View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000250 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-01-08 11:36 | 2025-04-08 13:16 |
Reporter | dhecklau | Assigned To | fschuhmann | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Summary | 0000250: Syop has short-term Amnesia | ||||
Description | After accepting a large bet and clearing it, he appeared in A-1 to give me my reward (didn't get the reward tho, just the text), then he appeared again in A-2 to tell me I've finished the bet. Only then did the "Quest complete" banner pop up and I got my reward. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Build Date | |||||
|
Need logs |
|
MOODS_ 0.6.08.6059Log_11_02_2025_14_46_39.txt (59,080 bytes)
LOG: 11.02.2025 15:46:47 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 11.02.2025 15:46:48 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:46:48 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 11.02.2025 15:46:48 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 11.02.2025 15:46:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:46:48 NEW GAMESEED: 'Z6W?-43JF' resetSeededCalls: True WARNING: 11.02.2025 15:46:48 CHEATS ARE ACTIVE! WARNING: 11.02.2025 15:46:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:46:49 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ... LOG: 11.02.2025 15:46:49 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now! ERROR: 11.02.2025 15:46:49 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) WARNING: 11.02.2025 15:46:49 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 11.02.2025 15:46:49 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:46:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) LOG: 11.02.2025 15:46:49 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6060 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 11.02.2025 15:46:50 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 11.02.2025 15:46:50 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 11.02.2025 15:46:53 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 11.02.2025 15:46:54 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 11.02.2025 15:46:54 NEW GAMESEED: '50XE-DK29' resetSeededCalls: True LOG: 11.02.2025 15:46:55 WindowManager.LoadMenu => InGameMenu LOG: 11.02.2025 15:46:55 is Loading Quests WARNING: 11.02.2025 15:46:55 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 11.02.2025 15:46:55 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:46:55 loaded mechionary progress for savegame:Lord Eichel LOG: 11.02.2025 15:46:55 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 11.02.2025 15:46:57 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 11.02.2025 15:46:57 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 11.02.2025 15:46:57 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:46:57 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 11.02.2025 15:46:57 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 11.02.2025 15:46:57 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 11.02.2025 15:46:57 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 50XE-DK29 SeedCalls: 38 LOG: 11.02.2025 15:46:58 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 11.02.2025 15:46:58 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 11.02.2025 15:47:01 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 11.02.2025 15:47:01 Syop BetQuest logs RT15:46DungeonDepth: 0 - seed 50XE-DK29 has been applied RT15:46DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 11.02.2025 15:47:01 Generate Level Completed! Loading time: 3,981s LOG: 11.02.2025 15:47:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:47:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:47:01 WindowManager.UnloadMenu => LoadingMenu LOG: 11.02.2025 15:47:01 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:47:01 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:47:01 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:47:01 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 11.02.2025 15:47:03 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:47:04 Syop BetQuest logs RT15:46DungeonDepth: 0 - seed 50XE-DK29 has been applied RT15:46DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:47DungeonDepth: 0 - can Appear roll => Falsecached roll = 55 chance = 40 WARNING: 11.02.2025 15:47:04 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:47:04 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:47:04 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:47:04 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:47:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:47:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:47:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:47:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:47:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:47:19 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 11.02.2025 15:47:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 11.02.2025 15:47:19 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:47:19 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:47:19 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:47:19 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:47:21 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:47:21 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:47:21 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:47:21 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:47:21 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:47:21 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:47:22 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 11.02.2025 15:47:22 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:47:22 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:47:22 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:22 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:22 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:47:40 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:47:40 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:47:40 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:47:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:40 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:47:41 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 11.02.2025 15:47:41 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:47:42 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:47:42 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:42 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:42 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:47:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:47:43 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:47:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 11.02.2025 15:47:43 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:47:43 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:47:43 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:47:43 UpdatePlayerProgress LOG: 11.02.2025 15:47:43 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 11.02.2025 15:47:43 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:47:43 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 11.02.2025 15:47:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:47:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:47:44 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:47:44 ADD EQUIPMENT_Polished_Torso LOG: 11.02.2025 15:47:44 ADD EQUIPMENT_Polished_Mask LOG: 11.02.2025 15:47:44 ADD EQUIPMENT_Polished_Foot LOG: 11.02.2025 15:47:44 ADD EQUIPMENT_Polished_Leg LOG: 11.02.2025 15:47:44 ADD EQUIPMENT_Polished_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Anger_Class_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Anger_Class_Chest WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Anger_Class_Foot WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Anger_Class_Hip WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Pride_Class_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Pride_Class_Chest WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Pride_Class_Foot WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Pride_Class_Hip WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Arm_Love) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Love_Class_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Torso_Love) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Love_Class_Chest WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Foot_Love) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Love_Class_Foot WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Legs_Love) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Love_Class_Hip WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Joy_Class_Arm WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Joy_Class_Chest WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Joy_Class_Foot WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:47:45 ADD EQUIPMENT_Joy_Class_Hip LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Splitter LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Piercer LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Combustion LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Cyro LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Electric LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Detonation LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Splasher LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Extender LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Homing LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Tripler LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Meteorizer LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Boomerang LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Snake LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Bullseye LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Executioner LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Inflater LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Pressurizer LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Efficiency LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Levitation LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Destruction LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_LuckShot LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Fibonizor LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Reflector LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_LaserAccuracy LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Persuasion LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_CorrosiveCorruption LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Allrounder LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Jammer LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Glitcher LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_AcidDrop LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Skipper LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Debuffer LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_AimedShot LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Patient LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Backstabber LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_TargetedExplosions LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_CriticalSwarm LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Sideloader LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Spidernet LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Critical LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Missile_Launcher LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Nova LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_StaticField LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Lavaspill LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Parting_Gift LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Randomsizer_Addin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Splatter_Addin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Teleporter_Addin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Radioactive_Addin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Master_Exploder LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_ProximityShocker LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_LightningWave LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Doubler LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_BlackHole LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_DeadlyPrecision LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_LightningStrike LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Exposing_Addin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_mayhemAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Windblades LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_CarpetBomber LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_thunderbirdAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_UrmogAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_TriadaAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Atomic LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Valerie LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Vampiric LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Zathar LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_LeotronAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_MitronSword LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_ScrapperAddin LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Starfall LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_PerfectPunishment LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Hullbreacher LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_HomingSwarm LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_ElementalOrb LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_BulletPulse LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Perfection WARNING: 11.02.2025 15:47:45 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_Overseeing LOG: 11.02.2025 15:47:45 ADD WEAPONADDIN_CriticalRelay WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 11.02.2025 15:47:45 ADD WEAPON_AssaultRifle LOG: 11.02.2025 15:47:45 ADD WEAPON_Shotgun LOG: 11.02.2025 15:47:45 ADD WEAPON_Pistol LOG: 11.02.2025 15:47:45 ADD WEAPON_Sniper LOG: 11.02.2025 15:47:45 ADD WEAPON_Rocket LOG: 11.02.2025 15:47:45 ADD WEAPON_ExpansionRifle LOG: 11.02.2025 15:47:45 ADD WEAPON_Crossbow LOG: 11.02.2025 15:47:45 ADD WEAPON_MPUzi LOG: 11.02.2025 15:47:45 ADD WEAPON_LaserRifle LOG: 11.02.2025 15:47:45 ADD WEAPON_Minigun LOG: 11.02.2025 15:47:45 ADD WEAPON_CircleShooter LOG: 11.02.2025 15:47:45 ADD WEAPON_SniperShotgun LOG: 11.02.2025 15:47:45 ADD WEAPON_StickyGun LOG: 11.02.2025 15:47:45 ADD WEAPON_MeteorizerGun LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_EMOTES_Bottle WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Normal Key) LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_NormalKey LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_GScrap LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_EMOTES_XPOrb LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_GardenerCan LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_ConstructionCore LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Champion_Fragment LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Pride LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Anger LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Love WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Artefact Envy) LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Envy LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Sorrow WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Artefact Anxity) LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Anxity WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Artefact Joy) LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Joy WARNING: 11.02.2025 15:47:45 Language Text not found! (Path: Artefact Grief) LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Artefact_Disgust LOG: 11.02.2025 15:47:45 ADD COLLECTABLE_Castor_Quest LOG: 11.02.2025 15:47:50 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:47:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:47:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:47:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:47:52 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:47:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:47:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:47:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:47:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:47:54 Menu.UnloadMenuPanel => Inventar WARNING: 11.02.2025 15:48:01 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:48:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 11.02.2025 15:48:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:48:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:48:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:48:04 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:48:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:48:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:48:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:48:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:48:06 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:48:08 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:48:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:48:15 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:48:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:48:15 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:48:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:48:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:48:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:48:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:48:17 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:48:19 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:48:19 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 11.02.2025 15:48:19 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:48:19 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:48:19 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:48:19 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 11.02.2025 15:48:19 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:48:19 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:48:19 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:48:19 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:48:19 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:48:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:48:20 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:48:20 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:48:20 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:48:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 11.02.2025 15:48:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:48:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:48:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:48:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:48:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:48:21 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:48:30 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:48:32 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 11.02.2025 15:48:32 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 11.02.2025 15:48:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. EXCEPTION: 11.02.2025 15:48:34 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0) StickyStoneStudio.MOODS.Items.CriticalRelayAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/WeaponAddin/CriticalRelayAddin.cs:128) StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1311) StickyStoneStudio.MOODS.Items.MPUzi.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/MPUzi.cs:71) StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1211) StickyStoneStudio.MOODS.Items.MPUzi.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/MPUzi.cs:66) StickyStoneStudio.MOODS.Player+<TryShootDistanceAttack>d__324.MoveNext () (at Assets/Scripts/_Mechs/Player/Player.cs:5527) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) (at Assets/Scripts/_Mechs/Player/Player.cs:5507) StickyStoneStudio.MOODS.Player:HandleInput() (at Assets/Scripts/_Mechs/Player/Player.cs:4292) StickyStoneStudio.MOODS.Player:Update() (at Assets/Scripts/_Mechs/Player/Player.cs:1269) WARNING: 11.02.2025 15:48:44 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:48:46 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 MOODS_ 0.6.08.6058Log_11_02_2025_14_40_05.txt (75,209 bytes)
