View Issue Details

IDProjectCategoryView StatusLast Update
0000500M.O.O.D.S.Functionality (Funktionalität)public2025-06-03 16:57
Reporterjandric Assigned Topdegasper  
PrioritynormalSeverityblockReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Summary0000500: Unable to use the map selector to progress to the next level
Description

After clearing every room and opening every chest, i could not interact with the level selector to get to the next level. No button prompt appears while i stand next to the level selector and pressing E does not do anything. I can still go through every room, shoot and destroy boxes. There was no shop in this level, so i could not test, if i can't interact with them, too.

Time: 16:53

Equipped Weapon: Schrottklopper Lv1 with Guilotinen Add In Lv1

Level: Stolz_Level_A_Typ_MapSelector_EnchantedGarden

Version: 0.6.09.6563 MapSeed: PWDT-XR56

TagsNo tags attached.
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Attached Files
image.png (2,943,449 bytes)
MOODS_ 0.6.09.6563Log_02_05_2025_14_41_46.txt (78,025 bytes)   
LOG: 02.05.2025 16:41:46 
ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080

LOG: 02.05.2025 16:41:46 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.05.2025 16:41:46 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 02.05.2025 16:41:46 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 02.05.2025 16:41:47 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 02.05.2025 16:41:47 
NEW GAMESEED: '99GH-AZLO' resetSeededCalls: True

WARNING: 02.05.2025 16:41:47 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 02.05.2025 16:41:47 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 02.05.2025 16:41:47 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

LOG: 02.05.2025 16:41:47 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6563 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 02.05.2025 16:41:47 
WindowManager.LoadMenu => MainMenu

LOG: 02.05.2025 16:41:48 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.05.2025 16:41:48 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:41:48 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 02.05.2025 16:41:49 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.05.2025 16:41:49 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 02.05.2025 16:41:49 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.05.2025 16:42:00 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 02.05.2025 16:42:00 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 02.05.2025 16:42:00 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 02.05.2025 16:42:00 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

LOG: 02.05.2025 16:42:00 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:42:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:42:00 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:42:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:42:00 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 02.05.2025 16:42:00 
Menu.UnloadMenuPanel => MM_Default

LOG: 02.05.2025 16:42:06 
Delete Profile Confirmed!

LOG: 02.05.2025 16:42:06 
DeleteSaveGame 5461d105-d88c-49ff-a132-665446fc2a33

LOG: 02.05.2025 16:42:07 
Enter Name is Active

LOG: 02.05.2025 16:42:31 
SelectedProfilePlayerNameInputFieldValueChanged => D

LOG: 02.05.2025 16:42:33 
SelectedProfilePlayerNameInputFieldValueChanged => 

LOG: 02.05.2025 16:42:34 
SelectedProfilePlayerNameInputFieldValueChanged => J

LOG: 02.05.2025 16:42:34 
SelectedProfilePlayerNameInputFieldValueChanged => Jo

LOG: 02.05.2025 16:42:34 
SelectedProfilePlayerNameInputFieldValueChanged => Jon

LOG: 02.05.2025 16:42:34 
SelectedProfilePlayerNameInputFieldValueChanged => Jonm

LOG: 02.05.2025 16:42:34 
SelectedProfilePlayerNameInputFieldValueChanged => Jon

LOG: 02.05.2025 16:42:35 
SelectedProfilePlayerNameInputFieldValueChanged => Jo

LOG: 02.05.2025 16:42:35 
SelectedProfilePlayerNameInputFieldValueChanged => J

LOG: 02.05.2025 16:42:35 
SelectedProfilePlayerNameInputFieldValueChanged => Ji

LOG: 02.05.2025 16:42:36 
SelectedProfilePlayerNameInputFieldValueChanged => Jin

LOG: 02.05.2025 16:42:36 
SelectedProfilePlayerNameInputFieldValueChanged => JinO

LOG: 02.05.2025 16:42:37 
SelectedProfilePlayerNameInputFieldValueChanged => JinOf

LOG: 02.05.2025 16:42:37 
SelectedProfilePlayerNameInputFieldValueChanged => JinOfT

LOG: 02.05.2025 16:42:37 
SelectedProfilePlayerNameInputFieldValueChanged => JinOfTu

LOG: 02.05.2025 16:42:38 
SelectedProfilePlayerNameInputFieldValueChanged => JinOfTux

LOG: 02.05.2025 16:42:42 
Creating new Profile

LOG: 02.05.2025 16:42:42 
OnVersionChanges(4)

LOG: 02.05.2025 16:42:42 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:42:42 
CreateAndSetNewGameSessionObject() => Seed: 99GH-AZLO

WARNING: 02.05.2025 16:42:42 
UpdateGameSession() => can not update GameSession that was completed!

