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ERROR: 25.04.2025 12:04:00
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.EnemyBase:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__27:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 25.04.2025 12:04:15
faild to get material
at StickyStoneStudio.MOODS.Endboss_Enigma_ArenaController+EmissionMaterialIdentifier.get_material () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Endboss_Enigma_ArenaController+<DoColorTransition>d__222.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
ERROR: 25.04.2025 12:04:22
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.AbilityDog:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs()
StickyStoneStudio.MOODS.<CurrentAbilityProcess>d153:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32)
StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior()
StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update()
StickyStoneStudio.MOODS.EnemyBehavior:Update()
StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior()
StickyStoneStudio.MOODS.EnemyBase:Update()
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update()
WARNING: 25.04.2025 12:04:22
MoveTowards failed. Navmesh-Agent 'Ability_Dog(Clone)' is not on a navmesh
WARNING: 25.04.2025 12:04:22
Failed to create agent because there is no valid NavMesh
ERROR: 25.04.2025 12:04:22
Enemy.CreateNavMeshAgent() => Cannot find any NavMeshSurface or Distance is to far away!
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.EnemyBase:InitNavMeshAgent()
StickyStoneStudio.MOODS.AbilityDog:Spawn()
StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room)
StickyStoneStudio.MOODS.AbilityDog:InitEnemy(Room)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:CreateDogs()
StickyStoneStudio.MOODS.<CurrentAbilityProcess>d153:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:PlayKeyedAnimation(Int32)
StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior()
StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update()
StickyStoneStudio.MOODS.EnemyBehavior:Update()
StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior()
StickyStoneStudio.MOODS.EnemyBase:Update()
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:Update()
ERROR: 25.04.2025 12:04:23
"ResetPath" can only be called on an active agent that has been placed on a NavMesh.
StickyStoneStudio.MOODS.<Dash>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.EnemyDashController:StartDash()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update() |