View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000282 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-02-06 16:24 | 2025-02-14 14:53 |
Reporter | dhecklau | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0000282: Enigma immune vs Explosions | ||||
Description | Faced Enigma and she just took no damage from my main weapon at all (Blazecannon). Fight is somewhere in the logs, don't know where, lol. | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | MOODS_ 0.6.08.6044Log_06_02_2025_09_01_41.txt (54,021 bytes)
LOG: 06.02.2025 10:01:50 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 06.02.2025 10:01:50 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 10:01:50 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 06.02.2025 10:01:50 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 06.02.2025 10:01:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 06.02.2025 10:01:51 NEW GAMESEED: 'KKE!-SP7G' resetSeededCalls: True WARNING: 06.02.2025 10:01:51 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 10:01:51 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 06.02.2025 10:01:51 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! ERROR: 06.02.2025 10:01:51 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) WARNING: 06.02.2025 10:01:51 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 06.02.2025 10:01:51 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 10:01:52 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 06.02.2025 10:01:52 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6045 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 06.02.2025 10:01:52 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 06.02.2025 10:01:53 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 06.02.2025 10:01:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 06.02.2025 10:01:56 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 06.02.2025 10:01:56 NEW GAMESEED: '29RF-0KI5' resetSeededCalls: True LOG: 06.02.2025 10:01:57 WindowManager.LoadMenu => InGameMenu LOG: 06.02.2025 10:02:26 is Loading Quests WARNING: 06.02.2025 10:02:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 06.02.2025 10:02:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 10:02:26 loaded mechionary progress for savegame:Lord Eichel LOG: 06.02.2025 10:02:26 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 06.02.2025 10:02:28 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 06.02.2025 10:02:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 06.02.2025 10:02:28 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 10:02:28 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 06.02.2025 10:02:28 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 06.02.2025 10:02:28 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 06.02.2025 10:02:28 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 29RF-0KI5 SeedCalls: 37 LOG: 06.02.2025 10:02:29 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 06.02.2025 10:02:29 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 06.02.2025 10:02:32 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 06.02.2025 10:02:32 Syop BetQuest logs RT10:01DungeonDepth: 0 - seed 29RF-0KI5 has been applied RT10:02DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 06.02.2025 10:02:32 StandardOutlineEffect.enabled = false MitronEmpire_Treasure(Clone) öjj WARNING: 06.02.2025 10:02:32 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 06.02.2025 10:02:32 Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! UnityEngine.Debug:LogError (object,UnityEngine.Object) StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent () (at Assets/Scripts/_Mechs/Enemys/EnemyBase.cs:1252) StickyStoneStudio.MOODS.TreasureGoblin:Spawn () (at Assets/Scripts/_Mechs/Enemys/TreasureGoblin.cs:130) StickyStoneStudio.MOODS.EnemyBase:InitEnemy (StickyStoneStudio.MOODS.Room) (at Assets/Scripts/_Mechs/Enemys/EnemyBase.cs:658) StickyStoneStudio.MOODS.MechBase:InitMechBase (StickyStoneStudio.MOODS.Room,StickyStoneStudio.MOODS.PlayerClass,StickyStoneStudio.MOODS.DummyStatus) (at Assets/Scripts/_Mechs/MechBase.cs:328) StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__204:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5531) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 06.02.2025 10:02:32 TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_TowerInCenter_Degrees0 LOG: 06.02.2025 10:02:32 Generate Level Completed! Loading time: 3,991s LOG: 06.02.2025 10:02:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 10:02:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 10:02:32 WindowManager.UnloadMenu => LoadingMenu LOG: 06.02.2025 10:02:32 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 10:02:32 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 10:02:32 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 10:02:32 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 06.02.2025 10:02:35 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 10:02:35 Syop BetQuest logs RT10:01DungeonDepth: 0 - seed 29RF-0KI5 has been applied RT10:02DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT10:02DungeonDepth: 0 - can Appear roll => Falsecached roll = 61 chance = 40 WARNING: 06.02.2025 10:02:35 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 10:02:35 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 10:02:35 Language Text not found! (Path: Main Description) LOG: 06.02.2025 10:02:35 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 06.02.2025 10:02:35 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 06.02.2025 10:02:35 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 10:02:35 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 10:02:35 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 10:02:35 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 10:02:37 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 06.02.2025 10:02:37 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 06.02.2025 10:02:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 06.02.2025 10:02:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 06.02.2025 10:02:38 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 06.02.2025 10:02:38 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 10:02:38 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 06.02.2025 10:02:38 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 10:02:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 10:02:39 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 10:02:40 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 06.02.2025 10:02:40 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 06.02.2025 10:02:40 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 10:02:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:40 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 10:02:41 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 10:02:41 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 06.02.2025 10:02:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 06.02.2025 10:02:41 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 10:02:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 10:02:41 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 10:02:41 UpdatePlayerProgress LOG: 06.02.2025 10:02:41 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 06.02.2025 10:02:41 Language Text not found! (Path: Töte ) LOG: 06.02.2025 10:02:41 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 06.02.2025 10:02:42 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 10:02:42 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 10:02:42 Menu.UnloadMenuPanel => AbilityClassContext LOG: 06.02.2025 10:02:43 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 10:02:43 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 10:02:43 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 10:02:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 10:02:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 10:02:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 10:02:45 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Polished_Torso LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Polished_Mask LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Polished_Foot LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Polished_Leg LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Polished_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Anger_Class_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Anger_Class_Chest WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Anger_Class_Foot WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Anger_Class_Hip WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Pride_Class_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Pride_Class_Chest WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Pride_Class_Foot WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Pride_Class_Hip WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Arm_Love) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Love_Class_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Torso_Love) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Love_Class_Chest WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Foot_Love) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Love_Class_Foot WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Legs_Love) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Love_Class_Hip WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Joy_Class_Arm WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Joy_Class_Chest WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Joy_Class_Foot WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 10:02:45 ADD EQUIPMENT_Joy_Class_Hip LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Splitter LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Piercer LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Combustion LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Cyro LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Electric LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Detonation LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Splasher LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Extender LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Homing LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Tripler LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Meteorizer LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Boomerang LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Snake LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Bullseye LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Executioner LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Inflater LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Pressurizer LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Efficiency LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Levitation LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Destruction LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_LuckShot LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Fibonizor LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Reflector LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_LaserAccuracy LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Persuasion LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_CorrosiveCorruption LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Allrounder LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Jammer LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Glitcher LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_AcidDrop LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Skipper LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Debuffer LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_AimedShot LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Patient LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Backstabber LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_TargetedExplosions LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_CriticalSwarm LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Sideloader LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Spidernet LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Critical LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Missile_Launcher LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Nova LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_StaticField LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Lavaspill LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Parting_Gift LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Randomsizer_Addin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Splatter_Addin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Teleporter_Addin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Radioactive_Addin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Master_Exploder LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_ProximityShocker LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_LightningWave LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Doubler LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_BlackHole LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_DeadlyPrecision LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_LightningStrike LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Exposing_Addin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_mayhemAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Windblades LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_CarpetBomber LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_thunderbirdAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_UrmogAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_TriadaAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Atomic LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Valerie LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Vampiric LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Zathar LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_LeotronAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_MitronSword LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_ScrapperAddin LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Starfall LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_PerfectPunishment LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Hullbreacher LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_HomingSwarm LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_ElementalOrb LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_BulletPulse LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Perfection WARNING: 06.02.2025 10:02:45 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 06.02.2025 10:02:45 ADD WEAPONADDIN_Overseeing WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 06.02.2025 10:02:45 ADD WEAPON_AssaultRifle LOG: 06.02.2025 10:02:45 ADD WEAPON_Shotgun LOG: 06.02.2025 10:02:45 ADD WEAPON_Pistol LOG: 06.02.2025 10:02:45 ADD WEAPON_Sniper LOG: 06.02.2025 10:02:45 ADD WEAPON_Rocket LOG: 06.02.2025 10:02:45 ADD WEAPON_ExpansionRifle LOG: 06.02.2025 10:02:45 ADD WEAPON_Crossbow LOG: 06.02.2025 10:02:45 ADD WEAPON_MPUzi LOG: 06.02.2025 10:02:45 ADD WEAPON_LaserRifle LOG: 06.02.2025 10:02:45 ADD WEAPON_Minigun LOG: 06.02.2025 10:02:45 ADD WEAPON_CircleShooter LOG: 06.02.2025 10:02:45 ADD WEAPON_SniperShotgun LOG: 06.02.2025 10:02:45 ADD WEAPON_StickyGun LOG: 06.02.2025 10:02:45 ADD WEAPON_MeteorizerGun LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_EMOTES_Bottle WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Normal Key) LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_NormalKey LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_GScrap LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_EMOTES_XPOrb LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_GardenerCan LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_ConstructionCore LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Champion_Fragment LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Pride LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Anger LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Love WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Artefact Envy) LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Envy LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Sorrow WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Artefact Anxity) LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Anxity WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Artefact Joy) LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Joy WARNING: 06.02.2025 10:02:45 Language Text not found! (Path: Artefact Grief) LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Artefact_Disgust LOG: 06.02.2025 10:02:45 ADD COLLECTABLE_Castor_Quest LOG: 06.02.2025 10:03:04 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 06.02.2025 10:03:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 10:03:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 10:03:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 10:03:05 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 10:03:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 10:03:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 10:03:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 10:03:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 10:03:10 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 10:03:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 06.02.2025 10:03:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 MOODS_ 0.6.08.6043Log_06_02_2025_08_51_54.txt (91,572 bytes)
LOG: 06.02.2025 09:52:03 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 06.02.2025 09:52:03 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:52:03 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 06.02.2025 09:52:03 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 06.02.2025 09:52:04 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 06.02.2025 09:52:04 NEW GAMESEED: 'GPBP-LB7S' resetSeededCalls: True WARNING: 06.02.2025 09:52:04 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:52:04 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 06.02.2025 09:52:04 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! ERROR: 06.02.2025 09:52:04 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) WARNING: 06.02.2025 09:52:04 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 06.02.2025 09:52:04 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:52:04 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 06.02.2025 09:52:04 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6044 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 06.02.2025 09:52:04 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 06.02.2025 09:52:04 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 06.02.2025 09:52:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 06.02.2025 09:52:08 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 06.02.2025 09:52:08 NEW GAMESEED: 'KKE!-SP7G' resetSeededCalls: True LOG: 06.02.2025 09:52:09 WindowManager.LoadMenu => InGameMenu LOG: 06.02.2025 09:52:14 is Loading Quests WARNING: 06.02.2025 09:52:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 06.02.2025 09:52:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:52:14 loaded mechionary progress for savegame:Lord Eichel LOG: 06.02.2025 09:52:14 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 06.02.2025 09:52:16 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 06.02.2025 09:52:16 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 06.02.2025 09:52:16 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:52:16 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 06.02.2025 09:52:16 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 06.02.2025 09:52:16 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 06.02.2025 09:52:16 Generate Level Started! Level: Level_A theme: Stolz GameSeed: KKE!-SP7G SeedCalls: 44 LOG: 06.02.2025 09:52:17 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 06.02.2025 09:52:17 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 06.02.2025 09:54:09 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 06.02.2025 09:54:09 Syop BetQuest logs RT09:52DungeonDepth: 0 - seed KKE!