View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000500 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-05-02 17:04 | 2025-06-03 16:57 |
Reporter | jandric | Assigned To | pdegasper | ||
Priority | normal | Severity | block | Reproducibility | have not tried |
Status | closed | Resolution | unable to reproduce | ||
Summary | 0000500: Unable to use the map selector to progress to the next level | ||||
Description | After clearing every room and opening every chest, i could not interact with the level selector to get to the next level. No button prompt appears while i stand next to the level selector and pressing E does not do anything. I can still go through every room, shoot and destroy boxes. There was no shop in this level, so i could not test, if i can't interact with them, too. Time: 16:53 Equipped Weapon: Schrottklopper Lv1 with Guilotinen Add In Lv1 Level: Stolz_Level_A_Typ_MapSelector_EnchantedGarden Version: 0.6.09.6563 MapSeed: PWDT-XR56 | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
Attached Files | MOODS_ 0.6.09.6563Log_02_05_2025_14_41_46.txt (78,025 bytes)
LOG: 02.05.2025 16:41:46 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 02.05.2025 16:41:46 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.05.2025 16:41:46 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 02.05.2025 16:41:46 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 02.05.2025 16:41:47 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.05.2025 16:41:47 NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True WARNING: 02.05.2025 16:41:47 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 02.05.2025 16:41:47 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 02.05.2025 16:41:47 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 02.05.2025 16:41:47 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6563 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 02.05.2025 16:41:47 WindowManager.LoadMenu => MainMenu LOG: 02.05.2025 16:41:48 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 16:41:48 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:41:48 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.05.2025 16:41:49 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 16:41:49 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.05.2025 16:41:49 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.05.2025 16:42:00 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.05.2025 16:42:00 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.05.2025 16:42:00 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.05.2025 16:42:00 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 02.05.2025 16:42:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:42:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:42:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:42:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:42:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.05.2025 16:42:00 Menu.UnloadMenuPanel => MM_Default LOG: 02.05.2025 16:42:06 Delete Profile Confirmed! LOG: 02.05.2025 16:42:06 DeleteSaveGame 5461d105-d88c-49ff-a132-665446fc2a33 LOG: 02.05.2025 16:42:07 Enter Name is Active LOG: 02.05.2025 16:42:31 SelectedProfilePlayerNameInputFieldValueChanged => D LOG: 02.05.2025 16:42:33 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 02.05.2025 16:42:34 SelectedProfilePlayerNameInputFieldValueChanged => J LOG: 02.05.2025 16:42:34 SelectedProfilePlayerNameInputFieldValueChanged => Jo LOG: 02.05.2025 16:42:34 SelectedProfilePlayerNameInputFieldValueChanged => Jon LOG: 02.05.2025 16:42:34 SelectedProfilePlayerNameInputFieldValueChanged => Jonm LOG: 02.05.2025 16:42:34 SelectedProfilePlayerNameInputFieldValueChanged => Jon LOG: 02.05.2025 16:42:35 SelectedProfilePlayerNameInputFieldValueChanged => Jo LOG: 02.05.2025 16:42:35 SelectedProfilePlayerNameInputFieldValueChanged => J LOG: 02.05.2025 16:42:35 SelectedProfilePlayerNameInputFieldValueChanged => Ji LOG: 02.05.2025 16:42:36 SelectedProfilePlayerNameInputFieldValueChanged => Jin LOG: 02.05.2025 16:42:36 SelectedProfilePlayerNameInputFieldValueChanged => JinO LOG: 02.05.2025 16:42:37 SelectedProfilePlayerNameInputFieldValueChanged => JinOf LOG: 02.05.2025 16:42:37 SelectedProfilePlayerNameInputFieldValueChanged => JinOfT LOG: 02.05.2025 16:42:37 SelectedProfilePlayerNameInputFieldValueChanged => JinOfTu LOG: 02.05.2025 16:42:38 SelectedProfilePlayerNameInputFieldValueChanged => JinOfTux LOG: 02.05.2025 16:42:42 Creating new Profile LOG: 02.05.2025 16:42:42 OnVersionChanges(4) LOG: 02.05.2025 16:42:42 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:42:42 CreateAndSetNewGameSessionObject() => Seed: 99GH-AZLO WARNING: 02.05.2025 16:42:42 UpdateGameSession() => can not update GameSession that was completed! LOG: 02.05.2025 16:42:42 is Loading Quests WARNING: 02.05.2025 16:42:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 16:42:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 16:42:42 loaded mechionary progress for savegame:JinOfTux LOG: 02.05.2025 16:42:42 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 02.05.2025 16:42:46 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 16:42:49 NEW GAMESEED: 'XPD8-79AR' resetSeededCalls: True LOG: 02.05.2025 16:42:49 WindowManager.LoadMenu => InGameMenu LOG: 02.05.2025 16:42:49 WindowManager.UnloadMenu => MainMenu LOG: 02.05.2025 16:42:49 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.05.2025 16:42:49 is Loading Quests WARNING: 02.05.2025 16:42:49 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 16:42:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 16:42:49 loaded mechionary progress for savegame:JinOfTux LOG: 02.05.2025 16:42:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:42:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 16:42:50 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:42:51 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: True LOG: 02.05.2025 16:42:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:42:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:42:51 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 16:42:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:42:51 OnPlayerAndMapWereCreated WARNING: 02.05.2025 16:42:51 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 02.05.2025 16:42:51 CurrentRoom ReverbTheme isNone WARNING: 02.05.2025 16:42:51 Ambient VFX this room or lv theme is null LOG: 02.05.2025 16:42:51 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 16:42:51 Start Video: CUTSZENE_INTRO LOG: 02.05.2025 16:42:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:42:51 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 16:42:51 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 16:42:51 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 16:42:51 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 16:42:51 Failed to create agent because there is no valid NavMesh WARNING: 02.05.2025 16:42:51 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:42:51 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:42:51 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:42:51 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:42:51 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 02.05.2025 16:42:53 End Video: CUTSZENE_INTRO LOG: 02.05.2025 16:42:53 WindowManager.UnloadVideoPlayerController ... WARNING: 02.05.2025 16:43:00 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 02.05.2025 16:43:00 Ambient VFX this room or lv theme is null LOG: 02.05.2025 16:43:00 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 16:43:00 ActivateCheckpoint Checkpoint1 LOG: 02.05.2025 16:43:00 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:43:00 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.05.2025 16:43:00 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.05.2025 16:43:00 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.05.2025 16:43:02 Checkpoint reached! Checkpoint1 LOG: 02.05.2025 16:43:03 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 02.05.2025 16:43:03 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 02.05.2025 16:43:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:43:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 16:43:08 Dialog completed! Checkpoint1 LOG: 02.05.2025 16:43:08 Checkpoint complete! Checkpoint1 LOG: 02.05.2025 16:43:08 ActivateCheckpoint Checkpoint2 LOG: 02.05.2025 16:43:11 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:43:14 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:43:14 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.05.2025 16:43:14 NEW GAMESEED: 'PWDT-XR56' resetSeededCalls: True LOG: 02.05.2025 