View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000269 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-01-24 10:39 | 2025-03-21 11:17 |
Reporter | dhecklau | Assigned To | nfehrenbacher | ||
Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
Status | resolved | Resolution | fixed | ||
Summary | 0000269: Duality Rifle Modes get switched up | ||||
Description | While using the Duality Rifle (and upgrading it, see my build) it didn't switch modes correctly and used the same damage/fire behaviour while changing the ammunition, which means I have 38 ammo for the more powerful firing mode, which should not happen. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | |||||
Build Date | |||||
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MOODS_ 0.6.09.6033Log_24_01_2025_09_15_57.txt (249,312 bytes)
LOG: 24.01.2025 10:15:57 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 24.01.2025 10:15:57 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 10:15:57 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 24.01.2025 10:15:57 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 24.01.2025 10:15:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 10:15:57 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 24.01.2025 10:15:57 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 24.01.2025 10:15:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 24.01.2025 10:15:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 24.01.2025 10:15:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 10:15:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 24.01.2025 10:15:57 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 24.01.2025 10:15:57 WindowManager.LoadMenu => MainMenu WARNING: 24.01.2025 10:15:58 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 24.01.2025 10:15:58 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 24.01.2025 10:15:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 10:15:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:15:59 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 24.01.2025 10:15:59 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 24.01.2025 10:15:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 24.01.2025 10:15:59 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 24.01.2025 10:16:21 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 24.01.2025 10:16:21 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 24.01.2025 10:16:22 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 24.01.2025 10:16:22 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 24.01.2025 10:16:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:16:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:16:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:16:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:16:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:16:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 24.01.2025 10:16:22 Menu.UnloadMenuPanel => MM_Default LOG: 24.01.2025 10:16:26 is Loading Quests LOG: 24.01.2025 10:16:26 loaded mechionary progress for savegame:Tightjamin Skillchen LOG: 24.01.2025 10:16:29 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 5 LOG: 24.01.2025 10:16:29 resetBetQuests LOG: 24.01.2025 10:16:29 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:16:29 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:16:29 is Loading Quests LOG: 24.01.2025 10:16:29 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 24.01.2025 10:16:32 NEW GAMESEED: 'W2??-L93B' resetSeededCalls: True LOG: 24.01.2025 10:16:32 CreateAndSetNewGameSessionObject() => Seed: W2??-L93B WARNING: 24.01.2025 10:16:32 UpdateGameSession() => can not update GameSession that was completed! LOG: 24.01.2025 10:16:32 WindowManager.LoadMenu => InGameMenu LOG: 24.01.2025 10:16:32 WindowManager.UnloadMenu => MainMenu LOG: 24.01.2025 10:16:32 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 24.01.2025 10:16:32 is Loading Quests LOG: 24.01.2025 10:16:32 loaded mechionary progress for savegame:Tightjamin Skillchen LOG: 24.01.2025 10:16:33 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 24.01.2025 10:16:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 24.01.2025 10:16:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false NPC_DOT öjj LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj LOG: 24.01.2025 10:16:35 CreateHomeBase completed successfully. LOG: 24.01.2025 10:16:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:16:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:16:35 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 10:16:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:16:35 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 10:16:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 24.01.2025 10:16:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 10:16:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 10:16:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 24.01.2025 10:16:35 Ambient VFX this room or lv theme is null LOG: 24.01.2025 10:16:35 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false NPC_Aster öjj LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false NPC_Wrough öjj LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj LOG: 24.01.2025 10:16:35 StandardOutlineEffect.enabled = false NPC_CombatUnit öjj WARNING: 24.01.2025 10:16:41 Ambient VFX this room or lv theme is null LOG: 24.01.2025 10:16:41 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 10:16:41 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:16:41 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:16:41 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 24.01.2025 10:16:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:16:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:17:38 WindowManager.LoadMenu => EscapeMenu LOG: 24.01.2025 10:17:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:17:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 10:17:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:17:38 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 24.01.2025 10:17:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 24.01.2025 10:17:42 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 24.01.2025 10:17:42 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 24.01.2025 10:17:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:17:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 24.01.2025 10:17:42 Menu.UnloadMenuPanel => ESC_Main LOG: 24.01.2025 10:17:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 24.01.2025 10:17:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 10:17:53 Menu.UnloadMenuPanel => MM_Options LOG: 24.01.2025 10:17:54 WindowManager.UnloadMenu => EscapeMenu LOG: 24.01.2025 10:17:54 Menu.UnloadMenuPanel => ESC_Main WARNING: 24.01.2025 10:17:54 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:17:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:17:54 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 24.01.2025 10:20:27 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:27 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:20:28 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:20:28 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:20:28 Language Text not found! (Path: Main Description) WARNING: 24.01.2025 10:20:28 Language Text not found! (Path: Main Description) WARNING: 24.01.2025 10:20:28 Language Text not found! (Path: Main Description) LOG: 24.01.2025 10:20:28 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 24.01.2025 10:20:28 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 24.01.2025 10:20:28 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 24.01.2025 10:20:28 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 10:20:28 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 10:20:28 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 24.01.2025 10:20:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:20:30 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 24.01.2025 10:20:30 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 24.01.2025 10:20:30 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 24.01.2025 10:20:30 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 24.01.2025 10:20:30 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 24.01.2025 10:20:30 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 24.01.2025 10:20:32 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:20:32 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 10:20:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 24.01.2025 10:20:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:20:32 RemoveWeaponTransforms Warning: shootable is null LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 24.01.2025 10:20:32 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 24.01.2025 10:20:33 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 24.01.2025 10:20:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:42 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:42 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:20:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:20:47 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 24.01.2025 10:20:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 10:20:49 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:20:50 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:50 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:20:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:20:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:20:56 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 24.01.2025 10:20:56 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:20:56 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 24.01.2025 10:20:56 Language Text not found! (Path: Wrough, Schmiedehelfer) WARNING: 24.01.2025 10:20:56 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:20:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 10:20:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:20:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:20:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:20:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 24.01.2025 10:21:02 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:21:19 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:21:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 24.01.2025 10:21:20 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:21:20 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:21:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:21:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:21:20 Menu.UnloadMenuPanel => BaseShopPanel LOG: 24.01.2025 10:21:22 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 10:21:22 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:21:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:21:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:21:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:21:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 10:21:31 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 24.01.2025 10:21:31 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 24.01.2025 10:21:31 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 24.01.2025 10:21:31 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:21:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 10:21:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 10:21:32 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 24.01.2025 10:21:32 Generate Level Started! Level: Level_A theme: Stolz GameSeed: W2??