View Issue Details

IDProjectCategoryView StatusLast Update
0000269M.O.O.D.S.Functionality (Funktionalität)public2025-03-21 11:17
Reporterdhecklau Assigned Tonfehrenbacher  
PrioritynormalSeverityminorReproducibilityunable to reproduce
Status resolvedResolutionfixed 
Summary0000269: Duality Rifle Modes get switched up
Description

While using the Duality Rifle (and upgrading it, see my build) it didn't switch modes correctly and used the same damage/fire behaviour while changing the ammunition, which means I have 38 ammo for the more powerful firing mode, which should not happen.
Edit: It didn't switche back to less Ammunition like it was supposed to, but some of the time it did correctly

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Attached Files
grafik.png (4,825,830 bytes)
Build Date

Activities

dhecklau

2025-01-24 10:52

manager   ~0000162

MOODS_ 0.6.09.6033Log_24_01_2025_09_15_57.txt (249,312 bytes)   
LOG: 24.01.2025 10:15:57 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 24.01.2025 10:15:57 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 10:15:57 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 24.01.2025 10:15:57 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 24.01.2025 10:15:57 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 24.01.2025 10:15:57 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 24.01.2025 10:15:57 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 24.01.2025 10:15:57 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 24.01.2025 10:15:57 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 24.01.2025 10:15:57 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 24.01.2025 10:15:57 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 24.01.2025 10:15:57 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 24.01.2025 10:15:57 
WindowManager.LoadMenu => MainMenu

WARNING: 24.01.2025 10:15:58 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 24.01.2025 10:15:58 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 24.01.2025 10:15:58 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 24.01.2025 10:15:59 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:15:59 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 24.01.2025 10:15:59 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 24.01.2025 10:15:59 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 24.01.2025 10:15:59 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 24.01.2025 10:16:21 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 24.01.2025 10:16:21 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 24.01.2025 10:16:22 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 24.01.2025 10:16:22 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:16:22 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 24.01.2025 10:16:22 
Menu.UnloadMenuPanel => MM_Default

LOG: 24.01.2025 10:16:26 
is Loading Quests

LOG: 24.01.2025 10:16:26 
loaded mechionary progress for savegame:Tightjamin Skillchen

LOG: 24.01.2025 10:16:29 
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 5

LOG: 24.01.2025 10:16:29 
resetBetQuests

LOG: 24.01.2025 10:16:29 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:16:29 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:16:29 
is Loading Quests

LOG: 24.01.2025 10:16:29 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 24.01.2025 10:16:32 
NEW GAMESEED: 'W2??-L93B' resetSeededCalls: True

LOG: 24.01.2025 10:16:32 
CreateAndSetNewGameSessionObject() => Seed: W2??-L93B

WARNING: 24.01.2025 10:16:32 
UpdateGameSession() => can not update GameSession that was completed!

LOG: 24.01.2025 10:16:32 
WindowManager.LoadMenu => InGameMenu

LOG: 24.01.2025 10:16:32 
WindowManager.UnloadMenu => MainMenu

LOG: 24.01.2025 10:16:32 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 24.01.2025 10:16:32 
is Loading Quests

LOG: 24.01.2025 10:16:32 
loaded mechionary progress for savegame:Tightjamin Skillchen

LOG: 24.01.2025 10:16:33 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 24.01.2025 10:16:33 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 24.01.2025 10:16:33 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false NPC_DOT öjj

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj

LOG: 24.01.2025 10:16:35 
CreateHomeBase completed successfully.

LOG: 24.01.2025 10:16:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:16:35 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:16:35 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 10:16:35 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:16:35 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 10:16:35 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 24.01.2025 10:16:35 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 24.01.2025 10:16:35 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 24.01.2025 10:16:35 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 24.01.2025 10:16:35 
Ambient VFX this room or lv theme is null

LOG: 24.01.2025 10:16:35 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false NPC_Aster öjj

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false NPC_Wrough öjj

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj

LOG: 24.01.2025 10:16:35 
StandardOutlineEffect.enabled = false NPC_CombatUnit öjj

WARNING: 24.01.2025 10:16:41 
Ambient VFX this room or lv theme is null

LOG: 24.01.2025 10:16:41 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 10:16:41 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:16:41 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:16:41 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 24.01.2025 10:16:41 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:16:41 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:17:38 
WindowManager.LoadMenu => EscapeMenu

LOG: 24.01.2025 10:17:38 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:17:38 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 24.01.2025 10:17:38 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:17:38 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

WARNING: 24.01.2025 10:17:40 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:40 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:41 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 24.01.2025 10:17:42 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 24.01.2025 10:17:42 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:17:42 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 24.01.2025 10:17:42 
Menu.UnloadMenuPanel => ESC_Main

LOG: 24.01.2025 10:17:53 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 24.01.2025 10:17:53 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 24.01.2025 10:17:53 
Menu.UnloadMenuPanel => MM_Options

LOG: 24.01.2025 10:17:54 
WindowManager.UnloadMenu => EscapeMenu

LOG: 24.01.2025 10:17:54 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 24.01.2025 10:17:54 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:17:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:17:54 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 24.01.2025 10:20:27 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:27 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:20:28 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:20:28 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:20:28 
Language Text not found! (Path: Main Description)

WARNING: 24.01.2025 10:20:28 
Language Text not found! (Path: Main Description)

WARNING: 24.01.2025 10:20:28 
Language Text not found! (Path: Main Description)

LOG: 24.01.2025 10:20:28 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 24.01.2025 10:20:28 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 24.01.2025 10:20:28 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 24.01.2025 10:20:28 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 24.01.2025 10:20:28 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 24.01.2025 10:20:28 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 24.01.2025 10:20:28 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:20:30 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 24.01.2025 10:20:30 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 24.01.2025 10:20:30 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 24.01.2025 10:20:30 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 24.01.2025 10:20:30 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 24.01.2025 10:20:30 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 24.01.2025 10:20:32 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:20:32 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 24.01.2025 10:20:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 24.01.2025 10:20:32 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:20:32 
RemoveWeaponTransforms Warning: shootable is null