-SP7G has been applied RT09:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 06.02.2025 09:54:10 Generate Level Completed! Loading time: 113,251s LOG: 06.02.2025 09:54:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:54:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:54:10 WindowManager.UnloadMenu => LoadingMenu LOG: 06.02.2025 09:54:10 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:54:10 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:54:10 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:54:10 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 06.02.2025 09:54:12 CurrentRoom ReverbTheme isForest_Small WARNING: 06.02.2025 09:54:12 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:54:12 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:54:12 Language Text not found! (Path: Main Description) LOG: 06.02.2025 09:54:12 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 06.02.2025 09:54:12 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 06.02.2025 09:54:12 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 09:54:12 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 09:54:12 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 09:54:12 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 09:54:16 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 06.02.2025 09:54:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 06.02.2025 09:54:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 06.02.2025 09:54:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 06.02.2025 09:54:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 06.02.2025 09:54:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:54:17 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 06.02.2025 09:54:17 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 06.02.2025 09:54:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 06.02.2025 09:54:17 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 06.02.2025 09:54:17 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 06.02.2025 09:54:17 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:54:17 UpdatePlayerProgress LOG: 06.02.2025 09:54:17 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 06.02.2025 09:54:17 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:54:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 06.02.2025 09:54:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 06.02.2025 09:54:17 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71) VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992) VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974) VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207) StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984) StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1161) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355) StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441) StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231) StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148) WARNING: 06.02.2025 09:54:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:54:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:54:19 Menu.UnloadMenuPanel => AbilityClassContext LOG: 06.02.2025 09:54:22 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 06.02.2025 09:54:24 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 06.02.2025 09:54:24 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:54:27 Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually! WARNING: 06.02.2025 09:54:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 06.02.2025 09:54:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 06.02.2025 09:54:27 Syop BetQuest logs RT09:52DungeonDepth: 0 - seed KKE!-SP7G has been applied RT09:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT09:54DungeonDepth: 0 - can Appear roll => Truecached roll = 37 chance = 40 LOG: 06.02.2025 09:54:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 06.02.2025 09:54:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Polished_Torso LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Polished_Mask LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Polished_Foot LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Polished_Leg LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Polished_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Anger_Class_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Anger_Class_Chest WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Anger_Class_Foot WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Anger_Class_Hip WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Pride_Class_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Pride_Class_Chest WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Pride_Class_Foot WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Pride_Class_Hip WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Arm_Love) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Love_Class_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Torso_Love) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Love_Class_Chest WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Foot_Love) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Love_Class_Foot WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Legs_Love) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Love_Class_Hip WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Joy_Class_Arm WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Joy_Class_Chest WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Joy_Class_Foot WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:54:34 ADD EQUIPMENT_Joy_Class_Hip LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Splitter LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Piercer LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Combustion LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Cyro LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Electric LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Detonation LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Splasher LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Extender LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Homing LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Tripler LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Meteorizer LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Boomerang LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Snake LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Bullseye LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Executioner LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Inflater LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Pressurizer LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Efficiency LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Levitation LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Destruction LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_LuckShot LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Fibonizor LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Reflector LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_LaserAccuracy LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Persuasion LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_CorrosiveCorruption LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Allrounder LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Jammer LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Glitcher LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_AcidDrop LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Skipper LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Debuffer LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_AimedShot LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Patient LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Backstabber LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_TargetedExplosions LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_CriticalSwarm LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Sideloader LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Spidernet LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Critical LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Missile_Launcher LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Nova LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_StaticField LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Lavaspill LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Parting_Gift LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Randomsizer_Addin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Splatter_Addin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Teleporter_Addin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Radioactive_Addin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Master_Exploder LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_ProximityShocker LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_LightningWave LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Doubler LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_BlackHole LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_DeadlyPrecision LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_LightningStrike LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Exposing_Addin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_mayhemAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Windblades LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_CarpetBomber LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_thunderbirdAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_UrmogAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_TriadaAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Atomic LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Valerie LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Vampiric LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Zathar LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_LeotronAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_MitronSword LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_ScrapperAddin LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Starfall LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_PerfectPunishment LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Hullbreacher LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_HomingSwarm LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_ElementalOrb LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_BulletPulse LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Perfection WARNING: 06.02.2025 09:54:34 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 06.02.2025 09:54:34 ADD WEAPONADDIN_Overseeing WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 06.02.2025 09:54:34 ADD WEAPON_AssaultRifle LOG: 06.02.2025 09:54:34 ADD WEAPON_Shotgun LOG: 06.02.2025 09:54:34 ADD WEAPON_Pistol LOG: 06.02.2025 09:54:34 ADD WEAPON_Sniper LOG: 06.02.2025 09:54:34 ADD WEAPON_Rocket LOG: 06.02.2025 09:54:34 ADD WEAPON_ExpansionRifle LOG: 06.02.2025 09:54:34 ADD WEAPON_Crossbow LOG: 06.02.2025 09:54:34 ADD WEAPON_MPUzi LOG: 06.02.2025 09:54:34 ADD WEAPON_LaserRifle LOG: 06.02.2025 09:54:34 ADD WEAPON_Minigun LOG: 06.02.2025 09:54:34 ADD WEAPON_CircleShooter LOG: 06.02.2025 09:54:34 ADD WEAPON_SniperShotgun LOG: 06.02.2025 09:54:34 ADD WEAPON_StickyGun LOG: 06.02.2025 09:54:34 ADD WEAPON_MeteorizerGun LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_EMOTES_Bottle WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Normal Key) LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_NormalKey LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_GScrap LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_EMOTES_XPOrb LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_GardenerCan LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_ConstructionCore LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Champion_Fragment LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Pride LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Anger LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Love WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Artefact Envy) LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Envy LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Sorrow WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Artefact Anxity) LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Anxity WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Artefact Joy) LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Joy WARNING: 06.02.2025 09:54:34 