:48:04 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:48:04 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:48:05 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:48:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:48:05 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:48:06 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:48:08 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:48:15 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:48:15 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:48:15 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:48:15 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:48:15 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:48:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:48:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:48:16 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:48:17 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:48:19 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:48:19 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 11.02.2025 15:48:19 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:48:19 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:48:19 
Language Text not found! (Path: Main Description)

LOG: 11.02.2025 15:48:19 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 11.02.2025 15:48:19 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:48:19 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:48:19 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:48:19 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:48:19 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:48:19 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:48:20 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:48:20 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:48:20 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 11.02.2025 15:48:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 11.02.2025 15:48:21 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:48:21 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:48:21 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:48:21 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:48:21 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:48:21 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 11.02.2025 15:48:30 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:48:32 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 11.02.2025 15:48:32 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 11.02.2025 15:48:33 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

EXCEPTION: 11.02.2025 15:48:34 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index 
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0)
StickyStoneStudio.MOODS.Items.CriticalRelayAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/WeaponAddin/CriticalRelayAddin.cs:128)
StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1311)
StickyStoneStudio.MOODS.Items.MPUzi.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/MPUzi.cs:71)
StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1211)
StickyStoneStudio.MOODS.Items.MPUzi.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/MPUzi.cs:66)
StickyStoneStudio.MOODS.Player+<TryShootDistanceAttack>d__324.MoveNext () (at Assets/Scripts/_Mechs/Player/Player.cs:5527)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) (at Assets/Scripts/_Mechs/Player/Player.cs:5507)
StickyStoneStudio.MOODS.Player:HandleInput() (at Assets/Scripts/_Mechs/Player/Player.cs:4292)
StickyStoneStudio.MOODS.Player:Update() (at Assets/Scripts/_Mechs/Player/Player.cs:1269)


WARNING: 11.02.2025 15:48:44 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 11.02.2025 15:48:46 
TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2


MOODS_ 0.6.08.6058Log_11_02_2025_14_40_05.txt (75,209 bytes)   
LOG: 11.02.2025 15:40:13 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 11.02.2025 15:40:13 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:40:13 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 11.02.2025 15:40:13 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 11.02.2025 15:40:14 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 11.02.2025 15:40:14 
NEW GAMESEED: '1DB0-BGME' resetSeededCalls: True

WARNING: 11.02.2025 15:40:14 
CHEATS ARE ACTIVE!

WARNING: 11.02.2025 15:40:14 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:40:14 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ...

LOG: 11.02.2025 15:40:14 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now!

ERROR: 11.02.2025 15:40:14 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


WARNING: 11.02.2025 15:40:14 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 11.02.2025 15:40:14 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:40:14 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


LOG: 11.02.2025 15:40:15 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6059 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 11.02.2025 15:40:15 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 11.02.2025 15:40:15 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 11.02.2025 15:40:18 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 11.02.2025 15:40:19 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 11.02.2025 15:40:19 
NEW GAMESEED: 'Z6W?-43JF' resetSeededCalls: True

LOG: 11.02.2025 15:40:20 
WindowManager.LoadMenu => InGameMenu

LOG: 11.02.2025 15:41:32 
is Loading Quests

WARNING: 11.02.2025 15:41:32 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 11.02.2025 15:41:32 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:41:32 
loaded mechionary progress for savegame:Lord Eichel

LOG: 11.02.2025 15:41:32 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 11.02.2025 15:41:34 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 11.02.2025 15:41:34 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 11.02.2025 15:41:34 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:41:34 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 11.02.2025 15:41:34 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 11.02.2025 15:41:34 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 11.02.2025 15:41:34 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: Z6W?-43JF SeedCalls: 49

LOG: 11.02.2025 15:41:37 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 11.02.2025 15:41:37 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 11.02.2025 15:41:40 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 11.02.2025 15:41:40 
Syop BetQuest logs 

RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied
RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 11.02.2025 15:41:40 
Generate Level Completed! Loading time: 6,169s

LOG: 11.02.2025 15:41:40 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:41:40 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:41:40 
WindowManager.UnloadMenu => LoadingMenu

LOG: 11.02.2025 15:41:40 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:41:40 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:41:40 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:41:40 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 11.02.2025 15:41:42 
CurrentRoom ReverbTheme isForest_Small

WARNING: 11.02.2025 15:41:43 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:41:43 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:41:43 
Language Text not found! (Path: Main Description)