-L93B SeedCalls: 130 LOG: 24.01.2025 10:21:33 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 10:21:33 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 10:21:34 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 24.01.2025 10:21:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 10:21:36 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:21:36 Generate Level Completed! Loading time: 4,585s LOG: 24.01.2025 10:21:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:21:36 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 10:21:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:21:36 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:21:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:21:36 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 24.01.2025 10:21:36 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:21:36 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:21:36 UpdatePlayerProgress LOG: 24.01.2025 10:21:36 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:21:36 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:21:36 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 10:21:36 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:21:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:21:37 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:21:37 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:21:37 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:21:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:21:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 24.01.2025 10:21:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:21:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:21:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 10:21:37 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:21:37 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:21:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 24.01.2025 10:21:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 24.01.2025 10:21:41 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 10:21:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:21:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:21:41 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:21:42 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:21:47 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 10:21:48 TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName WARNING: 24.01.2025 10:21:49 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:21:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 10:21:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:21:49 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 10:21:54 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:21:54 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:21:55 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:21:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:21:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 24.01.2025 10:21:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:21:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:21:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:21:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:22:00 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:22:00 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 10:22:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:22:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:22:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 10:22:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 10:22:00 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:22:01 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:22:02 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:22:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:02 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:22:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:02 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 10:22:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:02 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:22:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:09 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:09 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:13 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:13 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:22:13 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:22:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:22:15 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:22:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:15 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:15 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:22:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:15 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:22:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:22:17 Dash: Collide with Bush_Hedge_Long_01 (5)_07 WARNING: 24.01.2025 10:22:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 10:22:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:21 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:21 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 10:22:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:31 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:31 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:22:34 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 24.01.2025 10:22:34 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 24.01.2025 10:22:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:22:35 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 24.01.2025 10:22:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 10:22:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:22:41 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:22:41 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:22:42 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:22:43 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:22:43 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:22:44 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:22:44 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:22:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:22:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:22:44 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 10:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:22:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:22:44 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 10:22:44 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:22:45 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:22:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:22:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:22:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:22:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:22:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:22:46 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 10:22:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:22:46 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:22:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:48 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:48 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:50 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:22:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 24.01.2025 10:22:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 24.01.2025 10:22:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 24.01.2025 10:22:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 24.01.2025 10:22:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 24.01.2025 10:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 24.01.2025 10:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 24.01.2025 10:22:54 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 24.01.2025 10:22:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:22:59 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:22:59 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:23:05 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:23:05 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 24.01.2025 10:23:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:07 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:07 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:23:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:23:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 10:23:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:19 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:23:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:23:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:23:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:23:19 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 10:23:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:23:21 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:23:21 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:23:21 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:23:21 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:23:21 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:23:21 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:23:21 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:23:21 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:23:21 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:23:21 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:23:21 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:23:21 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:23:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:26 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:26 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:35 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:35 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:23:40 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:40 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:23:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:23:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:23:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:23:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:23:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:23:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:23:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:23:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 10:23:54 Ambient VFX this room or lv theme is null LOG: 24.01.2025 10:23:54 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 10:24:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:24:12 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 24.01.2025 10:24:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 10:24:13 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:24:18 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 10:24:18 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:24:19 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:24:23 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:24:23 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:24:24 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:24:25 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:24:27 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 24.01.2025 10:24:27 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 24.01.2025 10:24:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 24.01.2025 10:24:33 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 10:24:33 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:24:34 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:24:53 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:24:53 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 24.01.2025 10:24:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:24:54 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 24.01.2025 10:24:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:24:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 10:25:01 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 24.01.2025 10:25:01 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:179 SeededCallsLastDungeon:49 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 24.01.2025 10:25:01 UpdatePlayerProgress LOG: 24.01.2025 10:25:01 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:25:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 10:25:01 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 10:25:02 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 24.01.2025 10:25:02 Generate Level Started! Level: Level_A theme: Stolz GameSeed: W2??