LOG: 11.02.2025 15:40:13 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 11.02.2025 15:40:13 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:40:13 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 11.02.2025 15:40:13 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 11.02.2025 15:40:14 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:40:14 NEW GAMESEED: '1DB0-BGME' resetSeededCalls: True WARNING: 11.02.2025 15:40:14 CHEATS ARE ACTIVE! WARNING: 11.02.2025 15:40:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:40:14 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ... LOG: 11.02.2025 15:40:14 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now! ERROR: 11.02.2025 15:40:14 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) WARNING: 11.02.2025 15:40:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 11.02.2025 15:40:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:40:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) LOG: 11.02.2025 15:40:15 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6059 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 11.02.2025 15:40:15 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 11.02.2025 15:40:15 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 11.02.2025 15:40:18 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 11.02.2025 15:40:19 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 11.02.2025 15:40:19 NEW GAMESEED: 'Z6W?-43JF' resetSeededCalls: True LOG: 11.02.2025 15:40:20 WindowManager.LoadMenu => InGameMenu LOG: 11.02.2025 15:41:32 is Loading Quests WARNING: 11.02.2025 15:41:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 11.02.2025 15:41:32 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:41:32 loaded mechionary progress for savegame:Lord Eichel LOG: 11.02.2025 15:41:32 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 11.02.2025 15:41:34 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 11.02.2025 15:41:34 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 11.02.2025 15:41:34 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:41:34 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 11.02.2025 15:41:34 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 11.02.2025 15:41:34 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 11.02.2025 15:41:34 Generate Level Started! Level: Level_A theme: Stolz GameSeed: Z6W?-43JF SeedCalls: 49 LOG: 11.02.2025 15:41:37 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 11.02.2025 15:41:37 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 11.02.2025 15:41:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 11.02.2025 15:41:40 Syop BetQuest logs RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 11.02.2025 15:41:40 Generate Level Completed! Loading time: 6,169s LOG: 11.02.2025 15:41:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:41:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:41:40 WindowManager.UnloadMenu => LoadingMenu LOG: 11.02.2025 15:41:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:41:40 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:41:40 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:41:40 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 11.02.2025 15:41:42 CurrentRoom ReverbTheme isForest_Small WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:41:43 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:41:43 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:41:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:45 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 11.02.2025 15:41:45 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 11.02.2025 15:41:45 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:45 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:46 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 11.02.2025 15:41:46 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:46 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:47 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:48 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 11.02.2025 15:41:48 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:41:48 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:41:49 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 11.02.2025 15:41:49 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:49 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:50 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:41:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 11.02.2025 15:41:51 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:41:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:41:51 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:41:51 UpdatePlayerProgress LOG: 11.02.2025 15:41:51 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 11.02.2025 15:41:51 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:41:51 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 11.02.2025 15:41:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 11.02.2025 15:41:51 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71) VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992) VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974) VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207) StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984) StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1181) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355) StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441) StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231) StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148) WARNING: 11.02.2025 15:41:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:41:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:41:54 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:41:56 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 11.02.2025 15:42:01 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 11.02.2025 15:42:01 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:42:02 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 11.02.2025 15:42:03 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 11.02.2025 15:42:04 Syop BetQuest logs RT15:40DungeonDepth: 0 - seed Z6W?-43JF has been applied RT15:41DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:41DungeonDepth: 0 - can Appear roll => Truecached roll = 36 chance = 40 LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Torso LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Mask LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Foot LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Leg LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Polished_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Anger_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Pride_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Love) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Love_Class_Hip WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Arm WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Chest WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Foot WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:42:05 ADD EQUIPMENT_Joy_Class_Hip LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splitter LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Piercer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Combustion LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Cyro LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Electric LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Detonation LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splasher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Extender LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Homing LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Tripler LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Meteorizer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Boomerang LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Snake LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Bullseye LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Executioner LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Inflater LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Pressurizer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Efficiency LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Levitation LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Destruction LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LuckShot LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Fibonizor LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Reflector LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LaserAccuracy LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Persuasion LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CorrosiveCorruption LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Allrounder LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Jammer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Glitcher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_AcidDrop LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Skipper LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Debuffer LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_AimedShot LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Patient LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Backstabber LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_TargetedExplosions LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CriticalSwarm LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Sideloader LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Spidernet LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Critical LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Missile_Launcher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Nova LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_StaticField LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Lavaspill LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Parting_Gift LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Randomsizer_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Splatter_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Teleporter_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Radioactive_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Master_Exploder LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ProximityShocker LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LightningWave LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Doubler LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_BlackHole LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_DeadlyPrecision LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LightningStrike LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Exposing_Addin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_mayhemAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Windblades LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CarpetBomber LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_thunderbirdAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_UrmogAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_TriadaAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Atomic LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Valerie LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Vampiric LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Zathar LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_LeotronAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_MitronSword LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ScrapperAddin LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Starfall LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_PerfectPunishment LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Hullbreacher LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_HomingSwarm LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_ElementalOrb LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_BulletPulse LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Perfection WARNING: 11.02.2025 15:42:05 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_Overseeing LOG: 11.02.2025 15:42:05 ADD WEAPONADDIN_CriticalRelay WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 11.02.2025 15:42:05 ADD WEAPON_AssaultRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Shotgun LOG: 11.02.2025 15:42:05 ADD WEAPON_Pistol LOG: 11.02.2025 15:42:05 ADD WEAPON_Sniper LOG: 11.02.2025 15:42:05 ADD WEAPON_Rocket LOG: 11.02.2025 15:42:05 ADD WEAPON_ExpansionRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Crossbow LOG: 11.02.2025 15:42:05 ADD WEAPON_MPUzi LOG: 11.02.2025 15:42:05 ADD WEAPON_LaserRifle LOG: 11.02.2025 15:42:05 ADD WEAPON_Minigun LOG: 11.02.2025 15:42:05 ADD WEAPON_CircleShooter LOG: 11.02.2025 15:42:05 ADD WEAPON_SniperShotgun LOG: 11.02.2025 15:42:05 ADD WEAPON_StickyGun LOG: 11.02.2025 15:42:05 ADD WEAPON_MeteorizerGun LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_EMOTES_Bottle WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Normal Key) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_NormalKey LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_GScrap LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_EMOTES_XPOrb LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_GardenerCan LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_ConstructionCore LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Champion_Fragment LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Pride LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Anger LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Love WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Envy) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Envy LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Sorrow WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Anxity) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Anxity WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Joy) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Joy WARNING: 11.02.2025 15:42:05 Language Text not found! (Path: Artefact Grief) LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Artefact_Disgust LOG: 11.02.2025 15:42:05 ADD COLLECTABLE_Castor_Quest LOG: 11.02.2025 15:42:11 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:42:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 11.02.2025 15:42:13 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:42:14 Menu.UnloadMenuPanel => Inventar EXCEPTION: 11.02.2025 15:42:15 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0) StickyStoneStudio.MOODS.Items.CriticalRelayAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/WeaponAddin/CriticalRelayAddin.cs:128) StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1311) StickyStoneStudio.MOODS.Items.Pistol.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) (at Assets/Scripts/Items/Weapon/Pistol.cs:72) StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/WeaponBase.cs:1211) StickyStoneStudio.MOODS.Items.Pistol.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) (at Assets/Scripts/Items/Weapon/Pistol.cs:67) StickyStoneStudio.MOODS.Player+<TryShootDistanceAttack>d__324.MoveNext () (at Assets/Scripts/_Mechs/Player/Player.cs:5527) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) (at Assets/Scripts/_Mechs/Player/Player.cs:5507) StickyStoneStudio.MOODS.Player:HandleInput() (at Assets/Scripts/_Mechs/Player/Player.cs:4292) StickyStoneStudio.MOODS.Player:Update() (at Assets/Scripts/_Mechs/Player/Player.cs:1269) WARNING: 11.02.2025 15:42:21 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers WARNING: 11.02.2025 15:42:23 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers WARNING: 11.02.2025 15:42:24 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:42:25 TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2 LOG: 11.02.2025 15:42:34 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:34 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:34 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:42:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:42:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:42:36 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:42:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:42:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:42:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:53 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:42:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:42:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:42:55 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:42:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:42:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:42:57 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:43:01 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:43:01 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:43:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:01 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:01 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:43:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:05 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:05 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:43:05 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:06 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:07 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:43:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:43:08 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:43:17 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:43:17 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:43:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:17 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:43:17 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:43:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:19 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:43:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:43:19 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:43:19 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:43:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:43:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:43:20 Menu.UnloadMenuPanel => Inventar WARNING: 11.02.2025 15:44:06 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 11.02.2025 15:44:07 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 11.02.2025 15:44:10 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 2 LOG: 11.02.2025 15:44:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:11 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:13 WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:44:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:15 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:44:15 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:15 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:15 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:17 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:44:36 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:44:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:44:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:38 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:44:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:44:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:40 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:44:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:44:42 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:44:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:44:43 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:44:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:44:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:44:45 Menu.UnloadMenuPanel => Inventar MOODS_ 0.6.08.6057Log_11_02_2025_14_26_38.txt (76,657 bytes)
LOG: 11.02.2025 15:26:46 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 11.02.2025 15:26:46 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:26:46 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 11.02.2025 15:26:46 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 11.02.2025 15:26:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:26:47 NEW GAMESEED: '5AXJ-ZP5E' resetSeededCalls: True WARNING: 11.02.2025 15:26:47 CHEATS ARE ACTIVE! WARNING: 11.02.2025 15:26:47 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:26:47 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries before refreshing ... LOG: 11.02.2025 15:26:47 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now! ERROR: 11.02.2025 15:26:47 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) WARNING: 11.02.2025 15:26:47 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 11.02.2025 15:26:47 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:26:48 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) LOG: 11.02.2025 15:26:48 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6058 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 11.02.2025 15:26:48 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 11.02.2025 15:26:48 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 11.02.2025 15:26:52 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 11.02.2025 15:26:53 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 11.02.2025 15:26:53 NEW GAMESEED: '1DB0-BGME' resetSeededCalls: True LOG: 11.02.2025 15:26:54 WindowManager.LoadMenu => InGameMenu LOG: 11.02.2025 15:28:42 is Loading Quests WARNING: 11.02.2025 15:28:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 11.02.2025 15:28:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:28:42 loaded mechionary progress for savegame:Lord Eichel LOG: 11.02.2025 15:28:42 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 11.02.2025 15:28:44 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 11.02.2025 15:28:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 11.02.2025 15:28:44 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:28:44 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 11.02.2025 15:28:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 11.02.2025 15:28:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 11.02.2025 15:28:44 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 1DB0-BGME SeedCalls: 33 LOG: 11.02.2025 15:28:49 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 11.02.2025 15:28:49 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 11.02.2025 15:28:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 11.02.2025 15:28:51 Syop BetQuest logs RT15:26DungeonDepth: 0 - seed 