LOG: 11.02.2025 15:41:43 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 11.02.2025 15:41:43 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 11.02.2025 15:41:43 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:41:43 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:41:43 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:41:43 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:41:45 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 11.02.2025 15:41:45 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 11.02.2025 15:41:45 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 11.02.2025 15:41:45 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:45 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:46 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 11.02.2025 15:41:46 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 11.02.2025 15:41:46 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:41:46 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:41:46 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:41:46 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:41:47 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 11.02.2025 15:41:47 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 11.02.2025 15:41:47 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:47 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:47 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:47 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:48 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 11.02.2025 15:41:48 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 11.02.2025 15:41:48 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:41:48 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:41:48 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:41:48 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:41:49 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 11.02.2025 15:41:49 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 11.02.2025 15:41:49 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:49 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:49 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:49 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:50 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:50 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:50 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 11.02.2025 15:41:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 11.02.2025 15:41:51 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 11.02.2025 15:41:51 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:41:51 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:41:51 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:41:51 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:41:51 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:41:51 
UpdatePlayerProgress

LOG: 11.02.2025 15:41:51 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 11.02.2025 15:41:51 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:41:51 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 11.02.2025 15:41:51 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 11.02.2025 15:41:51 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71)
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992)
VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974)
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207)
StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984)
StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1181)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355)
StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441)
StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231)
StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148)


WARNING: 11.02.2025 15:41:51 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:41:51 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:41:54 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 11.02.2025 15:41:56 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 11.02.2025 15:42:01 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 11.02.2025 15:42:01 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:42:02 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 11.02.2025 15:42:03 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 11.02.2025 15:42:04 
Syop BetQuest logs 

RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied
RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT15:41DungeonDepth: 0 - can Appear roll => Truecached roll = 36 chance = 40

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Polished_Torso

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Polished_Mask

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Polished_Foot

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Polished_Leg

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Polished_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:42:05 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Splitter

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Piercer

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Combustion

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Cyro

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Electric

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Detonation

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Splasher

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Extender

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Homing

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Tripler

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Meteorizer

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Boomerang

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Snake

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Bullseye

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Executioner

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Inflater

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Pressurizer

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Efficiency

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Levitation

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Destruction

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_LuckShot

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Fibonizor

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Reflector

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_LaserAccuracy

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Persuasion

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Allrounder

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Jammer

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Glitcher

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_AcidDrop

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Skipper

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Debuffer

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_AimedShot

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Patient

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Backstabber

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_TargetedExplosions

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_CriticalSwarm

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Sideloader

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Spidernet

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Critical

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Missile_Launcher

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Nova

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_StaticField

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Lavaspill

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Parting_Gift

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Splatter_Addin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Master_Exploder

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_ProximityShocker

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_LightningWave

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Doubler

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_BlackHole

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_LightningStrike

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Exposing_Addin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_mayhemAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Windblades

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_CarpetBomber

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_UrmogAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_TriadaAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Atomic

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Valerie

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Vampiric

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Zathar

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_LeotronAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_MitronSword

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_ScrapperAddin

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Starfall

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_PerfectPunishment

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Hullbreacher

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_HomingSwarm

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_ElementalOrb

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_BulletPulse

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Perfection

WARNING: 11.02.2025 15:42:05 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_Overseeing

LOG: 11.02.2025 15:42:05 
ADD WEAPONADDIN_CriticalRelay

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 11.02.2025 15:42:05 
ADD WEAPON_AssaultRifle

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Shotgun

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Pistol

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Sniper

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Rocket

LOG: 11.02.2025 15:42:05 
ADD WEAPON_ExpansionRifle

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Crossbow

LOG: 11.02.2025 15:42:05 
ADD WEAPON_MPUzi

LOG: 11.02.2025 15:42:05 
ADD WEAPON_LaserRifle

LOG: 11.02.2025 15:42:05 
ADD WEAPON_Minigun

LOG: 11.02.2025 15:42:05 
ADD WEAPON_CircleShooter

LOG: 11.02.2025 15:42:05 
ADD WEAPON_SniperShotgun

LOG: 11.02.2025 15:42:05 
ADD WEAPON_StickyGun

LOG: 11.02.2025 15:42:05 
ADD WEAPON_MeteorizerGun

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Normal Key)

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_NormalKey

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_GScrap

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_GardenerCan

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_ConstructionCore

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Champion_Fragment

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Pride

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Anger

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Love

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Artefact Envy)

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Envy

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Artefact Anxity)

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Artefact Joy)

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Joy

WARNING: 11.02.2025 15:42:05 
Language Text not found! (Path: Artefact Grief)

