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IDProjectCategoryView StatusLast Update
0000282M.O.O.D.S.Functionality (Funktionalität)public2025-02-14 14:53
Reporterdhecklau Assigned Touser14 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Summary0000282: Enigma immune vs Explosions
Description

Faced Enigma and she just took no damage from my main weapon at all (Blazecannon). Fight is somewhere in the logs, don't know where, lol.

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Attached Files
MOODS_ 0.6.08.6044Log_06_02_2025_09_01_41.txt (54,021 bytes)   
LOG: 06.02.2025 10:01:50 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 06.02.2025 10:01:50 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 10:01:50 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 06.02.2025 10:01:50 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 06.02.2025 10:01:51 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 06.02.2025 10:01:51 
NEW GAMESEED: 'KKE!-SP7G' resetSeededCalls: True

WARNING: 06.02.2025 10:01:51 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 10:01:51 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 06.02.2025 10:01:51 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

ERROR: 06.02.2025 10:01:51 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


WARNING: 06.02.2025 10:01:51 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 06.02.2025 10:01:51 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 10:01:52 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 06.02.2025 10:01:52 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6045 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 06.02.2025 10:01:52 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 06.02.2025 10:01:53 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 06.02.2025 10:01:56 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 06.02.2025 10:01:56 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 06.02.2025 10:01:56 
NEW GAMESEED: '29RF-0KI5' resetSeededCalls: True

LOG: 06.02.2025 10:01:57 
WindowManager.LoadMenu => InGameMenu

LOG: 06.02.2025 10:02:26 
is Loading Quests

WARNING: 06.02.2025 10:02:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 06.02.2025 10:02:26 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 10:02:26 
loaded mechionary progress for savegame:Lord Eichel

LOG: 06.02.2025 10:02:26 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:28 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 06.02.2025 10:02:28 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 06.02.2025 10:02:28 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 10:02:28 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 06.02.2025 10:02:28 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 06.02.2025 10:02:28 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 06.02.2025 10:02:28 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 29RF-0KI5 SeedCalls: 37

LOG: 06.02.2025 10:02:29 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 06.02.2025 10:02:29 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 06.02.2025 10:02:32 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 06.02.2025 10:02:32 
Syop BetQuest logs 

RT10:01DungeonDepth: 0 - seed 29RF-0KI5 has been applied
RT10:02DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 06.02.2025 10:02:32 
StandardOutlineEffect.enabled = false MitronEmpire_Treasure(Clone) öjj

WARNING: 06.02.2025 10:02:32 
MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

ERROR: 06.02.2025 10:02:32 
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away! 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent () (at Assets/Scripts/_Mechs/Enemys/EnemyBase.cs:1252)
StickyStoneStudio.MOODS.TreasureGoblin:Spawn () (at Assets/Scripts/_Mechs/Enemys/TreasureGoblin.cs:130)
StickyStoneStudio.MOODS.EnemyBase:InitEnemy (StickyStoneStudio.MOODS.Room) (at Assets/Scripts/_Mechs/Enemys/EnemyBase.cs:658)
StickyStoneStudio.MOODS.MechBase:InitMechBase (StickyStoneStudio.MOODS.Room,StickyStoneStudio.MOODS.PlayerClass,StickyStoneStudio.MOODS.DummyStatus) (at Assets/Scripts/_Mechs/MechBase.cs:328)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__204:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5531)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 06.02.2025 10:02:32 
TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_TowerInCenter_Degrees0

LOG: 06.02.2025 10:02:32 
Generate Level Completed! Loading time: 3,991s

LOG: 06.02.2025 10:02:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 10:02:32 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:32 
WindowManager.UnloadMenu => LoadingMenu

LOG: 06.02.2025 10:02:32 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 10:02:32 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 10:02:32 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 10:02:32 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:35 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 10:02:35 
Syop BetQuest logs 

RT10:01DungeonDepth: 0 - seed 29RF-0KI5 has been applied
RT10:02DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT10:02DungeonDepth: 0 - can Appear roll => Falsecached roll = 61 chance = 40

WARNING: 06.02.2025 10:02:35 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 10:02:35 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 10:02:35 
Language Text not found! (Path: Main Description)

LOG: 06.02.2025 10:02:35 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 06.02.2025 10:02:35 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 06.02.2025 10:02:35 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 10:02:35 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 10:02:35 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 10:02:35 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 10:02:37 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 06.02.2025 10:02:37 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 06.02.2025 10:02:37 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 06.02.2025 10:02:37 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:37 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:37 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 06.02.2025 10:02:38 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 06.02.2025 10:02:38 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 10:02:38 
CurrentContext_AbilitySlots_SelectionChanged selection to 7

LOG: 06.02.2025 10:02:38 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 10:02:38 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 10:02:39 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 10:02:40 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 06.02.2025 10:02:40 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 06.02.2025 10:02:40 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 10:02:40 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:40 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:40 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 10:02:41 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 10:02:41 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 06.02.2025 10:02:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 06.02.2025 10:02:41 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 10:02:41 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 10:02:41 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 10:02:41 
UpdatePlayerProgress

LOG: 06.02.2025 10:02:41 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 06.02.2025 10:02:41 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 10:02:41 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 06.02.2025 10:02:42 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 10:02:42 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 10:02:42 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 06.02.2025 10:02:43 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 10:02:43 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:43 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 10:02:44 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 10:02:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 10:02:44 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 10:02:45 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Polished_Torso

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Polished_Mask

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Polished_Foot

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Polished_Leg

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Polished_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 10:02:45 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Splitter