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 24.01.2025 10:20:32 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 24.01.2025 10:20:33 
Menu.UnloadMenuPanel => AbilityClassContext

WARNING: 24.01.2025 10:20:37 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:37 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:38 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:38 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:40 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:40 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:42 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:42 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:43 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:43 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:20:43 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:20:47 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 24.01.2025 10:20:49 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 24.01.2025 10:20:49 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:20:50 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:50 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:20:50 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:20:54 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:20:56 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 24.01.2025 10:20:56 
Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:20:56 
Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu)

WARNING: 24.01.2025 10:20:56 
Language Text not found! (Path: Wrough, Schmiedehelfer)

WARNING: 24.01.2025 10:20:56 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:20:57 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 24.01.2025 10:20:57 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:20:57 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:20:57 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:20:57 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

LOG: 24.01.2025 10:21:02 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:21:19 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:21:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel'

LOG: 24.01.2025 10:21:20 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:21:20 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:21:20 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:21:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:21:20 
Menu.UnloadMenuPanel => BaseShopPanel

LOG: 24.01.2025 10:21:22 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 24.01.2025 10:21:22 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:21:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:21:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:21:23 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:21:23 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 24.01.2025 10:21:31 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 24.01.2025 10:21:31 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 24.01.2025 10:21:31 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 24.01.2025 10:21:31 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:21:31 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 24.01.2025 10:21:31 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 24.01.2025 10:21:32 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 24.01.2025 10:21:32 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: W2??-L93B SeedCalls: 130

LOG: 24.01.2025 10:21:33 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 24.01.2025 10:21:33 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 24.01.2025 10:21:34 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 24.01.2025 10:21:36 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 24.01.2025 10:21:36 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:21:36 
Generate Level Completed! Loading time: 4,585s

LOG: 24.01.2025 10:21:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:21:36 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 10:21:36 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:21:36 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:21:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:21:36 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 24.01.2025 10:21:36 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:21:36 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:21:36 
UpdatePlayerProgress

LOG: 24.01.2025 10:21:36 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:21:36 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:21:36 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 24.01.2025 10:21:36 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:21:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:21:37 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:21:37 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:21:37 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:21:37 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:21:37 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 24.01.2025 10:21:37 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:21:37 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:21:37 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 24.01.2025 10:21:37 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:21:37 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:21:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 24.01.2025 10:21:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 24.01.2025 10:21:41 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 24.01.2025 10:21:41 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:21:41 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:21:41 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:21:42 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:21:47 
LootContextPanel OnButtonSuccess => confirm

LOG: 24.01.2025 10:21:48 
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName

WARNING: 24.01.2025 10:21:49 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:21:49 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 24.01.2025 10:21:49 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:21:49 
Menu.UnloadMenuPanel => LootContext

LOG: 24.01.2025 10:21:54 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:21:54 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:21:55 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:21:56 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:21:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

WARNING: 24.01.2025 10:21:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:21:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:21:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:21:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:22:00 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:22:00 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 24.01.2025 10:22:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:22:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:22:00 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 24.01.2025 10:22:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 24.01.2025 10:22:00 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:22:01 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:22:02 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:22:02 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:02 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:02 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:22:02 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:02 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:02 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 24.01.2025 10:22:02 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:02 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:22:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:09 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:09 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:13 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:13 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:22:13 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:22:13 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:22:15 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:22:15 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:15 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:15 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:22:15 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:15 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:22:16 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:22:17 
Dash: Collide with Bush_Hedge_Long_01 (5)_07

WARNING: 24.01.2025 10:22:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 24.01.2025 10:22:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:21 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:21 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:25 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 24.01.2025 10:22:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:31 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:31 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:22:34 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers

LOG: 24.01.2025 10:22:34 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed

LOG: 24.01.2025 10:22:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:22:35 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01

LOG: 24.01.2025 10:22:35 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 24.01.2025 10:22:36 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:22:41 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:22:41 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:22:42 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:22:43 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:22:43 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:22:44 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:22:44 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:22:44 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:22:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:22:44 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:22:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:22:44 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 24.01.2025 10:22:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:22:44 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:22:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:22:44 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:22:44 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 24.01.2025 10:22:44 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:22:45 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:22:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:22:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:22:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:22:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:22:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:22:46 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 24.01.2025 10:22:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:22:46 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:22:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:48 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:48 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:50 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:22:52 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 24.01.2025 10:22:52 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 24.01.2025 10:22:52 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 24.01.2025 10:22:52 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

LOG: 24.01.2025 10:22:52 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10

LOG: 24.01.2025 10:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 24.01.2025 10:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

LOG: 24.01.2025 10:22:54 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

WARNING: 24.01.2025 10:22:59 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:22:59 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:22:59 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:23:05 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:23:05 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 24.01.2025 10:23:07 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:07 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:07 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:23:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:23:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:23:16 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 24.01.2025 10:23:19 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:19 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:23:19 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:23:19 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:23:19 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:23:19 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 24.01.2025 10:23:19 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:23:21 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:23:21 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:23:21 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:23:21 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:23:21 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:23:21 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:23:21 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:23:21 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:23:21 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:23:21 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:23:21 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:23:21 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:23:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:26 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:26 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:35 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:35 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:40 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:23:40 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:40 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:23:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:23:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:23:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:23:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:23:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:23:41 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:23:50 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:23:50 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 24.01.2025 10:23:54 
Ambient VFX this room or lv theme is null

LOG: 24.01.2025 10:23:54 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 10:24:03 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:24:12 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 24.01.2025 10:24:13 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 24.01.2025 10:24:13 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:15 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:24:18 
CurrentRoom ReverbTheme isForest_Open

WARNING: 24.01.2025 10:24:18 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:24:19 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:24:23 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:24:23 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:24:24 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:24:25 
OpenChest DelayedCall: CHESTTYPE: GScrap

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:24:27 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 24.01.2025 10:24:27 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 24.01.2025 10:24:27 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 24.01.2025 10:24:33 
CurrentRoom ReverbTheme isForest_Open

WARNING: 24.01.2025 10:24:33 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:24:34 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:24:53 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:24:53 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

WARNING: 24.01.2025 10:24:53 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:53 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:53 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:53 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:53 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:54 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:54 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:24:54 
OnPlayerEnterRoom() MinimapObjects #6 is null ... continue!