-L93B SeedCalls: 180 LOG: 24.01.2025 10:25:04 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 10:25:04 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 10:25:04 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 24.01.2025 10:25:05 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 10:25:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 10:25:07 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:25:07 Generate Level Completed! Loading time: 5,178s LOG: 24.01.2025 10:25:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:25:07 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 10:25:07 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:25:07 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:25:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:25:07 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:25:07 UpdatePlayerProgress LOG: 24.01.2025 10:25:07 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:25:07 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:25:07 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 10:25:07 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:25:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:25:07 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:25:07 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:25:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:25:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 24.01.2025 10:25:07 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:25:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:25:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 24.01.2025 10:25:11 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 24.01.2025 10:25:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:25:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 24.01.2025 10:25:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:25:12 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 10:25:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:25:15 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 24.01.2025 10:25:18 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 24.01.2025 10:25:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:25:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 24.01.2025 10:25:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 10:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:25:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:25:24 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:25:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:25:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:25:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:25:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:25:26 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:25:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:25:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:25:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:27 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:25:27 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 24.01.2025 10:25:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:25:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:25:30 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:25:30 DestroyDestructibleInScene() => Destructible_Barrel_small_04 WARNING: 24.01.2025 10:25:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:25:32 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:25:32 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:25:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:25:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:25:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:25:43 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:25:43 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:25:43 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:25:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:25:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:25:46 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 24.01.2025 10:25:46 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 24.01.2025 10:25:46 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 24.01.2025 10:25:47 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 24.01.2025 10:25:51 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:25:51 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 10:25:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:25:51 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 10:25:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:25:51 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:25:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:25:53 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:25:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:53 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:53 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:25:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:53 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:53 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:25:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:25:53 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:25:57 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:25:57 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 24.01.2025 10:26:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 10:26:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 10:26:00 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:00 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:26:03 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:03 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:26:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:26:08 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:08 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:26:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:26:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 10:26:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:26:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:26:17 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:26:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:26:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 10:26:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:26:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 10:26:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:26:19 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:26:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:26:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:26:19 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:26:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:26:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:26:19 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:26:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:26:19 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:26:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:26:26 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 24.01.2025 10:26:26 Target Position is not on Navmesh Pos:(325.02, 0.05, 320.91) WARNING: 24.01.2025 10:26:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:26:35 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:35 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:26:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:26:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:26:39 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:39 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:26:39 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:26:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:26:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:26:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:26:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:26:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 24.01.2025 10:27:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:27:03 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:27:03 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:27:03 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:27:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:27:03 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:27:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:27:03 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:27:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:27:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:27:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 10:27:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:27:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:27:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:27:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:27:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:27:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:27:08 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:27:14 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:27:16 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 10:27:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:27:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:27:16 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:27:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:27:33 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 10:27:34 TryAddItem(WeaponAddin) => Items.Addins.PressurizerName WARNING: 24.01.2025 10:27:35 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:27:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 10:27:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:27:36 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 10:27:36 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 24.01.2025 10:27:36 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 24.01.2025 10:27:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 24.01.2025 10:27:39 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:27:41 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 10:27:41 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:27:41 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 24.01.2025 10:27:41 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 24.01.2025 10:27:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:27:43 StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj LOG: 24.01.2025 10:27:48 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:27:51 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 24.01.2025 10:27:51 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 24.01.2025 10:27:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 10:27:54 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:27:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:28:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:15 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:28:15 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:28:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:53 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:28:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:28:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 10:28:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:29:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:29:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:29:02 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:29:02 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 24.01.2025 10:29:15 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:24 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 24.01.2025 10:29:33 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 24.01.2025 10:29:44 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 24.01.2025 10:29:54 NextWave() => Wave was not started yet or has no waves WARNING: 24.01.2025 10:29:54 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:29:54 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:29:54 Animator.GotoState: State could not be found WARNING: 24.01.2025 10:29:54 Invalid Layer Index '-1' WARNING: 24.01.2025 10:29:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:29:54 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:29:54 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:29:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:29:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:30:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 24.01.2025 10:30:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 24.01.2025 10:30:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 24.01.2025 10:30:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 24.01.2025 10:30:03 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 10:30:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:30:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:30:03 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:30:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:30:10 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 10:30:11 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 24.01.2025 10:30:12 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:30:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 10:30:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:30:13 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 10:30:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:30:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:30:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:30:19 MapSelector.CloseMapSelector LOG: 24.01.2025 10:30:22 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:30:23 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:30:24 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:30:27 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:30:29 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:30:30 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:30:31 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 10:30:31 Started Music_GrammoPhoneBot LOG: 24.01.2025 10:30:31 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:30:31 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:30:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:30:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:30:33 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:30:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:30:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:30:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 24.01.2025 10:30:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:30:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 24.01.2025 10:30:42 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:30:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 24.01.2025 10:30:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 24.01.2025 10:30:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:30:44 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 24.01.2025 10:30:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 10:30:48 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 24.01.2025 10:30:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:30:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:30:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:30:48 initialises raritymodes LOG: 24.01.2025 10:30:48 equipmentRarity:Level_2 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_1 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_1 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_3 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_2 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_2 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_1 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_2 LOG: 24.01.2025 10:30:48 equipmentRarity:Level_1 WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:30:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:30:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:31:02 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 10:31:03 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:31:03 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:31:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:31:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:31:09 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 10:31:10 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 24.01.2025 10:31:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:31:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:31:11 LootContextPanel OnButtonSuccess => back WARNING: 24.01.2025 10:31:11 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:31:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 10:31:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:31:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 24.01.2025 10:31:12 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 10:31:14 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:31:16 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:31:18 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 10:31:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:31:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 10:31:25 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 24.01.2025 10:31:25 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:225 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 24.01.2025 10:31:25 UpdatePlayerProgress LOG: 24.01.2025 10:31:25 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:31:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 10:31:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 10:31:25 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 24.01.2025 10:31:26 Generate Level Started! Level: Level_B theme: Stolz GameSeed: W2??-L93B SeedCalls: 226 EXCEPTION: 24.01.2025 10:31:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Crossbow.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 10:31:27 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 10:31:28 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 24.01.2025 10:31:29 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 10:31:30 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:31:30 Generate Level Completed! Loading time: 4,07s LOG: 24.01.2025 10:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:30 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 10:31:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:31:30 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:30 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:31:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:30 UpdatePlayerProgress LOG: 24.01.2025 10:31:30 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:31:30 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:31:30 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 10:31:30 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:30 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:31:30 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:31:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 24.01.2025 10:31:30 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:31:32 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 24.01.2025 10:31:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 10:31:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:31:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 24.01.2025 10:31:35 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:35 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:31:36 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:31:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 24.01.2025 10:31:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 10:31:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 24.01.2025 10:31:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:31:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:31:45 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:31:47 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:31:47 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:31:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:31:47 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 10:31:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:31:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:31:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:31:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:31:53 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:31:54 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 10:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:31:54 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 10:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:31:54 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Tower(Clone) öjj LOG: 24.01.2025 10:31:54 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 24.01.2025 10:31:54 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj WARNING: 24.01.2025 10:31:54 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:31:54 AddEnemy MitronEmpire_Stationary_Generator LOG: 24.01.2025 10:31:54 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj WARNING: 24.01.2025 10:31:54 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:31:54 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 24.01.2025 10:31:54 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj WARNING: 24.01.2025 10:31:54 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:31:54 AddEnemy MitronEmpire_Stationary_Generator_03 LOG: 24.01.2025 10:31:54 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj WARNING: 24.01.2025 10:31:54 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:31:56 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:31:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:31:56 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:31:56 