Language Text not found! (Path: Artefact Grief) LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Artefact_Disgust LOG: 06.02.2025 09:54:34 ADD COLLECTABLE_Castor_Quest LOG: 06.02.2025 09:54:52 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 06.02.2025 09:54:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:54:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:54:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:54:53 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:54:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:54:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:55:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:55:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:55:02 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:55:09 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:55:09 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:55:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:10 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:55:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:55:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:55:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:55:12 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:55:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:55:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:55:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:13 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:55:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:55:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:55:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:55:18 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:55:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:55:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:55:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:23 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:55:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:55:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:55:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:55:26 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:55:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 06.02.2025 09:55:46 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 06.02.2025 09:55:46 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:55:46 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:55:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:47 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:55:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:55:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:55:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:55:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:55:49 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:56:04 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 06.02.2025 09:56:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:56:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:56:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:56:05 OnWeaponSelectionChanged ID -> 1 LOG: 06.02.2025 09:56:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:56:07 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 06.02.2025 09:56:08 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 06.02.2025 09:56:08 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 06.02.2025 09:56:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 06.02.2025 09:56:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 06.02.2025 09:56:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:56:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:56:09 Menu.UnloadMenuPanel => Inventar WARNING: 06.02.2025 09:56:19 Parameter 'Reload' does not exist. WARNING: 06.02.2025 09:56:29 Parameter 'Reload' does not exist. LOG: 06.02.2025 09:56:38 CurrentRoom ReverbTheme isForest_Open LOG: 06.02.2025 09:56:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:56:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:56:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:56:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:56:38 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:56:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:56:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:56:40 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:56:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:56:40 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:56:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:56:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:56:40 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:56:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:56:40 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:56:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:56:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:56:40 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:56:40 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:56:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:56:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:56:40 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:56:40 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:56:40 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:56:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:56:40 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:56:40 GetIconByBuffType called with buffType: Pride WARNING: 06.02.2025 09:56:41 [FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:56:41 [FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:56:41 [FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:56:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Ringer' is not on a navmesh WARNING: 06.02.2025 09:56:42 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:56:42 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:56:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:56:42 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:56:42 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:56:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 06.02.2025 09:56:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:56:43 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:56:43 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:56:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Ringer' is not on a navmesh WARNING: 06.02.2025 09:56:43 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:56:43 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:56:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 06.02.2025 09:56:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:56:44 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:56:44 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:56:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 06.02.2025 09:56:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 06.02.2025 09:56:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:56:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 06.02.2025 09:56:51 Parameter 'Reload' does not exist. WARNING: 06.02.2025 09:56:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:56:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:57:02 CurrentRoom ReverbTheme isForest_Open LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 06.02.2025 09:57:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 06.02.2025 09:57:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 06.02.2025 09:57:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:57:02 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 06.02.2025 09:57:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 06.02.2025 09:57:04 Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:57:05 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:57:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:57:05 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 06.02.2025 09:57:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:57:05 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:57:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:57:05 GetIconByBuffType called with buffType: Pride WARNING: 06.02.2025 09:57:46 [FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet! LOG: 06.02.2025 09:57:46 ChangeRagdollState explode getriggert! LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:57:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 06.02.2025 09:57:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)_Ringer' is not on a navmesh WARNING: 06.02.2025 09:57:46 [FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:57:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 06.02.2025 09:57:48 Dash: Collide with BirchLeaves_2 LOG: 06.02.2025 09:57:48 Dash: Collide with BirchLeaves_1 LOG: 06.02.2025 09:57:48 Dash: Collide with BirchLeaves_1 WARNING: 06.02.2025 09:57:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 06.02.2025 09:57:48 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:57:48 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:57:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 06.02.2025 09:57:49 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:57:49 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:57:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 06.02.2025 09:57:52 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:57:52 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:57:52 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:57:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 06.02.2025 09:57:55 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:57:55 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:57:59 Parameter 'Reload' does not exist. LOG: 06.02.2025 09:58:05 ChangeRagdollState explode getriggert! LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 ChangeRagdollState explode getriggert! LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:58:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 06.02.2025 09:58:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)_Explosion' is not on a navmesh WARNING: 06.02.2025 09:58:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:58:29 CurrentRoom ReverbTheme isForest_Open LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:29 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 06.02.2025 09:58:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:58:31 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:58:31 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 06.02.2025 09:58:31 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:58:31 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:58:31 GetIconByBuffType called with buffType: Pride WARNING: 06.02.2025 09:58:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:32 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:32 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 06.02.2025 09:58:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:33 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:33 