LOG: 24.01.2025 10:24:55 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:24:55 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 24.01.2025 10:25:01 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 24.01.2025 10:25:01 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:179 SeededCallsLastDungeon:49 DDepth: 0 NDDepth: 1 FromHomeBase?: False

LOG: 24.01.2025 10:25:01 
UpdatePlayerProgress

LOG: 24.01.2025 10:25:01 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:25:01 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 24.01.2025 10:25:01 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 24.01.2025 10:25:02 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 24.01.2025 10:25:02 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: W2??-L93B SeedCalls: 180

LOG: 24.01.2025 10:25:04 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 24.01.2025 10:25:04 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 24.01.2025 10:25:04 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 24.01.2025 10:25:05 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

LOG: 24.01.2025 10:25:06 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 24.01.2025 10:25:07 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:25:07 
Generate Level Completed! Loading time: 5,178s

LOG: 24.01.2025 10:25:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:25:07 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 10:25:07 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:25:07 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:25:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:25:07 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:25:07 
UpdatePlayerProgress

LOG: 24.01.2025 10:25:07 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:25:07 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:25:07 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 24.01.2025 10:25:07 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:25:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:25:07 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:25:07 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:25:07 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:25:07 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 24.01.2025 10:25:07 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:25:08 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:25:11 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 24.01.2025 10:25:11 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 24.01.2025 10:25:12 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:25:12 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 24.01.2025 10:25:12 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:25:12 
Menu.UnloadMenuPanel => Info

WARNING: 24.01.2025 10:25:13 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:25:15 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06

LOG: 24.01.2025 10:25:18 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07

WARNING: 24.01.2025 10:25:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:25:19 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 24.01.2025 10:25:20 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 24.01.2025 10:25:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:25:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:25:24 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:25:24 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:25:24 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:25:24 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:25:24 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:25:24 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:25:26 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:25:26 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:26 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:26 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:25:26 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:26 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:26 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:25:26 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:26 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:27 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:25:27 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 24.01.2025 10:25:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:25:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:25:30 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:25:30 
DestroyDestructibleInScene() => Destructible_Barrel_small_04

WARNING: 24.01.2025 10:25:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:25:32 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:25:32 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:25:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:25:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:25:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:25:43 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:25:43 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:25:43 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:25:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:25:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:25:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:25:46 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:25:46 
DestroyDestructibleInScene() => Destructible_Barrel_small_03

LOG: 24.01.2025 10:25:46 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01

LOG: 24.01.2025 10:25:46 
DestroyDestructibleInScene() => Destructible_Barrel_small_01

LOG: 24.01.2025 10:25:47 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 24.01.2025 10:25:51 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:25:51 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 24.01.2025 10:25:51 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:25:51 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 24.01.2025 10:25:51 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:25:51 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:25:51 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:25:53 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:25:53 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:53 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:53 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:25:53 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:53 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:53 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:25:53 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:25:53 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:25:57 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:25:57 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 24.01.2025 10:26:00 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 24.01.2025 10:26:00 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:26:00 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:00 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:03 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:26:03 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:03 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:03 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:26:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:26:08 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:08 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:26:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:26:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

WARNING: 24.01.2025 10:26:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:26:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:26:17 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:26:17 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:26:17 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 24.01.2025 10:26:17 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:26:17 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 24.01.2025 10:26:17 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:26:19 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:26:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:26:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:26:19 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:26:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:26:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:26:19 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:26:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:26:19 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:26:26 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:26:26 
Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base

LOG: 24.01.2025 10:26:26 
Target Position is not on Navmesh Pos:(325.02, 0.05, 320.91)

WARNING: 24.01.2025 10:26:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:26:35 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:35 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:26:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:26:39 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:26:39 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:39 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:26:39 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:26:42 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:42 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:42 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:26:48 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:26:51 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:26:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:26:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

WARNING: 24.01.2025 10:27:03 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:27:03 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:27:03 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:27:03 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:27:03 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:27:03 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:27:03 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:27:03 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:27:03 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:27:03 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:27:03 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 24.01.2025 10:27:04 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:27:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:27:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:27:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:27:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:27:08 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:27:08 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:27:14 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:27:16 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 24.01.2025 10:27:16 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:27:16 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:27:16 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:27:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:27:33 
LootContextPanel OnButtonSuccess => confirm

LOG: 24.01.2025 10:27:34 
TryAddItem(WeaponAddin) => Items.Addins.PressurizerName

WARNING: 24.01.2025 10:27:35 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:27:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 24.01.2025 10:27:35 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:27:36 
Menu.UnloadMenuPanel => LootContext

LOG: 24.01.2025 10:27:36 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 24.01.2025 10:27:36 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 24.01.2025 10:27:36 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 24.01.2025 10:27:39 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:27:41 
CurrentRoom ReverbTheme isForest_Open

WARNING: 24.01.2025 10:27:41 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:27:41 
TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75

WARNING: 24.01.2025 10:27:41 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base"

WARNING: 24.01.2025 10:27:41 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:27:43 
StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj

LOG: 24.01.2025 10:27:48 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:27:51 
DialogController.OnFocusedDialogAnswer() AnswerID: 6

LOG: 24.01.2025 10:27:51 
Wrong RoomThemeStolzis not a BosslevelRoomTheme

LOG: 24.01.2025 10:27:54 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 24.01.2025 10:27:54 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:27:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:28:13 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:15 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:28:15 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:28:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:53 
EnemyBehavior_Valerie_Distance_Laser(Clone)

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:28:57 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:28:57 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 24.01.2025 10:28:57 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:29:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:29:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:29:02 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:29:02 
EnemyBehavior_Valerie_Distance_Laser(Clone)

LOG: 24.01.2025 10:29:15 
EnemyBehavior_Valerie_Distance_Laser(Clone)

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:24 
EnemyBehavior_Valerie_Distance_Laser(Clone)

LOG: 24.01.2025 10:29:33 
EnemyBehavior_Valerie_Distance_Laser(Clone)