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Artefact_Disgust

LOG: 11.02.2025 15:42:05 
ADD COLLECTABLE_Castor_Quest

LOG: 11.02.2025 15:42:11 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:42:12 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:42:12 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:13 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:42:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

WARNING: 11.02.2025 15:42:13 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:14 
Menu.UnloadMenuPanel => Inventar

EXCEPTION: 11.02.2025 15:42:15 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index 
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0)
StickyStoneStudio.MOODS.Items.CriticalRelayAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/WeaponAddin/CriticalRelayAddin.cs:128)
StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1311)
StickyStoneStudio.MOODS.Items.Pistol.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/Pistol.cs:72)
StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1211)
StickyStoneStudio.MOODS.Items.Pistol.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/Pistol.cs:67)
StickyStoneStudio.MOODS.Player+<TryShootDistanceAttack>d__324.MoveNext () (at Assets/Scripts/_Mechs/Player/Player.cs:5527)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) (at Assets/Scripts/_Mechs/Player/Player.cs:5507)
StickyStoneStudio.MOODS.Player:HandleInput() (at Assets/Scripts/_Mechs/Player/Player.cs:4292)
StickyStoneStudio.MOODS.Player:Update() (at Assets/Scripts/_Mechs/Player/Player.cs:1269)


WARNING: 11.02.2025 15:42:21 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

WARNING: 11.02.2025 15:42:23 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

WARNING: 11.02.2025 15:42:24 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 11.02.2025 15:42:25 
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2

LOG: 11.02.2025 15:42:34 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:42:34 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:34 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:34 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:42:34 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:35 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:42:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:42:36 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:36 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:42:53 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:42:53 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:53 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:42:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:54 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:42:55 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:42:55 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:42:56 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:42:56 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:42:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:42:56 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:42:57 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:43:01 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:43:01 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:43:01 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:01 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:43:01 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:02 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:43:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:05 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:05 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:05 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:05 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:43:05 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:43:05 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:06 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:07 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:07 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:07 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:43:07 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:43:07 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:43:07 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:43:08 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:43:17 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:43:17 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:43:17 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:17 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:43:17 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:18 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:43:19 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:19 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:19 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:19 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:43:19 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:43:19 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:43:19 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:43:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:43:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:43:20 
Menu.UnloadMenuPanel => Inventar

WARNING: 11.02.2025 15:44:06 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 11.02.2025 15:44:07 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2

LOG: 11.02.2025 15:44:10 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2

LOG: 11.02.2025 15:44:11 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:44:11 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:11 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:44:12 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:44:13 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:13 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:13 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:13 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:44:14 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:14 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:44:14 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:15 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:44:15 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:44:15 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:15 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:15 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:44:15 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:44:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:44:17 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:17 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:44:36 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:44:38 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:44:38 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:38 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:38 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:38 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:44:38 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:39 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:44:40 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:40 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:40 
WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:40 
WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:44:40 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:44:42 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:44:42 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:44:43 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:44:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:44:44 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:44:45 
Menu.UnloadMenuPanel => Inventar


MOODS_ 0.6.08.6057Log_11_02_2025_14_26_38.txt (76,657 bytes)   
LOG: 11.02.2025 15:26:46 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 11.02.2025 15:26:46 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:26:46 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 11.02.2025 15:26:46 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 11.02.2025 15:26:47 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 11.02.2025 15:26:47 
NEW GAMESEED: '5AXJ-ZP5E' resetSeededCalls: True

WARNING: 11.02.2025 15:26:47 
CHEATS ARE ACTIVE!

WARNING: 11.02.2025 15:26:47 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:26:47 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ...

LOG: 11.02.2025 15:26:47 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now!

ERROR: 11.02.2025 15:26:47 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


WARNING: 11.02.2025 15:26:47 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 11.02.2025 15:26:47 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:26:48 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


LOG: 11.02.2025 15:26:48 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6058 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 11.02.2025 15:26:48 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 11.02.2025 15:26:48 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 11.02.2025 15:26:52 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 11.02.2025 15:26:53 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 11.02.2025 15:26:53 
NEW GAMESEED: '1DB0-BGME' resetSeededCalls: True

LOG: 11.02.2025 15:26:54 
WindowManager.LoadMenu => InGameMenu

LOG: 11.02.2025 15:28:42 
is Loading Quests

WARNING: 11.02.2025 15:28:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 11.02.2025 15:28:42 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:28:42 
loaded mechionary progress for savegame:Lord Eichel