LOG: 02.05.2025 16:42:42 
is Loading Quests

WARNING: 02.05.2025 16:42:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.05.2025 16:42:42 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.05.2025 16:42:42 
loaded mechionary progress for savegame:JinOfTux

LOG: 02.05.2025 16:42:42 
SelectedProfilePlayerNameInputFieldValueChanged => 

LOG: 02.05.2025 16:42:46 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.05.2025 16:42:49 
NEW GAMESEED: 'XPD8-79AR' resetSeededCalls: True

LOG: 02.05.2025 16:42:49 
WindowManager.LoadMenu => InGameMenu

LOG: 02.05.2025 16:42:49 
WindowManager.UnloadMenu => MainMenu

LOG: 02.05.2025 16:42:49 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 02.05.2025 16:42:49 
is Loading Quests

WARNING: 02.05.2025 16:42:49 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.05.2025 16:42:49 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.05.2025 16:42:49 
loaded mechionary progress for savegame:JinOfTux

LOG: 02.05.2025 16:42:49 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:42:50 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.05.2025 16:42:50 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:42:51 
AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: True

LOG: 02.05.2025 16:42:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:42:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:42:51 
WindowManager.UnloadMenu => NoMenu

LOG: 02.05.2025 16:42:51 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:42:51 
OnPlayerAndMapWereCreated

WARNING: 02.05.2025 16:42:51 
PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats!

LOG: 02.05.2025 16:42:51 
CurrentRoom ReverbTheme isNone

WARNING: 02.05.2025 16:42:51 
Ambient VFX this room or lv theme is null

LOG: 02.05.2025 16:42:51 
CurrentRoom ReverbTheme isNone

LOG: 02.05.2025 16:42:51 
Start Video: CUTSZENE_INTRO

LOG: 02.05.2025 16:42:51 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:42:51 
Failed to create agent because there is no valid NavMesh

WARNING: 02.05.2025 16:42:51 
Failed to create agent because there is no valid NavMesh

WARNING: 02.05.2025 16:42:51 
Failed to create agent because there is no valid NavMesh

WARNING: 02.05.2025 16:42:51 
Failed to create agent because there is no valid NavMesh

WARNING: 02.05.2025 16:42:51 
Failed to create agent because there is no valid NavMesh

WARNING: 02.05.2025 16:42:51 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:42:51 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:42:51 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:42:51 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:42:51 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 02.05.2025 16:42:53 
End Video: CUTSZENE_INTRO

LOG: 02.05.2025 16:42:53 
WindowManager.UnloadVideoPlayerController ...

WARNING: 02.05.2025 16:43:00 
GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build.

WARNING: 02.05.2025 16:43:00 
Ambient VFX this room or lv theme is null

LOG: 02.05.2025 16:43:00 
CurrentRoom ReverbTheme isNone

LOG: 02.05.2025 16:43:00 
ActivateCheckpoint Checkpoint1

LOG: 02.05.2025 16:43:00 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:43:00 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 02.05.2025 16:43:00 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 02.05.2025 16:43:00 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 02.05.2025 16:43:02 
Checkpoint reached! Checkpoint1

LOG: 02.05.2025 16:43:03 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 02.05.2025 16:43:03 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


LOG: 02.05.2025 16:43:03 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:43:08 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 02.05.2025 16:43:08 
Dialog completed! Checkpoint1

LOG: 02.05.2025 16:43:08 
Checkpoint complete! Checkpoint1

LOG: 02.05.2025 16:43:08 
ActivateCheckpoint Checkpoint2

LOG: 02.05.2025 16:43:11 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:43:14 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:43:14 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.05.2025 16:43:14 
NEW GAMESEED: 'PWDT-XR56' resetSeededCalls: True

LOG: 02.05.2025 16:43:14 
is Loading Quests

WARNING: 02.05.2025 16:43:14 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.05.2025 16:43:14 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.05.2025 16:43:14 
loaded mechionary progress for savegame:JinOfTux

LOG: 02.05.2025 16:43:14 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:43:14 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.05.2025 16:43:15 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:43:17 
CreateHomeBase completed successfully.