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:34 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:34 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:34 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:34 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:58:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:58:36 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:58:36 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:58:37 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:58:37 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:58:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 06.02.2025 09:58:38 Dash: Collide with col LOG: 06.02.2025 09:58:39 Dash: Collide with col LOG: 06.02.2025 09:58:39 Dash: Collide with fenceSpikes_broad LOG: 06.02.2025 09:58:39 Dash: Collide with fenceSpikes_broad LOG: 06.02.2025 09:58:39 Dash: Collide with fenceSpikes_broad WARNING: 06.02.2025 09:58:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:41 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:41 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:43 Parameter 'Reload' does not exist. WARNING: 06.02.2025 09:58:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:44 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:44 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:45 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: WARNING: 06.02.2025 09:58:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:46 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:46 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:49 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:58:49 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe LOG: 06.02.2025 09:58:52 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_07 LOG: 06.02.2025 09:58:54 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:54 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:54 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Pinger' is not on a navmesh WARNING: 06.02.2025 09:58:56 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:56 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:58:59 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:58:59 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:58:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:58:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:01 Parameter 'Reload' does not exist. LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_05 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_04 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_06 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 06.02.2025 09:59:04 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 06.02.2025 09:59:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 06.02.2025 09:59:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 WARNING: 06.02.2025 09:59:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:59:06 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 WARNING: 06.02.2025 09:59:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:59:07 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 06.02.2025 09:59:07 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 06.02.2025 09:59:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:59:07 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 06.02.2025 09:59:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:12 Parameter 'Reload' does not exist. LOG: 06.02.2025 09:59:16 CurrentRoom ReverbTheme isForest_Small WARNING: 06.02.2025 09:59:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:19 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:59:20 CurrentRoom ReverbTheme isForest_Open LOG: 06.02.2025 09:59:23 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:59:26 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 06.02.2025 09:59:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:59:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 06.02.2025 09:59:26 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:59:26 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:59:26 Menu.UnloadMenuPanel => DefaultPanel MOODS_ 0.6.08.6042Log_06_02_2025_08_38_35.txt (69,726 bytes)
LOG: 06.02.2025 09:38:43 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 06.02.2025 09:38:43 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:38:43 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 06.02.2025 09:38:43 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 06.02.2025 09:38:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 06.02.2025 09:38:44 NEW GAMESEED: '0EL3-N3O?' resetSeededCalls: True WARNING: 06.02.2025 09:38:44 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:38:44 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 06.02.2025 09:38:44 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! ERROR: 06.02.2025 09:38:44 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) WARNING: 06.02.2025 09:38:44 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 06.02.2025 09:38:44 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:38:44 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 06.02.2025 09:38:44 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6043 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 06.02.2025 09:38:45 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ... LOG: 06.02.2025 09:38:45 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 06.02.2025 09:38:48 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 06.02.2025 09:38:49 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 06.02.2025 09:38:49 NEW GAMESEED: 'GPBP-LB7S' resetSeededCalls: True LOG: 06.02.2025 09:38:50 WindowManager.LoadMenu => InGameMenu LOG: 06.02.2025 09:38:52 is Loading Quests WARNING: 06.02.2025 09:38:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 06.02.2025 09:38:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:38:52 loaded mechionary progress for savegame:Lord Eichel LOG: 06.02.2025 09:38:52 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 06.02.2025 09:38:54 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 06.02.2025 09:38:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 06.02.2025 09:38:54 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:38:54 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 06.02.2025 09:38:54 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 06.02.2025 09:38:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 06.02.2025 09:38:54 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GPBP-LB7S SeedCalls: 41 LOG: 06.02.2025 09:38:54 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 06.02.2025 09:38:54 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 06.02.2025 09:38:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 06.02.2025 09:38:57 Syop BetQuest logs RT09:38DungeonDepth: 0 - seed GPBP-LB7S has been applied RT09:38DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 06.02.2025 09:38:57 Generate Level Completed! Loading time: 3,517s LOG: 06.02.2025 09:38:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:38:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:38:57 WindowManager.UnloadMenu => LoadingMenu LOG: 06.02.2025 09:38:57 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:38:57 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:38:57 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:38:57 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 06.02.2025 09:39:00 CurrentRoom ReverbTheme isForest_Small WARNING: 06.02.2025 09:39:00 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:39:00 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:39:00 Language Text not found! (Path: Main Description) LOG: 06.02.2025 09:39:00 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 06.02.2025 09:39:00 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 06.02.2025 09:39:00 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 09:39:00 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 09:39:00 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 09:39:00 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 09:39:02 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 06.02.2025 09:39:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 06.02.2025 09:39:02 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 06.02.2025 09:39:02 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:39:02 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:39:02 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 06.02.2025 09:39:04 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 06.02.2025 09:39:04 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:39:04 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:39:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:39:05 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 06.02.2025 09:39:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 06.02.2025 09:39:05 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 06.02.2025 09:39:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:39:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:39:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:39:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:39:05 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:39:05 UpdatePlayerProgress LOG: 06.02.2025 09:39:05 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 06.02.2025 09:39:05 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:39:05 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 06.02.2025 09:39:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 06.02.2025 09:39:05 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. UnityEngine.Object:DestroyImmediate (UnityEngine.Object) VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71) VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992) VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974) VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207) StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984) StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1161) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355) StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441) StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231) StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148) WARNING: 06.02.2025 09:39:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:39:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:39:06 Menu.UnloadMenuPanel => AbilityClassContext LOG: 06.02.2025 09:39:08 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 06.02.2025 09:39:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 06.02.2025 09:39:11 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:39:14 Syop BetQuest logs RT09:38DungeonDepth: 0 - seed GPBP-LB7S has been applied RT09:38DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT09:39DungeonDepth: 0 - can Appear roll => Truecached roll = 5 chance = 40 LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Polished_Torso LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Polished_Mask LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Polished_Foot LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Polished_Leg LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Polished_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Anger_Class_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Anger_Class_Chest WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Anger_Class_Foot WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Anger_Class_Hip WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Pride_Class_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Pride_Class_Chest WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Pride_Class_Foot WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Pride_Class_Hip WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Arm_Love) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Love_Class_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Torso_Love) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Love_Class_Chest WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Foot_Love) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Love_Class_Foot WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Legs_Love) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Love_Class_Hip WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Joy_Class_Arm WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Joy_Class_Chest WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Joy_Class_Foot WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:39:16 ADD EQUIPMENT_Joy_Class_Hip LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Splitter LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Piercer LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Combustion LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Cyro LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Electric LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Detonation LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Splasher LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Extender LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Homing LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Tripler LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Meteorizer LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Boomerang LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Snake LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Bullseye LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Executioner LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Inflater LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Pressurizer LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Efficiency LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Levitation LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Destruction LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_LuckShot LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Fibonizor LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Reflector LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_LaserAccuracy LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Persuasion LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_CorrosiveCorruption LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Allrounder LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Jammer LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Glitcher LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_AcidDrop LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Skipper LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Debuffer LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_AimedShot LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Patient LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Backstabber LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_TargetedExplosions LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_CriticalSwarm LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Sideloader LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Spidernet LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Critical LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Missile_Launcher LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Nova LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_StaticField LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Lavaspill LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Parting_Gift LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Randomsizer_Addin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Splatter_Addin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Teleporter_Addin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Radioactive_Addin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Master_Exploder LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_ProximityShocker LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_LightningWave LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Doubler LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_BlackHole LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_DeadlyPrecision LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_LightningStrike LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Exposing_Addin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_mayhemAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Windblades LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_CarpetBomber LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_thunderbirdAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_UrmogAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_TriadaAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Atomic LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Valerie LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Vampiric LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Zathar LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_LeotronAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_MitronSword LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_ScrapperAddin LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Starfall LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_PerfectPunishment LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Hullbreacher LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_HomingSwarm LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_ElementalOrb LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_BulletPulse LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Perfection WARNING: 06.02.2025 09:39:16 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 06.02.2025 09:39:16 ADD WEAPONADDIN_Overseeing WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 06.02.2025 09:39:16 ADD WEAPON_AssaultRifle LOG: 06.02.2025 09:39:16 ADD WEAPON_Shotgun LOG: 06.02.2025 09:39:16 ADD WEAPON_Pistol LOG: 06.02.2025 09:39:16 ADD WEAPON_Sniper LOG: 06.02.2025 09:39:16 ADD WEAPON_Rocket LOG: 06.02.2025 09:39:16 ADD WEAPON_ExpansionRifle LOG: 06.02.2025 09:39:16 ADD WEAPON_Crossbow LOG: 06.02.2025 09:39:16 ADD WEAPON_MPUzi LOG: 06.02.2025 09:39:16 ADD WEAPON_LaserRifle LOG: 06.02.2025 09:39:16 ADD WEAPON_Minigun LOG: 06.02.2025 09:39:16 ADD WEAPON_CircleShooter LOG: 06.02.2025 09:39:16 ADD WEAPON_SniperShotgun LOG: 06.02.2025 09:39:16 ADD WEAPON_StickyGun LOG: 06.02.2025 09:39:16 ADD WEAPON_MeteorizerGun LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_EMOTES_Bottle WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Normal Key) LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_NormalKey LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_GScrap LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_EMOTES_XPOrb LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_GardenerCan LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_ConstructionCore LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Champion_Fragment LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Pride LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Anger LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Love WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Artefact Envy) LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Envy LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Sorrow WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Artefact Anxity) LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Anxity WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Artefact Joy) LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Joy WARNING: 06.02.2025 09:39:16 Language Text not found! (Path: Artefact Grief) LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Artefact_Disgust LOG: 06.02.2025 09:39:16 ADD COLLECTABLE_Castor_Quest LOG: 06.02.2025 09:39:31 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 06.02.2025 09:39:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:39:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:39:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:32 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:39:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:39:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:39:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:39:34 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:39:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:39:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:39:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:41 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:39:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:39:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:39:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:39:44 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:39:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:39:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:39:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:44 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:39:44 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:39:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:39:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:39:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:39:46 Menu.UnloadMenuPanel => Inventar LOG: 06.02.2025 09:39:47 CurrentRoom ReverbTheme isForest_Open LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 06.02.2025 09:39:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 06.02.2025 09:39:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 06.02.2025 09:39:47 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 06.02.2025 09:39:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 06.02.2025 09:39:49 Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:39:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:49 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:39:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:39:49 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:39:49 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:39:54 