LOG: 11.02.2025 15:28:42 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 11.02.2025 15:28:44 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 11.02.2025 15:28:44 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 11.02.2025 15:28:44 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:28:44 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 11.02.2025 15:28:44 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 11.02.2025 15:28:44 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 11.02.2025 15:28:44 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 1DB0-BGME SeedCalls: 33

LOG: 11.02.2025 15:28:49 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 11.02.2025 15:28:49 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 11.02.2025 15:28:51 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 11.02.2025 15:28:51 
Syop BetQuest logs 

RT15:26DungeonDepth: 0 - seed 1DB0-BGME has been applied
RT15:28DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 11.02.2025 15:28:51 
Generate Level Completed! Loading time: 7,061s

LOG: 11.02.2025 15:28:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:28:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:28:51 
WindowManager.UnloadMenu => LoadingMenu

LOG: 11.02.2025 15:28:51 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:28:51 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:28:51 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:28:51 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 11.02.2025 15:28:54 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:28:54 
Syop BetQuest logs 

RT15:26DungeonDepth: 0 - seed 1DB0-BGME has been applied
RT15:28DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT15:28DungeonDepth: 0 - can Appear roll => Falsecached roll = 86 chance = 40

WARNING: 11.02.2025 15:28:54 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:28:54 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:28:54 
Language Text not found! (Path: Main Description)

LOG: 11.02.2025 15:28:54 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 11.02.2025 15:28:54 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 11.02.2025 15:28:54 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:28:54 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:28:54 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:28:54 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:28:58 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 11.02.2025 15:28:59 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:28:59 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:28:59 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:28:59 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 11.02.2025 15:29:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 11.02.2025 15:29:00 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:00 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:29:00 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:29:00 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:29:00 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:29:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:29:00 
UpdatePlayerProgress

LOG: 11.02.2025 15:29:00 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 11.02.2025 15:29:00 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:29:00 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 11.02.2025 15:29:00 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:29:00 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:29:00 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 11.02.2025 15:29:02 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 11.02.2025 15:29:02 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

WARNING: 11.02.2025 15:29:03 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Polished_Torso

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Polished_Mask

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Polished_Foot

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Polished_Leg

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Polished_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:29:04 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Splitter

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Piercer

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Combustion

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Cyro

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Electric

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Detonation

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Splasher

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Extender

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Homing

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Tripler

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Meteorizer

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Boomerang

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Snake

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Bullseye

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Executioner

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Inflater

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Pressurizer

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Efficiency

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Levitation

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Destruction

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_LuckShot

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Fibonizor

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Reflector

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_LaserAccuracy

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Persuasion

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Allrounder

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Jammer

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Glitcher

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_AcidDrop

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Skipper

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Debuffer

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_AimedShot

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Patient

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Backstabber

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_TargetedExplosions

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_CriticalSwarm

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Sideloader

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Spidernet

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Critical

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Missile_Launcher

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Nova

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_StaticField

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Lavaspill

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Parting_Gift

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Splatter_Addin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Master_Exploder

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_ProximityShocker

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_LightningWave

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Doubler

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_BlackHole

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_LightningStrike

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Exposing_Addin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_mayhemAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Windblades

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_CarpetBomber

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_UrmogAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_TriadaAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Atomic

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Valerie

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Vampiric

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Zathar

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_LeotronAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_MitronSword

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_ScrapperAddin

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Starfall

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_PerfectPunishment

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Hullbreacher

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_HomingSwarm

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_ElementalOrb

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_BulletPulse

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Perfection

WARNING: 11.02.2025 15:29:04 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_Overseeing

LOG: 11.02.2025 15:29:04 
ADD WEAPONADDIN_CriticalRelay

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 11.02.2025 15:29:04 
ADD WEAPON_AssaultRifle

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Shotgun

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Pistol

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Sniper

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Rocket

LOG: 11.02.2025 15:29:04 
ADD WEAPON_ExpansionRifle

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Crossbow

LOG: 11.02.2025 15:29:04 
ADD WEAPON_MPUzi

LOG: 11.02.2025 15:29:04 
ADD WEAPON_LaserRifle

LOG: 11.02.2025 15:29:04 
ADD WEAPON_Minigun

LOG: 11.02.2025 15:29:04 
ADD WEAPON_CircleShooter

LOG: 11.02.2025 15:29:04 
ADD WEAPON_SniperShotgun

LOG: 11.02.2025 15:29:04 
ADD WEAPON_StickyGun

LOG: 11.02.2025 15:29:04 
ADD WEAPON_MeteorizerGun

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Normal Key)