LOG: 24.01.2025 10:29:44 
EnemyBehavior_Valerie_Distance_Laser(Clone)

WARNING: 24.01.2025 10:29:54 
NextWave() => Wave was not started yet or has no waves

WARNING: 24.01.2025 10:29:54 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:29:54 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:29:54 
Animator.GotoState: State could not be found

WARNING: 24.01.2025 10:29:54 
Invalid Layer Index '-1'

WARNING: 24.01.2025 10:29:54 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:29:54 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:29:54 
BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:29:54 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:29:56 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:57 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:57 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:29:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:30:03 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 24.01.2025 10:30:03 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 24.01.2025 10:30:03 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 24.01.2025 10:30:03 
Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone)  distance: 0

LOG: 24.01.2025 10:30:03 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 24.01.2025 10:30:03 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:30:03 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:30:03 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:30:04 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:30:10 
LootContextPanel OnButtonSuccess => confirm

LOG: 24.01.2025 10:30:11 
TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName

WARNING: 24.01.2025 10:30:12 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:30:12 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 24.01.2025 10:30:12 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:30:13 
Menu.UnloadMenuPanel => LootContext

WARNING: 24.01.2025 10:30:13 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:30:13 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:30:13 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:30:19 
MapSelector.CloseMapSelector

LOG: 24.01.2025 10:30:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:30:23 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:30:24 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:30:27 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:30:29 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:30:30 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:30:31 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 24.01.2025 10:30:31 
Started Music_GrammoPhoneBot

LOG: 24.01.2025 10:30:31 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:30:31 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:30:31 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:30:31 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:30:33 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:30:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:30:33 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:30:33 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 24.01.2025 10:30:33 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:30:42 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 24.01.2025 10:30:42 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:30:43 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0

LOG: 24.01.2025 10:30:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 24.01.2025 10:30:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:30:44 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 24.01.2025 10:30:46 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 24.01.2025 10:30:48 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 24.01.2025 10:30:48 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:30:48 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:30:48 
initialises raritymodes

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_2

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_1

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_1

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_3

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_2

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_2

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_1

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_2

LOG: 24.01.2025 10:30:48 
equipmentRarity:Level_1

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:48 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:30:48 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:30:54 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:31:02 
LootContextPanel OnButtonSuccess => confirm

LOG: 24.01.2025 10:31:03 
Change Color from Equipment_Legs(Clone)  matname: ChangeableColor (Instance)

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:31:03 
TryAddItem(Equipment) => Items.Equipment.LegsName Legs

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:31:04 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:04 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:31:07 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:07 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:31:09 
LootContextPanel OnButtonSuccess => confirm

LOG: 24.01.2025 10:31:10 
TryAddItem(WeaponAddin) => Items.Addins.TargetExpName

LOG: 24.01.2025 10:31:11 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:31:11 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:31:11 
LootContextPanel OnButtonSuccess => back

WARNING: 24.01.2025 10:31:11 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:31:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 24.01.2025 10:31:11 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:31:11 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 24.01.2025 10:31:12 
Menu.UnloadMenuPanel => LootContext

LOG: 24.01.2025 10:31:14 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:31:16 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:31:18 
CurrentRoom ReverbTheme isForest_Open

WARNING: 24.01.2025 10:31:18 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:19 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:19 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:19 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:19 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:31:19 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 24.01.2025 10:31:25 
SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz

LOG: 24.01.2025 10:31:25 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:225 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False

LOG: 24.01.2025 10:31:25 
UpdatePlayerProgress

LOG: 24.01.2025 10:31:25 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:31:25 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 24.01.2025 10:31:25 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 24.01.2025 10:31:25 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level2

LOG: 24.01.2025 10:31:26 
Generate Level Started! Level: Level_B theme: Stolz GameSeed: W2??-L93B SeedCalls: 226

EXCEPTION: 24.01.2025 10:31:26 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0)


LOG: 24.01.2025 10:31:27 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 24.01.2025 10:31:28 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A

LOG: 24.01.2025 10:31:29 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 24.01.2025 10:31:30 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:31:30 
Generate Level Completed! Loading time: 4,07s

LOG: 24.01.2025 10:31:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:30 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 10:31:30 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:31:30 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:31:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:30 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:31:30 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:30 
UpdatePlayerProgress

LOG: 24.01.2025 10:31:30 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:31:30 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:31:30 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 24.01.2025 10:31:30 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:31:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:30 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:31:30 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:31:30 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:30 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 24.01.2025 10:31:30 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:31 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:31:32 
DestroyDestructibleInScene() => Destructible_Barrel_small

LOG: 24.01.2025 10:31:32 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 24.01.2025 10:31:34 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:34 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:31:35 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 24.01.2025 10:31:35 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:35 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:31:36 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:31:36 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

WARNING: 24.01.2025 10:31:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:41 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:41 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:41 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:41 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_11

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 24.01.2025 10:31:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

WARNING: 24.01.2025 10:31:43 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:31:43 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:31:45 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:31:47 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:31:47 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:31:47 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:31:47 
OnWeaponSelectionChanged ID -> 0

LOG: 24.01.2025 10:31:47 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:31:48 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:31:52 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:31:52 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:31:53 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:31:54 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 24.01.2025 10:31:54 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:31:54 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 24.01.2025 10:31:54 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:31:54 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Tower(Clone) öjj

LOG: 24.01.2025 10:31:54 
AddEnemy MitronEmpire_Stationary_Generator_01

LOG: 24.01.2025 10:31:54 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj

WARNING: 24.01.2025 10:31:54 
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:31:54 
AddEnemy MitronEmpire_Stationary_Generator

LOG: 24.01.2025 10:31:54 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj

WARNING: 24.01.2025 10:31:54 
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:31:54 
AddEnemy MitronEmpire_Stationary_Generator_02

LOG: 24.01.2025 10:31:54 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj

WARNING: 24.01.2025 10:31:54 
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:31:54 
AddEnemy MitronEmpire_Stationary_Generator_03

LOG: 24.01.2025 10:31:54 
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj

WARNING: 24.01.2025 10:31:54 
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:31:56 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:31:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:31:56 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:31:56 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:31:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:31:56 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:31:56 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:31:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:31:56 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:31:56 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:31:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:31:56 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:31:56 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:31:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:31:56 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:31:57 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:31:57 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 24.01.2025 10:31:58 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:31:58 
Dash: Collide with Collider