16:43:14 is Loading Quests WARNING: 02.05.2025 16:43:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.05.2025 16:43:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.05.2025 16:43:14 loaded mechionary progress for savegame:JinOfTux LOG: 02.05.2025 16:43:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:43:14 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.05.2025 16:43:15 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:43:17 CreateHomeBase completed successfully. LOG: 02.05.2025 16:43:17 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 02.05.2025 16:43:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:43:17 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 16:43:17 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:43:17 OnPlayerAndMapWereCreated LOG: 02.05.2025 16:43:17 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 16:43:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 16:43:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 16:43:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 16:43:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.05.2025 16:43:17 Ambient VFX this room or lv theme is null LOG: 02.05.2025 16:43:17 CurrentRoom ReverbTheme isNone WARNING: 02.05.2025 16:43:23 Ambient VFX this room or lv theme is null LOG: 02.05.2025 16:43:23 CurrentRoom ReverbTheme isNone LOG: 02.05.2025 16:43:23 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:43:23 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 02.05.2025 16:43:23 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 02.05.2025 16:43:23 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 02.05.2025 16:43:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:43:23 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. WARNING: 02.05.2025 16:43:23 GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room. LOG: 02.05.2025 16:43:45 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:43:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 02.05.2025 16:43:52 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:43:52 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 16:43:52 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:43:52 Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu) LOG: 02.05.2025 16:43:52 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 WARNING: 02.05.2025 16:43:52 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 16:43:52 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 16:43:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:43:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:43:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:43:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 16:43:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:43:55 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 16:43:55 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:43:55 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 02.05.2025 16:43:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:43:55 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 02.05.2025 16:43:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 02.05.2025 16:43:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 16:43:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 16:43:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 16:43:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 16:43:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:44:03 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 02.05.2025 16:44:03 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 02.05.2025 16:44:03 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 02.05.2025 16:44:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 16:44:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 16:44:03 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 02.05.2025 16:44:04 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 02.05.2025 16:44:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 16:44:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 16:44:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 16:44:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 16:44:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 16:44:05 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 16:44:05 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 WARNING: 02.05.2025 16:44:05 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 02.05.2025 16:44:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 02.05.2025 16:44:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:44:06 RemoveWeaponTransforms Warning: shootable is null LOG: 02.05.2025 16:44:06 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 02.05.2025 16:44:06 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 02.05.2025 16:44:06 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 02.05.2025 16:44:06 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 02.05.2025 16:44:06 Menu.UnloadMenuPanel => AbilityClassContext LOG: 02.05.2025 16:44:08 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:08 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 16:44:08 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 WARNING: 02.05.2025 16:44:08 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 16:44:08 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 16:44:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:44:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 16:44:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:44:12 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 02.05.2025 16:44:12 Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 02.05.2025 16:44:12 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 WARNING: 02.05.2025 16:44:12 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 16:44:12 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 16:44:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:44:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 02.05.2025 16:44:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:44:14 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 16:44:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:44:15 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:44:15 Menu.UnloadMenuPanel => Splashscreen LOG: 02.05.2025 16:44:15 MapSelector.RegisterButtonPromptsForEntering() LOG: 02.05.2025 16:44:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:44:16 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.05.2025 16:44:16 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 16:44:16 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 16:44:16 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.05.2025 16:44:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:19 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 02.05.2025 16:44:19 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 02.05.2025 16:44:19 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:44:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.05.2025 16:44:19 MapSelector.RegisterButtonPromptsEntered() LOG: 02.05.2025 16:44:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 02.05.2025 16:44:30 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 02.05.2025 16:44:30 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 02.05.2025 16:44:30 GameSession.UpdateProgress(SAVED) => SessionGUID: 'a2ec89d549e0' GameSeed: PWDT-XR56 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.05.2025 16:44:30 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:44:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.05.2025 16:44:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.05.2025 16:44:30 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.05.2025 16:44:30 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 02.05.2025 16:44:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:30 Generate Level Started! Level: Level_A theme: Stolz GameSeed: PWDT-XR56 SeedCalls: 79 LOG: 02.05.2025 16:44:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.05.2025 16:44:36 Syop BetQuest logs RT16:42DungeonDepth: 0 - seed XPD8-79AR has been applied RT16:43DungeonDepth: 0 - seed PWDT-XR56 has been applied LOG: 02.05.2025 16:44:36 Generate Level Completed! Loading time: 5,693s LOG: 02.05.2025 16:44:36 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 02.05.2025 16:44:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:36 WindowManager.UnloadMenu => NoMenu LOG: 02.05.2025 16:44:36 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 02.05.2025 16:44:36 OnPlayerAndMapWereCreated LOG: 02.05.2025 16:44:36 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:44:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:36 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 02.05.2025 16:44:36 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:44:36 UpdatePlayerProgress LOG: 02.05.2025 16:44:36 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 LOG: 02.05.2025 16:44:36 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 16:44:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:36 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:44:36 Syop BetQuest logs RT16:42DungeonDepth: 0 - seed XPD8-79AR has been applied RT16:43DungeonDepth: 0 - seed PWDT-XR56 has been applied ERROR: 02.05.2025 16:44:36 Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! StickyStoneStudio.MOODS.