LOG: 02.05.2025 16:43:17 
AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False

LOG: 02.05.2025 16:43:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:43:17 
WindowManager.UnloadMenu => NoMenu

LOG: 02.05.2025 16:43:17 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:43:17 
OnPlayerAndMapWereCreated

LOG: 02.05.2025 16:43:17 
CurrentRoom ReverbTheme isNone

LOG: 02.05.2025 16:43:17 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.05.2025 16:43:17 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.05.2025 16:43:17 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.05.2025 16:43:17 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 02.05.2025 16:43:17 
Ambient VFX this room or lv theme is null

LOG: 02.05.2025 16:43:17 
CurrentRoom ReverbTheme isNone

WARNING: 02.05.2025 16:43:23 
Ambient VFX this room or lv theme is null

LOG: 02.05.2025 16:43:23 
CurrentRoom ReverbTheme isNone

LOG: 02.05.2025 16:43:23 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:43:23 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 02.05.2025 16:43:23 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 02.05.2025 16:43:23 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


LOG: 02.05.2025 16:43:23 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:43:23 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room.

WARNING: 02.05.2025 16:43:23 
GoToSplashScreenPanel() 'InGame_Ability' failed. SplashScreenType.InGame_MovementShooting is only allowed InGame and in the Spawn room.

LOG: 02.05.2025 16:43:45 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:43:49 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 02.05.2025 16:43:52 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:43:52 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

LOG: 02.05.2025 16:43:52 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:43:52 
Menu.LoadMenuPanel (Splashscreen) is already loading! (MenuID: InGameMenu)

LOG: 02.05.2025 16:43:52 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

WARNING: 02.05.2025 16:43:52 
Cannot Prepare a disabled VideoPlayer

WARNING: 02.05.2025 16:43:52 
Cannot Play a disabled VideoPlayer

LOG: 02.05.2025 16:43:52 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:43:52 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:43:53 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:43:55 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 02.05.2025 16:43:55 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:43:55 
Menu.UnloadMenuPanel => Splashscreen

LOG: 02.05.2025 16:43:55 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:43:55 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 02.05.2025 16:43:55 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:43:55 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 02.05.2025 16:43:56 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 02.05.2025 16:43:56 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.05.2025 16:43:56 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.05.2025 16:43:56 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.05.2025 16:43:56 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 02.05.2025 16:43:56 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:44:03 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 02.05.2025 16:44:03 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 02.05.2025 16:44:03 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 02.05.2025 16:44:03 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.05.2025 16:44:03 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.05.2025 16:44:03 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 02.05.2025 16:44:04 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 02.05.2025 16:44:04 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 02.05.2025 16:44:04 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 02.05.2025 16:44:04 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 02.05.2025 16:44:04 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 02.05.2025 16:44:04 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 02.05.2025 16:44:05 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 02.05.2025 16:44:05 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

WARNING: 02.05.2025 16:44:05 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 02.05.2025 16:44:06 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 02.05.2025 16:44:06 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:06 
RemoveWeaponTransforms Warning: shootable is null

LOG: 02.05.2025 16:44:06 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 02.05.2025 16:44:06 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 02.05.2025 16:44:06 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 02.05.2025 16:44:06 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 02.05.2025 16:44:06 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 02.05.2025 16:44:08 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:08 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:08 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

WARNING: 02.05.2025 16:44:08 
Cannot Prepare a disabled VideoPlayer

WARNING: 02.05.2025 16:44:08 
Cannot Play a disabled VideoPlayer

LOG: 02.05.2025 16:44:08 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:08 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:44:09 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 02.05.2025 16:44:11 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:12 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 02.05.2025 16:44:12 
Menu.LoadMenuPanel Splashscreen failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:12 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

WARNING: 02.05.2025 16:44:12 
Cannot Prepare a disabled VideoPlayer

WARNING: 02.05.2025 16:44:12 
Cannot Play a disabled VideoPlayer

LOG: 02.05.2025 16:44:12 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:12 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:44:13 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:14 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen'