LOG: 24.01.2025 10:31:58 
Target Position is not on Navmesh Pos:(285.30, 0.05, 306.20)

LOG: 24.01.2025 10:31:58 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:31:59 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:00 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:32:00 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:00 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:01 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 24.01.2025 10:32:03 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 24.01.2025 10:32:07 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:32:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:08 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 24.01.2025 10:32:11 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:11 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:11 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:11 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:11 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:12 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:32:14 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:14 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:32:14 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:14 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:32:17 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:21 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:21 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:21 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:32:21 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:23 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:32:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 24.01.2025 10:32:29 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:32:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:32:31 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:32:35 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:32:35 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:32:35 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:32:35 
OnWeaponSelectionChanged ID -> 0

LOG: 24.01.2025 10:32:35 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:32:35 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:32:38 
OnWeaponAddinShootable1SelectionChanged ID -> 2

LOG: 24.01.2025 10:32:39 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:32:39 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:32:39 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:32:40 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:32:40 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:32:40 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:32:40 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:32:40 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:32:40 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 24.01.2025 10:32:40 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:32:40 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:32:40 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 24.01.2025 10:32:40 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:32:42 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:32:42 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:42 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:32:42 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:32:42 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:42 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:32:42 
StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj

WARNING: 24.01.2025 10:32:42 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:42 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:32:42 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:32:42 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:42 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:32:43 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:32:43 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:32:43 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:32:45 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:32:45 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 24.01.2025 10:32:45 
DestroyDestructibleInScene() => Pride_Oil_Destructible

LOG: 24.01.2025 10:32:45 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:46 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 24.01.2025 10:32:48 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:32:48 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:48 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

LOG: 24.01.2025 10:32:49 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:32:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:32:53 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:32:53 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:53 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:32:54 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:32:54 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:32:54 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

WARNING: 24.01.2025 10:32:55 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:32:55 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:32:55 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:32:58 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:33:00 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:33:06 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:33:06 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:33:06 
ENEMY SPAWNED MitronEmpire_Drone(Clone)

LOG: 24.01.2025 10:33:07 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:33:07 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:33:07 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:07 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:33:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 24.01.2025 10:33:11 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:33:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 24.01.2025 10:33:13 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:33:16 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:33:16 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 24.01.2025 10:33:20 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:33:21 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:33:21 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:33:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:33:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 24.01.2025 10:33:33 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01

LOG: 24.01.2025 10:33:33 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 24.01.2025 10:33:34 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 24.01.2025 10:33:37 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:33:37 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:33:38 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:33:40 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:33:42 
OpenChest DelayedCall: CHESTTYPE: Weapon

LOG: 24.01.2025 10:33:42 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:33:42 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 24.01.2025 10:33:42 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:33:42 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:33:42 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:33:42 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 24.01.2025 10:33:42 
Language Text not found! (Path: Items.Weapons.FatboyName)

WARNING: 24.01.2025 10:33:42 
Language Text not found! (Path: Items.Weapons.FatboyDescr)

LOG: 24.01.2025 10:33:42 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:33:48 
LootContextPanel OnButtonSuccess => confirm

WARNING: 24.01.2025 10:33:49 
MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ...

LOG: 24.01.2025 10:33:49 
TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2

WARNING: 24.01.2025 10:33:49 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:33:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 24.01.2025 10:33:50 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:33:50 
Menu.UnloadMenuPanel => LootContext

LOG: 24.01.2025 10:33:51 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:33:51 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:33:51 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:51 
OnWeaponSelectionChanged ID -> 0

LOG: 24.01.2025 10:33:51 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:51 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:33:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:53 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:53 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:53 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:33:53 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:33:53 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:54 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:55 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:55 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:55 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:33:55 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:56 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:56 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:56 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:56 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:33:56 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:57 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:57 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:57 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:33:57 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:33:57 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:33:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:33:58 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:33:58 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:34:02 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:34:02 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:02 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:02 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:02 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:02 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:34:08 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:34:09 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:09 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:34:09 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:34:09 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

LOG: 24.01.2025 10:34:09 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:09 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 24.01.2025 10:34:09 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:09 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:34:10 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:12 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 24.01.2025 10:34:12 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:12 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:12 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:12 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:14 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:15 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:15 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:16 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:16 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:16 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:16 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:20 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:24 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:24 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:24 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:24 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:25 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:25 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:25 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:25 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:27 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:27 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:27 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:27 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:32 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:32 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:32 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:32 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:33 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:35 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:35 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:34:35 
DoubleModeGun WeaponSwap firstCall !

LOG: 24.01.2025 10:34:35 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 24.01.2025 10:34:35 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 24.01.2025 10:34:35 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:34:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 24.01.2025 10:34:35 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:34:36 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 24.01.2025 10:34:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:34:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:34:39 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:34:39 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:39 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:39 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:40 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:34:40 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:34:41 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:34:41 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 24.01.2025 10:34:48 
SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz

LOG: 24.01.2025 10:34:48 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:279 SeededCallsLastDungeon:53 DDepth: 2 NDDepth: 3 FromHomeBase?: False

LOG: 24.01.2025 10:34:48 
UpdatePlayerProgress

LOG: 24.01.2025 10:34:48 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

LOG: 24.01.2025 10:34:48 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 24.01.2025 10:34:48 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 24.01.2025 10:34:48 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level2

LOG: 24.01.2025 10:34:48 
Generate Level Started! Level: Level_B theme: Stolz GameSeed: W2??-L93B SeedCalls: 280

LOG: 24.01.2025 10:34:50 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 24.01.2025 10:34:50 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 24.01.2025 10:34:51 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A

LOG: 24.01.2025 10:34:57 
StandardOutlineEffect.enabled = false NPC Shopkeeper öjj

LOG: 24.01.2025 10:34:59 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 24.01.2025 10:35:00 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:34DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 24.01.2025 10:35:00 
Generate Level Completed! Loading time: 11,942s