1DB0-BGME has been applied RT15:28DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 11.02.2025 15:28:51 Generate Level Completed! Loading time: 7,061s LOG: 11.02.2025 15:28:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:28:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:28:51 WindowManager.UnloadMenu => LoadingMenu LOG: 11.02.2025 15:28:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:28:51 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:28:51 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:28:51 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 11.02.2025 15:28:54 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:28:54 Syop BetQuest logs RT15:26DungeonDepth: 0 - seed 1DB0-BGME has been applied RT15:28DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:28DungeonDepth: 0 - can Appear roll => Falsecached roll = 86 chance = 40 WARNING: 11.02.2025 15:28:54 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:28:54 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:28:54 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:28:54 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:28:54 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:28:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:28:54 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:28:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:28:54 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:28:58 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 11.02.2025 15:28:59 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:28:59 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:28:59 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:28:59 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:29:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 11.02.2025 15:29:00 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:29:00 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:29:00 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:29:00 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:29:00 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:29:00 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:29:00 UpdatePlayerProgress LOG: 11.02.2025 15:29:00 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 11.02.2025 15:29:00 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:29:00 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 11.02.2025 15:29:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:29:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:29:00 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:29:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 11.02.2025 15:29:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 11.02.2025 15:29:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Polished_Torso LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Polished_Mask LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Polished_Foot LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Polished_Leg LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Polished_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Anger_Class_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Anger_Class_Chest WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Anger_Class_Foot WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Anger_Class_Hip WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Pride_Class_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Pride_Class_Chest WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Pride_Class_Foot WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Pride_Class_Hip WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Arm_Love) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Love_Class_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Torso_Love) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Love_Class_Chest WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Foot_Love) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Love_Class_Foot WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Legs_Love) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Love_Class_Hip WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Joy_Class_Arm WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Joy_Class_Chest WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Joy_Class_Foot WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:29:04 ADD EQUIPMENT_Joy_Class_Hip LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Splitter LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Piercer LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Combustion LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Cyro LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Electric LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Detonation LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Splasher LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Extender LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Homing LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Tripler LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Meteorizer LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Boomerang LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Snake LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Bullseye LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Executioner LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Inflater LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Pressurizer LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Efficiency LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Levitation LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Destruction LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_LuckShot LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Fibonizor LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Reflector LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_LaserAccuracy LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Persuasion LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_CorrosiveCorruption LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Allrounder LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Jammer LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Glitcher LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_AcidDrop LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Skipper LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Debuffer LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_AimedShot LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Patient LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Backstabber LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_TargetedExplosions LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_CriticalSwarm LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Sideloader LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Spidernet LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Critical LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Missile_Launcher LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Nova LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_StaticField LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Lavaspill LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Parting_Gift LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Randomsizer_Addin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Splatter_Addin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Teleporter_Addin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Radioactive_Addin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Master_Exploder LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_ProximityShocker LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_LightningWave LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Doubler LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_BlackHole LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_DeadlyPrecision LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_LightningStrike LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Exposing_Addin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_mayhemAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Windblades LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_CarpetBomber LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_thunderbirdAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_UrmogAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_TriadaAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Atomic LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Valerie LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Vampiric LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Zathar LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_LeotronAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_MitronSword LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_ScrapperAddin LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Starfall LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_PerfectPunishment LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Hullbreacher LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_HomingSwarm LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_ElementalOrb LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_BulletPulse LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Perfection WARNING: 11.02.2025 15:29:04 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_Overseeing LOG: 11.02.2025 15:29:04 ADD WEAPONADDIN_CriticalRelay WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 11.02.2025 15:29:04 ADD WEAPON_AssaultRifle LOG: 11.02.2025 15:29:04 ADD WEAPON_Shotgun LOG: 11.02.2025 15:29:04 ADD WEAPON_Pistol LOG: 11.02.2025 15:29:04 ADD WEAPON_Sniper LOG: 11.02.2025 15:29:04 ADD WEAPON_Rocket LOG: 11.02.2025 15:29:04 ADD WEAPON_ExpansionRifle LOG: 11.02.2025 15:29:04 ADD WEAPON_Crossbow LOG: 11.02.2025 15:29:04 ADD WEAPON_MPUzi LOG: 11.02.2025 15:29:04 ADD WEAPON_LaserRifle LOG: 11.02.2025 15:29:04 ADD WEAPON_Minigun LOG: 11.02.2025 15:29:04 ADD WEAPON_CircleShooter LOG: 11.02.2025 15:29:04 ADD WEAPON_SniperShotgun LOG: 11.02.2025 15:29:04 ADD WEAPON_StickyGun LOG: 11.02.2025 15:29:04 ADD WEAPON_MeteorizerGun LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_EMOTES_Bottle WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Normal Key) LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_NormalKey LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_GScrap LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_EMOTES_XPOrb LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_GardenerCan LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_ConstructionCore LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Champion_Fragment LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Pride LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Anger LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Love WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Artefact Envy) LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Envy LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Sorrow WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Artefact Anxity) LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Anxity WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Artefact Joy) LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Joy WARNING: 11.02.2025 15:29:04 Language Text not found! (Path: Artefact Grief) LOG: 11.02.2025 15:29:04 ADD COLLECTABLE_Artefact_Disgust LOG: 11.02.2025 15:29:05 ADD COLLECTABLE_Castor_Quest LOG: 11.02.2025 15:29:16 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:29:25 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 11.02.2025 15:29:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:29:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:29:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:27 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:29:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:29:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:29:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:29:33 Menu.UnloadMenuPanel => Inventar WARNING: 11.02.2025 15:29:34 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 11.02.2025 15:29:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:29:35 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:29:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:29:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:29:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:41 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:29:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:29:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:29:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:29:43 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:29:50 TryAddItem(WeaponAddin) => Items.Addins.CritRelayName LOG: 11.02.2025 15:29:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:29:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:29:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:51 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:29:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:29:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:29:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:29:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:29:53 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:30:07 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:30:07 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:30:11 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:30:14 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:30:14 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:30:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:14 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:30:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:30:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:16 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:17 WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:17 WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:30:18 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:19 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:19 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 11.02.2025 15:30:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CritRelayName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 11.02.2025 15:30:19 OnWeaponSelectionChanged ID -> 0 LOG: 11.02.2025 15:30:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:30:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:30:20 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:30:22 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:30:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:30:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:30:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:26 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:30:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:30:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:30:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:30:29 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:30:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:30:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:30:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:30:30 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:30:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:30:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:30:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:30:32 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:30:33 WindowManager.LoadMenu => EscapeMenu LOG: 11.02.2025 15:30:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:30:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 11.02.2025 15:30:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:30:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 11.02.2025 15:30:34 WindowManager.UnloadMenu => EscapeMenu LOG: 11.02.2025 15:30:34 Menu.UnloadMenuPanel => ESC_Main WARNING: 11.02.2025 15:30:34 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:30:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:30:34 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 11.02.2025 15:30:36 CurrentRoom ReverbTheme isForest_Open LOG: 11.02.2025 15:30:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 11.02.2025 15:30:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 11.02.2025 15:30:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 11.02.2025 15:30:36 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 11.02.2025 15:30:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 11.02.2025 15:30:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 11.02.2025 15:30:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 11.02.2025 15:30:37 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 11.02.2025 15:30:37 GetIconByBuffType called with buffType: CriticalRelay WARNING: 11.02.2025 15:30:38 Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored LOG: 11.02.2025 15:30:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 11.02.2025 15:30:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:30:38 Language Text not found! (Path: Drone) WARNING: 11.02.2025 15:30:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 11.02.2025 15:30:38 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 11.02.2025 15:30:38 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:30:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 11.02.2025 15:30:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:30:38 Language Text not found! (Path: Drone) WARNING: 11.02.2025 15:30:38 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 11.02.2025 15:30:38 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:30:38 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 11.02.2025 15:30:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:30:38 Language Text not found! (Path: Drone) LOG: 11.02.2025 15:30:38 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:30:38 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 11.02.2025 15:30:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:30:38 Language Text not found! (Path: Drone) LOG: 11.02.2025 15:30:38 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:30:38 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 11.02.2025 15:30:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:30:38 Language Text not found! (Path: Drone) LOG: 11.02.2025 15:30:38 GetIconByBuffType called with buffType: Pride WARNING: 11.02.2025 15:30:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)_Frost' is not on a navmesh WARNING: 11.02.2025 15:30:39 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:30:39 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:30:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 11.02.2025 15:30:39 Quest is already completed. No progress will be updated. WARNING: 11.02.2025 15:30:39 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:30:39 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:30:39 Quest is already completed. No progress will be updated. WARNING: 11.02.2025 15:30:39 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:30:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 11.02.2025 15:30:40 Dash: Collide with Statue_Base LOG: 11.02.2025 15:30:40 Target Position is not on Navmesh Pos:(291.29, 0.05, 308.27) LOG: 11.02.2025 15:30:41 WindowManager.LoadMenu => EscapeMenu LOG: 11.02.2025 15:30:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:30:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 11.02.2025 15:30:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:30:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 11.02.2025 15:30:42 WindowManager.UnloadMenu => EscapeMenu LOG: 11.02.2025 15:30:42 Menu.UnloadMenuPanel => ESC_Main WARNING: 11.02.2025 15:30:42 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:30:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:30:42 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 11.02.2025 15:30:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 11.02.2025 15:30:50 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 11.02.2025 15:30:50 Dash: Collide with Statue_Base LOG: 11.02.2025 15:30:50 Dash: Collide with Statue_Base WARNING: 11.02.2025 15:30:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 11.02.2025 15:30:52 Quest is already completed. No progress will be updated. WARNING: 11.02.2025 15:30:52 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:30:52 GetIconByBuffType called with buffType: CriticalRelay WARNING: 11.02.2025 15:30:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 11.02.2025 15:30:54 ChangeRagdollState explode getriggert! LOG: 11.02.2025 15:30:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 11.02.2025 15:30:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 11.02.2025 15:30:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 11.02.2025 15:30:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 11.02.2025 15:30:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 11.02.2025 15:30:54 Quest is already completed. No progress will be updated. WARNING: 11.02.2025 15:30:54 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:30:54 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:30:54 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:31:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 11.02.2025 15:31:00 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 11.02.2025 15:31:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 11.02.2025 15:31:02 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 11.02.2025 15:31:02 