<SetStartConditions>d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 02.05.2025 16:44:36 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:36 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 02.05.2025 16:44:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.05.2025 16:44:36 SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858 WARNING: 02.05.2025 16:44:36 Cannot Prepare a disabled VideoPlayer WARNING: 02.05.2025 16:44:36 Cannot Play a disabled VideoPlayer LOG: 02.05.2025 16:44:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:44:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.05.2025 16:44:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:44:41 Menu.UnloadMenuPanel => Info LOG: 02.05.2025 16:44:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 02.05.2025 16:44:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:44:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 02.05.2025 16:44:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:44:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:44:56 LootContextPanel OnButtonSuccess => confirm LOG: 02.05.2025 16:44:57 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 02.05.2025 16:44:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.05.2025 16:44:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:44:58 Menu.UnloadMenuPanel => LootContext LOG: 02.05.2025 16:44:59 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 02.05.2025 16:44:59 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 02.05.2025 16:45:00 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:45:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:45:04 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:45:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 02.05.2025 16:45:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 02.05.2025 16:45:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 02.05.2025 16:45:09 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 02.05.2025 16:45:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 02.05.2025 16:45:10 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:10 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:45:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:45:12 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:45:14 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:45:15 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:45:17 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 02.05.2025 16:45:17 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 02.05.2025 16:45:18 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 02.05.2025 16:45:19 GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:45:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:45:22 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:45:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:45:28 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:45:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:45:35 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:45:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 16:45:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 16:45:35 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 02.05.2025 16:45:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 16:45:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:45:37 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:45:37 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 16:45:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 02.05.2025 16:45:37 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:45:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:45:37 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:45:37 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 02.05.2025 16:45:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 02.05.2025 16:45:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 02.05.2025 16:45:37 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 16:45:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 02.05.2025 16:45:38 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:38 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:41 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:45 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:46 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:46 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:46 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:47 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:47 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:47 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:48 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:48 wasExecuted? True LOG: 02.05.2025 16:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:45:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:45:50 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 02.05.2025 16:45:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 02.05.2025 16:45:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 02.05.2025 16:45:55 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:45:55 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:04 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:05 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:06 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:09 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:11 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:12 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:12 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:13 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:13 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:14 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 16:46:14 wasExecuted? True LOG: 02.05.2025 16:46:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 16:46:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 16:46:14 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 02.05.2025 16:46:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 02.05.2025 16:46:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 02.05.2025 16:46:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:15 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:15 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:46:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:15 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:15 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:46:15 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:15 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:15 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:46:15 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:15 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:15 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 16:46:16 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:17 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:46:18 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:19 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:21 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:22 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:22 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:23 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 16:46:23 wasExecuted? True LOG: 02.05.2025 16:46:25 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:46:26 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:26 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:46:28 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:30 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:32 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 02.05.2025 16:46:32 wasExecuted? True LOG: 02.05.2025 16:46:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:46:33 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:34 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:34 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:34 