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_NormalKey

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_GScrap

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_GardenerCan

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_ConstructionCore

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Champion_Fragment

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Pride

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Anger

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Love

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Artefact Envy)

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Envy

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Artefact Anxity)

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Artefact Joy)

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Joy

WARNING: 11.02.2025 15:29:04 
Language Text not found! (Path: Artefact Grief)

LOG: 11.02.2025 15:29:04 
ADD COLLECTABLE_Artefact_Disgust

LOG: 11.02.2025 15:29:05 
ADD COLLECTABLE_Castor_Quest

LOG: 11.02.2025 15:29:16 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:29:25 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2

LOG: 11.02.2025 15:29:26 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:29:26 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:27 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:27 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:29:27 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:29:28 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:29:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:33 
Menu.UnloadMenuPanel => Inventar

WARNING: 11.02.2025 15:29:34 
Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually!

WARNING: 11.02.2025 15:29:34 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 11.02.2025 15:29:35 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:29:41 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:29:41 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:41 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:41 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:29:42 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:29:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:29:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:43 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:29:50 
TryAddItem(WeaponAddin) => Items.Addins.CritRelayName

LOG: 11.02.2025 15:29:51 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:29:51 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:51 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:51 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:51 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:29:51 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:29:52 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:29:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:29:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:29:53 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:30:07 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:30:07 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:30:11 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:30:14 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:30:14 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:14 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:14 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:14 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:30:14 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:15 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:30:16 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:16 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:17 
WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:17 
WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:17 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:30:18 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:19 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:19 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 11.02.2025 15:30:19 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 11.02.2025 15:30:19 
OnWeaponSelectionChanged ID -> 0

LOG: 11.02.2025 15:30:19 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:30:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:20 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:30:22 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:30:26 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:30:26 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:26 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:26 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:30:26 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:30:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:30:28 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:29 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:30:30 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:30:30 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:30 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:30:30 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:30:31 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:30:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:30:31 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:30:32 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:30:33 
WindowManager.LoadMenu => EscapeMenu

LOG: 11.02.2025 15:30:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:30:34 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 11.02.2025 15:30:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:30:34 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 11.02.2025 15:30:34 
WindowManager.UnloadMenu => EscapeMenu

LOG: 11.02.2025 15:30:34 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 11.02.2025 15:30:34 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:30:34 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:30:34 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 11.02.2025 15:30:36 
CurrentRoom ReverbTheme isForest_Open

LOG: 11.02.2025 15:30:36 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 11.02.2025 15:30:36 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 11.02.2025 15:30:36 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 11.02.2025 15:30:36 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 11.02.2025 15:30:36 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 11.02.2025 15:30:36 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 11.02.2025 15:30:36 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 11.02.2025 15:30:37 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01

LOG: 11.02.2025 15:30:37 
GetIconByBuffType called with buffType: CriticalRelay

WARNING: 11.02.2025 15:30:38 
Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored

LOG: 11.02.2025 15:30:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 11.02.2025 15:30:38 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:30:38 
Language Text not found! (Path: Drone)

WARNING: 11.02.2025 15:30:38 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

WARNING: 11.02.2025 15:30:38 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 11.02.2025 15:30:38 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:30:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 11.02.2025 15:30:38 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:30:38 
Language Text not found! (Path: Drone)

WARNING: 11.02.2025 15:30:38 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 11.02.2025 15:30:38 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:30:38 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 11.02.2025 15:30:38 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:30:38 
Language Text not found! (Path: Drone)

LOG: 11.02.2025 15:30:38 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:30:38 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 11.02.2025 15:30:38 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:30:38 
Language Text not found! (Path: Drone)

LOG: 11.02.2025 15:30:38 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:30:38 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 11.02.2025 15:30:38 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:30:38 
Language Text not found! (Path: Drone)

LOG: 11.02.2025 15:30:38 
GetIconByBuffType called with buffType: Pride

WARNING: 11.02.2025 15:30:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)_Frost' is not on a navmesh

WARNING: 11.02.2025 15:30:39 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:30:39 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:30:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 11.02.2025 15:30:39 
Quest is already completed. No progress will be updated.

WARNING: 11.02.2025 15:30:39 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:30:39 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:30:39 
Quest is already completed. No progress will be updated.