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:31:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:31:56 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:31:56 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:31:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:31:56 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:31:56 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:31:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:31:56 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:31:56 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:31:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:31:56 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:31:57 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:31:57 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 24.01.2025 10:31:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:31:58 Dash: Collide with Collider LOG: 24.01.2025 10:31:58 Target Position is not on Navmesh Pos:(285.30, 0.05, 306.20) LOG: 24.01.2025 10:31:58 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:31:59 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:32:00 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:00 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 10:32:03 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 10:32:07 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:32:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:08 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 10:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:12 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:32:14 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:32:14 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:14 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:32:17 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:21 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:21 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:32:21 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:32:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 10:32:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:32:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:32:31 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:32:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:32:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:32:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:32:35 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 10:32:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:32:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:32:38 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 24.01.2025 10:32:39 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:32:39 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:32:39 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:32:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:32:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:32:40 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:32:40 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:32:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:32:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 10:32:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:32:40 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 10:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:32:42 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:32:42 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:42 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:32:42 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:32:42 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:42 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:32:42 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 10:32:42 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:42 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:32:42 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:32:42 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:42 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:32:43 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:32:43 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:32:43 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:32:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:32:45 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 24.01.2025 10:32:45 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 24.01.2025 10:32:45 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 10:32:48 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:32:48 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:48 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 10:32:49 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:32:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:32:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:32:53 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:53 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:32:54 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:32:54 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:32:54 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 10:32:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 10:32:55 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:32:55 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:32:58 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:33:00 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:33:06 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:33:06 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:33:06 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 10:33:07 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:33:07 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:33:07 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:07 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:33:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 10:33:11 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:33:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 10:33:13 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:33:16 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:33:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 10:33:20 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:33:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:33:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:33:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:33:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 10:33:33 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 24.01.2025 10:33:33 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 24.01.2025 10:33:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 10:33:37 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:33:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:33:38 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:33:40 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:33:42 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 24.01.2025 10:33:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:33:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 10:33:42 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:33:42 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:33:42 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:33:42 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 24.01.2025 10:33:42 Language Text not found! (Path: Items.Weapons.FatboyName) WARNING: 24.01.2025 10:33:42 Language Text not found! (Path: Items.Weapons.FatboyDescr) LOG: 24.01.2025 10:33:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:33:48 LootContextPanel OnButtonSuccess => confirm WARNING: 24.01.2025 10:33:49 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ... LOG: 24.01.2025 10:33:49 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 WARNING: 24.01.2025 10:33:49 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:33:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 10:33:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:33:50 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 10:33:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:33:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:33:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:51 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 10:33:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:33:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:53 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:53 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:53 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:33:53 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:33:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:54 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:55 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:55 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:33:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:56 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:56 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:56 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:33:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:57 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:57 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:57 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:33:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:33:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:33:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:33:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:33:58 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:34:02 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:34:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:34:08 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:34:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:09 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:34:09 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:34:09 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 24.01.2025 10:34:09 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:09 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 24.01.2025 10:34:09 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:34:10 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 10:34:12 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:12 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:12 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:12 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:14 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:15 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:15 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:16 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:16 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:16 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:16 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:20 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:24 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:24 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:24 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:24 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:25 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:25 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:25 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:25 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:27 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:27 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:27 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:27 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:32 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:32 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:32 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:32 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:33 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:35 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:35 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:34:35 DoubleModeGun WeaponSwap firstCall ! LOG: 24.01.2025 10:34:35 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 10:34:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 10:34:35 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:34:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 24.01.2025 10:34:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:34:36 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 24.01.2025 10:34:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:34:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:34:39 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:34:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:34:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:34:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:34:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 10:34:48 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 24.01.2025 10:34:48 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b8031ffc49d3' GameSeed: W2??