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:39:54 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:39:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:39:54 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:39:54 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:39:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:39:54 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:39:54 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:39:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 06.02.2025 09:39:55 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:39:55 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 06.02.2025 09:40:13 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:13 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:19 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: WARNING: 06.02.2025 09:40:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:40:22 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:22 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:40:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:40:22 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 06.02.2025 09:40:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:40:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:40:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 06.02.2025 09:40:24 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:40:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:40:24 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:40:24 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:40:24 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:40:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:40:24 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:40:24 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:40:24 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:40:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:40:24 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:40:24 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:40:24 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 06.02.2025 09:40:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:40:24 Language Text not found! (Path: Drone) WARNING: 06.02.2025 09:40:24 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 06.02.2025 09:40:24 GetIconByBuffType called with buffType: Pride LOG: 06.02.2025 09:40:24 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 06.02.2025 09:40:24 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 06.02.2025 09:40:24 Language Text not found! (Path: Drone) LOG: 06.02.2025 09:40:24 GetIconByBuffType called with buffType: Pride WARNING: 06.02.2025 09:40:25 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:40:25 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:40:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:40:26 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:26 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:27 [FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:40:28 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: WARNING: 06.02.2025 09:40:28 [FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:40:29 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: WARNING: 06.02.2025 09:40:29 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:40:29 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:40:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:40:32 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:32 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 06.02.2025 09:40:32 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:32 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:40:35 Quest is already completed. No progress will be updated. WARNING: 06.02.2025 09:40:35 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:40:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe WARNING: 06.02.2025 09:40:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe WARNING: 06.02.2025 09:40:35 DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe LOG: 06.02.2025 09:40:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (2) LOG: 06.02.2025 09:40:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 06.02.2025 09:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 06.02.2025 09:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1) LOG: 06.02.2025 09:40:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 06.02.2025 09:40:43 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (5)_01 WARNING: 06.02.2025 09:40:47 [FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet! WARNING: 06.02.2025 09:40:48 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: WARNING: 06.02.2025 09:40:56 EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value: LOG: 06.02.2025 09:40:57 ChangeRagdollState explode getriggert! LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 ChangeRagdollState explode getriggert! LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 06.02.2025 09:40:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 06.02.2025 09:40:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)_Ringer' is not on a navmesh WARNING: 06.02.2025 09:40:57 Language Text not found! (Path: Töte ) WARNING: 06.02.2025 09:40:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. MOODS_ 0.6.08.6041Log_06_02_2025_08_12_30.txt (50,230 bytes)
LOG: 06.02.2025 09:12:38 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 06.02.2025 09:12:39 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 06.02.2025 09:12:39 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 06.02.2025 09:12:39 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 06.02.2025 09:12:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 06.02.2025 09:12:42 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 06.02.2025 09:12:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:12:42 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ... LOG: 06.02.2025 09:12:42 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! ERROR: 06.02.2025 09:12:43 [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. UnityEngine.Debug:LogError (object,UnityEngine.Object) SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131) UnityEngine.GameObject:AddComponent<SteamManager> () SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40) SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27) StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) WARNING: 06.02.2025 09:12:43 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 06.02.2025 09:12:43 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 06.02.2025 09:12:43 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 06.02.2025 09:12:43 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6042 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 06.02.2025 09:12:44 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ... LOG: 06.02.2025 09:12:44 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now! LOG: 06.02.2025 09:12:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 06.02.2025 09:12:48 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 06.02.2025 09:12:48 NEW GAMESEED: '0EL3-N3O?' resetSeededCalls: True LOG: 06.02.2025 09:12:48 WindowManager.LoadMenu => InGameMenu LOG: 06.02.2025 09:12:50 is Loading Quests WARNING: 06.02.2025 09:12:50 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 06.02.2025 09:12:50 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 06.02.2025 09:12:50 loaded mechionary progress for savegame:Lord Eichel LOG: 06.02.2025 09:12:51 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) LOG: 06.02.2025 09:12:54 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 06.02.2025 09:12:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 06.02.2025 09:12:54 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:12:54 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 06.02.2025 09:12:54 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 06.02.2025 09:12:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 06.02.2025 09:12:54 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 0EL3-N3O? SeedCalls: 43 LOG: 06.02.2025 09:12:55 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 06.02.2025 09:12:55 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 06.02.2025 09:12:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 06.02.2025 09:12:59 Syop BetQuest logs RT09:12DungeonDepth: 0 - seed 0EL3-N3O? has been applied RT09:12DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 06.02.2025 09:13:00 Generate Level Completed! Loading time: 5,461s LOG: 06.02.2025 09:13:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:13:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:13:00 WindowManager.UnloadMenu => LoadingMenu LOG: 06.02.2025 09:13:00 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 06.02.2025 09:13:00 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:13:00 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 06.02.2025 09:13:00 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 06.02.2025 09:13:02 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:13:02 Syop BetQuest logs RT09:12DungeonDepth: 0 - seed 0EL3-N3O? has been applied RT09:12DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0 RT09:13DungeonDepth: 0 - can Appear roll => Falsecached roll = 97 chance = 40 WARNING: 06.02.2025 09:13:02 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:13:02 Language Text not found! (Path: Main Description) WARNING: 06.02.2025 09:13:02 Language Text not found! (Path: Main Description) LOG: 06.02.2025 09:13:02 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 06.02.2025 09:13:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 06.02.2025 09:13:02 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 09:13:02 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 09:13:02 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 09:13:02 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 06.02.2025 09:13:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 09:13:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 09:13:04 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 06.02.2025 09:13:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 06.02.2025 09:13:05 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 06.02.2025 09:13:05 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 06.02.2025 09:13:05 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 06.02.2025 09:13:05 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 06.02.2025 09:13:05 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 06.02.2025 09:13:05 CurrentRoom ReverbTheme isForest_Small LOG: 06.02.2025 09:13:05 UpdatePlayerProgress LOG: 06.02.2025 09:13:05 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 06.02.2025 09:13:05 Language Text not found! (Path: Töte ) LOG: 06.02.2025 09:13:05 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 06.02.2025 09:13:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 06.02.2025 09:13:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 