LOG: 24.01.2025 10:35:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:00 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 10:35:00 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 24.01.2025 10:35:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:35:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:00 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:35:00 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:00 
UpdatePlayerProgress

LOG: 24.01.2025 10:35:00 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 24.01.2025 10:35:00 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:35:00 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 24.01.2025 10:35:00 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:35:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:35:00 
Syop BetQuest logs 

RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied
RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:34DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count =  0

WARNING: 24.01.2025 10:35:00 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:01 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:01 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 24.01.2025 10:35:01 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:01 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:35:02 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:35:03 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:35:04 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:35:04 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:35:05 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:35:06 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_09

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:07 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_11

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_10

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 24.01.2025 10:35:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

WARNING: 24.01.2025 10:35:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:09 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:09 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:09 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:09 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:11 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 24.01.2025 10:35:11 
Started Music_GrammoPhoneBot

LOG: 24.01.2025 10:35:11 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:35:11 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:11 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:35:11 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:19 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:19 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:35:20 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:35:20 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:35:20 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:35:20 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:35:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:35:21 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:35:22 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:35:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:35:23 
CurrentRoom ReverbTheme isForest_Small

LOG: 24.01.2025 10:35:25 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:35:25 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 24.01.2025 10:35:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:35:25 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:35:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:35:25 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 24.01.2025 10:35:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:35:25 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:35:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:35:27 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:35:27 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:35:27 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:35:27 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:35:27 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:35:27 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:35:27 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:35:27 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:35:27 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:35:27 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:35:27 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:35:27 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:35:29 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:35:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:35:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:30 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:30 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:35:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:35:31 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

LOG: 24.01.2025 10:35:33 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:35:33 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

WARNING: 24.01.2025 10:35:34 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:35:34 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:34 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:35:36 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

WARNING: 24.01.2025 10:35:45 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:35:45 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:45 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:35:47 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:35:47 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

WARNING: 24.01.2025 10:35:47 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:35:47 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:47 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:47 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:35:47 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:35:50 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:35:50 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:35:50 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:35:50 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:35:50 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:35:50 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:35:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:35:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:35:51 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:35:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:35:52 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:36:03 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:36:03 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:36:03 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:36:03 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 24.01.2025 10:36:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:36:05 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:36:05 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:05 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:05 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:36:05 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:05 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:05 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 24.01.2025 10:36:05 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:05 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:05 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 24.01.2025 10:36:05 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 24.01.2025 10:36:09 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:36:09 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:36:11 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:36:12 
thunderbird hit:Player

LOG: 24.01.2025 10:36:12 
thunderbird hit:Player

WARNING: 24.01.2025 10:36:13 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:13 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:13 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:36:14 
thunderbird hit:Player

LOG: 24.01.2025 10:36:14 
thunderbird hit:Player

LOG: 24.01.2025 10:36:14 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:36:14 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:15 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:36:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:36:16 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 24.01.2025 10:36:17 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:36:17 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:36:17 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:17 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:17 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:36:17 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:36:17 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:36:17 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:36:17 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 24.01.2025 10:36:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:36:19 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:19 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:36:19 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:36:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:19 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:36:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:19 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:36:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:19 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:36:19 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:36:19 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:36:20 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:36:20 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:36:20 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:36:21 
Dash: Collide with col

LOG: 24.01.2025 10:36:21 
Dash: Collide with col

LOG: 24.01.2025 10:36:21 
Dash: Collide with PRIDE_LevelB_Mesh_PillarArch

LOG: 24.01.2025 10:36:21 
Dash: Collide with PRIDE_LevelB_Mesh_PillarArch

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:24 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:36:25 
DoubleModeGun WeaponSwap MODE 2 FASTSHOT

WARNING: 24.01.2025 10:36:25 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:36:25 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:25 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:36:25 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:36:27 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 24.01.2025 10:36:27 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:36:27 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:27 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:36:28 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:36:28 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:36:28 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:30 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:36:30 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:36:30 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:36:31 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:36:35 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:36:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:36:35 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:36:35 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:36 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:36:44 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 24.01.2025 10:36:44 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 24.01.2025 10:36:44 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:44 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 24.01.2025 10:36:48 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0

LOG: 24.01.2025 10:36:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 24.01.2025 10:36:48 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:48 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 24.01.2025 10:36:49 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:36:49 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:49 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:36:49 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:36:49 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:36:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:36:51 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:36:51 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:51 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:51 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:52 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:52 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:52 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:54 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:55 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:55 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 24.01.2025 10:36:55 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:36:55 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:36:55 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:37:02 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:37:02 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:37:02 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 24.01.2025 10:37:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 24.01.2025 10:37:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:37:02 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 24.01.2025 10:37:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:37:04 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:37:04 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:37:04 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:37:04 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:37:04 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:37:04 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:37:04 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:37:04 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:37:04 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:37:04 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:04 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 24.01.2025 10:37:05 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:37:05 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

WARNING: 24.01.2025 10:37:05 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:37:05 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:05 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:37:08 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:08 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:37:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 24.01.2025 10:37:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:37:09 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:09 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:37:09 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:37:15 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01

LOG: 24.01.2025 10:37:18 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:37:18 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:37:18 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:37:18 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:37:18 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:37:18 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:37:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:37:19 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:37:19 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:37:28 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:37:28 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 24.01.2025 10:37:28 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:37:28 
OnWeaponSelectionChanged ID -> 1

LOG: 24.01.2025 10:37:28 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 24.01.2025 10:37:28 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 24.01.2025 10:39:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 24.01.2025 10:39:21 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:39:22 
Menu.UnloadMenuPanel => Inventar

LOG: 24.01.2025 10:39:27 
WindowManager.LoadMenu => EscapeMenu

LOG: 24.01.2025 10:39:27 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:39:27 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 24.01.2025 10:39:27 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 10:39:27 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 24.01.2025 10:48:55 
WindowManager.UnloadMenu => EscapeMenu

LOG: 24.01.2025 10:48:55 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 24.01.2025 10:48:55 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:48:55 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:48:55 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 24.01.2025 10:49:06 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01