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:34 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:46:35 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 16:46:35 wasExecuted? True LOG: 02.05.2025 16:46:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:46:35 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:38 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:38 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:39 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:39 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:39 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:40 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:40 ChangeRagdollState explode getriggert! LOG: 02.05.2025 16:46:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:46:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:46:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:46:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 16:46:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 16:46:40 wasExecuted? True LOG: 02.05.2025 16:46:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 02.05.2025 16:46:40 GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:46:40 GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_MovementShooting' is currently active! WARNING: 02.05.2025 16:46:40 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:46:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:46:46 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 02.05.2025 16:46:46 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 02.05.2025 16:46:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 02.05.2025 16:46:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:46:53 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:46:53 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 02.05.2025 16:46:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 16:46:53 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 02.05.2025 16:46:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.05.2025 16:46:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 02.05.2025 16:46:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.05.2025 16:46:55 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:55 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:55 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:46:55 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:55 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:55 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 02.05.2025 16:46:55 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 02.05.2025 16:46:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 02.05.2025 16:46:55 GetIconByBuffType called with buffType: Pride WARNING: 02.05.2025 16:46:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 02.05.2025 16:46:55 Language Text not found! (Path: Drone) LOG: 02.05.2025 16:46:55 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 02.05.2025 16:46:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 02.05.2025 16:46:55 GetIconByBuffType called with buffType: Pride LOG: 02.05.2025 16:46:55 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:55 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 02.05.2025 16:46:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.05.2025 16:46:56 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:56 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:56 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:46:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:46:56 Target Position is not on Navmesh Pos:(293.54, 0.05, 307.93) LOG: 02.05.2025 16:46:56 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:56 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:57 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:46:58 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:47:00 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:01 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 02.05.2025 16:47:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 02.05.2025 16:47:02 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:02 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:03 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:03 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:03 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 02.05.2025 16:47:04 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:04 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:08 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:09 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:09 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 02.05.2025 16:47:09 wasExecuted? True LOG: 02.05.2025 16:47:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.05.2025 16:47:11 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:47:15 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:15 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:19 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:20 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:20 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:47:23 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:23 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:23 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:25 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:25 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:26 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:26 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:30 GetIconByBuffType called with buffType: Executioner WARNING: 02.05.2025 16:47:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 02.05.2025 16:47:30 GetIconByBuffType called with buffType: Executioner LOG: 02.05.2025 16:47:30 ChangeRagdollState explode getriggert! LOG: 02.05.2025 16:47:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:47:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:47:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 02.05.2025 16:47:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 02.05.2025 16:47:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 02.05.2025 16:47:30 wasExecuted? True WARNING: 02.05.2025 16:47:33 GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active! LOG: 02.05.2025 16:47:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:47:39 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:47:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:47:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:47:44 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:54 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:47:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:47:55 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:48:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:00 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:48:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:03 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:06 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:10 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:12 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:14 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:16 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:48:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:20 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:48:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:48:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 16:48:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:48:49 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 16:48:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:48:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:48:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 16:48:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:48:52 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 16:48:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:48:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 16:48:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:48:53 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 16:48:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:48:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:48:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 16:48:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:48:54 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 16:48:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:48:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:48:56 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:49:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:00 