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IDProjectCategoryView StatusLast Update
0000419M.O.O.D.S.Functionality (Funktionalität)public2025-06-03 17:00
Reporteranonymous Assigned Topdegasper  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000419: Enigma phase 1: Enigma doesnt move anymore and just shoots
Description

Happened at around 16:25. Full run through so we came to enigma from the emo-machine room. Also happened after restarting the application

TagsNo tags attached.
Attach Tags
Build Date2025-04-16

Activities

reisele

2025-04-17 09:18

developer   ~0000232

pdegasper

2025-04-22 16:33

administrator   ~0000238

should be fixed. Please observe

pdegasper

2025-04-25 15:35

administrator   ~0000260

Ist wieder passiert.

pdegasper

2025-04-25 15:39

administrator   ~0000261

ERROR: 25.04.2025 12:04:00
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.EnemyBase:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__27:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 25.04.2025 12:04:15
faild to get material
at StickyStoneStudio.MOODS.Endboss_Enigma_ArenaController+EmissionMaterialIdentifier.get_material () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Endboss_Enigma_ArenaController+<DoColorTransition>d__222.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

ERROR: 25.04.2025 12:04:22
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.AbilityDog:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs()
StickyStoneStudio.MOODS.<CurrentAbilityProcess>d153:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32)
StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior()
StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update()
StickyStoneStudio.MOODS.EnemyBehavior:Update()
StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior()
StickyStoneStudio.MOODS.EnemyBase:Update()
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update()

WARNING: 25.04.2025 12:04:22
MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh

WARNING: 25.04.2025 12:04:22
Failed to create agent because there is no valid NavMesh

ERROR: 25.04.2025 12:04:22
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.AbilityDog:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs()
StickyStoneStudio.MOODS.<CurrentAbilityProcess>d153:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32)
StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior()
StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update()
StickyStoneStudio.MOODS.EnemyBehavior:Update()
StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior()
StickyStoneStudio.MOODS.EnemyBase:Update()
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update()
ERROR: 25.04.2025 12:04:23
"ResetPath" can only be called on an active agent that has been placed on a NavMesh.
StickyStoneStudio.MOODS.<Dash>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.EnemyDashController:StartDash()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()

pdegasper

2025-04-30 12:01

administrator   ~0000268

fixed, flo pushed the changes. It was a problem with the NavMesh enable/Disable inb the room

Issue History

Date Modified Username Field Change
2025-04-17 09:11 anonymous New Issue
2025-04-17 09:18 reisele Note Added: 0000232
2025-04-17 09:18 reisele File Added: MOODS_ 0.6.09.6501Log_16_04_2025_13_45_59.txt
2025-04-17 09:18 reisele Severity minor => major
2025-04-22 08:38 jhuels Status new => acknowledged
2025-04-22 16:33 pdegasper Assigned To => pdegasper
2025-04-22 16:33 pdegasper Status acknowledged => resolved
2025-04-22 16:33 pdegasper Resolution open => fixed
2025-04-22 16:33 pdegasper Note Added: 0000238
2025-04-25 15:35 pdegasper Status resolved => acknowledged
2025-04-25 15:35 pdegasper Note Added: 0000260
2025-04-25 15:39 pdegasper Note Added: 0000261
2025-04-30 12:01 pdegasper Status acknowledged => resolved
2025-04-30 12:01 pdegasper Note Added: 0000268
2025-06-03 17:00 jhuels Status resolved => closed