LOG: 24.01.2025 10:50:26 
CurrentRoom ReverbTheme isForest_Open

LOG: 24.01.2025 10:50:26 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:50:26 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:50:26 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 24.01.2025 10:50:26 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 24.01.2025 10:50:26 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:50:26 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 24.01.2025 10:50:26 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 10:50:28 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:50:28 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:28 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:28 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:50:28 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:28 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:28 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 24.01.2025 10:50:28 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:28 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:28 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 24.01.2025 10:50:28 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:28 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:28 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 24.01.2025 10:50:28 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:28 
GetIconByBuffType called with buffType: Pride

WARNING: 24.01.2025 10:50:29 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:50:30 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:50:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:50:31 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:31 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:31 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:32 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 24.01.2025 10:50:32 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:50:32 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:32 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:32 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:34 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 24.01.2025 10:50:38 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:50:38 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:50:38 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:38 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:50:41 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 24.01.2025 10:50:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 24.01.2025 10:50:44 
Language Text not found! (Path: Töte Gatlingknappe)

WARNING: 24.01.2025 10:50:44 
Language Text not found! (Path: Töte Gatlingknappe)

LOG: 24.01.2025 10:50:44 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 24.01.2025 10:50:44 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 24.01.2025 10:50:46 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 24.01.2025 10:50:46 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 10:50:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:46 
StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj

WARNING: 24.01.2025 10:50:46 
Language Text not found! (Path: Drone)

WARNING: 24.01.2025 10:50:46 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 24.01.2025 10:50:46 
GetIconByBuffType called with buffType: Pride

LOG: 24.01.2025 10:50:46 
GetIconByBuffType called with buffType: Radioactive

LOG: 24.01.2025 10:50:47 
showQuestComplete: Rache ausüben

LOG: 24.01.2025 10:50:47 
Quest Completed: Rache ausüben

LOG: 24.01.2025 10:50:47 
Displayable active subtask: Revenge is null

LOG: 24.01.2025 10:50:47 
Displayable active subtask: Revenge is null

LOG: 24.01.2025 10:50:47 
Displayable active subtask: Revenge is null

LOG: 24.01.2025 10:50:47 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:50:47 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 24.01.2025 10:50:48 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 24.01.2025 10:50:50 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 24.01.2025 10:50:52 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 24.01.2025 10:50:52 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 10:50:54 
GetIconByBuffType called with buffType: Radioactive

WARNING: 24.01.2025 10:50:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 24.01.2025 10:50:54 
Displayable active subtask: Revenge is null

LOG: 24.01.2025 10:50:54 
Displayable active subtask: Revenge is null

LOG: 24.01.2025 10:50:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 24.01.2025 10:50:54 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:50:54 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 10:50:54 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:51:01 
Menu.UnloadMenuPanel => Info

LOG: 24.01.2025 10:51:03 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 24.01.2025 10:51:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 24.01.2025 10:51:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 24.01.2025 10:51:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 24.01.2025 10:51:13 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 24.01.2025 10:51:13 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02

LOG: 24.01.2025 10:51:13 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01

WARNING: 24.01.2025 10:51:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:51:17 
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT

LOG: 24.01.2025 10:51:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 24.01.2025 10:51:28 
CurrentRoom ReverbTheme isForest_Small

WARNING: 24.01.2025 10:51:28 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 10:51:30 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 24.01.2025 10:51:30 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 24.01.2025 10:51:30 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 24.01.2025 10:51:30 
Displayable active subtask: Revenge is null

WARNING: 24.01.2025 10:51:30 
Language Text not found! (Path: Meter)

LOG: 24.01.2025 10:51:30 
Menu.UnloadMenuPanel => DefaultPanel


MOODS_ 0.6.08.6034Log_24_01_2025_08_55_56.txt (43,159 bytes)   
LOG: 24.01.2025 09:56:04 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 24.01.2025 09:56:05 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 24.01.2025 09:56:05 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 24.01.2025 09:56:05 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 24.01.2025 09:56:06 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 24.01.2025 09:56:06 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 24.01.2025 09:56:06 
NEW GAMESEED: '1W7?-YIHI' resetSeededCalls: True

WARNING: 24.01.2025 09:56:06 
CHEATS ARE ACTIVE!

WARNING: 24.01.2025 09:56:06 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 24.01.2025 09:56:06 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ...

LOG: 24.01.2025 09:56:06 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

ERROR: 24.01.2025 09:56:06 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


WARNING: 24.01.2025 09:56:06 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 24.01.2025 09:56:06 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 24.01.2025 09:56:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 24.01.2025 09:56:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 24.01.2025 09:56:07 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6035 | Mode: DirectPlayCustomRoom
BUILD PLAYABLE with no restrictions

LOG: 24.01.2025 09:56:07 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ...

LOG: 24.01.2025 09:56:07 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 276 entries now!

LOG: 24.01.2025 09:56:11 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 24.01.2025 09:56:11 
RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object.

WARNING: 24.01.2025 09:56:11 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 24.01.2025 09:56:11 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 24.01.2025 09:56:11 
NEW GAMESEED: 'U!2Q-OPGI' resetSeededCalls: True

LOG: 24.01.2025 09:56:12 
WindowManager.LoadMenu => InGameMenu

LOG: 24.01.2025 09:56:42 
is Loading Quests

WARNING: 24.01.2025 09:56:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 24.01.2025 09:56:42 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 24.01.2025 09:56:42 
loaded mechionary progress for savegame:Lord Eichel

LOG: 24.01.2025 09:56:43 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 24.01.2025 09:56:46 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 24.01.2025 09:56:46 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 24.01.2025 09:56:46 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 24.01.2025 09:56:46 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 24.01.2025 09:56:51 
GetFilteredRoomList Time elapsed: 4953

LOG: 24.01.2025 09:56:51 
GetRoomNames Time elapsed: 0

LOG: 24.01.2025 09:56:51 
Generate Level Started! Level: Level_A theme: Wut GameSeed: U!2Q-OPGI SeedCalls: 31

LOG: 24.01.2025 09:56:51 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 24.01.2025 09:56:51 
Generate Level Completed! Loading time: 0,258s