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 11.02.2025 15:31:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:31:05 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:31:18 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:31:26 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:31:53 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 11.02.2025 15:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 11.02.2025 15:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 11.02.2025 15:31:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 11.02.2025 15:31:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 11.02.2025 15:31:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:31:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:31:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:32:02 CurrentRoom ReverbTheme isForest_Open LOG: 11.02.2025 15:32:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 11.02.2025 15:32:02 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 11.02.2025 15:32:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 11.02.2025 15:32:02 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 11.02.2025 15:32:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 11.02.2025 15:32:04 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 11.02.2025 15:32:04 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:32:04 Language Text not found! (Path: Drone) WARNING: 11.02.2025 15:32:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 11.02.2025 15:32:04 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:32:04 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 11.02.2025 15:32:04 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:32:04 Language Text not found! (Path: Drone) LOG: 11.02.2025 15:32:04 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:32:04 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 11.02.2025 15:32:04 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 11.02.2025 15:32:04 Language Text not found! (Path: Drone) LOG: 11.02.2025 15:32:04 GetIconByBuffType called with buffType: Pride LOG: 11.02.2025 15:32:04 GetIconByBuffType called with buffType: CriticalRelay WARNING: 11.02.2025 15:32:04 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 11.02.2025 15:32:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 11.02.2025 15:32:04 Quest is already completed. No progress will be updated. WARNING: 11.02.2025 15:32:06 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)_Ringer! WARNING: 11.02.2025 15:32:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)_Ringer' is not on a navmesh WARNING: 11.02.2025 15:32:06 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:32:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Explosion' is not on a navmesh WARNING: 11.02.2025 15:32:08 Language Text not found! (Path: Töte ) WARNING: 11.02.2025 15:32:08 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:32:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 11.02.2025 15:32:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:32:15 WindowManager.LoadMenu => EscapeMenu LOG: 11.02.2025 15:32:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:32:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 11.02.2025 15:32:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:32:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 11.02.2025 15:32:39 WindowManager.UnloadMenu => EscapeMenu LOG: 11.02.2025 15:32:39 Menu.UnloadMenuPanel => ESC_Main WARNING: 11.02.2025 15:32:39 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:32:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:32:39 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 11.02.2025 15:37:22 GetIconByBuffType called with buffType: CriticalRelay LOG: 11.02.2025 15:37:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 11.02.2025 15:37:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 11.02.2025 15:37:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 11.02.2025 15:37:31 OnWeaponSelectionChanged ID -> 1 LOG: 11.02.2025 15:37:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 11.02.2025 15:37:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 11.02.2025 15:37:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:37:33 Menu.UnloadMenuPanel => Inventar LOG: 11.02.2025 15:37:35 GetIconByBuffType called with buffType: CriticalRelay MOODS_ 0.6.08.6056Log_11_02_2025_14_11_16.txt (52,676 bytes)
LOG: 11.02.2025 15:11:24 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 11.02.2025 15:11:25 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 11.02.2025 15:11:25 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 11.02.2025 15:11:25 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 11.02.2025 15:11:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 11.02.2025 15:11:28 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 11.02.2025 15:11:28 CHEATS ARE ACTIVE! WARNING: 11.02.2025 15:11:28 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:11:28 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ... LOG: 11.02.2025 15:11:28 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 69 entries now! ERROR: 11.02.2025 15:11:29 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:409) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) WARNING: 11.02.2025 15:11:29 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 11.02.2025 15:11:29 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) ERROR: 11.02.2025 15:11:29 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:426) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:355) LOG: 11.02.2025 15:11:29 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6057 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 11.02.2025 15:11:30 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ... LOG: 11.02.2025 15:11:30 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 11.02.2025 15:11:33 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 11.02.2025 15:11:34 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 11.02.2025 15:11:34 NEW GAMESEED: '5AXJ-ZP5E' resetSeededCalls: True LOG: 11.02.2025 15:11:35 WindowManager.LoadMenu => InGameMenu LOG: 11.02.2025 15:12:57 is Loading Quests WARNING: 11.02.2025 15:12:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 11.02.2025 15:12:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 11.02.2025 15:12:57 loaded mechionary progress for savegame:Lord Eichel LOG: 11.02.2025 15:12:58 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 11.02.2025 15:13:01 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 11.02.2025 15:13:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 11.02.2025 15:13:01 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:13:01 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 11.02.2025 15:13:01 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 11.02.2025 15:13:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 11.02.2025 15:13:01 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 5AXJ-ZP5E SeedCalls: 45 LOG: 11.02.2025 15:13:02 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 11.02.2025 15:13:02 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 11.02.2025 15:13:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 11.02.2025 15:13:06 Syop BetQuest logs RT15:11DungeonDepth: 0 - seed 5AXJ-ZP5E has been applied RT15:13DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 11.02.2025 15:13:06 Generate Level Completed! Loading time: 4,99s LOG: 11.02.2025 15:13:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:13:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 11.02.2025 15:13:06 WindowManager.UnloadMenu => LoadingMenu LOG: 11.02.2025 15:13:06 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 11.02.2025 15:13:06 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:13:06 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 11.02.2025 15:13:06 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 11.02.2025 15:13:08 CurrentRoom ReverbTheme isForest_Small WARNING: 11.02.2025 15:13:08 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:13:08 Language Text not found! (Path: Main Description) WARNING: 11.02.2025 15:13:08 Language Text not found! (Path: Main Description) LOG: 11.02.2025 15:13:09 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 11.02.2025 15:13:09 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 11.02.2025 15:13:09 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 11.02.2025 15:13:09 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 11.02.2025 15:13:09 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 11.02.2025 15:13:09 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 11.02.2025 15:13:13 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 11.02.2025 15:13:13 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 11.02.2025 15:13:13 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:13:13 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:13:13 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:13:13 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 11.02.2025 15:13:14 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:13:14 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:13:14 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 11.02.2025 15:13:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 11.02.2025 15:13:15 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 11.02.2025 15:13:15 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 11.02.2025 15:13:15 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 11.02.2025 15:13:15 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 11.02.2025 15:13:15 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 11.02.2025 15:13:15 CurrentRoom ReverbTheme isForest_Small LOG: 11.02.2025 15:13:15 UpdatePlayerProgress LOG: 11.02.2025 15:13:15 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 11.02.2025 15:13:15 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:13:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 11.02.2025 15:13:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 11.02.2025 15:13:15 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71) VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992) VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974) VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207) StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984) StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1181) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355) StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441) StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231) StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148) WARNING: 11.02.2025 15:13:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 11.02.2025 15:13:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:13:16 Menu.UnloadMenuPanel => AbilityClassContext