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Piercer

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Combustion

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Cyro

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Electric

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Detonation

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Splasher

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Extender

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Homing

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Tripler

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Meteorizer

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Boomerang

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Snake

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Bullseye

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Executioner

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Inflater

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Pressurizer

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Efficiency

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Levitation

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Destruction

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_LuckShot

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Fibonizor

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Reflector

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_LaserAccuracy

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Persuasion

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Allrounder

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Jammer

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Glitcher

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_AcidDrop

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Skipper

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Debuffer

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_AimedShot

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Patient

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Backstabber

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_TargetedExplosions

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_CriticalSwarm

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Sideloader

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Spidernet

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Critical

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Missile_Launcher

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Nova

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_StaticField

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Lavaspill

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Parting_Gift

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Splatter_Addin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Master_Exploder

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_ProximityShocker

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_LightningWave

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Doubler

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_BlackHole

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_LightningStrike

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Exposing_Addin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_mayhemAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Windblades

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_CarpetBomber

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_UrmogAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_TriadaAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Atomic

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Valerie

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Vampiric

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Zathar

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_LeotronAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_MitronSword

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_ScrapperAddin

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Starfall

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_PerfectPunishment

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Hullbreacher

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_HomingSwarm

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_ElementalOrb

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_BulletPulse

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Perfection

WARNING: 06.02.2025 10:02:45 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 06.02.2025 10:02:45 
ADD WEAPONADDIN_Overseeing

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 06.02.2025 10:02:45 
ADD WEAPON_AssaultRifle

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Shotgun

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Pistol

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Sniper

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Rocket

LOG: 06.02.2025 10:02:45 
ADD WEAPON_ExpansionRifle

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Crossbow

LOG: 06.02.2025 10:02:45 
ADD WEAPON_MPUzi

LOG: 06.02.2025 10:02:45 
ADD WEAPON_LaserRifle

LOG: 06.02.2025 10:02:45 
ADD WEAPON_Minigun

LOG: 06.02.2025 10:02:45 
ADD WEAPON_CircleShooter

LOG: 06.02.2025 10:02:45 
ADD WEAPON_SniperShotgun

LOG: 06.02.2025 10:02:45 
ADD WEAPON_StickyGun

LOG: 06.02.2025 10:02:45 
ADD WEAPON_MeteorizerGun

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Normal Key)

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_NormalKey

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_GScrap

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_GardenerCan

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_ConstructionCore

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Champion_Fragment

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Pride

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Anger

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Love

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Artefact Envy)

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Envy

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Artefact Anxity)

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Artefact Joy)

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Joy

WARNING: 06.02.2025 10:02:45 
Language Text not found! (Path: Artefact Grief)

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Artefact_Disgust

LOG: 06.02.2025 10:02:45 
ADD COLLECTABLE_Castor_Quest

LOG: 06.02.2025 10:03:04 
TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName

LOG: 06.02.2025 10:03:05 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 10:03:05 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 10:03:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 10:03:05 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 10:03:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 10:03:06 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 10:03:09 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 10:03:09 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 10:03:10 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 10:03:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 06.02.2025 10:03:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01


MOODS_ 0.6.08.6043Log_06_02_2025_08_51_54.txt (91,572 bytes)   
LOG: 06.02.2025 09:52:03 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 06.02.2025 09:52:03 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:52:03 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 06.02.2025 09:52:03 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 06.02.2025 09:52:04 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 06.02.2025 09:52:04 
NEW GAMESEED: 'GPBP-LB7S' resetSeededCalls: True

WARNING: 06.02.2025 09:52:04 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:52:04 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 06.02.2025 09:52:04 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

ERROR: 06.02.2025 09:52:04 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


WARNING: 06.02.2025 09:52:04 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 06.02.2025 09:52:04 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:52:04 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 06.02.2025 09:52:04 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6044 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 06.02.2025 09:52:04 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 06.02.2025 09:52:04 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 06.02.2025 09:52:08 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 06.02.2025 09:52:08 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 06.02.2025 09:52:08 
NEW GAMESEED: 'KKE!-SP7G' resetSeededCalls: True

LOG: 06.02.2025 09:52:09 
WindowManager.LoadMenu => InGameMenu

LOG: 06.02.2025 09:52:14 
is Loading Quests

WARNING: 06.02.2025 09:52:14 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 06.02.2025 09:52:14 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:52:14 
loaded mechionary progress for savegame:Lord Eichel

LOG: 06.02.2025 09:52:14 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 06.02.2025 09:52:16 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 06.02.2025 09:52:16 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 06.02.2025 09:52:16 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:52:16 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 06.02.2025 09:52:16 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 06.02.2025 09:52:16 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 06.02.2025 09:52:16 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: KKE!-SP7G SeedCalls: 44

LOG: 06.02.2025 09:52:17 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 06.02.2025 09:52:17 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 06.02.2025 09:54:09 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 06.02.2025 09:54:09 
Syop BetQuest logs 

RT09:52DungeonDepth: 0 - seed KKE!-SP7G has been applied
RT09:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 06.02.2025 09:54:10 
Generate Level Completed! Loading time: 113,251s

LOG: 06.02.2025 09:54:10 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:54:10 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:54:10 
WindowManager.UnloadMenu => LoadingMenu

LOG: 06.02.2025 09:54:10 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:54:10 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:54:10 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:54:10 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 06.02.2025 09:54:12 
CurrentRoom ReverbTheme isForest_Small

WARNING: 06.02.2025 09:54:12 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:54:12 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:54:12 
Language Text not found! (Path: Main Description)