LOG: 02.05.2025 16:44:14 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:14 
MapSelector.RegisterButtonPromptsForEntering()

LOG: 02.05.2025 16:44:15 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:44:15 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:44:15 
Menu.UnloadMenuPanel => Splashscreen

LOG: 02.05.2025 16:44:15 
MapSelector.RegisterButtonPromptsForEntering()

LOG: 02.05.2025 16:44:16 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:44:16 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 02.05.2025 16:44:16 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 02.05.2025 16:44:16 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 02.05.2025 16:44:16 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 02.05.2025 16:44:17 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:17 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:17 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:17 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:17 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:17 
MoveStageDisplayUp Stage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:19 
MoveStageDisplayDownStage_DisplaySlot_Trauer

LOG: 02.05.2025 16:44:19 
MoveStageDisplayUp Stage_DisplaySlot_Stolz

LOG: 02.05.2025 16:44:19 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:44:19 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 02.05.2025 16:44:19 
MapSelector.RegisterButtonPromptsEntered()

LOG: 02.05.2025 16:44:29 
MapSelector.UnregisterButtonPromptsEntered()

LOG: 02.05.2025 16:44:30 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 02.05.2025 16:44:30 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 02.05.2025 16:44:30 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'a2ec89d549e0' GameSeed: PWDT-XR56 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 02.05.2025 16:44:30 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:44:30 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3

LOG: 02.05.2025 16:44:30 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 02.05.2025 16:44:30 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 02.05.2025 16:44:30 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 02.05.2025 16:44:30 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:30 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: PWDT-XR56 SeedCalls: 79

LOG: 02.05.2025 16:44:35 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 02.05.2025 16:44:36 
Syop BetQuest logs 

RT16:42DungeonDepth: 0 - seed XPD8-79AR has been applied
RT16:43DungeonDepth: 0 - seed PWDT-XR56 has been applied

LOG: 02.05.2025 16:44:36 
Generate Level Completed! Loading time: 5,693s

LOG: 02.05.2025 16:44:36 
AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False

LOG: 02.05.2025 16:44:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:36 
WindowManager.UnloadMenu => NoMenu

LOG: 02.05.2025 16:44:36 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 02.05.2025 16:44:36 
OnPlayerAndMapWereCreated

LOG: 02.05.2025 16:44:36 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:44:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:36 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 02.05.2025 16:44:36 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:44:36 
UpdatePlayerProgress

LOG: 02.05.2025 16:44:36 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

LOG: 02.05.2025 16:44:36 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 16:44:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:36 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:36 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:44:36 
Syop BetQuest logs 

RT16:42DungeonDepth: 0 - seed XPD8-79AR has been applied
RT16:43DungeonDepth: 0 - seed PWDT-XR56 has been applied

ERROR: 02.05.2025 16:44:36 
Coroutine couldn't be started because the the game object 'NPC_Syop' is inactive! 
StickyStoneStudio.MOODS.<SetStartConditions>d__27:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 02.05.2025 16:44:36 
Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:36 
Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:36 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:36 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:36 
SAVE GAME => JinOfTux id:1 guid:1b3560e7-a152-44e9-aa06-e81ef88f4858

WARNING: 02.05.2025 16:44:36 
Cannot Prepare a disabled VideoPlayer

WARNING: 02.05.2025 16:44:36 
Cannot Play a disabled VideoPlayer

LOG: 02.05.2025 16:44:36 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:37 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:44:38 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.05.2025 16:44:41 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:41 
Menu.UnloadMenuPanel => Info

LOG: 02.05.2025 16:44:45 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 02.05.2025 16:44:45 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:44:45 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:46 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:44:47 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:44:56 
LootContextPanel OnButtonSuccess => confirm

LOG: 02.05.2025 16:44:57 
TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName

LOG: 02.05.2025 16:44:57 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 02.05.2025 16:44:57 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:44:58 
Menu.UnloadMenuPanel => LootContext

LOG: 02.05.2025 16:44:59 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 02.05.2025 16:44:59 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 02.05.2025 16:45:00 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:45:04 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:45:04 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:45:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 02.05.2025 16:45:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 02.05.2025 16:45:08 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 02.05.2025 16:45:09 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 02.05.2025 16:45:09 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

