View Issue Details

IDProjectCategoryView StatusLast Update
0000487M.O.O.D.S.Functionality (Funktionalität)public2025-06-03 17:00
Reporterjhipp Assigned Topdegasper  
PriorityurgentSeverityblockReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000487: Hard stuck in Base on Map selector
Description

After I changed my player and quickly navigated to the map selector, I made a fast selection, but then the map selector froze and nothing happened.

Steps To Reproduce

I don't know exactly, but maybe it happened because I changed my player and quickly rushed to the map selector.

Log Time: 15:40-15:45

TagsNo tags attached.
Attach Tags
Attached Files
MOODS_ 0.6.09.6542Log_30_04_2025_13_40_04.txt (32,667 bytes)   
LOG: 30.04.2025 15:40:04 
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440

LOG: 30.04.2025 15:40:04 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 30.04.2025 15:40:04 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 30.04.2025 15:40:04 
Try to ChangeLanguage() to ENGLISH

WARNING: 30.04.2025 15:40:05 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 30.04.2025 15:40:05 
NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True

WARNING: 30.04.2025 15:40:05 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 30.04.2025 15:40:05 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 30.04.2025 15:40:05 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 30.04.2025 15:40:05 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 30.04.2025 15:40:05 
SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. 
Member 'bossEmotion_WasPlayed' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 30.04.2025 15:40:05 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 30.04.2025 15:40:05 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 30.04.2025 15:40:05 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6542 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 30.04.2025 15:40:05 
WindowManager.LoadMenu => MainMenu

LOG: 30.04.2025 15:40:06 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 30.04.2025 15:40:35 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 30.04.2025 15:40:35 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 30.04.2025 15:40:35 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 30.04.2025 15:40:35 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 30.04.2025 15:40:35 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 30.04.2025 15:41:00 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 30.04.2025 15:41:00 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 30.04.2025 15:41:01 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 30.04.2025 15:41:01 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

LOG: 30.04.2025 15:41:01 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 30.04.2025 15:41:01 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 30.04.2025 15:41:01 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 30.04.2025 15:41:01 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 30.04.2025 15:41:01 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 30.04.2025 15:41:01 
Menu.UnloadMenuPanel => MM_Default

LOG: 30.04.2025 15:41:03 
OnVersionChanges(2)

LOG: 30.04.2025 15:41:03 
SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732

LOG: 30.04.2025 15:41:03 
is Loading Quests

WARNING: 30.04.2025 15:41:03 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing!

LOG: 30.04.2025 15:41:03 
loaded mechionary progress for savegame:hallo

LOG: 30.04.2025 15:41:04 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 30.04.2025 15:41:06 
NEW GAMESEED: 'ETRN-E!KF' resetSeededCalls: True

LOG: 30.04.2025 15:41:06 
WindowManager.LoadMenu => InGameMenu

LOG: 30.04.2025 15:41:06 
WindowManager.UnloadMenu => MainMenu

LOG: 30.04.2025 15:41:06 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 30.04.2025 15:41:06 
is Loading Quests

WARNING: 30.04.2025 15:41:06 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _PlayerClone) could not be found. Mechionary Entry is missing!

LOG: 30.04.2025 15:41:06 
loaded mechionary progress for savegame:hallo

LOG: 30.04.2025 15:41:06 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 30.04.2025 15:41:06 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 30.04.2025 15:41:06 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 30.04.2025 15:41:08 
CreateHomeBase completed successfully.

LOG: 30.04.2025 15:41:08 
AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False

LOG: 30.04.2025 15:41:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 30.04.2025 15:41:08 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 30.04.2025 15:41:08 
WindowManager.UnloadMenu => NoMenu

LOG: 30.04.2025 15:41:08 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 30.04.2025 15:41:08 
OnPlayerAndMapWereCreated

LOG: 30.04.2025 15:41:08 
CurrentRoom ReverbTheme isNone

LOG: 30.04.2025 15:41:08 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:08 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:08 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:08 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 30.04.2025 15:41:08 
Ambient VFX this room or lv theme is null

LOG: 30.04.2025 15:41:08 
CurrentRoom ReverbTheme isNone

EXCEPTION: 30.04.2025 15:41:08 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.GraveyardController.UpdateGraveyardHighscores () (at <00000000000000000000000000000000>:0)


WARNING: 30.04.2025 15:41:14 
Ambient VFX this room or lv theme is null

LOG: 30.04.2025 15:41:14 
CurrentRoom ReverbTheme isNone

LOG: 30.04.2025 15:41:14 
SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732

WARNING: 30.04.2025 15:41:14 
Language Text not found! (Path: Kill )

LOG: 30.04.2025 15:41:14 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 30.04.2025 15:41:14 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room.

WARNING: 30.04.2025 15:41:14 
GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room.