-L93B SeededCalls:279 SeededCallsLastDungeon:53 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 24.01.2025 10:34:48 UpdatePlayerProgress LOG: 24.01.2025 10:34:48 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c LOG: 24.01.2025 10:34:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 10:34:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 10:34:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 24.01.2025 10:34:48 Generate Level Started! Level: Level_B theme: Stolz GameSeed: W2??-L93B SeedCalls: 280 LOG: 24.01.2025 10:34:50 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 10:34:50 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 10:34:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 24.01.2025 10:34:57 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 10:34:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 10:35:00 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:34DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 10:35:00 Generate Level Completed! Loading time: 11,942s LOG: 24.01.2025 10:35:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:00 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 10:35:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 24.01.2025 10:35:00 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:35:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:00 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:35:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:00 UpdatePlayerProgress LOG: 24.01.2025 10:35:00 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 24.01.2025 10:35:00 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:35:00 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 10:35:00 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:35:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:00 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:35:00 Syop BetQuest logs RT10:16DungeonDepth: 0 - seed W2??-L93B has been applied RT10:21DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:25DungeonDepth: 1 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:31DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:34DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 WARNING: 24.01.2025 10:35:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 24.01.2025 10:35:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:35:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:35:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:35:04 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:35:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:35:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:35:06 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 10:35:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 24.01.2025 10:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:11 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 10:35:11 Started Music_GrammoPhoneBot LOG: 24.01.2025 10:35:11 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:35:11 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:35:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:19 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:19 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:35:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:35:20 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:35:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:35:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:35:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:35:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:35:22 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:35:22 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:35:23 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 10:35:25 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:35:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:35:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:35:25 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:35:25 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:35:27 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:35:27 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:35:27 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:35:27 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:35:27 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:35:27 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:35:27 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:35:27 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:35:27 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:35:27 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:35:27 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:35:27 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:35:29 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:35:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:35:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:30 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:30 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:35:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:35:31 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 24.01.2025 10:35:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:35:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 10:35:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:35:34 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:34 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:35:36 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 24.01.2025 10:35:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:35:45 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:45 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:35:47 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:35:47 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 24.01.2025 10:35:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:35:47 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:47 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:47 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:35:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:35:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:35:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:35:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:35:50 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:35:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:35:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:35:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:35:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:35:51 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:35:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:35:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:36:03 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:36:03 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:36:03 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:36:03 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 10:36:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:36:05 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:36:05 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:05 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:05 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:36:05 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:05 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:05 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 10:36:05 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:05 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:05 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 24.01.2025 10:36:05 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 10:36:09 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:36:09 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:36:11 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:36:12 thunderbird hit:Player LOG: 24.01.2025 10:36:12 thunderbird hit:Player WARNING: 24.01.2025 10:36:13 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:13 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:13 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:36:14 thunderbird hit:Player LOG: 24.01.2025 10:36:14 thunderbird hit:Player LOG: 24.01.2025 10:36:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:36:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 10:36:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:36:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:36:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 10:36:17 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:36:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:36:17 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:17 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:17 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:36:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:36:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:36:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:36:17 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 10:36:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:36:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:36:19 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:36:19 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:36:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:19 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:36:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:19 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:36:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:19 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:36:19 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:36:19 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:36:20 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:36:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:36:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:36:21 Dash: Collide with col LOG: 24.01.2025 10:36:21 Dash: Collide with col LOG: 24.01.2025 10:36:21 Dash: Collide with PRIDE_LevelB_Mesh_PillarArch LOG: 24.01.2025 10:36:21 Dash: Collide with PRIDE_LevelB_Mesh_PillarArch LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:24 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:36:25 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 24.01.2025 10:36:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:36:25 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:25 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:36:25 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:36:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 10:36:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:36:27 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:27 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:36:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:36:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:36:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:36:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:36:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:36:31 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:36:35 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:36:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:36:35 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:36:35 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 24.01.2025 10:36:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:36:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 24.01.2025 10:36:44 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 24.01.2025 10:36:44 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ThunderhawkName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:44 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 10:36:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 24.01.2025 10:36:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 24.01.2025 10:36:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:36:48 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 24.01.2025 10:36:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:36:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:36:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:36:49 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:36:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:36:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:36:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:36:51 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:51 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:51 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:52 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:52 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:52 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:54 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:55 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:55 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 10:36:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:36:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:36:55 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:37:02 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:37:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:37:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 10:37:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 10:37:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:37:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 10:37:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:37:04 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:37:04 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:37:04 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:37:04 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:37:04 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:37:04 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:37:04 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:37:04 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:37:04 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:37:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:04 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 10:37:05 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:37:05 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 24.01.2025 10:37:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:37:05 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:05 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 10:37:08 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:08 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:37:08 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 10:37:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:37:09 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:09 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:37:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:37:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 10:37:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:37:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:37:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:37:18 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:37:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:37:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:37:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:37:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:37:19 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:37:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:37:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 10:37:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:37:28 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 10:37:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 10:37:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 10:39:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 10:39:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:39:22 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 10:39:27 WindowManager.LoadMenu => EscapeMenu LOG: 24.01.2025 10:39:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:39:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 10:39:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 10:39:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 24.01.2025 10:48:55 WindowManager.UnloadMenu => EscapeMenu LOG: 24.01.2025 10:48:55 Menu.UnloadMenuPanel => ESC_Main WARNING: 24.01.2025 10:48:55 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:48:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:48:55 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 24.01.2025 10:49:06 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 24.01.2025 10:50:26 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 10:50:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:50:26 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:50:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 10:50:26 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 10:50:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:50:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 10:50:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 10:50:28 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:50:28 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:28 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:28 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:50:28 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:28 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:28 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 10:50:28 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:28 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:28 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 10:50:28 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:28 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:28 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 10:50:28 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:28 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 10:50:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:50:30 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:50:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 10:50:31 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:31 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:31 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 10:50:32 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:50:32 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:32 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:32 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:34 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 10:50:38 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:50:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 10:50:38 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:38 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:50:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 10:50:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 10:50:44 Language Text not found! (Path: Töte Gatlingknappe) WARNING: 24.01.2025 10:50:44 Language Text not found! (Path: Töte Gatlingknappe) LOG: 24.01.2025 10:50:44 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 10:50:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 10:50:46 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 10:50:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 10:50:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:46 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 10:50:46 Language Text not found! (Path: Drone) WARNING: 24.01.2025 10:50:46 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 24.01.2025 10:50:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 10:50:46 GetIconByBuffType called with buffType: Radioactive LOG: 24.01.2025 10:50:47 showQuestComplete: Rache ausüben LOG: 24.01.2025 10:50:47 Quest Completed: Rache ausüben LOG: 24.01.2025 10:50:47 Displayable active subtask: Revenge is null LOG: 24.01.2025 10:50:47 Displayable active subtask: Revenge is null LOG: 24.01.2025 10:50:47 Displayable active subtask: Revenge is null LOG: 24.01.2025 10:50:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:50:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 10:50:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 10:50:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 10:50:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 10:50:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 10:50:54 GetIconByBuffType called with buffType: Radioactive WARNING: 24.01.2025 10:50:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 10:50:54 Displayable active subtask: Revenge is null LOG: 24.01.2025 10:50:54 Displayable active subtask: Revenge is null LOG: 24.01.2025 10:50:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 10:50:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:50:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 10:50:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:51:01 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 10:51:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 10:51:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 10:51:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 10:51:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 24.01.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 24.01.2025 10:51:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 24.01.2025 10:51:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:51:17 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 24.01.2025 10:51:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 10:51:28 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 10:51:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 10:51:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 10:51:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 10:51:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 24.01.2025 10:51:30 Displayable active subtask: Revenge is null WARNING: 24.01.2025 10:51:30 Language Text not found! (Path: Meter) LOG: 24.01.2025 10:51:30 Menu.UnloadMenuPanel => DefaultPanel MOODS_ 0.6.08.6034Log_24_01_2025_08_55_56.txt (43,159 bytes)