LOG: 24.01.2025 09:56:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 24.01.2025 09:56:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 24.01.2025 09:56:51 
WindowManager.UnloadMenu => LoadingMenu

LOG: 24.01.2025 09:56:51 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 24.01.2025 09:56:51 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 09:56:52 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 24.01.2025 09:56:52 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 24.01.2025 09:56:52 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 24.01.2025 09:56:52 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 24.01.2025 09:56:52 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 24.01.2025 09:56:52 
CurrentRoom ReverbTheme isNone

LOG: 24.01.2025 09:56:52 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

WARNING: 24.01.2025 09:56:52 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 09:56:52 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 24.01.2025 09:56:52 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 09:56:52 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 24.01.2025 09:56:52 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 09:56:52 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 24.01.2025 09:56:52 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 09:56:52 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

WARNING: 24.01.2025 09:56:52 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 24.01.2025 09:56:52 
UpdatePlayerProgress

LOG: 24.01.2025 09:56:52 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 24.01.2025 09:56:52 
Language Text not found! (Path: Töte )

LOG: 24.01.2025 09:56:52 
[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 24.01.2025 09:56:54 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 24.01.2025 09:56:54 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 09:56:55 
CurrentRoom ReverbTheme isNone

WARNING: 24.01.2025 09:56:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 24.01.2025 09:56:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 24.01.2025 09:56:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 24.01.2025 09:56:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 24.01.2025 09:56:56 
Failed to create agent because it is not close enough to the NavMesh

LOG: 24.01.2025 09:56:56 
StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj

WARNING: 24.01.2025 09:56:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 09:56:56 
Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone)

LOG: 24.01.2025 09:56:56 
StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj

WARNING: 24.01.2025 09:56:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 09:56:56 
Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone)

LOG: 24.01.2025 09:56:56 
StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj

WARNING: 24.01.2025 09:56:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 09:56:56 
Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone)

LOG: 24.01.2025 09:56:56 
StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj

WARNING: 24.01.2025 09:56:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 09:56:56 
Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone)

WARNING: 24.01.2025 09:56:56 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same!

LOG: 24.01.2025 09:56:56 
StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj

WARNING: 24.01.2025 09:56:56 
Language Text not found! (Path: Drone)

LOG: 24.01.2025 09:56:56 
Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone)

WARNING: 24.01.2025 09:57:01 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh

WARNING: 24.01.2025 09:57:01 
DamageArea.OnDestory() called. You should consider Pooling! name: 'MeleeDamageArea' path: MeleeDamageArea
 

WARNING: 24.01.2025 09:57:01 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 24.01.2025 09:57:01 
DamageArea.OnDestory() called. You should consider Pooling! name: 'MeleeDamageArea' path: MeleeDamageArea
 

WARNING: 24.01.2025 09:57:01 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh

WARNING: 24.01.2025 09:57:01 
[FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 24.01.2025 09:57:01 
[FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 24.01.2025 09:57:01 
[FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 24.01.2025 09:57:01 
[FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 24.01.2025 09:57:01 
[FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet!

LOG: 24.01.2025 09:57:02 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06

LOG: 24.01.2025 09:57:02 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05

LOG: 24.01.2025 09:57:02 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04

WARNING: 24.01.2025 09:57:03 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 24.01.2025 09:57:43 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03

LOG: 24.01.2025 09:57:43 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 24.01.2025 09:57:44 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 24.01.2025 09:57:44 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

EXCEPTION: 24.01.2025 09:57:58 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index 
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0)
StickyStoneStudio.MOODS.DoorRoomChange.RoomTransit (StickyStoneStudio.MOODS.Player _player) (at Assets/Scripts/Door/DoorRoomChange.cs:45)
StickyStoneStudio.MOODS.DoorRoomChange.OnTriggerEnter (UnityEngine.Collider _other) (at Assets/Scripts/Door/DoorRoomChange.cs:32)



nfehrenbacher

2025-03-21 11:07

developer   ~0000199

Last edited: 2025-03-21 11:08

I recreated the build and weapon level. I could not recreate the bug. The logs showed that the weapon swap failed. I updated the coroutine to ensure consistent weapon switching.

Issue History

Date Modified Username Field Change
2025-01-24 10:39 dhecklau New Issue
2025-01-24 10:39 dhecklau File Added: grafik.png
2025-01-24 10:52 dhecklau Description Updated
2025-01-24 10:52 dhecklau Note Added: 0000162
2025-01-24 10:52 dhecklau File Added: MOODS_ 0.6.09.6033Log_24_01_2025_09_15_57.txt
2025-01-24 10:52 dhecklau File Added: MOODS_ 0.6.08.6034Log_24_01_2025_08_55_56.txt
2025-01-24 11:01 dhecklau Description Updated
2025-02-10 16:36 jhuels Status new => acknowledged
2025-02-12 08:21 user14 Assigned To => user14
2025-02-12 08:21 user14 Status acknowledged => assigned
2025-02-12 11:19 user14 Assigned To user14 =>
2025-02-12 11:20 user14 Assigned To => user14
2025-02-12 11:20 user14 Status assigned => acknowledged
2025-02-12 11:20 user14 Assigned To user14 =>
2025-02-12 11:21 user14 Assigned To => user14
2025-02-12 11:21 user14 Status acknowledged => assigned
2025-02-12 16:31 user14 Assigned To user14 => dhecklau
2025-02-12 16:31 user14 Assigned To dhecklau =>
2025-02-12 16:33 user14 Assigned To => user14
2025-02-12 16:33 user14 Status assigned => acknowledged
2025-02-12 16:33 user14 Assigned To user14 => dhecklau
2025-02-12 16:33 user14 Assigned To dhecklau =>
2025-03-21 08:59 nfehrenbacher Assigned To => nfehrenbacher
2025-03-21 08:59 nfehrenbacher Status acknowledged => assigned
2025-03-21 11:07 nfehrenbacher Reproducibility have not tried => unable to reproduce
2025-03-21 11:07 nfehrenbacher Note Added: 0000199
2025-03-21 11:08 nfehrenbacher Note Edited: 0000199
2025-03-21 11:17 nfehrenbacher Status assigned => resolved
2025-03-21 11:17 nfehrenbacher Resolution open => fixed