LOG: 30.04.2025 15:41:16 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 30.04.2025 15:41:16 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 30.04.2025 15:41:16 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 30.04.2025 15:41:16 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 30.04.2025 15:41:16 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 30.04.2025 15:41:16 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:16 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:16 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:16 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 30.04.2025 15:41:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 30.04.2025 15:41:17 
CurrentContext_AbilitySlots_SelectionChanged selection to 4

LOG: 30.04.2025 15:41:17 
TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1

LOG: 30.04.2025 15:41:17 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 30.04.2025 15:41:17 
TryAddItem(Equipment) => Equipment_Torso_Digust Torso

LOG: 30.04.2025 15:41:17 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 30.04.2025 15:41:17 
TryAddItem(Equipment) => Equipment_Legs_Disgust Legs

LOG: 30.04.2025 15:41:19 
CurrentContext_AbilitySlots_SelectionChanged selection to 5

LOG: 30.04.2025 15:41:19 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 30.04.2025 15:41:19 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 30.04.2025 15:41:19 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 30.04.2025 15:41:19 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 30.04.2025 15:41:19 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 30.04.2025 15:41:20 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 30.04.2025 15:41:20 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 30.04.2025 15:41:20 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 30.04.2025 15:41:20 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 30.04.2025 15:41:20 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 30.04.2025 15:41:20 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 30.04.2025 15:41:21 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 30.04.2025 15:41:21 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 30.04.2025 15:41:21 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 30.04.2025 15:41:21 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 30.04.2025 15:41:21 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 30.04.2025 15:41:21 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 30.04.2025 15:41:24 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 30.04.2025 15:41:24 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 30.04.2025 15:41:24 
CurrentContext_AbilitySlots_SelectionChanged selection to 5

LOG: 30.04.2025 15:41:24 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 30.04.2025 15:41:24 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 30.04.2025 15:41:25 
CurrentContext_AbilitySlots_SelectionChanged selection to 4

LOG: 30.04.2025 15:41:25 
TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Torso_Digust Torso

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Legs_Disgust Legs

LOG: 30.04.2025 15:41:25 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 30.04.2025 15:41:25 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:25 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 30.04.2025 15:41:26 
SAVE GAME => hallo id:1 guid:a14d641b-e6dc-45ac-88b1-e45462d8a732

WARNING: 30.04.2025 15:41:26 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 30.04.2025 15:41:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 30.04.2025 15:41:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 30.04.2025 15:41:26 
RemoveWeaponTransforms Warning: shootable is null

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 30.04.2025 15:41:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 30.04.2025 15:41:27 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 30.04.2025 15:41:27 
MapSelector.RegisterButtonPromptsForEntering()

LOG: 30.04.2025 15:41:27 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 30.04.2025 15:41:27 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 30.04.2025 15:41:27 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 30.04.2025 15:41:27 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 30.04.2025 15:41:27 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 30.04.2025 15:41:28 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 30.04.2025 15:41:28 
MoveStageDisplayUp Stage_DisplaySlot_Stolz

LOG: 30.04.2025 15:41:28 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:28 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:28 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:28 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:28 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:29 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 30.04.2025 15:41:29 
MoveStageDisplayUp Stage_DisplaySlot_Stolz

LOG: 30.04.2025 15:41:30 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90

LOG: 30.04.2025 15:41:30 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 30.04.2025 15:41:30 
MapSelector.RegisterButtonPromptsEntered()

LOG: 30.04.2025 15:41:31 
lastChoosenMapSelectorTile == null, used fallback = > Ring: 0 tile South, reward: None

LOG: 30.04.2025 15:41:31 
MapSelector.UnregisterButtonPromptsEntered()

LOG: 30.04.2025 15:41:34 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 30.04.2025 15:41:34 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

EXCEPTION: 30.04.2025 15:41:34 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MapController.SetCurrentMapSelectorChoiceAndTheme (StickyStoneStudio.MOODS.MapSelectorChoice mapSelectorChoice, StickyStoneStudio.MOODS.RoomTheme nextRoomTheme) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.MapSelector.StartNextLevel () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.MapSelector+<StateEndConfirmed>d__108.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)


LOG: 30.04.2025 15:41:56 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:41:57 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:41:57 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:41:58 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:41:58 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:41:59 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:42:05 
MapSelector.CloseMapSelector

LOG: 30.04.2025 15:42:23 
MapSelector.CloseMapSelector


Build Date2025-05-29

Activities

pdegasper

2025-05-05 10:24

administrator   ~0000277

fixed

Issue History

Date Modified Username Field Change
2025-04-30 15:47 jhipp New Issue
2025-04-30 15:47 jhipp File Added: MOODS_ 0.6.09.6542Log_30_04_2025_13_40_04.txt
2025-05-02 08:13 pdegasper Assigned To => pdegasper
2025-05-02 08:13 pdegasper Status new => assigned
2025-05-05 10:24 pdegasper Status assigned => resolved
2025-05-05 10:24 pdegasper Resolution open => fixed
2025-05-05 10:24 pdegasper Note Added: 0000277
2025-06-03 17:00 jhuels Status resolved => closed