WARNING: 02.05.2025 16:45:10 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:10 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:45:12 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:45:12 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:45:14 
OpenChest DelayedCall: CHESTTYPE: GScrap

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:45:15 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:45:17 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 02.05.2025 16:45:17 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 02.05.2025 16:45:18 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

WARNING: 02.05.2025 16:45:19 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables_GScrap) -> Tried to open SplashScreen 'InGame_Collectables_GScrap' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:45:22 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:45:22 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:45:28 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:45:28 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:45:35 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:45:35 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:45:35 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 02.05.2025 16:45:35 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.05.2025 16:45:35 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 02.05.2025 16:45:35 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 02.05.2025 16:45:37 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:45:37 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:45:37 
ScaleEnemy MitronEmpire_Gambot_Range(Clone)!

WARNING: 02.05.2025 16:45:37 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 02.05.2025 16:45:37 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:45:37 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:45:37 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:45:37 
ScaleEnemy MitronEmpire_Drone(Clone)!

WARNING: 02.05.2025 16:45:37 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

WARNING: 02.05.2025 16:45:37 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 02.05.2025 16:45:37 
GetIconByBuffType called with buffType: Pride

LOG: 02.05.2025 16:45:37 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 02.05.2025 16:45:38 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:38 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:41 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:45 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:46 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:46 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:46 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:47 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:47 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:47 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:48 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:48 
wasExecuted? True

LOG: 02.05.2025 16:45:48 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:45:48 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:45:50 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:52 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 02.05.2025 16:45:52 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 02.05.2025 16:45:53 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 02.05.2025 16:45:55 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:45:55 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:04 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:05 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:06 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:09 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:11 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:12 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:12 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:13 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:13 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:14 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:14 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 02.05.2025 16:46:14 
wasExecuted? True

LOG: 02.05.2025 16:46:14 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 02.05.2025 16:46:14 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 02.05.2025 16:46:14 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 02.05.2025 16:46:14 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 02.05.2025 16:46:14 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 02.05.2025 16:46:15 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:15 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:15 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:46:15 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:15 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:15 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:46:15 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:15 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:15 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:46:15 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:15 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:15 
GetIconByBuffType called with buffType: Pride

LOG: 02.05.2025 16:46:16 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:17 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:46:18 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:19 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:21 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:22 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:22 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:23 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:23 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 02.05.2025 16:46:23 
wasExecuted? True

LOG: 02.05.2025 16:46:25 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:25 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:46:26 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:26 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:46:28 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:30 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:32 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 02.05.2025 16:46:32 
wasExecuted? True

LOG: 02.05.2025 16:46:32 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:46:33 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:34 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:34 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:34 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:34 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:46:35 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 02.05.2025 16:46:35 
wasExecuted? True

LOG: 02.05.2025 16:46:35 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:46:35 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:38 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:38 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:39 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:39 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:39 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:40 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:40 
ChangeRagdollState explode getriggert!

LOG: 02.05.2025 16:46:40 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:46:40 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:46:40 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:46:40 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 02.05.2025 16:46:40 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 02.05.2025 16:46:40 
wasExecuted? True

LOG: 02.05.2025 16:46:40 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 02.05.2025 16:46:40 
GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:46:40 
GoToSplashScreenPanel.OpenSplash(InGame_Shield) -> Tried to open SplashScreen 'InGame_Shield' but 'InGame_MovementShooting' is currently active!

WARNING: 02.05.2025 16:46:40 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:46:40 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:46:46 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02

LOG: 02.05.2025 16:46:46 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03

LOG: 02.05.2025 16:46:48 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 02.05.2025 16:46:53 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:46:53 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:46:53 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 02.05.2025 16:46:53 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.05.2025 16:46:53 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 02.05.2025 16:46:53 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.05.2025 16:46:53 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 02.05.2025 16:46:53 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 02.05.2025 16:46:55 
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:55 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:55 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:46:55 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:55 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:55 
ScaleEnemy MitronEmpire_Nincodemus(Clone)!

WARNING: 02.05.2025 16:46:55 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same!