WARNING: 11.02.2025 15:30:39 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:30:40 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 11.02.2025 15:30:40 
Dash: Collide with Statue_Base

LOG: 11.02.2025 15:30:40 
Target Position is not on Navmesh Pos:(291.29, 0.05, 308.27)

LOG: 11.02.2025 15:30:41 
WindowManager.LoadMenu => EscapeMenu

LOG: 11.02.2025 15:30:41 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:30:41 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 11.02.2025 15:30:41 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:30:41 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 11.02.2025 15:30:42 
WindowManager.UnloadMenu => EscapeMenu

LOG: 11.02.2025 15:30:42 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 11.02.2025 15:30:42 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:30:42 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:30:42 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 11.02.2025 15:30:45 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 11.02.2025 15:30:50 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 11.02.2025 15:30:50 
Dash: Collide with Statue_Base

LOG: 11.02.2025 15:30:50 
Dash: Collide with Statue_Base

WARNING: 11.02.2025 15:30:52 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 11.02.2025 15:30:52 
Quest is already completed. No progress will be updated.

WARNING: 11.02.2025 15:30:52 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:30:52 
GetIconByBuffType called with buffType: CriticalRelay

WARNING: 11.02.2025 15:30:53 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 11.02.2025 15:30:54 
ChangeRagdollState explode getriggert!

LOG: 11.02.2025 15:30:54 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 11.02.2025 15:30:54 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 11.02.2025 15:30:54 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 11.02.2025 15:30:54 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 11.02.2025 15:30:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 11.02.2025 15:30:54 
Quest is already completed. No progress will be updated.

WARNING: 11.02.2025 15:30:54 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:30:54 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:30:54 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:31:00 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 11.02.2025 15:31:00 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01

LOG: 11.02.2025 15:31:01 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 11.02.2025 15:31:02 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers

LOG: 11.02.2025 15:31:02 
DestroyDestructibleInScene() => Destructible_Vase_01

WARNING: 11.02.2025 15:31:02 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:31:05 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:31:18 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:31:26 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:31:53 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:31:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 11.02.2025 15:31:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 11.02.2025 15:31:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 11.02.2025 15:31:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 11.02.2025 15:31:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

WARNING: 11.02.2025 15:31:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:31:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:31:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:32:02 
CurrentRoom ReverbTheme isForest_Open

LOG: 11.02.2025 15:32:02 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 11.02.2025 15:32:02 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 11.02.2025 15:32:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 11.02.2025 15:32:02 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 11.02.2025 15:32:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 11.02.2025 15:32:04 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 11.02.2025 15:32:04 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:32:04 
Language Text not found! (Path: Drone)

WARNING: 11.02.2025 15:32:04 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

LOG: 11.02.2025 15:32:04 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:32:04 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 11.02.2025 15:32:04 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:32:04 
Language Text not found! (Path: Drone)

LOG: 11.02.2025 15:32:04 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:32:04 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 11.02.2025 15:32:04 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 11.02.2025 15:32:04 
Language Text not found! (Path: Drone)

LOG: 11.02.2025 15:32:04 
GetIconByBuffType called with buffType: Pride

LOG: 11.02.2025 15:32:04 
GetIconByBuffType called with buffType: CriticalRelay

WARNING: 11.02.2025 15:32:04 
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)!

WARNING: 11.02.2025 15:32:04 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 11.02.2025 15:32:04 
Quest is already completed. No progress will be updated.

WARNING: 11.02.2025 15:32:06 
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)_Ringer!

WARNING: 11.02.2025 15:32:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)_Ringer' is not on a navmesh

WARNING: 11.02.2025 15:32:06 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:32:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Explosion' is not on a navmesh

WARNING: 11.02.2025 15:32:08 
Language Text not found! (Path: Töte )

WARNING: 11.02.2025 15:32:08 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:32:12 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 11.02.2025 15:32:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:32:15 
WindowManager.LoadMenu => EscapeMenu

LOG: 11.02.2025 15:32:16 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:32:16 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 11.02.2025 15:32:16 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:32:16 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 11.02.2025 15:32:39 
WindowManager.UnloadMenu => EscapeMenu

LOG: 11.02.2025 15:32:39 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 11.02.2025 15:32:39 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:32:39 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:32:39 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 11.02.2025 15:37:22 
GetIconByBuffType called with buffType: CriticalRelay

LOG: 11.02.2025 15:37:30 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 11.02.2025 15:37:30 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 11.02.2025 15:37:31 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 11.02.2025 15:37:31 
OnWeaponSelectionChanged ID -> 1

LOG: 11.02.2025 15:37:31 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 11.02.2025 15:37:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 11.02.2025 15:37:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:37:33 
Menu.UnloadMenuPanel => Inventar

LOG: 11.02.2025 15:37:35 
GetIconByBuffType called with buffType: CriticalRelay


MOODS_ 0.6.08.6056Log_11_02_2025_14_11_16.txt (52,676 bytes)   
LOG: 11.02.2025 15:11:24 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 11.02.2025 15:11:25 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 11.02.2025 15:11:25 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 11.02.2025 15:11:25 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 11.02.2025 15:11:28 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 11.02.2025 15:11:28 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 11.02.2025 15:11:28 
CHEATS ARE ACTIVE!