06.02.2025 09:13:05 Menu.UnloadMenuPanel => AbilityClassContext LOG: 06.02.2025 09:13:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 06.02.2025 09:13:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Polished_Torso LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Polished_Mask LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Polished_Foot LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Polished_Leg WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Items.SpecialAbilityProps.LethalFluiN) WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Items.SpecialAbilityProps.LethalFluiD) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Polished_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Anger_Class_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Anger_Class_Chest WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Anger_Class_Foot WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Anger_Class_Hip WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Pride_Class_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Pride_Class_Chest WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Pride_Class_Foot WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Pride_Class_Hip WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Arm_Love) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Love_Class_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Torso_Love) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Love_Class_Chest WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Foot_Love) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Love_Class_Foot WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Legs_Love) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Love_Class_Hip WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Joy_Class_Arm WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Joy_Class_Chest WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Joy_Class_Foot WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 06.02.2025 09:13:08 ADD EQUIPMENT_Joy_Class_Hip LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Splitter LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Piercer LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Combustion LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Cyro LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Electric LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Detonation LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Splasher LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Extender LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Homing LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Tripler LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Meteorizer LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Boomerang LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Snake LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Bullseye LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Executioner LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Inflater LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Pressurizer LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Efficiency LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Levitation LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Destruction LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_LuckShot LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Fibonizor LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Reflector LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_LaserAccuracy LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Persuasion LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_CorrosiveCorruption LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Allrounder LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Jammer LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Glitcher LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_AcidDrop LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Skipper LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Debuffer LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_AimedShot LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Patient LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Backstabber LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_TargetedExplosions LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_CriticalSwarm LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Sideloader LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Spidernet LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Critical LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Missile_Launcher LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Nova LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_StaticField LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Lavaspill LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Parting_Gift LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Randomsizer_Addin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Splatter_Addin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Teleporter_Addin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Radioactive_Addin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Master_Exploder LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_ProximityShocker LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_LightningWave LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Doubler LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_BlackHole LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_DeadlyPrecision LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_LightningStrike LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Exposing_Addin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_mayhemAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Windblades LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_CarpetBomber LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_thunderbirdAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_UrmogAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_TriadaAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Atomic LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Valerie LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Vampiric LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Zathar LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_LeotronAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_MitronSword LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_ScrapperAddin LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Starfall LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_PerfectPunishment LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Hullbreacher LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_HomingSwarm LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_ElementalOrb LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_BulletPulse LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Perfection WARNING: 06.02.2025 09:13:08 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 06.02.2025 09:13:08 ADD WEAPONADDIN_Overseeing WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Items.Weapons.FatboyName) LOG: 06.02.2025 09:13:08 ADD WEAPON_AssaultRifle LOG: 06.02.2025 09:13:08 ADD WEAPON_Shotgun LOG: 06.02.2025 09:13:08 ADD WEAPON_Pistol LOG: 06.02.2025 09:13:08 ADD WEAPON_Sniper LOG: 06.02.2025 09:13:08 ADD WEAPON_Rocket LOG: 06.02.2025 09:13:08 ADD WEAPON_ExpansionRifle LOG: 06.02.2025 09:13:08 ADD WEAPON_Crossbow LOG: 06.02.2025 09:13:08 ADD WEAPON_MPUzi LOG: 06.02.2025 09:13:08 ADD WEAPON_LaserRifle LOG: 06.02.2025 09:13:08 ADD WEAPON_Minigun LOG: 06.02.2025 09:13:08 ADD WEAPON_CircleShooter LOG: 06.02.2025 09:13:08 ADD WEAPON_SniperShotgun LOG: 06.02.2025 09:13:08 ADD WEAPON_StickyGun LOG: 06.02.2025 09:13:08 ADD WEAPON_MeteorizerGun LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_EMOTES_Bottle WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Normal Key) LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_NormalKey LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_GScrap LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_EMOTES_XPOrb LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_GardenerCan LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_ConstructionCore LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Champion_Fragment LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Pride LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Anger LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Love WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Artefact Envy) LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Envy LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Sorrow WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Artefact Anxity) LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Anxity WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Artefact Joy) LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Joy WARNING: 06.02.2025 09:13:08 Language Text not found! (Path: Artefact Grief) LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Artefact_Disgust LOG: 06.02.2025 09:13:08 ADD COLLECTABLE_Castor_Quest LOG: 06.02.2025 09:13:12 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 06.02.2025 09:13:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 06.02.2025 09:13:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 06.02.2025 09:13:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:13:13 OnWeaponSelectionChanged ID -> 0 LOG: 06.02.2025 09:13:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 06.02.2025 09:13:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 06.02.2025 09:13:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 06.02.2025 09:13:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 06.02.2025 09:13:21 Menu.UnloadMenuPanel => Inventar | ||||
Build Date | |||||
|
Enigma's Collider wasn't detected in Explode Coroutine. Checked in Bullet if Room is Endboss Room and if Enigma is in Radius of Explosion, then added the collider in that list. |
Date Modified | Username | Field | Change |
---|---|---|---|
2025-02-06 16:24 | dhecklau | New Issue | |
2025-02-06 16:24 | dhecklau | File Added: MOODS_ 0.6.08.6044Log_06_02_2025_09_01_41.txt | |
2025-02-06 16:24 | dhecklau | File Added: MOODS_ 0.6.08.6043Log_06_02_2025_08_51_54.txt | |
2025-02-06 16:24 | dhecklau | File Added: MOODS_ 0.6.08.6042Log_06_02_2025_08_38_35.txt | |
2025-02-06 16:24 | dhecklau | File Added: MOODS_ 0.6.08.6041Log_06_02_2025_08_12_30.txt | |
2025-02-06 16:24 | dhecklau | File Added: MOODS_ 0.6.09.6041Log_06_02_2025_10_12_42.txt | |
2025-02-10 16:07 | jhuels | Status | new => acknowledged |
2025-02-14 11:26 |
|
Assigned To | => user14 |
2025-02-14 11:26 |
|
Status | acknowledged => assigned |
2025-02-14 14:53 |
|
Status | assigned => resolved |
2025-02-14 14:53 |
|
Resolution | open => fixed |
2025-02-14 14:53 |
|
Note Added: 0000183 |