WARNING: 02.05.2025 16:46:55 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 02.05.2025 16:46:55 
GetIconByBuffType called with buffType: Pride

WARNING: 02.05.2025 16:46:55 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 02.05.2025 16:46:55 
Language Text not found! (Path: Drone)

LOG: 02.05.2025 16:46:55 
ScaleEnemy MitronEmpire_Gambot_Range(Clone)!

WARNING: 02.05.2025 16:46:55 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 02.05.2025 16:46:55 
GetIconByBuffType called with buffType: Pride

LOG: 02.05.2025 16:46:55 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:55 
Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually!

WARNING: 02.05.2025 16:46:55 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 02.05.2025 16:46:56 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:56 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:56 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:46:56 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:46:56 
Target Position is not on Navmesh Pos:(293.54, 0.05, 307.93)

LOG: 02.05.2025 16:46:56 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:56 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:57 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:46:58 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:00 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:47:00 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:01 
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)!

WARNING: 02.05.2025 16:47:01 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 02.05.2025 16:47:02 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:02 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:03 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:03 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:03 
DestroyDestructibleInScene() => Destructible_Crate_02

LOG: 02.05.2025 16:47:04 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:04 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:08 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:09 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:09 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 02.05.2025 16:47:09 
wasExecuted? True

LOG: 02.05.2025 16:47:09 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.05.2025 16:47:11 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:11 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:47:15 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:15 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:19 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:20 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:20 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:21 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:47:23 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:23 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:23 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:25 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:25 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:26 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:26 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:30 
GetIconByBuffType called with buffType: Executioner

WARNING: 02.05.2025 16:47:30 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 02.05.2025 16:47:30 
GetIconByBuffType called with buffType: Executioner

LOG: 02.05.2025 16:47:30 
ChangeRagdollState explode getriggert!

LOG: 02.05.2025 16:47:30 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:47:30 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:47:30 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 02.05.2025 16:47:30 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 02.05.2025 16:47:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 02.05.2025 16:47:30 
wasExecuted? True

WARNING: 02.05.2025 16:47:33 
GoToSplashScreenPanel.OpenSplash(InGame_Collectables) -> Tried to open SplashScreen 'InGame_Collectables' but 'InGame_MovementShooting' is currently active!

LOG: 02.05.2025 16:47:39 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:47:39 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:47:44 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:47:44 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:47:44 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:46 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:46 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:47 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:48 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:49 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:53 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:54 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:54 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:54 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:47:55 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:47:55 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:48:00 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:00 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:48:03 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:03 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:06 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:06 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:10 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:10 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:12 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:12 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:14 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:14 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:16 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:16 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:48:20 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:20 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:48:21 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:21 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:21 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:21 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:23 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:23 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:30 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:30 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:30 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:30 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:30 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:31 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:49 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:48:49 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.05.2025 16:48:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:48:49 
OnWeaponSelectionChanged ID -> 0

LOG: 02.05.2025 16:48:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:48:49 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:48:52 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.05.2025 16:48:52 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:48:52 
Menu.UnloadMenuPanel => Inventar

LOG: 02.05.2025 16:48:53 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:48:53 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.05.2025 16:48:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:48:53 
OnWeaponSelectionChanged ID -> 0

LOG: 02.05.2025 16:48:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:48:53 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:53 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:48:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.05.2025 16:48:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:48:54 
Menu.UnloadMenuPanel => Inventar

LOG: 02.05.2025 16:48:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:55 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:56 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:56 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:56 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:56 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:48:56 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:48:56 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:49:00 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:00 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:49:03 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:03 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:06 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:06 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:07 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:07 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:09 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:09 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:12 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:12 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:14 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:14 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 16:49:18 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:49:18 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 16:49:19 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:49:19 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.05.2025 16:49:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:49:19 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:49:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:49:19 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.05.2025 16:49:23 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.05.2025 16:49:23 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:49:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:49:23 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 16:49:25 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:49:26 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.05.2025 16:49:26 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:49:26 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:49:26 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:49:26 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.05.2025 16:52:44 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.05.2025 16:52:44 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:52:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:52:44 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 16:52:45 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:52:46 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:52:48 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:53:10 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 16:53:41 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.05.2025 16:53:41 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:53:41 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:53:41 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:53:41 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.05.2025 16:53:43 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 02.05.2025 16:53:43 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