WARNING: 11.02.2025 15:11:28 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:11:28 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ...

LOG: 11.02.2025 15:11:28 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now!

ERROR: 11.02.2025 15:11:29 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


WARNING: 11.02.2025 15:11:29 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 11.02.2025 15:11:29 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


ERROR: 11.02.2025 15:11:29 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355)


LOG: 11.02.2025 15:11:29 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6057 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 11.02.2025 15:11:30 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ...

LOG: 11.02.2025 15:11:30 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 11.02.2025 15:11:33 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 11.02.2025 15:11:34 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 11.02.2025 15:11:34 
NEW GAMESEED: '5AXJ-ZP5E' resetSeededCalls: True

LOG: 11.02.2025 15:11:35 
WindowManager.LoadMenu => InGameMenu

LOG: 11.02.2025 15:12:57 
is Loading Quests

WARNING: 11.02.2025 15:12:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 11.02.2025 15:12:57 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 11.02.2025 15:12:57 
loaded mechionary progress for savegame:Lord Eichel

LOG: 11.02.2025 15:12:58 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 11.02.2025 15:13:01 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 11.02.2025 15:13:01 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 11.02.2025 15:13:01 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:13:01 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 11.02.2025 15:13:01 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 11.02.2025 15:13:01 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 11.02.2025 15:13:01 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 5AXJ-ZP5E SeedCalls: 45

LOG: 11.02.2025 15:13:02 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 11.02.2025 15:13:02 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 11.02.2025 15:13:06 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 11.02.2025 15:13:06 
Syop BetQuest logs 

RT15:11DungeonDepth: 0 - seed 5AXJ-ZP5E has been applied
RT15:13DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 11.02.2025 15:13:06 
Generate Level Completed! Loading time: 4,99s

LOG: 11.02.2025 15:13:06 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:13:06 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 11.02.2025 15:13:06 
WindowManager.UnloadMenu => LoadingMenu

LOG: 11.02.2025 15:13:06 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 11.02.2025 15:13:06 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:13:06 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 11.02.2025 15:13:06 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 11.02.2025 15:13:08 
CurrentRoom ReverbTheme isForest_Small

WARNING: 11.02.2025 15:13:08 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:13:08 
Language Text not found! (Path: Main Description)

WARNING: 11.02.2025 15:13:08 
Language Text not found! (Path: Main Description)

LOG: 11.02.2025 15:13:09 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 11.02.2025 15:13:09 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 11.02.2025 15:13:09 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 11.02.2025 15:13:09 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 11.02.2025 15:13:09 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 11.02.2025 15:13:09 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 11.02.2025 15:13:13 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 11.02.2025 15:13:13 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 11.02.2025 15:13:13 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:13:13 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:13:13 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:13:13 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 11.02.2025 15:13:14 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:13:14 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:13:14 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 11.02.2025 15:13:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 11.02.2025 15:13:15 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 11.02.2025 15:13:15 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 11.02.2025 15:13:15 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 11.02.2025 15:13:15 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 11.02.2025 15:13:15 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 11.02.2025 15:13:15 
CurrentRoom ReverbTheme isForest_Small

LOG: 11.02.2025 15:13:15 
UpdatePlayerProgress

LOG: 11.02.2025 15:13:15 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 11.02.2025 15:13:15 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:13:15 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 11.02.2025 15:13:15 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 11.02.2025 15:13:15 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71)
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992)
VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974)
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207)
StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984)
StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1181)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355)
StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441)
StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231)
StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148)


WARNING: 11.02.2025 15:13:15 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 11.02.2025 15:13:15 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:13:16 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 11.02.2025 15:13:17 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 11.02.2025 15:13:20 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 11.02.2025 15:13:20 
Language Text not found! (Path: Töte )

LOG: 11.02.2025 15:13:22 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 11.02.2025 15:13:22 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 11.02.2025 15:13:23 
Syop BetQuest logs 

RT15:11DungeonDepth: 0 - seed 5AXJ-ZP5E has been applied
RT15:13DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT15:13DungeonDepth: 0 - can Appear roll => Truecached roll = 30 chance = 40