LOG: 06.02.2025 09:54:12 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 06.02.2025 09:54:12 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 06.02.2025 09:54:12 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 09:54:12 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 09:54:12 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 09:54:12 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 09:54:16 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 06.02.2025 09:54:16 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 06.02.2025 09:54:16 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 06.02.2025 09:54:16 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 06.02.2025 09:54:16 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 06.02.2025 09:54:16 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:54:17 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 06.02.2025 09:54:17 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 06.02.2025 09:54:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 06.02.2025 09:54:17 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 06.02.2025 09:54:17 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 06.02.2025 09:54:17 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:54:17 
UpdatePlayerProgress

LOG: 06.02.2025 09:54:17 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 06.02.2025 09:54:17 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:54:17 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 06.02.2025 09:54:17 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 06.02.2025 09:54:17 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71)
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992)
VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974)
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207)
StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984)
StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1161)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355)
StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441)
StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231)
StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148)


WARNING: 06.02.2025 09:54:18 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:54:18 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:54:19 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 06.02.2025 09:54:22 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 06.02.2025 09:54:24 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 06.02.2025 09:54:24 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:54:27 
Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually!

WARNING: 06.02.2025 09:54:27 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 06.02.2025 09:54:27 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 06.02.2025 09:54:27 
Syop BetQuest logs 

RT09:52DungeonDepth: 0 - seed KKE!-SP7G has been applied
RT09:52DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT09:54DungeonDepth: 0 - can Appear roll => Truecached roll = 37 chance = 40

LOG: 06.02.2025 09:54:28 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

WARNING: 06.02.2025 09:54:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Polished_Torso

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Polished_Mask

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Polished_Foot

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Polished_Leg

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Polished_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:54:34 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Splitter

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Piercer

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Combustion

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Cyro

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Electric

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Detonation

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Splasher

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Extender

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Homing

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Tripler

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Meteorizer

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Boomerang

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Snake

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Bullseye

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Executioner

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Inflater

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Pressurizer

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Efficiency

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Levitation

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Destruction

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_LuckShot

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Fibonizor

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Reflector

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_LaserAccuracy

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Persuasion

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Allrounder

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Jammer

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Glitcher

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_AcidDrop

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Skipper

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Debuffer

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_AimedShot

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Patient

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Backstabber

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_TargetedExplosions

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_CriticalSwarm

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Sideloader

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Spidernet

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Critical

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Missile_Launcher

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Nova

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_StaticField

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Lavaspill

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Parting_Gift

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Splatter_Addin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Master_Exploder

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_ProximityShocker

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_LightningWave

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Doubler

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_BlackHole

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_LightningStrike

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Exposing_Addin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_mayhemAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Windblades

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_CarpetBomber

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_UrmogAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_TriadaAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Atomic

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Valerie

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Vampiric

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Zathar

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_LeotronAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_MitronSword

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_ScrapperAddin

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Starfall

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_PerfectPunishment

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Hullbreacher

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_HomingSwarm

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_ElementalOrb

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_BulletPulse

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Perfection

WARNING: 06.02.2025 09:54:34 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 06.02.2025 09:54:34 
ADD WEAPONADDIN_Overseeing

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 06.02.2025 09:54:34 
ADD WEAPON_AssaultRifle

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Shotgun

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Pistol

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Sniper

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Rocket

LOG: 06.02.2025 09:54:34 
ADD WEAPON_ExpansionRifle

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Crossbow

LOG: 06.02.2025 09:54:34 
ADD WEAPON_MPUzi

LOG: 06.02.2025 09:54:34 
ADD WEAPON_LaserRifle

LOG: 06.02.2025 09:54:34 
ADD WEAPON_Minigun

LOG: 06.02.2025 09:54:34 
ADD WEAPON_CircleShooter

LOG: 06.02.2025 09:54:34 
ADD WEAPON_SniperShotgun

LOG: 06.02.2025 09:54:34 
ADD WEAPON_StickyGun

LOG: 06.02.2025 09:54:34 
ADD WEAPON_MeteorizerGun

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Normal Key)

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_NormalKey

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_GScrap

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_GardenerCan

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_ConstructionCore

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Champion_Fragment

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Pride

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Anger

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Love

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Artefact Envy)

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Envy

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Artefact Anxity)

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Artefact Joy)

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Joy

WARNING: 06.02.2025 09:54:34 
Language Text not found! (Path: Artefact Grief)

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Artefact_Disgust

LOG: 06.02.2025 09:54:34 
ADD COLLECTABLE_Castor_Quest

LOG: 06.02.2025 09:54:52 
TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName

LOG: 06.02.2025 09:54:53 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:54:53 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:54:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:54:53 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:54:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:54:54 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:55:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:55:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:02 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:55:09 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:55:09 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:10 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:10 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:55:10 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:10 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:55:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:55:12 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:12 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:55:13 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:55:13 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:13 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:55:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:55:18 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:55:18 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:18 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:55:23 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:55:23 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:23 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:23 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:55:23 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:55:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:55:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:26 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:55:46 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 06.02.2025 09:55:46 
TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName

LOG: 06.02.2025 09:55:46 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:55:46 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:47 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:47 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:55:47 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:55:47 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:55:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:55:48 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:55:49 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:56:04 
TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2

LOG: 06.02.2025 09:56:05 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:56:05 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:56:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:56:05 
OnWeaponSelectionChanged ID -> 1

LOG: 06.02.2025 09:56:06 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:56:07 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 06.02.2025 09:56:08 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 06.02.2025 09:56:08 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 06.02.2025 09:56:08 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 06.02.2025 09:56:08 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 06.02.2025 09:56:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:56:08 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:56:09 
Menu.UnloadMenuPanel => Inventar

WARNING: 06.02.2025 09:56:19 
Parameter 'Reload' does not exist.