LOG: 02.05.2025 16:53:43 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.05.2025 16:53:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 02.05.2025 16:53:43 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:53:44 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 02.05.2025 16:53:44 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:53:44 
Menu.UnloadMenuPanel => MM_Options

LOG: 02.05.2025 16:53:45 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.05.2025 16:53:45 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:53:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:53:45 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 16:53:48 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:53:48 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.05.2025 16:53:48 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:53:48 
OnWeaponSelectionChanged ID -> 0

LOG: 02.05.2025 16:53:48 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:53:48 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:53:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:54:06 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:54:09 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.05.2025 16:54:09 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:54:09 
Menu.UnloadMenuPanel => Inventar

LOG: 02.05.2025 16:54:15 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.05.2025 16:54:15 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:54:15 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:54:15 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:54:15 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.05.2025 16:54:16 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.05.2025 16:54:16 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:54:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:54:16 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 16:54:18 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:54:18 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.05.2025 16:54:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:54:18 
OnWeaponSelectionChanged ID -> 0

LOG: 02.05.2025 16:54:18 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:54:18 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:54:19 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:54:59 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.05.2025 16:54:59 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:55:00 
Menu.UnloadMenuPanel => Inventar

LOG: 02.05.2025 16:55:00 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:55:00 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 02.05.2025 16:55:00 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:55:00 
OnWeaponSelectionChanged ID -> 0

LOG: 02.05.2025 16:55:00 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 02.05.2025 16:55:00 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 16:55:01 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.05.2025 16:55:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 02.05.2025 16:55:02 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.05.2025 16:55:03 
Menu.UnloadMenuPanel => Inventar

LOG: 02.05.2025 16:55:03 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.05.2025 16:55:03 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:55:03 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.05.2025 16:55:03 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.05.2025 16:55:03 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.05.2025 16:57:45 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.05.2025 16:57:45 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.05.2025 16:57:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.05.2025 16:57:45 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 02.05.2025 17:00:31 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:31 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:31 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:32 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:00:33 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:33 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 17:00:40 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:40 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:00:42 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:42 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:00:44 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:44 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:00:46 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:46 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:00:48 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:48 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:00:51 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:51 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 17:00:54 
DestroyDestructibleInScene() => Destructible_Crate_01

LOG: 02.05.2025 17:00:54 
DestroyDestructibleInScene() => Destructible_Crate

LOG: 02.05.2025 17:00:57 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:00:57 
CurrentRoom ReverbTheme isForest_Open

LOG: 02.05.2025 17:01:04 
ButtonPromptManager.ResetAndClearAllRegistratedButtons()

LOG: 02.05.2025 17:01:04 
CurrentRoom ReverbTheme isForest_Small

LOG: 02.05.2025 17:01:05 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:05 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:05 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:05 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:06 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:06 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:10 
MapSelector.UnregisterButtonPromptsForEntering()

LOG: 02.05.2025 17:01:10 
MapSelector.UnregisterButtonPromptsForEntering()


Build Date2025-04-30

Activities

pdegasper

2025-05-07 10:08

administrator   ~0000287

Könnte gefixt sein, es liegt vielleicht an Syop. Leider kann ich aus den Logs nichts schließen

pdegasper

2025-05-07 17:27

administrator   ~0000293

Könnte gefixt sein, es liegt vielleicht an Syop. Leider kann ich aus den Logs nichts schließen

Issue History

Date Modified Username Field Change
2025-05-02 17:04 jandric New Issue
2025-05-02 17:04 jandric File Added: image.png
2025-05-02 17:04 jandric File Added: MOODS_ 0.6.09.6563Log_02_05_2025_14_41_46.txt
2025-05-05 08:48 jhuels Status new => acknowledged
2025-05-07 10:08 pdegasper Assigned To => pdegasper
2025-05-07 10:08 pdegasper Status acknowledged => feedback
2025-05-07 10:08 pdegasper Note Added: 0000287
2025-05-07 17:27 pdegasper Status feedback => assigned
2025-05-07 17:27 pdegasper Note Added: 0000293
2025-05-08 15:00 pdegasper Status assigned => feedback
2025-06-03 16:57 jhuels Status feedback => closed
2025-06-03 16:57 jhuels Resolution open => unable to reproduce