WARNING: 11.02.2025 15:13:24 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Polished_Torso

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Polished_Mask

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Polished_Foot

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Polished_Leg

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Polished_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 11.02.2025 15:23:10 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Splitter

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Piercer

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Combustion

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Cyro

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Electric

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Detonation

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Splasher

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Extender

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Homing

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Tripler

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Meteorizer

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Boomerang

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Snake

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Bullseye

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Executioner

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Inflater

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Pressurizer

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Efficiency

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Levitation

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Destruction

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_LuckShot

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Fibonizor

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Reflector

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_LaserAccuracy

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Persuasion

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Allrounder

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Jammer

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Glitcher

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_AcidDrop

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Skipper

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Debuffer

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_AimedShot

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Patient

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Backstabber

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_TargetedExplosions

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_CriticalSwarm

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Sideloader

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Spidernet

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Critical

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Missile_Launcher

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Nova

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_StaticField

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Lavaspill

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Parting_Gift

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Splatter_Addin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Master_Exploder

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_ProximityShocker

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_LightningWave

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Doubler

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_BlackHole

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_LightningStrike

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Exposing_Addin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_mayhemAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Windblades

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_CarpetBomber

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_UrmogAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_TriadaAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Atomic

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Valerie

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Vampiric

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Zathar

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_LeotronAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_MitronSword

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_ScrapperAddin

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Starfall

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_PerfectPunishment

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Hullbreacher

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_HomingSwarm

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_ElementalOrb

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_BulletPulse

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Perfection

WARNING: 11.02.2025 15:23:10 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 11.02.2025 15:23:10 
ADD WEAPONADDIN_Overseeing

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 11.02.2025 15:23:10 
ADD WEAPON_AssaultRifle

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Shotgun

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Pistol

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Sniper

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Rocket

LOG: 11.02.2025 15:23:10 
ADD WEAPON_ExpansionRifle

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Crossbow

LOG: 11.02.2025 15:23:10 
ADD WEAPON_MPUzi

LOG: 11.02.2025 15:23:10 
ADD WEAPON_LaserRifle

LOG: 11.02.2025 15:23:10 
ADD WEAPON_Minigun

LOG: 11.02.2025 15:23:10 
ADD WEAPON_CircleShooter

LOG: 11.02.2025 15:23:10 
ADD WEAPON_SniperShotgun

LOG: 11.02.2025 15:23:10 
ADD WEAPON_StickyGun

LOG: 11.02.2025 15:23:10 
ADD WEAPON_MeteorizerGun

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Normal Key)

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_NormalKey

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_GScrap

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_GardenerCan

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_ConstructionCore

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Champion_Fragment

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Pride

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Anger

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Love

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Artefact Envy)

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Envy

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Artefact Anxity)

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Artefact Joy)

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Joy

WARNING: 11.02.2025 15:23:10 
Language Text not found! (Path: Artefact Grief)

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Artefact_Disgust

LOG: 11.02.2025 15:23:10 
ADD COLLECTABLE_Castor_Quest


dhecklau

2025-03-05 13:38

manager   ~0000194

Added logs, let me know if they have what you need. I sent those of the same day of the report but can't be sure that it happened on the same day as I reported the bug

Issue History

Date Modified Username Field Change
2025-01-08 11:36 dhecklau New Issue
2025-02-10 16:36 jhuels Status new => acknowledged
2025-02-11 08:51 jhuels Assigned To => jhuels
2025-02-11 08:51 jhuels Status acknowledged => feedback
2025-02-11 08:51 jhuels Note Added: 0000173
2025-03-05 13:37 dhecklau Note Added: 0000193
2025-03-05 13:37 dhecklau File Added: MOODS_ 0.6.08.6059Log_11_02_2025_14_46_39.txt
2025-03-05 13:37 dhecklau File Added: MOODS_ 0.6.08.6058Log_11_02_2025_14_40_05.txt
2025-03-05 13:37 dhecklau File Added: MOODS_ 0.6.08.6057Log_11_02_2025_14_26_38.txt
2025-03-05 13:37 dhecklau File Added: MOODS_ 0.6.08.6056Log_11_02_2025_14_11_16.txt
2025-03-05 13:37 dhecklau Status feedback => assigned
2025-03-05 13:38 dhecklau Note Added: 0000194
2025-03-05 14:23 jhuels Assigned To jhuels => fschuhmann
2025-03-05 14:23 jhuels Status assigned => acknowledged
2025-04-08 13:16 jhuels Status acknowledged => closed
2025-04-08 13:16 jhuels Resolution open => no change required