WARNING: 06.02.2025 09:56:29 
Parameter 'Reload' does not exist.

LOG: 06.02.2025 09:56:38 
CurrentRoom ReverbTheme isForest_Open

LOG: 06.02.2025 09:56:38 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:56:38 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:56:38 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:56:38 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:56:38 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:56:40 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:56:40 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:56:40 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:56:40 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:56:40 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:56:40 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:56:40 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:56:40 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:56:40 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:56:40 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:56:40 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:56:40 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:56:40 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:56:40 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:56:40 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:56:40 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:56:40 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:56:40 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:56:40 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:56:40 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:56:40 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:56:40 
GetIconByBuffType called with buffType: Pride

WARNING: 06.02.2025 09:56:41 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:56:41 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:56:41 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:56:42 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Ringer' is not on a navmesh

WARNING: 06.02.2025 09:56:42 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:56:42 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:56:42 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:56:42 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:56:42 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:56:42 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 06.02.2025 09:56:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:56:43 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:56:43 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:56:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Ringer' is not on a navmesh

WARNING: 06.02.2025 09:56:43 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:56:43 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:56:43 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 06.02.2025 09:56:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:56:44 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:56:44 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:56:46 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 06.02.2025 09:56:46 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

WARNING: 06.02.2025 09:56:47 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:56:47 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 06.02.2025 09:56:51 
Parameter 'Reload' does not exist.

WARNING: 06.02.2025 09:56:54 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:56:55 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:57:02 
CurrentRoom ReverbTheme isForest_Open

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 06.02.2025 09:57:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 06.02.2025 09:57:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 06.02.2025 09:57:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:57:02 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 06.02.2025 09:57:02 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 06.02.2025 09:57:04 
Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:57:05 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:57:05 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:57:05 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 06.02.2025 09:57:05 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:57:05 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:57:05 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:57:05 
GetIconByBuffType called with buffType: Pride

WARNING: 06.02.2025 09:57:46 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

LOG: 06.02.2025 09:57:46 
ChangeRagdollState explode getriggert!

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:57:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 06.02.2025 09:57:46 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)_Ringer' is not on a navmesh

WARNING: 06.02.2025 09:57:46 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:57:48 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 06.02.2025 09:57:48 
Dash: Collide with BirchLeaves_2

LOG: 06.02.2025 09:57:48 
Dash: Collide with BirchLeaves_1

LOG: 06.02.2025 09:57:48 
Dash: Collide with BirchLeaves_1

WARNING: 06.02.2025 09:57:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 06.02.2025 09:57:48 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:57:48 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:57:49 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 06.02.2025 09:57:49 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:57:49 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:57:52 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 06.02.2025 09:57:52 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:57:52 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:57:52 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:57:55 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 06.02.2025 09:57:55 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:57:55 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:57:59 
Parameter 'Reload' does not exist.

LOG: 06.02.2025 09:58:05 
ChangeRagdollState explode getriggert!

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
ChangeRagdollState explode getriggert!

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:58:05 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 06.02.2025 09:58:05 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)_Explosion' is not on a navmesh

WARNING: 06.02.2025 09:58:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:58:29 
CurrentRoom ReverbTheme isForest_Open

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:29 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 06.02.2025 09:58:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:58:31 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:58:31 
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj

WARNING: 06.02.2025 09:58:31 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:58:31 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:58:31 
GetIconByBuffType called with buffType: Pride

WARNING: 06.02.2025 09:58:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:32 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:32 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:33 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 06.02.2025 09:58:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:33 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:33 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:34 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:34 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:34 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:34 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:34 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:34 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:58:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:58:36 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:58:36 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:58:37 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:58:37 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:58:38 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 06.02.2025 09:58:38 
Dash: Collide with col

LOG: 06.02.2025 09:58:39 
Dash: Collide with col

LOG: 06.02.2025 09:58:39 
Dash: Collide with fenceSpikes_broad

LOG: 06.02.2025 09:58:39 
Dash: Collide with fenceSpikes_broad

LOG: 06.02.2025 09:58:39 
Dash: Collide with fenceSpikes_broad

WARNING: 06.02.2025 09:58:41 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:41 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:41 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:43 
Parameter 'Reload' does not exist.

WARNING: 06.02.2025 09:58:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:44 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:44 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:45 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

WARNING: 06.02.2025 09:58:46 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:46 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:46 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:49 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:58:49 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

LOG: 06.02.2025 09:58:52 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_07

LOG: 06.02.2025 09:58:54 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:54 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:54 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:56 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)_Pinger' is not on a navmesh

WARNING: 06.02.2025 09:58:56 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:56 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:59 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:58:59 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:58:59 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:58:59 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:58:59 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:01 
Parameter 'Reload' does not exist.

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_05

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_04

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_06

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 06.02.2025 09:59:04 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

LOG: 06.02.2025 09:59:05 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

WARNING: 06.02.2025 09:59:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07

WARNING: 06.02.2025 09:59:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:59:06 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05

WARNING: 06.02.2025 09:59:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:59:07 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04

LOG: 06.02.2025 09:59:07 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06

WARNING: 06.02.2025 09:59:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:59:07 
DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01

WARNING: 06.02.2025 09:59:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:12 
Parameter 'Reload' does not exist.