LOG: 24.01.2025 09:56:04 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 24.01.2025 09:56:05 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 09:56:05 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 24.01.2025 09:56:05 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 24.01.2025 09:56:06 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 09:56:06 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 24.01.2025 09:56:06 NEW GAMESEED: '1W7?-YIHI' resetSeededCalls: True WARNING: 24.01.2025 09:56:06 CHEATS ARE ACTIVE! WARNING: 24.01.2025 09:56:06 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 24.01.2025 09:56:06 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ... LOG: 24.01.2025 09:56:06 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! ERROR: 24.01.2025 09:56:06 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) WARNING: 24.01.2025 09:56:06 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 24.01.2025 09:56:06 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 24.01.2025 09:56:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:06 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 24.01.2025 09:56:07 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 24.01.2025 09:56:07 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6035 | Mode: DirectPlayCustomRoom BUILD PLAYABLE with no restrictions LOG: 24.01.2025 09:56:07 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ... LOG: 24.01.2025 09:56:07 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 276 entries now! LOG: 24.01.2025 09:56:11 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 24.01.2025 09:56:11 RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object. WARNING: 24.01.2025 09:56:11 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 09:56:11 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 24.01.2025 09:56:11 NEW GAMESEED: 'U!2Q-OPGI' resetSeededCalls: True LOG: 24.01.2025 09:56:12 WindowManager.LoadMenu => InGameMenu LOG: 24.01.2025 09:56:42 is Loading Quests WARNING: 24.01.2025 09:56:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 24.01.2025 09:56:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 24.01.2025 09:56:42 loaded mechionary progress for savegame:Lord Eichel LOG: 24.01.2025 09:56:43 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 24.01.2025 09:56:46 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 24.01.2025 09:56:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 24.01.2025 09:56:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 24.01.2025 09:56:46 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 24.01.2025 09:56:51 GetFilteredRoomList Time elapsed: 4953 LOG: 24.01.2025 09:56:51 GetRoomNames Time elapsed: 0 LOG: 24.01.2025 09:56:51 Generate Level Started! Level: Level_A theme: Wut GameSeed: U!2Q-OPGI SeedCalls: 31 LOG: 24.01.2025 09:56:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 09:56:51 Generate Level Completed! Loading time: 0,258s LOG: 24.01.2025 09:56:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 09:56:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 09:56:51 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 09:56:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 24.01.2025 09:56:51 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 09:56:52 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 24.01.2025 09:56:52 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 24.01.2025 09:56:52 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 09:56:52 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 09:56:52 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 24.01.2025 09:56:52 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 09:56:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 24.01.2025 09:56:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 09:56:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 24.01.2025 09:56:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 09:56:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 24.01.2025 09:56:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 09:56:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 24.01.2025 09:56:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 09:56:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 24.01.2025 09:56:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 09:56:52 UpdatePlayerProgress LOG: 24.01.2025 09:56:52 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 24.01.2025 09:56:52 Language Text not found! (Path: Töte ) LOG: 24.01.2025 09:56:52 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 24.01.2025 09:56:54 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 09:56:54 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 09:56:55 CurrentRoom ReverbTheme isNone WARNING: 24.01.2025 09:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 09:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 09:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 09:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 09:56:56 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 09:56:56 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 24.01.2025 09:56:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 09:56:56 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) LOG: 24.01.2025 09:56:56 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 24.01.2025 09:56:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 09:56:56 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) LOG: 24.01.2025 09:56:56 StandardOutlineEffect.enabled = false TheRoaringSmelter_FuriousDrone(Clone) öjj WARNING: 24.01.2025 09:56:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 09:56:56 Kill enemy Instant -> TheRoaringSmelter_FuriousDrone(Clone) LOG: 24.01.2025 09:56:56 StandardOutlineEffect.enabled = false TheRoaringSmelter_CastingDefect(Clone) öjj WARNING: 24.01.2025 09:56:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 09:56:56 Kill enemy Instant -> TheRoaringSmelter_CastingDefect(Clone) WARNING: 24.01.2025 09:56:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_CastingDefect(Clone) is not the same! LOG: 24.01.2025 09:56:56 StandardOutlineEffect.enabled = false TheRoaringSmelter_Slagshooter(Clone) öjj WARNING: 24.01.2025 09:56:56 Language Text not found! (Path: Drone) LOG: 24.01.2025 09:56:56 Kill enemy Instant -> TheRoaringSmelter_Slagshooter(Clone) WARNING: 24.01.2025 09:57:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 24.01.2025 09:57:01 DamageArea.OnDestory() called. You should consider Pooling! name: 'MeleeDamageArea' path: MeleeDamageArea WARNING: 24.01.2025 09:57:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 24.01.2025 09:57:01 DamageArea.OnDestory() called. You should consider Pooling! name: 'MeleeDamageArea' path: MeleeDamageArea WARNING: 24.01.2025 09:57:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 24.01.2025 09:57:01 [FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet! WARNING: 24.01.2025 09:57:01 [FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet! WARNING: 24.01.2025 09:57:01 [FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet! WARNING: 24.01.2025 09:57:01 [FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet! WARNING: 24.01.2025 09:57:01 [FMOD] Instance of Event event:/Abilities/Anger_Activate Enemy has not had EventInstance.set3DAttributes() called on it yet! LOG: 24.01.2025 09:57:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 24.01.2025 09:57:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 24.01.2025 09:57:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 WARNING: 24.01.2025 09:57:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 09:57:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 24.01.2025 09:57:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 24.01.2025 09:57:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 24.01.2025 09:57:44 DestroyDestructibleInScene() => ANGER_Destructible_Barrel EXCEPTION: 24.01.2025 09:57:58 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <307f99c6ca41457e88f875b482781fa7>:0) StickyStoneStudio.MOODS.DoorRoomChange.RoomTransit (StickyStoneStudio.MOODS.Player _player) (at Assets/Scripts/Door/DoorRoomChange.cs:45) StickyStoneStudio.MOODS.DoorRoomChange.OnTriggerEnter (UnityEngine.Collider _other) (at Assets/Scripts/Door/DoorRoomChange.cs:32) |
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I recreated the build and weapon level. I could not recreate the bug. The logs showed that the weapon swap failed. I updated the coroutine to ensure consistent weapon switching. |
Date Modified | Username | Field | Change |
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2025-01-24 10:39 | dhecklau | New Issue | |
2025-01-24 10:39 | dhecklau | File Added: grafik.png | |
2025-01-24 10:52 | dhecklau | Description Updated | |
2025-01-24 10:52 | dhecklau | Note Added: 0000162 | |
2025-01-24 10:52 | dhecklau | File Added: MOODS_ 0.6.09.6033Log_24_01_2025_09_15_57.txt | |
2025-01-24 10:52 | dhecklau | File Added: MOODS_ 0.6.08.6034Log_24_01_2025_08_55_56.txt | |
2025-01-24 11:01 | dhecklau | Description Updated | |
2025-02-10 16:36 | jhuels | Status | new => acknowledged |
2025-02-12 08:21 |
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Assigned To | => user14 |
2025-02-12 08:21 |
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Status | acknowledged => assigned |
2025-02-12 11:19 |
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Assigned To | user14 => |
2025-02-12 11:20 |
|
Assigned To | => user14 |
2025-02-12 11:20 |
|
Status | assigned => acknowledged |
2025-02-12 11:20 |
|
Assigned To | user14 => |
2025-02-12 11:21 |
|
Assigned To | => user14 |
2025-02-12 11:21 |
|
Status | acknowledged => assigned |
2025-02-12 16:31 |
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Assigned To | user14 => dhecklau |
2025-02-12 16:31 |
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Assigned To | dhecklau => |
2025-02-12 16:33 |
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Assigned To | => user14 |
2025-02-12 16:33 |
|
Status | assigned => acknowledged |
2025-02-12 16:33 |
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Assigned To | user14 => dhecklau |
2025-02-12 16:33 |
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Assigned To | dhecklau => |
2025-03-21 08:59 | nfehrenbacher | Assigned To | => nfehrenbacher |
2025-03-21 08:59 | nfehrenbacher | Status | acknowledged => assigned |
2025-03-21 11:07 | nfehrenbacher | Reproducibility | have not tried => unable to reproduce |
2025-03-21 11:07 | nfehrenbacher | Note Added: 0000199 | |
2025-03-21 11:08 | nfehrenbacher | Note Edited: 0000199 | |
2025-03-21 11:17 | nfehrenbacher | Status | assigned => resolved |
2025-03-21 11:17 | nfehrenbacher | Resolution | open => fixed |