LOG: 11.02.2025 15:13:17 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 11.02.2025 15:13:20 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 11.02.2025 15:13:20 Language Text not found! (Path: Töte ) LOG: 11.02.2025 15:13:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 11.02.2025 15:13:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 11.02.2025 15:13:23 Syop BetQuest logs RT15:11DungeonDepth: 0 - seed 5AXJ-ZP5E has been applied RT15:13DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT15:13DungeonDepth: 0 - can Appear roll => Truecached roll = 30 chance = 40 WARNING: 11.02.2025 15:13:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Polished_Torso LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Polished_Mask LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Polished_Foot LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Polished_Leg LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Polished_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Anger_Class_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Anger_Class_Chest WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Anger_Class_Foot WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Anger_Class_Hip WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Pride_Class_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Pride_Class_Chest WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Pride_Class_Foot WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Pride_Class_Hip WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Arm_Love) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Love_Class_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Torso_Love) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Love_Class_Chest WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Foot_Love) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Love_Class_Foot WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Legs_Love) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Love_Class_Hip WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Joy_Class_Arm WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Joy_Class_Chest WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Joy_Class_Foot WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 11.02.2025 15:23:10 ADD EQUIPMENT_Joy_Class_Hip LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Splitter LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Piercer LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Combustion LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Cyro LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Electric LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Detonation LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Splasher LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Extender LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Homing LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Tripler LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Meteorizer LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Boomerang LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Snake LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Bullseye LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Executioner LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Inflater LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Pressurizer LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Efficiency LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Levitation LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Destruction LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_LuckShot LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Fibonizor LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Reflector LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_LaserAccuracy LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Persuasion LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_CorrosiveCorruption LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Allrounder LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Jammer LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Glitcher LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_AcidDrop LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Skipper LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Debuffer LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_AimedShot LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Patient LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Backstabber LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_TargetedExplosions LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_CriticalSwarm LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Sideloader LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Spidernet LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Critical LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Missile_Launcher LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Nova LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_StaticField LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Lavaspill LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Parting_Gift LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Randomsizer_Addin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Splatter_Addin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Teleporter_Addin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Radioactive_Addin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Master_Exploder LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_ProximityShocker LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_LightningWave LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Doubler LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_BlackHole LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_DeadlyPrecision LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_LightningStrike LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Exposing_Addin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_mayhemAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Windblades LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_CarpetBomber LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_thunderbirdAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_UrmogAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_TriadaAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Atomic LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Valerie LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Vampiric LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Zathar LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_LeotronAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_MitronSword LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_ScrapperAddin LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Starfall LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_PerfectPunishment LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Hullbreacher LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_HomingSwarm LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_ElementalOrb LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_BulletPulse LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Perfection WARNING: 11.02.2025 15:23:10 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 11.02.2025 15:23:10 ADD WEAPONADDIN_Overseeing WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 11.02.2025 15:23:10 ADD WEAPON_AssaultRifle LOG: 11.02.2025 15:23:10 ADD WEAPON_Shotgun LOG: 11.02.2025 15:23:10 ADD WEAPON_Pistol LOG: 11.02.2025 15:23:10 ADD WEAPON_Sniper LOG: 11.02.2025 15:23:10 ADD WEAPON_Rocket LOG: 11.02.2025 15:23:10 ADD WEAPON_ExpansionRifle LOG: 11.02.2025 15:23:10 ADD WEAPON_Crossbow LOG: 11.02.2025 15:23:10 ADD WEAPON_MPUzi LOG: 11.02.2025 15:23:10 ADD WEAPON_LaserRifle LOG: 11.02.2025 15:23:10 ADD WEAPON_Minigun LOG: 11.02.2025 15:23:10 ADD WEAPON_CircleShooter LOG: 11.02.2025 15:23:10 ADD WEAPON_SniperShotgun LOG: 11.02.2025 15:23:10 ADD WEAPON_StickyGun LOG: 11.02.2025 15:23:10 ADD WEAPON_MeteorizerGun LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_EMOTES_Bottle WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Normal Key) LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_NormalKey LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_GScrap LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_EMOTES_XPOrb LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_GardenerCan LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_ConstructionCore LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Champion_Fragment LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Pride LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Anger LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Love WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Artefact Envy) LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Envy LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Sorrow WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Artefact Anxity) LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Anxity WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Artefact Joy) LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Joy WARNING: 11.02.2025 15:23:10 Language Text not found! (Path: Artefact Grief) LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Artefact_Disgust LOG: 11.02.2025 15:23:10 ADD COLLECTABLE_Castor_Quest |
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Added logs, let me know if they have what you need. I sent those of the same day of the report but can't be sure that it happened on the same day as I reported the bug |
Date Modified | Username | Field | Change |
---|---|---|---|
2025-01-08 11:36 | dhecklau | New Issue | |
2025-02-10 16:36 | jhuels | Status | new => acknowledged |
2025-02-11 08:51 | jhuels | Assigned To | => jhuels |
2025-02-11 08:51 | jhuels | Status | acknowledged => feedback |
2025-02-11 08:51 | jhuels | Note Added: 0000173 | |
2025-03-05 13:37 | dhecklau | Note Added: 0000193 | |
2025-03-05 13:37 | dhecklau | File Added: MOODS_ 0.6.08.6059Log_11_02_2025_14_46_39.txt | |
2025-03-05 13:37 | dhecklau | File Added: MOODS_ 0.6.08.6058Log_11_02_2025_14_40_05.txt | |
2025-03-05 13:37 | dhecklau | File Added: MOODS_ 0.6.08.6057Log_11_02_2025_14_26_38.txt | |
2025-03-05 13:37 | dhecklau | File Added: MOODS_ 0.6.08.6056Log_11_02_2025_14_11_16.txt | |
2025-03-05 13:37 | dhecklau | Status | feedback => assigned |
2025-03-05 13:38 | dhecklau | Note Added: 0000194 | |
2025-03-05 14:23 | jhuels | Assigned To | jhuels => fschuhmann |
2025-03-05 14:23 | jhuels | Status | assigned => acknowledged |
2025-04-08 13:16 | jhuels | Status | acknowledged => closed |
2025-04-08 13:16 | jhuels | Resolution | open => no change required |