LOG: 06.02.2025 09:59:16 
CurrentRoom ReverbTheme isForest_Small

WARNING: 06.02.2025 09:59:16 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:18 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:18 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:19 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:19 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:59:20 
CurrentRoom ReverbTheme isForest_Open

LOG: 06.02.2025 09:59:23 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:59:26 
OpenChest DelayedCall: CHESTTYPE: Weapon

LOG: 06.02.2025 09:59:26 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:59:26 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 06.02.2025 09:59:26 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:59:26 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:59:26 
Menu.UnloadMenuPanel => DefaultPanel


MOODS_ 0.6.08.6042Log_06_02_2025_08_38_35.txt (69,726 bytes)   
LOG: 06.02.2025 09:38:43 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 06.02.2025 09:38:43 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:38:43 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 06.02.2025 09:38:43 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 06.02.2025 09:38:44 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 06.02.2025 09:38:44 
NEW GAMESEED: '0EL3-N3O?' resetSeededCalls: True

WARNING: 06.02.2025 09:38:44 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:38:44 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 06.02.2025 09:38:44 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

ERROR: 06.02.2025 09:38:44 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


WARNING: 06.02.2025 09:38:44 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 06.02.2025 09:38:44 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:38:44 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 06.02.2025 09:38:44 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6043 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 06.02.2025 09:38:45 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries before refreshing ...

LOG: 06.02.2025 09:38:45 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 06.02.2025 09:38:48 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 06.02.2025 09:38:49 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 06.02.2025 09:38:49 
NEW GAMESEED: 'GPBP-LB7S' resetSeededCalls: True

LOG: 06.02.2025 09:38:50 
WindowManager.LoadMenu => InGameMenu

LOG: 06.02.2025 09:38:52 
is Loading Quests

WARNING: 06.02.2025 09:38:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 06.02.2025 09:38:52 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:38:52 
loaded mechionary progress for savegame:Lord Eichel

LOG: 06.02.2025 09:38:52 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 06.02.2025 09:38:54 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 06.02.2025 09:38:54 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 06.02.2025 09:38:54 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:38:54 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 06.02.2025 09:38:54 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 06.02.2025 09:38:54 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 06.02.2025 09:38:54 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: GPBP-LB7S SeedCalls: 41

LOG: 06.02.2025 09:38:54 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 06.02.2025 09:38:54 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 06.02.2025 09:38:57 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 06.02.2025 09:38:57 
Syop BetQuest logs 

RT09:38DungeonDepth: 0 - seed GPBP-LB7S has been applied
RT09:38DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 06.02.2025 09:38:57 
Generate Level Completed! Loading time: 3,517s

LOG: 06.02.2025 09:38:57 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:38:57 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:38:57 
WindowManager.UnloadMenu => LoadingMenu

LOG: 06.02.2025 09:38:57 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:38:57 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:38:57 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:38:57 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:00 
CurrentRoom ReverbTheme isForest_Small

WARNING: 06.02.2025 09:39:00 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:39:00 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:39:00 
Language Text not found! (Path: Main Description)

LOG: 06.02.2025 09:39:00 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 06.02.2025 09:39:00 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 06.02.2025 09:39:00 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 09:39:00 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 09:39:00 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 09:39:00 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 09:39:02 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 06.02.2025 09:39:02 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 06.02.2025 09:39:02 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 06.02.2025 09:39:02 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:39:02 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:39:02 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 06.02.2025 09:39:04 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 06.02.2025 09:39:04 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:39:04 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:39:04 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:39:05 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 06.02.2025 09:39:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 06.02.2025 09:39:05 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:05 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:39:05 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:39:05 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:39:05 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:39:05 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:39:05 
UpdatePlayerProgress

LOG: 06.02.2025 09:39:05 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 06.02.2025 09:39:05 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:39:05 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 06.02.2025 09:39:05 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 06.02.2025 09:39:05 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
UnityEngine.Object:DestroyImmediate (UnityEngine.Object)
VolumetricFogAndMist.VolumetricFogPosT:DestroySelf () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFogPosT.cs:71)
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent<VolumetricFogAndMist.VolumetricFogPosT> () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2992)
VolumetricFogAndMist.VolumetricFog:UpdateRenderComponents () (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:2974)
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent (bool) (at Assets/Plugins/VolumetricFog/Scripts/VolumetricFog.cs:425)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent (bool) (at Assets/Scripts/Camera/CameraManager.cs:207)
StickyStoneStudio.MOODS.CameraController/<SmoothTranslateFromToTransform>d__90:MoveNext () (at Assets/Scripts/Camera/CameraController.cs:1414)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform (UnityEngine.Transform,single,UnityEngine.Transform) (at Assets/Scripts/Camera/CameraController.cs:984)
StickyStoneStudio.MOODS.FocusedDialogController/<FadeCoru>d__82:MoveNext () (at Assets/Scripts/UI/FocusedDialogController.cs:1161)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog (StickyStoneStudio.MOODS.DialogController,StickyStoneStudio.MOODS.FocusedDialogLayoutType,UnityEngine.Sprite,string,System.Nullable`1<single>,bool,single,UnityEngine.Transform,UnityEngine.Transform,System.Nullable`1<single>,StickyStoneStudio.MOODS.Owner,bool) (at Assets/Scripts/UI/FocusedDialogController.cs:355)
StickyStoneStudio.MOODS.DialogController:StartDialog (StickyStoneStudio.MOODS.Owner,System.Nullable`1<int>) (at Assets/Scripts/_Mechs/DialogController.cs:441)
StickyStoneStudio.MOODS.DialogController:CheckStartOptions (StickyStoneStudio.MOODS.Owner) (at Assets/Scripts/_Mechs/DialogController.cs:252)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:231)
StickyStoneStudio.MOODS.DialogController:OnTriggerStay (UnityEngine.Collider) (at Assets/Scripts/_Mechs/DialogController.cs:148)