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:49:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:03 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:06 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:07 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:09 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:12 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:14 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 16:49:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:49:18 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 16:49:19 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:49:19 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 16:49:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:49:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:49:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:49:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 16:49:23 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 16:49:23 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:49:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:49:23 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 16:49:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:49:26 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 16:49:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:49:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:49:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:49:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 16:52:44 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 16:52:44 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:52:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:52:44 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 16:52:45 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:52:46 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:52:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:53:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 16:53:41 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 16:53:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:53:41 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:53:41 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:53:41 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 16:53:43 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.05.2025 16:53:43 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 02.05.2025 16:53:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 02.05.2025 16:53:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:53:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:53:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:53:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:53:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.05.2025 16:53:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.05.2025 16:53:43 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:53:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 02.05.2025 16:53:44 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:53:44 Menu.UnloadMenuPanel => MM_Options LOG: 02.05.2025 16:53:45 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 16:53:45 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:53:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:53:45 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 16:53:48 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:53:48 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 16:53:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:53:48 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 16:53:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:53:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:53:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:54:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:54:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 16:54:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:54:09 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 16:54:15 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 16:54:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:54:15 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:54:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:54:15 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 16:54:16 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 16:54:16 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:54:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:54:16 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 16:54:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:54:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 16:54:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:54:18 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 16:54:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:54:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:54:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:54:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 16:54:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:55:00 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 16:55:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:55:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 02.05.2025 16:55:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:55:00 OnWeaponSelectionChanged ID -> 0 LOG: 02.05.2025 16:55:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 02.05.2025 16:55:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 16:55:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.05.2025 16:55:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 02.05.2025 16:55:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.05.2025 16:55:03 Menu.UnloadMenuPanel => Inventar LOG: 02.05.2025 16:55:03 WindowManager.LoadMenu => EscapeMenu LOG: 02.05.2025 16:55:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:55:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.05.2025 16:55:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.05.2025 16:55:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.05.2025 16:57:45 WindowManager.UnloadMenu => EscapeMenu LOG: 02.05.2025 16:57:45 Menu.UnloadMenuPanel => ESC_Main LOG: 02.05.2025 16:57:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.05.2025 16:57:45 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 02.05.2025 17:00:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:32 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:00:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:33 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 17:00:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:40 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:00:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:42 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:00:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:44 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:00:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:46 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:00:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:48 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:00:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:51 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 17:00:54 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 02.05.2025 17:00:54 DestroyDestructibleInScene() => Destructible_Crate LOG: 02.05.2025 17:00:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:00:57 CurrentRoom ReverbTheme isForest_Open LOG: 02.05.2025 17:01:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 02.05.2025 17:01:04 CurrentRoom ReverbTheme isForest_Small LOG: 02.05.2025 17:01:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:10 MapSelector.UnregisterButtonPromptsForEntering() LOG: 02.05.2025 17:01:10 MapSelector.UnregisterButtonPromptsForEntering() | ||||
Build Date | 2025-04-30 | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-05-02 17:04 | jandric | New Issue | |
2025-05-02 17:04 | jandric | File Added: image.png | |
2025-05-02 17:04 | jandric | File Added: MOODS_ 0.6.09.6563Log_02_05_2025_14_41_46.txt | |
2025-05-05 08:48 | jhuels | Status | new => acknowledged |
2025-05-07 10:08 | pdegasper | Assigned To | => pdegasper |
2025-05-07 10:08 | pdegasper | Status | acknowledged => feedback |
2025-05-07 10:08 | pdegasper | Note Added: 0000287 | |
2025-05-07 17:27 | pdegasper | Status | feedback => assigned |
2025-05-07 17:27 | pdegasper | Note Added: 0000293 | |
2025-05-08 15:00 | pdegasper | Status | assigned => feedback |
2025-06-03 16:57 | jhuels | Status | feedback => closed |
2025-06-03 16:57 | jhuels | Resolution | open => unable to reproduce |