WARNING: 06.02.2025 09:39:05 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:39:05 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:39:06 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 06.02.2025 09:39:08 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 06.02.2025 09:39:11 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 06.02.2025 09:39:11 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:39:14 
Syop BetQuest logs 

RT09:38DungeonDepth: 0 - seed GPBP-LB7S has been applied
RT09:38DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT09:39DungeonDepth: 0 - can Appear roll => Truecached roll = 5 chance = 40

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Polished_Torso

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Polished_Mask

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Polished_Foot

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Polished_Leg

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Polished_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:39:16 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Splitter

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Piercer

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Combustion

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Cyro

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Electric

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Detonation

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Splasher

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Extender

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Homing

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Tripler

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Meteorizer

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Boomerang

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Snake

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Bullseye

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Executioner

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Inflater

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Pressurizer

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Efficiency

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Levitation

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Destruction

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_LuckShot

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Fibonizor

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Reflector

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_LaserAccuracy

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Persuasion

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Allrounder

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Jammer

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Glitcher

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_AcidDrop

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Skipper

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Debuffer

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_AimedShot

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Patient

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Backstabber

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_TargetedExplosions

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_CriticalSwarm

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Sideloader

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Spidernet

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Critical

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Missile_Launcher

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Nova

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_StaticField

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Lavaspill

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Parting_Gift

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Splatter_Addin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Master_Exploder

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_ProximityShocker

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_LightningWave

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Doubler

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_BlackHole

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_LightningStrike

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Exposing_Addin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_mayhemAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Windblades

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_CarpetBomber

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_UrmogAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_TriadaAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Atomic

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Valerie

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Vampiric

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Zathar

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_LeotronAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_MitronSword

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_ScrapperAddin

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Starfall

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_PerfectPunishment

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Hullbreacher

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_HomingSwarm

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_ElementalOrb

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_BulletPulse

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Perfection

WARNING: 06.02.2025 09:39:16 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 06.02.2025 09:39:16 
ADD WEAPONADDIN_Overseeing

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 06.02.2025 09:39:16 
ADD WEAPON_AssaultRifle

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Shotgun

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Pistol

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Sniper

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Rocket

LOG: 06.02.2025 09:39:16 
ADD WEAPON_ExpansionRifle

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Crossbow

LOG: 06.02.2025 09:39:16 
ADD WEAPON_MPUzi

LOG: 06.02.2025 09:39:16 
ADD WEAPON_LaserRifle

LOG: 06.02.2025 09:39:16 
ADD WEAPON_Minigun

LOG: 06.02.2025 09:39:16 
ADD WEAPON_CircleShooter

LOG: 06.02.2025 09:39:16 
ADD WEAPON_SniperShotgun

LOG: 06.02.2025 09:39:16 
ADD WEAPON_StickyGun

LOG: 06.02.2025 09:39:16 
ADD WEAPON_MeteorizerGun

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Normal Key)

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_NormalKey

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_GScrap

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_GardenerCan

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_ConstructionCore

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Champion_Fragment

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Pride

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Anger

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Love

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Artefact Envy)

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Envy

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Artefact Anxity)

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Artefact Joy)

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Joy

WARNING: 06.02.2025 09:39:16 
Language Text not found! (Path: Artefact Grief)

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Artefact_Disgust

LOG: 06.02.2025 09:39:16 
ADD COLLECTABLE_Castor_Quest

LOG: 06.02.2025 09:39:31 
TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName

LOG: 06.02.2025 09:39:32 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:39:32 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:32 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:32 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:39:32 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:33 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:39:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:39:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:34 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:39:41 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:39:41 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:41 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:41 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:39:41 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:42 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:39:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:39:43 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:44 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:39:44 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:39:44 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:44 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:44 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:39:44 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:39:45 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:39:46 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:39:46 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:39:46 
Menu.UnloadMenuPanel => Inventar

LOG: 06.02.2025 09:39:47 
CurrentRoom ReverbTheme isForest_Open

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 06.02.2025 09:39:47 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 06.02.2025 09:39:47 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 06.02.2025 09:39:47 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 06.02.2025 09:39:47 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 06.02.2025 09:39:49 
Asset 'AC_Mech_Gambot_Ranged': Transition 'AnyState -> Idle' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:39:49 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:49 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:39:49 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:39:49 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:39:49 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:39:54 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:39:54 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:39:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:39:54 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:39:54 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:39:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:39:54 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:39:54 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:39:55 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 06.02.2025 09:39:55 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:39:55 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 06.02.2025 09:40:13 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:13 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:19 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

WARNING: 06.02.2025 09:40:22 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:40:22 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:22 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:40:22 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:40:22 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 06.02.2025 09:40:22 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:40:22 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:40:22 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 06.02.2025 09:40:24 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:40:24 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:40:24 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:40:24 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:40:24 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:40:24 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:40:24 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:40:24 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:40:24 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:40:24 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:40:24 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:40:24 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:40:24 
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj

WARNING: 06.02.2025 09:40:24 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:40:24 
Language Text not found! (Path: Drone)

WARNING: 06.02.2025 09:40:24 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 06.02.2025 09:40:24 
GetIconByBuffType called with buffType: Pride

LOG: 06.02.2025 09:40:24 
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj

WARNING: 06.02.2025 09:40:24 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 06.02.2025 09:40:24 
Language Text not found! (Path: Drone)

LOG: 06.02.2025 09:40:24 
GetIconByBuffType called with buffType: Pride

WARNING: 06.02.2025 09:40:25 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:40:25 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:40:26 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:40:26 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:26 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:27 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:40:28 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

WARNING: 06.02.2025 09:40:28 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:40:29 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

WARNING: 06.02.2025 09:40:29 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:40:29 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:40:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:40:32 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:32 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 06.02.2025 09:40:32 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:32 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:40:35 
Quest is already completed. No progress will be updated.

WARNING: 06.02.2025 09:40:35 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:40:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

WARNING: 06.02.2025 09:40:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_LeftAxe' path: DamageArea_LeftAxe
 

WARNING: 06.02.2025 09:40:35 
DamageArea.OnDestory() called. You should consider Pooling! name: 'DamageArea_RightAxe' path: DamageArea_RightAxe
 

LOG: 06.02.2025 09:40:39 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 (2)

LOG: 06.02.2025 09:40:40 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 06.02.2025 09:40:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 06.02.2025 09:40:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)

LOG: 06.02.2025 09:40:43 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 06.02.2025 09:40:43 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (5)_01

WARNING: 06.02.2025 09:40:47 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 06.02.2025 09:40:48 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

WARNING: 06.02.2025 09:40:56 
EnemyBehaviorTrigger 'WaitUntilAnimationEnds' could not initially wait for animation to Start. Animator probably skipped this animation! Skip Behavior ... Value:

LOG: 06.02.2025 09:40:57 
ChangeRagdollState explode getriggert!

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
ChangeRagdollState explode getriggert!

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 06.02.2025 09:40:57 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 06.02.2025 09:40:57 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)_Ringer' is not on a navmesh

WARNING: 06.02.2025 09:40:57 
Language Text not found! (Path: Töte )

WARNING: 06.02.2025 09:40:57 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.


MOODS_ 0.6.08.6041Log_06_02_2025_08_12_30.txt (50,230 bytes)   
LOG: 06.02.2025 09:12:38 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 06.02.2025 09:12:39 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 06.02.2025 09:12:39 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 06.02.2025 09:12:39 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 06.02.2025 09:12:42 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 06.02.2025 09:12:42 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 06.02.2025 09:12:42 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:12:42 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 54 entries before refreshing ...

LOG: 06.02.2025 09:12:42 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

ERROR: 06.02.2025 09:12:43 
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. 
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:131)
UnityEngine.GameObject:AddComponent<SteamManager> ()
SteamManager:get_Instance () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:40)
SteamManager:get_Initialized () (at Assets/Scripts/_Manager/PlatformManagers/SteamManager.cs:27)
StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior () (at Assets/Scripts/_Manager/AchievementManager.cs:92)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:408)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


WARNING: 06.02.2025 09:12:43 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 06.02.2025 09:12:43 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1178)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 06.02.2025 09:12:43 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:585  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:595)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 06.02.2025 09:12:43 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.08.6042 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 06.02.2025 09:12:44 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 264 entries before refreshing ...

LOG: 06.02.2025 09:12:44 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 284 entries now!

LOG: 06.02.2025 09:12:47 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 06.02.2025 09:12:48 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 06.02.2025 09:12:48 
NEW GAMESEED: '0EL3-N3O?' resetSeededCalls: True

LOG: 06.02.2025 09:12:48 
WindowManager.LoadMenu => InGameMenu

LOG: 06.02.2025 09:12:50 
is Loading Quests

WARNING: 06.02.2025 09:12:50 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 06.02.2025 09:12:50 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 06.02.2025 09:12:50 
loaded mechionary progress for savegame:Lord Eichel

LOG: 06.02.2025 09:12:51 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

LOG: 06.02.2025 09:12:54 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 06.02.2025 09:12:54 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 06.02.2025 09:12:54 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:12:54 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 06.02.2025 09:12:54 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 06.02.2025 09:12:54 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 06.02.2025 09:12:54 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: 0EL3-N3O? SeedCalls: 43

LOG: 06.02.2025 09:12:55 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 06.02.2025 09:12:55 
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj

LOG: 06.02.2025 09:12:59 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 06.02.2025 09:12:59 
Syop BetQuest logs 

RT09:12DungeonDepth: 0 - seed 0EL3-N3O? has been applied
RT09:12DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0

LOG: 06.02.2025 09:13:00 
Generate Level Completed! Loading time: 5,461s

LOG: 06.02.2025 09:13:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:13:00 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:13:00 
WindowManager.UnloadMenu => LoadingMenu

LOG: 06.02.2025 09:13:00 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 06.02.2025 09:13:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:13:00 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 06.02.2025 09:13:00 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 06.02.2025 09:13:02 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:13:02 
Syop BetQuest logs 

RT09:12DungeonDepth: 0 - seed 0EL3-N3O? has been applied
RT09:12DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count =  0
RT09:13DungeonDepth: 0 - can Appear roll => Falsecached roll = 97 chance = 40

WARNING: 06.02.2025 09:13:02 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:13:02 
Language Text not found! (Path: Main Description)

WARNING: 06.02.2025 09:13:02 
Language Text not found! (Path: Main Description)

LOG: 06.02.2025 09:13:02 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 06.02.2025 09:13:02 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 06.02.2025 09:13:02 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 09:13:02 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 09:13:02 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 09:13:02 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 06.02.2025 09:13:04 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 09:13:04 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 09:13:04 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

LOG: 06.02.2025 09:13:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 06.02.2025 09:13:05 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 06.02.2025 09:13:05 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 06.02.2025 09:13:05 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 06.02.2025 09:13:05 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 06.02.2025 09:13:05 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 06.02.2025 09:13:05 
CurrentRoom ReverbTheme isForest_Small

LOG: 06.02.2025 09:13:05 
UpdatePlayerProgress

LOG: 06.02.2025 09:13:05 
SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c

WARNING: 06.02.2025 09:13:05 
Language Text not found! (Path: Töte )

LOG: 06.02.2025 09:13:05 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 06.02.2025 09:13:05 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 06.02.2025 09:13:05 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 06.02.2025 09:13:05 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 06.02.2025 09:13:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 06.02.2025 09:13:06 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Polished_Torso

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Polished_Mask

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Polished_Foot

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Polished_Leg

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Items.SpecialAbilityProps.LethalFluiN)

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Items.SpecialAbilityProps.LethalFluiD)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Polished_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 06.02.2025 09:13:08 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Splitter

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Piercer

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Combustion

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Cyro

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Electric

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Detonation

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Splasher

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Extender

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Homing

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Tripler

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Meteorizer

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Boomerang

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Snake

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Bullseye

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Executioner

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Inflater

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Pressurizer

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Efficiency

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Levitation

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Destruction

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_LuckShot

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Fibonizor

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Reflector

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_LaserAccuracy

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Persuasion

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Allrounder

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Jammer

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Glitcher

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_AcidDrop

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Skipper

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Debuffer

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_AimedShot

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Patient

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Backstabber

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_TargetedExplosions

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_CriticalSwarm

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Sideloader

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Spidernet

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Critical

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Missile_Launcher

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Nova

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_StaticField

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Lavaspill

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Parting_Gift

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Splatter_Addin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Master_Exploder

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_ProximityShocker

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_LightningWave

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Doubler

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_BlackHole

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_LightningStrike

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Exposing_Addin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_mayhemAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Windblades

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_CarpetBomber

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_UrmogAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_TriadaAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Atomic

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Valerie

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Vampiric

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Zathar

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_LeotronAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_MitronSword

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_ScrapperAddin

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Starfall

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_PerfectPunishment

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Hullbreacher

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_HomingSwarm

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_ElementalOrb

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_BulletPulse

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Perfection

WARNING: 06.02.2025 09:13:08 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 06.02.2025 09:13:08 
ADD WEAPONADDIN_Overseeing

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Items.Weapons.FatboyName)

LOG: 06.02.2025 09:13:08 
ADD WEAPON_AssaultRifle

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Shotgun

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Pistol

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Sniper

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Rocket

LOG: 06.02.2025 09:13:08 
ADD WEAPON_ExpansionRifle

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Crossbow

LOG: 06.02.2025 09:13:08 
ADD WEAPON_MPUzi

LOG: 06.02.2025 09:13:08 
ADD WEAPON_LaserRifle

LOG: 06.02.2025 09:13:08 
ADD WEAPON_Minigun

LOG: 06.02.2025 09:13:08 
ADD WEAPON_CircleShooter

LOG: 06.02.2025 09:13:08 
ADD WEAPON_SniperShotgun

LOG: 06.02.2025 09:13:08 
ADD WEAPON_StickyGun

LOG: 06.02.2025 09:13:08 
ADD WEAPON_MeteorizerGun

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Normal Key)

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_NormalKey

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_GScrap

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_GardenerCan

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_ConstructionCore

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Champion_Fragment

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Pride

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Anger

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Love

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Artefact Envy)

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Envy

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Artefact Anxity)

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Artefact Joy)

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Joy

WARNING: 06.02.2025 09:13:08 
Language Text not found! (Path: Artefact Grief)

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Artefact_Disgust

LOG: 06.02.2025 09:13:08 
ADD COLLECTABLE_Castor_Quest

LOG: 06.02.2025 09:13:12 
TryAddItem(WeaponAddin) => Items.Addins.ElectricName

LOG: 06.02.2025 09:13:13 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 06.02.2025 09:13:13 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 06.02.2025 09:13:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:13:13 
OnWeaponSelectionChanged ID -> 0

LOG: 06.02.2025 09:13:13 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 06.02.2025 09:13:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 06.02.2025 09:13:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 06.02.2025 09:13:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 06.02.2025 09:13:21 
Menu.UnloadMenuPanel => Inventar


Build Date

Activities

user14

2025-02-14 14:53

  ~0000183

Enigma's Collider wasn't detected in Explode Coroutine. Checked in Bullet if Room is Endboss Room and if Enigma is in Radius of Explosion, then added the collider in that list.

Issue History

Date Modified Username Field Change
2025-02-06 16:24 dhecklau New Issue
2025-02-06 16:24 dhecklau File Added: MOODS_ 0.6.08.6044Log_06_02_2025_09_01_41.txt
2025-02-06 16:24 dhecklau File Added: MOODS_ 0.6.08.6043Log_06_02_2025_08_51_54.txt
2025-02-06 16:24 dhecklau File Added: MOODS_ 0.6.08.6042Log_06_02_2025_08_38_35.txt
2025-02-06 16:24 dhecklau File Added: MOODS_ 0.6.08.6041Log_06_02_2025_08_12_30.txt
2025-02-06 16:24 dhecklau File Added: MOODS_ 0.6.09.6041Log_06_02_2025_10_12_42.txt
2025-02-10 16:07 jhuels Status new => acknowledged
2025-02-14 11:26 user14 Assigned To => user14
2025-02-14 11:26 user14 Status acknowledged => assigned
2025-02-14 14:53 user14 Status assigned => resolved
2025-02-14 14:53 user14 Resolution open => fixed
2025-02-14 14:53 user14 Note Added: 0000183